• 제목/요약/키워드: Time complexity

검색결과 3,055건 처리시간 0.027초

관제패턴 모델링을 통한 도착예정시간 예측기법 연구 (Aircraft Arrival Time Prediction via Modeling Vectored Area Navigation Arrivals)

  • 홍성권;이금진
    • 한국항공운항학회지
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    • 제22권2호
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    • pp.1-8
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    • 2014
  • This paper introduces a new framework of predicting the arrival time of an aircraft by incorporating the probabilistic information of what type of trajectory pattern will be applied by human air traffic controllers. The proposed method is based on identifying the major patterns of vectored trajectories and finding the statistical relationship of those patterns with various traffic complexity factors. The proposed method is applied to the traffic scenarios in real operations to demonstrate its performances.

Design and Performance of Space-Time Trellis Codes for Rapid Rayleigh Fading Channels

  • Zummo, Salam A.;Al-Semari, Saud A.
    • Journal of Communications and Networks
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    • 제5권2호
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    • pp.174-183
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    • 2003
  • Space-Time (ST) codes are known to provide high transmission rates, diversity and coding gains. In this paper, a tight upper bound on the error probability of ST codes over rapid fading channels is presented. Moreover, ST codes suitable for rapid fading channels are presented. These codes are designed using the QPSK and 16-QAM signal constellations. The proposed codes are based on two different encoding schemes. The first scheme uses a single trellis encoder, whereas the second scheme uses the I-Q encoding technique. Code design is achieved via partitioning the signal space such that the design criteria are maximized. As a solution for the decoding problem of I-Q ST codes, the paper introduces a low-complexity decoding algorithm. Results show that the I-Q ST codes using the proposed decoding algorithm outperform singleencoder ST codes with equal complexity. The proposed codes are tested over fading channels with different interleaving conditions, where it is shown that the new codes are robust under such imperfect interleaving conditions.

Fast Random-Forest-Based Human Pose Estimation Using a Multi-scale and Cascade Approach

  • Chang, Ju Yong;Nam, Seung Woo
    • ETRI Journal
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    • 제35권6호
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    • pp.949-959
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    • 2013
  • Since the recent launch of Microsoft Xbox Kinect, research on 3D human pose estimation has attracted a lot of attention in the computer vision community. Kinect shows impressive estimation accuracy and real-time performance on massive graphics processing unit hardware. In this paper, we focus on further reducing the computation complexity of the existing state-of-the-art method to make the real-time 3D human pose estimation functionality applicable to devices with lower computing power. As a result, we propose two simple approaches to speed up the random-forest-based human pose estimation method. In the original algorithm, the random forest classifier is applied to all pixels of the segmented human depth image. We first use a multi-scale approach to reduce the number of such calculations. Second, the complexity of the random forest classification itself is decreased by the proposed cascade approach. Experiment results for real data show that our method is effective and works in real time (30 fps) without any parallelization efforts.

Fast Time-Scale Modification of Speech Using Nonlinear Clipping Methods

  • 정호영;김형순;이성주
    • 대한음성학회지:말소리
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    • 제59호
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    • pp.69-87
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    • 2006
  • Among the conventional time-scale modification (TSM) methods, the synchronized overlap and add (SOLA) method is widely used due to its good performance relative to computational complexity But the SOLA method remains complex due to its synchronization procedure using the normalized cross-correlation function. In this paper, we introduce a computationally efficient SOLA method utilizing 3 level center clipping method, as well as zero-crossing and level-crossing information. The result of subjective preference test indicates that the proposed method can reduce the computational complexity by over 80% compared with the conventional SOLA method without serious degradation of synthesized speech quality.

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DWMT 데이타 전송을 위한 효율적인 시간영역 등화기 설계 (Efficient time domain equalizer design for DWMT data transmission)

  • 홍훈희;박태윤;유승선;곽훈성;최재호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.69-72
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    • 1999
  • In this paper, an efficient time domain equalization algorithm for discrete wavelet multitone(DWMT) data transmission is developed. In this algorithm, the time domain equalizer(TEQ) consists of two stages, i.e., the channel impulse response shortening equalizer(TEQ-S) in the first stage and the channel frequency flattening equalizer(TEQ-F) in the second stage. TEQ-S reduces the length of transmission channel impulse response to decrease intersymbol interference(ISI) followed by TEQ-F that enhances the channel frequency response characteristics to the level of an ideal channel, hence diminishes the bit error rate. TEQ-S is implemented using the least-squares(LS) method, while TEQ-F is designed by using the least mean-square(LMS) algorithm. Since DWMT system also requires of the frequency domain equalizer in order to further reduce ICI and ISI the hardware complexity is an another concern. However, by adopting an well designed and trained TEQ, the hardware complexity of the whole DWMT system can be greatly reduced.

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Context-Free 언어의 인식을 위한 일차원 시스토릭 어레이의 설계 (Design of One-Dimensional Systolic Array for Recognition of Context-Free Language)

  • 우종호;한광선
    • 대한전자공학회논문지
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    • 제27권1호
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    • pp.30-36
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    • 1990
  • Context-free language can be recognized by Cocke-Younger-Kasami algorithm. This algorithm is a class of polyadic-nonserial dynamic programming technique and has the O(n**3) time complexity. In this paper, a one-dimensional systolic array for recognition of context-free language is designed. The designed triangle type two-dimensional array is projected and transformed to an one-dimensional array. The designed one-dimensional array has n processing elements and \ulcornern+1)/2\ulcorner(n-1)+3n-1 time units to process the algorithm (n is the length of input string). The time complexity is O(n\ulcorner.

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OFDM-Based STBC with Low End-to-End Delay for Full-Duplex Asynchronous Cooperative Systems

  • Jiang, Hua;Xing, Xianglei;Zhao, Kanglian;Du, Sidan
    • ETRI Journal
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    • 제35권4호
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    • pp.710-713
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    • 2013
  • We propose a new space-time block coding (STBC) for asynchronous cooperative systems in full-duplex mode. The orthogonal frequency division multiplexing (OFDM) transmission technique is used to combat the timing errors from the relay nodes. At the relay nodes, only one OFDM time slot is required to delay for a pair-wise symbol swap operation. The decoding complexity is lower for this new STBC than for the traditional quasi-orthogonal STBC. Simulation results show that the proposed scheme achieves excellent performances.

A Study on Complexity Reduction for Space-Time Block Codes Decoder in MIMO OFDM systems

  • Pham, Van-Su;Le, Minh-Tuan;Mai, Linh;Yoon, Gi-Wan
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 춘계종합학술대회
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    • pp.117-121
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    • 2005
  • In this work, we first present our study on the decoding schemes for space-time block code as well as our comments on their complexity. Then, we propose a new modified complex sphere decoding scheme, which has lower computational load than that of conventional complex sphere decoders. In the proposed scheme, the boundary for searching is defined by the intersection of an approximate polygon of searching circle and disk of lattice constellation. Therefore, the proposed scheme can reduce the searching boundary and it can avoid missing searching points as well. The performance of the proposed scheme, which is verified by computer simulations, consolidates our scheme.

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A Fast SIFT Implementation Based on Integer Gaussian and Reconfigurable Processor

  • Su, Le Tran;Lee, Jong Soo
    • 한국정보전자통신기술학회논문지
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    • 제2권3호
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    • pp.39-52
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    • 2009
  • Scale Invariant Feature Transform (SIFT) is an effective algorithm in object recognition, panorama stitching, and image matching, however, due to its complexity, real time processing is difficult to achieve with software approaches. This paper proposes using a reconfigurable hardware processor with integer half kernel. The integer half kernel Gaussian reduces the Gaussian pyramid complexity in about half [] and the reconfigurable processor carries out a parallel implementation of a full search Fast SIFT algorithm. We use a low memory, fine grain single instruction stream multiple data stream (SIMD) pixel processor that is currently being developed. This implementation fully exposes the available parallelism of the SIFT algorithm process and exploits the processing and I/O capabilities of the processor which results in a system that can perform real time image and video compression. We apply this novel implementation to images and measure the effectiveness. Experimental simulation results indicate that the proposed implementation is capable of real time applications.

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Complexity Reduction for Space-Time Block Codes Decoder in MIMO OFDM Systems

  • Pham Van-Su;Le Minh-Tuan;Mai Linh;Yoon Giwan
    • Journal of information and communication convergence engineering
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    • 제3권2호
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    • pp.72-75
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    • 2005
  • In this work, we first present our study on the decoding schemes for space-time block code as well as our comments on their complexity. Then, we propose a new modified complex sphere decoding scheme, which has lower computational load than that of conventional complex sphere decoders. In the proposed scheme, the boundary for searching is aided with the intersection of approximate polygon of searching circle and disk of constellation. Therefore, the proposed scheme can reduce the searching boundary while can avoid missing searching points. The performance of the proposed scheme is verified by computer simulation that consolidates our scheme.