• 제목/요약/키워드: Time History

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선류에 대한 고찰

  • 호문룡
    • 한국수학사학회지
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    • 제13권1호
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    • pp.15-26
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    • 2000
  • Lee, Sang-Hyuk(1810-\ulcorner) explained practice problems at that time which can be represented as a linear equation in the chapter of 'Sun-Lyu' of his book Cha-Geun-Bang-Mong-Gu. The explanation of each question describes the procedure to make the equation in detail. And the practice problems variety.

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조선왕조대의 칭법과 필법

  • 류인영
    • 한국수학사학회지
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    • 제13권2호
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    • pp.23-32
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    • 2000
  • Using some units of length, weight and time, human beings have constructed their own cultures in many regions on earth. This paper aims to study the applied methods of Ching and Pil, i.e. the units of length and weight in the Chosun dynasty and to investigate their meanings.

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수학적 대상으로서 ‘애매모호’ 에 대한 고찰

  • 박창균
    • 한국수학사학회지
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    • 제14권2호
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    • pp.93-100
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    • 2001
  • The problem of vagueness has been investigated for a long time by philosophers and mathematicians. There are there approaches in mathematics to the problem, which are probability theory, fuzzy logic, and rough set theory. In this paper I introduce these theories and their meanings.

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수학적 엄밀성에 대한 역사적 고찰

  • 허민
    • 한국수학사학회지
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    • 제11권2호
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    • pp.17-28
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    • 1998
  • The problem of mathematical rigor is that of giving an objective definition of a rigorous proof. But standards of rigor have changed in mathematics and the notion of proof is not absolute. There are different versions of proof or rigor, depending on time, place, and other things. In this paper we will briefly trace that evolution.

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불교의 연기론에 의한 수학적 무한에 관한 고찰

  • 이승우
    • 한국수학사학회지
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    • 제15권2호
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    • pp.77-82
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    • 2002
  • This paper is concerned with the mathematical concept displayed in Buddhism, which is reasonable enough to consider as a philosophy and encompasses the concept of infinity as scientific as that of mathematics. The purpose of this paper is to examine the changing process of the Buddhism concept of infinity on the basis of time sequence and to combine this with that of mathematics.

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Teaching Social Justice through Three Time Periods of Sweatshop History

  • Garrin, Ashley;Marcketti, Sara
    • International Journal of Costume and Fashion
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    • 제15권1호
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    • pp.75-85
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    • 2015
  • Due to the plethora of political, economic, and social challenges experienced on a global scale in the 21st century, students need to be concerned with more than their immediate surroundings (Johnson, 2005). When implemented in an educational setting, topics encompassing social justice may provide students with the confidence and skills to become "reflective, moral, caring, and active citizens in a troubled world" (Banks and Banks, 2009, p.5). The purpose of this article was to provide examples of undergraduate lessons focused on sweatshop conditions within three time periods of United States history that incorporate social justice into the course curriculum. By implementing social justice lessons into the curriculum, students can engage in critical reading, writing, and thinking about injustices faced by society. Girded with knowledge of past oppression within the apparel industry, students may become actively engaged in challenging social injustices in our world.

CAD 모델 재사용을 위한 특징형상기반 유사도 측정에 관한 연구 (Feature-based Similarity Assessment for Re-using CAD Models)

  • 박병건;김재정
    • 한국CDE학회논문집
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    • 제16권1호
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    • pp.21-30
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    • 2011
  • Similarity assessment of a CAD model is one of important issues from the aspect of model re-using. In real practice, many new mechanical parts are designed by modifying existing ones. The reuse of part enables to save design time and efforts for the designers. Design time would be further reduced if there were an efficient way to search for existing similar designs. This paper proposes an efficient algorithm of similarity assessment for mechanical part model with design history embedded within the CAD model. Since it is possible to retrieve the design history and detailed-feature information using CAD API, we can obtain an accurate and reliable assessment result. For our purpose, our assessment algorithm can be divided by two: (1) we select suitable parts by comparing MSG (Model Signature Graph) extracted from a base feature of the required model; (2) detailed-features' similarities are assessed with their own attributes and reference structures. In addition, we also propose a indexing method for managing a model database in the last part of this article.

수화발열량이 다른 콘크리트조합 모의부재 매스콘크리트의 온도이력 특성 (Temperature History of Mock-up Mass Concrete Considering Different Heat Generation Due to Mixture Adjustment)

  • 김종;전충근;신동안;윤기원;오선교;한천구
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2005년도 춘계 학술기술논문발표대회 논문집
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    • pp.9-12
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    • 2005
  • This paper investigated the temperature history of mass concrete mock up structure considering different heat generation by varying with mixture proportion. Setting time difference between high early strength mixture (E-P) and retarding mixture (R-F30) was 14.5hours. Incorporation of $30\%$ of fly ash contributed to $10^{\circ}C$ of hydration heat reduction. In generally used C and D combination, bottom concrete shows earlier hydration, while E-J combination showed reverse tendency and thus, this method can reduce the crack occurrence. Therefore, heat generation difference method has beneficial effect on reducing crack induced by hydration heat resulting from heat generation difference between surface and center section.

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변형이력을 고려한 세장비가 큰 직사각컵 성형공정의 다단계 유한요소 역해석 (Multi-stage Inverse Finite Element Analysis of Multi-stage Rectangular Cup Drawing Processes with Large Aspect Ratio Considering Deformation History)

  • 김승호;김세호;허훈
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2001년도 춘계학술대회 논문집
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    • pp.94-97
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    • 2001
  • An inverse finite element approach is employed for more capability to design the optimum blank shape from the desired final shape with small amount of computation time and effort. For multi-stage deep-drawing processes, numerical analysis is extremely difficult to carry out due to its complexities and convergence problem as well as tremendous computation time. In this paper, multi-stage finite element inverse analysis is applied to multi-stage rectangular cup drawing processes to calculate intermediate blank shapes and strain distributions in each stages. Deformation history of the previous stage is considered in the computation. Finite element patches are used to describe arbitrary intermediate sliding constraint surfaces.

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A History Retransmission Algorithm for Online Arcade Video Games

  • Kim Seong-Hoo;Park Kyoo-Seok
    • 한국멀티미디어학회논문지
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    • 제8권6호
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    • pp.798-806
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    • 2005
  • In this paper, we suggest a game system that can support network modules for multi-platform based video games, and built a system that can convert from a single-user game to multi-user game. In this system, we bring in an initial delay buffering scheme on clients to handle any periods of latency occurring from the load fluctuation in a network, when a real-time game is played, and shows that stable play for a game is achieved as the result of the scheme. This paper also presents a retransmission algorithm based on the history of game commands to handle drawbacks of UDP mechanism. And, we evaluate the network delay and packet loss using the simulation tool NS2, and shows the case of 0.3 second buffer delay is the most suitable for recovery.

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