• Title/Summary/Keyword: Time usage

Search Result 2,444, Processing Time 0.027 seconds

Safety for the Stable Electric Power Supply (안정적인 전력공급을 위한 안전)

  • Yoon, Jae-Kun
    • 한국연소학회:학술대회논문집
    • /
    • 2012.11a
    • /
    • pp.163-165
    • /
    • 2012
  • Korea is now the country with shortage of electric power because of limits on power usage of businesses to prevent a possible blackout during the summer and winter. This is due to the failure to predict the total power usage. And the futhermore several accidents in the power plant during the overhaul maintenance threaten the stable power supply. Accidents were due to the combustion of low calorific coal and the shortage of the maintenance time. We should not incur a future great loss by pursuing a present small profit.

  • PDF

Cementation technique in indirect tooth colored restoration

  • Park, Sung-Ho
    • Proceedings of the KACD Conference
    • /
    • 2001.11a
    • /
    • pp.595-595
    • /
    • 2001
  • As the interest for esthetic restoration is increasing, the usage of composite resin is increasing. The usage of composite resin is not limited to anterior teeth but is spreading to posterior area using direct & indirect methods. Generally, dual or chemical cure resin cement has been used for setting composite or porcelain inlay restoration. However, chemical cure resin cement has limited working time and it's difficult to remove excess cement from the tooth and the restoration. The dual cured composite is also difficult to remove from the tooth surface.(omitted)

  • PDF

Tree-based Navigation Pattern Analysis

  • Choi, Hyun-Jip
    • Communications for Statistical Applications and Methods
    • /
    • v.8 no.1
    • /
    • pp.271-279
    • /
    • 2001
  • Sequential pattern discovery is one of main interests in web usage mining. the technique of sequential pattern discovery attempts to find inter-session patterns such that the presence of a set of items is followed by another item in a time-ordered set of server sessions. In this paper, a tree-based sequential pattern finding method is proposed in order to discover navigation patterns in server sessions. At each learning process, the suggested method learns about the navigation patterns per server session and summarized into the modified Rymon's tree.

  • PDF

The Effects of Posture on Neck Flexion Angle While Using a Smartphone according to Duration

  • Lee, Sang-Yong;Lee, Dae-Hee;Han, Seul-Ki
    • Journal of the Korean Society of Physical Medicine
    • /
    • v.11 no.3
    • /
    • pp.35-39
    • /
    • 2016
  • PURPOSE: The purpose of this study was to examine changes in the neck flexion angle according to posture while using a smartphone and the duration of smartphone usage. METHODS: The subjects in this study were 16 healthy young students in their 20s. The subjects wore a cervical range of motion instrument. They were instructed to use a smartphone while standing, sitting on a chair, and sitting on the floor. In all postures, they could use the smartphone and use their arms freely while keeping their back connected to the wall or the back of the chair. When sitting on the floor, they assumed a cross-legged position. The neck flexion angle was measured at zero, three, six, and nine minutes for each posture. RESULTS: Neck flexion is affected by the posture while using a smartphone (p<.05). Neck flexion in the standing position is larger than that in the sitting on the floor position. Neck flexion was affected by smartphone usage duration (p<.05). In general, as usage time increases, the neck flexion angle increases as well. CONCLUSION: This study suggests that using smartphone in the standing position and for a short period of time is a method to reduce the neck flexion angle.

Development of a Zero Discharge and Reuse System for Rural Areas (농촌지역을 위한 무방류 재이용시스템 개발)

  • Hong, Min;Choi, Kyung-Sook
    • Journal of The Korean Society of Agricultural Engineers
    • /
    • v.51 no.6
    • /
    • pp.91-96
    • /
    • 2009
  • This study describes a zero discharge and reuse system developed for rural areas. The purpose of the system is decontamination of used irrigation water for down-stream usage and reuse of wastewater in rural villages for preventing water shortage problem expected to happen in near future. The system consists of anoxic, FES (Ferrous Electricity System), Oxic, Cralifier processes. The main feature of the system is to remove phosphorous by using Fe-ionizing module. Indoor experiments were undertaken with a trial product of the system to test its performance. The removal capacities of T-P, T-N, and BOD were examined. Also the proper time for the replacement of iron plate module was tested as well as the efficiency of T-P removal rate based on the usage of an automatic washing system for the iron plate. As results, the system showed very good water purification performances through obtaining the results of over 90% removal rates from T-P, BOD, and 67% from T-N. The proper time period for replacement of iron plate was maximum 2 years, and also efficiency of T-P removal rate found to be greatly influenced by the usage of an automatic washing system from the test.

Instant Messenger: Theory of Reasoned Action in Practice (인스턴트 메신저 : 합리적 행동이론의 실제)

  • Lee Jungwoo;Hahn Hyunjung
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.29 no.4
    • /
    • pp.159-173
    • /
    • 2004
  • Instant Messenger is a communication tool which allows instant real-time connection between parties through Internet Compared to the most popular Internet communication tool. email. the messenger allows people to check network presence of other parties and to connect in real time among multiple parties. Mostly due to the convenience it provides. use of instant messengers has increased tremendously not only for personal purpose but also for business purpose. However. firms are agonizing about the real impact of instant messenger usage among employees. whether the impact is positive or negative in terms of the productivity, Applying the theory of reasoned action (TRA) and technology acceptance model (TAM). this study sets UP perceived ease of use. perceived usefulness and cultural orientation of individuals as antecedents of adoption and use of the messenger application, Also. the impacts of messenger usage are measured as task productivity and intimacy among colleagues. This study presents several findings about the instant messenger, First. perceived ease of use. and usefulness play important roles in raising the adoption level of instant messenger. Also. culture propensity also maintains strong influence towards the actual usage of the messenger. Among cultural variables. innovativeness, supportiveness and outcome orientation reveal strong positive impacts on adoption and use of the messenger. On the dependent side. use of instant messenger seems to have a strong direct impact on task productivity as well as indirect impact through intimacy. Implications are discussed.

Influence of SNS Usage Characteristics on Consumers' Dine-out Motivation, Restaurant Satisfaction, and Quality of Life (외식관련 SNS 이용 속성이 소비자의 외식동기, 외식만족도 및 삶의 질에 미치는 영향)

  • Oh, Hyun-Jung;Yoon, Jiyoung;Jeong, Hee Sun
    • The Korean Journal of Food And Nutrition
    • /
    • v.27 no.6
    • /
    • pp.1182-1192
    • /
    • 2014
  • The object of this study was to employ effective marketing methods using SNS by determining how food-related SNS usage characteristics have influence on dine-out motivation and restaurant satisfaction and how this affects people's quality of lie. Survey respondents were men and women who have had used some kinds of food-related SNS. The survey included general characteristics of respondents, food-related SNS usage characteristics, dine-out motivation, restaurant satisfaction, and food-related quality of life. Food-related SNS usage characteristics were divided into convenience, effective time-spending, and informative; Dine-out motivation was sorted into entertainment motivation and social motivation by factor analysis. Analysis of the connections between the variables by AMOS showed that among food-related SNS usage characteristics, convenience did not have a significant influence on either entertainment or social motivation. Informative had a positive effect on entertainment motivation (p<0.05), but not on social motivation. On the other hand, effective time-spending through food-related SNS had an impact on both entertainment (p<0.001) and social (p<0.05) motivation. Moreover, the effect of dine-out motivation on restaurant satisfaction showed that entertainment motivation (p<0.05) and social motivation (p<0.01) both have significant influences on restaurant satisfaction. Also, restaurant satisfaction turned out to affect quality of life (p<0.05). As a result of this study, the usage of food-related SNS did not directly influence customers' restaurant satisfaction and quality of life; (p<0.05). As a result of this study, the usage of food-related SNS did not directly influence customers' restaurant satisfaction and quality of life; however, it had an impact on dine-out motivation and gain pleasure of dining out and help improve the quality of life in the long run; thus, it is believed that marketing strategies thorough SNS by restaurant industry are required.

The comparison of the user's emotions before and after using a product (제품 사용 전후의 사용자 감성 비교)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
    • /
    • v.13 no.4
    • /
    • pp.761-768
    • /
    • 2010
  • Research from many marketing fields shows that the importance of factors which ultimately reflect customers' satisfaction towards a product or service vary with the progression of time. Likewise, the emotions that users experience from using the product can vary with prolonged interaction with the product itself. Thus, research was conducted under the notion that users' emotions at the initial stage of product usage is likely to vary with that at a later stage, when users would have had more experience with the product. In this research, a comparison was made between the emotions felt by customers with first-hand experience with the iPhone and those felt by long-time iPhone users who already had much more opportunities to familiarize themselves with the product. The results of the research conducted above show that, with first usage of the iPhone, users experience a relatively low level of negative emotions(Uncomfortableness) due to the predominance of the users' positive emotions. Over prolonged usage, however, the level of negative emotions associated with the usage of the iPhone has been shown to increase. Still, it is impossible to state that the Uncomfortableness associated with iPhone usage is high in general. In fact, it has been shown that positive emotions were rather experienced by iPhone users both before and after usage, suggesting that the emotions involved during iPhone usage was generally positive. Although more research would need to be conducted to safeguard this claim, it can be generally deduced from the results of this research that:when using a product, positive emotions in terms of the reflective level accounts for much of the negative emotions(i.e. discomfort) associated with behavioral level with regard to the product itself.

  • PDF

The effect of behavioral and emotional change on usage mode and response-delay situation (사용 모드에 따른 반응지연 상황의 행동적, 정서적 효과)

  • Joo, Hyo-Min;Kim, Hyo-Sun;Kim, Hye-Ryeong;Han, Kwang-Hee
    • Science of Emotion and Sensibility
    • /
    • v.13 no.1
    • /
    • pp.129-146
    • /
    • 2010
  • System response times(SRTs) are getting important while increasing the function of system. In the past, most research studied SRTs on situation of computer usage. There are lacking the research on simple domain. This study focuses on behavioral and emotional effect on situation of cell phone usage(experience 1; independent variables: degree of SRTs, dependent variables: behavioral and emotional evaluation). And this study investigates the behavioral and emotional effect in same SRTs on different situation(experience 2; independent variables: degree of SRTs, usage mode, dependent variables: behavioral and emotional evaluation, stress, mental strain). The result indicated that long SRTs increased problem solving time and negative emotion. User evaluated the system differently according to usage mode after they performed the same task. In other word, if user had a strong goal, then they felt more negative emotion and mental effort than the user don't have a strong goal. In the goal mode group, it was important there are being of delay or not. This study demonstrated that SRTs and usage mode influence user's emotion and behavior performance in same task.

  • PDF

Effectiveness of Edge Selection on Mobile Devices (모바일 장치에서 에지 선택의 효율성)

  • Kang, Seok-Hoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.7
    • /
    • pp.149-156
    • /
    • 2011
  • This paper proposes the effective edge selection algorithm for the rapid processing time and low memory usage of efficient graph-based image segmentation on mobile device. The graph-based image segmentation algorithm is to extract objects from a single image. The objects are consisting of graph edges, which are created by information of each image's pixel. The edge of graph is created by the difference of color intensity between the pixel and neighborhood pixels. The object regions are found by connecting the edges, based on color intensity and threshold value. Therefore, the number of edges decides on the processing time and amount of memory usage of graph-based image segmentation. Comparing to personal computer, the mobile device has many limitations such as processor speed and amount of memory. Additionally, the response time of application is an issue of mobile device programming. The image processing on mobile device should offer the reasonable response time, so that, the image segmentation processing on mobile should provide with the rapid processing time and low memory usage. In this paper, we demonstrate the performance of the effective edge selection algorithm, which effectively controls the edges of graph for the rapid processing time and low memory usage of graph-based image segmentation on mobile device.