• 제목/요약/키워드: Time estimation

검색결과 6,876건 처리시간 0.035초

Angle-of-Arrival Estimation Algorithm Based on Combined Array Antenna

  • Kim, Tae-yun;Hwang, Suk-seung
    • Journal of Positioning, Navigation, and Timing
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    • 제10권2호
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    • pp.131-137
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    • 2021
  • The Angle-of-Arrival (AOA) estimation in real time is one of core technologies for the real-time tracking system, such as a radar or a satellite. Although AOA estimation algorithms for various antenna types have been studied, most of them are for the single-shaped array antenna suitable to the specific frequency. In this paper, we propose the cascade AOA estimation algorithm for the combined array antenna with Uniform Rectangular Frame Array (URFA) and Uniform Circular Array (UCA), with the excellent performance for various frequencies. The proposed technique is consisted of Capon for roughly finding AOA groups with multiple signal AOAs and Beamspace Multiple Signal Classification (MUSIC) for estimating the detailed signal AOA in the AOA group, for the combined array antenna. In addition, we provide computer simulation results for verifying the estimation performance of the proposed algorithm.

GPU-Accelerated Single Image Depth Estimation with Color-Filtered Aperture

  • Hsu, Yueh-Teng;Chen, Chun-Chieh;Tseng, Shu-Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권3호
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    • pp.1058-1070
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    • 2014
  • There are two major ways to implement depth estimation, multiple image depth estimation and single image depth estimation, respectively. The former has a high hardware cost because it uses multiple cameras but it has a simple software algorithm. Conversely, the latter has a low hardware cost but the software algorithm is complex. One of the recent trends in this field is to make a system compact, or even portable, and to simplify the optical elements to be attached to the conventional camera. In this paper, we present an implementation of depth estimation with a single image using a graphics processing unit (GPU) in a desktop PC, and achieve real-time application via our evolutional algorithm and parallel processing technique, employing a compute shader. The methods greatly accelerate the compute-intensive implementation of depth estimation with a single view image from 0.003 frames per second (fps) (implemented in MATLAB) to 53 fps, which is almost twice the real-time standard of 30 fps. In the previous literature, to the best of our knowledge, no paper discusses the optimization of depth estimation using a single image, and the frame rate of our final result is better than that of previous studies using multiple images, whose frame rate is about 20fps.

가상현실을 위한 다중 접촉 실시간 햅틱 랜더링 (Real-Time Haptic Rendering for Multi-contact Interaction with Virtual Environment)

  • 이경노;이두용
    • 제어로봇시스템학회논문지
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    • 제14권7호
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    • pp.663-671
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    • 2008
  • This paper presents a real-time haptic rendering method for multi-contact interaction with virtual environments. Haptic systems often employ physics-based deformation models such as finite-element models and mass-spring models which demand heavy computational overhead. The haptic system can be designed to have two sampling times, T and JT, for the haptic loop and the graphic loop, respectively. A multi-rate output-estimation with an exponential forgetting factor is proposed to implement real-time haptic rendering for the haptic systems with two sampling rates. The computational burden of the output-estimation increases rapidly as the number of contact points increases. To reduce the computation of the estimation, the multi-rate output-estimation with reduced parameters is developed in this paper. Performance of the new output-estimation with reduced parameters is compared with the original output-estimation with full parameters and an exponential forgetting factor. Estimated outputs are computed from the estimated input-output model at a high rate, and trace the analytical outputs computed from the deformation model. The performance is demonstrated by simulation with a linear tensor-mass model.

MOTION ESTIMATION METHOD BY EMPLOYING A STOCHASTIC SAMPLING TECHNIQUE

  • Seok, Jinwuk;Mah, Pyeong-Soo;Son, Yongki
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2003년도 추계학술발표대회(하)
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    • pp.1006-1009
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    • 2003
  • In a motion estimation method for use in encoding a moving picture, a full-pixel motion vector is estimated by stochastically sampling a pixel to be processed in a predetermined-sized block of a previous frame or a next frame as a reference frame for each of a plurality of equal-sized blocks in a current frame. Then, a half-pixel motion vector is estimated based on the full-pixel motion vector. Accordingly, both the calculation amount and the calculation time required for the motion estimation are effectively reduced. Further, it can be prevented that the hardware becomes complicated. .

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Performance of Channel Estimation in Two-Dimensional Modulation System

  • Nguyen, Quoc Kien;Jeon, Taehyun
    • International journal of advanced smart convergence
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    • 제9권3호
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    • pp.137-140
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    • 2020
  • Orthogonal time frequency space (OTFS) modulation is considered as one of the solutions to cope with high mobility channel environments. It converts the time-varying channel to the near-constant channel response in the delay-Doppler domain. This modulation scheme also benefits from the diversity in two-dimensional modulation. According to recent researches, this method outperforms the conventional OFDM modulation, especially in high-speed channel conditions. In this paper, to investigate the performance of OTFS in a practical system, channel estimation in the delay-Doppler domain is compared with the conventional method in the time-frequency domain at different mobile speeds. Simulation results confirm that the delay-Doppler domain channel estimation brings a better performance compared to the conventional one under the same overhead rate.

웨이블릿 이론과 고차통계 처리기법을 이용한 시간지연 추정 (Time-Delay Estimation using Wavelet Theory and Higher-Order Statistics)

  • 차용철;김용남;정지현;남상원
    • 제어로봇시스템학회논문지
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    • 제4권5호
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    • pp.630-635
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    • 1998
  • The objective of this paper is to propose a new efficient technique for the estimation of time-delay parameters using wavelet theory and third-order cumulants, yielding good performance even in the case of low SNR. In particular, band-limited non-Gaussian signals with non-zero skewness and spatially correlated Gaussian noises are considered here. The approach is based on the fact that the effects of spatially correlated Gaussian noises on time-delay estimation can be reduced by using the projection sequences (based on the redundant wavelet decomposition) of given measurements in the higher-order cumulant domain. Finally, the performance of the proposed approach is demonstrated using simulations.

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유도전동기 직접벡터제어를 위한 회전자 시정수 추정 (Rotor Time Constant Estimation for Induction Motor Direct Vector Control)

  • 배상준;최종우;김홍근;이홍희;전태원
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2003년도 추계학술대회 논문집
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    • pp.113-118
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    • 2003
  • The proposed rotor time constant estimation method can be applied to the direct vector control system of induction motor with flux observer In this paper the flux observer proposed by Gopinath model are used. This paper presents a new scheme for on-line estimation of rotor time constant using estimated rotor flux phase and current model rotor flux phase. The major advantage of this method are its dynamic correction capability, simplicity and accuracy as well as independence from change in motor parameter. simulation results are presented which demonstrate the effectiveness of the on line rotor time constant estimation.

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고속 시변 채널 OFDM을 위한 파일럿 심볼을 이용한 저복잡도 LS 채널 예측 (Pilot Symbol Assisted Low Complexity LS Channel Estimation for OFDM in Fast Time Varying Channels)

  • 임동민
    • 대한전자공학회논문지TC
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    • 제48권11호
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    • pp.17-21
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    • 2011
  • 본 논문에서는 고속 시변 채널 OFDM을 위한 파일럿 심볼을 이용하는 저복잡도 LS(Least Square) 채널 예측 방식을 제안한다. 제안된 방식은 기존의 BEM(Basis Expansion Model) 채널 모델 LS 예측 방식과 비교하여 동일한 성능에서 저장공간 및 계산량이 줄어드는 저복잡도 특성을 나타낸다.

디지털 프린팅 방식 3차원 프린터의 출력 시간 및 재료 사용량 예측 방법 (Printing Time/Material Usage Estimation of 3-D Printer Using Digital Printing Method)

  • 박재일;조성욱;이겨레;김두수
    • 한국CDE학회논문집
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    • 제22권2호
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    • pp.215-221
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    • 2017
  • This paper describes a method of precise estimation for printing time and material consumption which are directly related to the 3D printing cost. Printing process and head motion of 3D printers using digital printing head, which is analyzed by its digitized steps, is rapidly simulated without slicing to calculate estimated printing results. Using this method, printing time and material usage of 3D printer were estimated quickly and precisely and compared to the real printing result. Applying compensation using the printing parameters, transferred from the 3D printer to the printing estimation system, even more accurate estimation is achieved. This method is used in the 3D Sprint software.

절연재료 수명평가용 프로그램 개발 (Development of the Program for Estimation Lifetime of Insulating Materials)

  • 박성민;배덕권;이성일;오재한;이준웅
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2000년도 춘계학술대회 논문집 유기절연재료 방전 플라즈마
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    • pp.46-49
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    • 2000
  • This paper studied development of the program for estimation the life time of insullating materials and the longtime breakdown voltage. First, short-time breakdown voltage of Epoxy and insulating oil was measured. Life exponent was gained from measurement of insulating breakdown time of the specimens. Life time is presumed from program. The estimation program is based on the "Inverse Power Law", defined $V^nt$ is constant. After gaining the life exponent n, it is mapping the longtime breakdown voltages. On the base of life exponent, the estimation the lifetime and usefulness of the insulation systems are possible, furthermore easy calculation is possible.

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