• Title/Summary/Keyword: Three-dimensional Visual Information

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IR signature modeling using an equivalent thermal circuit (등가 열회로를 이용한 물체의 적외선 특성 모델링)

  • 홍현기;한성현;홍경표;최종수
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.1
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    • pp.122-129
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    • 1998
  • For generation and analysis of the multi-sensory image, we propose a new three dimensional (3D) modeling method considering an iternal heat source. We represent the heat conduction process within th object as an equivalent thermal circuit. Therefore, without a complex computation, our modeling approach can obtain thermal features of the object. By using the faceted model, the proposed method can express the accurate visual signatures of the object. Comparing the estimates datum with the obtained surface temperatures, we have demonstrated that the proposed method can provide a precise thermal features. The thermal images by out model is applicable to simulate a tracking loop of an IR missile.

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Automatic Extraction of 3-Dimensional Road Information Using Road Pavement Markings (도로 노면표지를 이용한 3차원 도로정보 자동추출)

  • Kim, Jin-Gon;Han, Dong-Yeub;Yu, Ki-Yun;Kim, Yong-Il
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.4 s.31
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    • pp.61-68
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    • 2004
  • In this paper, we suggest an automatic technique to obtain 3-D road information in complex urban areas using road pavement markings. This method is composed of following three main steps. The first step is extracting the pavement markings from aerial images, the second one is matching the same pavement markings in two aerial images, and the last one is obtaining the 3-D coordinates of those using EOP(exterior orientation parameters) of aerial images. Here, we focus on the first and second step because the last step can be performed by using the well hewn collinearity condition equation. We used geometric properties and spatial relationships of the pavement markings to extract the lane line markings on the images and extracted arrow lane markings additionally using template matching. And then, we obtained 3-D coordinates of the road using relational matching for the pavement markings. In order to evaluate the accuracy of extraction, we did a visual inspection and compared the result of this technique with those measured by digital photogrammetric system.

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Viewing Angle-Improved 3D Integral Imaging Display with Eye Tracking Sensor

  • Hong, Seokmin;Shin, Donghak;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.208-214
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    • 2014
  • In this paper, in order to solve the problems of a narrow viewing angle and the flip effect in a three-dimensional (3D) integral imaging display, we propose an improved system by using an eye tracking method based on the Kinect sensor. In the proposed method, we introduce two types of calibration processes. First process is to perform the calibration between two cameras within Kinect sensor to collect specific 3D information. Second process is to use a space calibration for the coordinate conversion between the Kinect sensor and the coordinate system of the display panel. Our calibration processes can provide the improved performance of estimation for 3D position of the observer's eyes and generate elemental images in real-time speed based on the estimated position. To show the usefulness of the proposed method, we implement an integral imaging display system using the eye tracking process based on our calibration processes and carry out the preliminary experiments by measuring the viewing angle and flipping effect for the reconstructed 3D images. The experimental results reveal that the proposed method extended the viewing angles and removed the flipping images compared with the conventional system.

Business Information Visuals and User Learning : A Case of Companies Listed on the Stock Exchange of Thailand

  • Tanlamai, Uthai;Tangsiri, Kittisak
    • Journal of Information Technology Applications and Management
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    • v.17 no.1
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    • pp.11-33
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    • 2010
  • The majority of graphs and visuals made publicly available by Thai listed companies tend to be disjointed and minimal. Only a little over fifty percent of the total 478 companies included graphic representations of their business operations and performance in the form of two or three dimensional spreadsheet based graphs in their annual reports, investor relations documents, websites and so on. For novice users, these visual representations are unlikely to give the big picture of what is the company's financial position and performance. Neither will they tell where the company stands in its own operating environment. The existing graphics and visuals, in very rare cases, can provide a sense of the company's future outlook. For boundary users such as audit committees whose duty is to promote good governance through transparency and disclosure, preliminary interview results show that there is some doubt as to whether the inclusion of big-picture visuals can really be of use to minority shareholders. These boundary users expect to see more insightful visuals beyond those produced by traditional spreadsheets which will enable them to learn to cope with the on-going turbulence in today's business environment more quickly. However, the debate is still going on as to where to draw the line between internal or external reporting visuals.

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Implementation of Digital Twin based Building Control System using Wireless Sensor Box

  • Shin, Sang-Hoon;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.57-64
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    • 2020
  • In this paper, based on the building's 3D modeling, a digital twin-based building control system using the collection information of wireless sensor box is proposed. The proposed system applies wireless sensors, making sensor modules more expandable and usable, and more intuitive building control possible through three-dimensional modeling. In addition, effective control and visual representation are possible through BIM data. Sensor boxes have been designed for general purpose so that a variety of sensor modules can be added and have been implemented for actual university buildings to demonstrate high availability. The results of this paper could be used to implement a digital twin control platform in the future.

Simulation and Three-dimensional Animation of Skipjack Behavior as Capture Process during Purse Seining

  • Kim, Yong-Hae;Park, Myeong-Chul;Ha, Suk-Wun
    • Fisheries and Aquatic Sciences
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    • v.11 no.2
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    • pp.113-123
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    • 2008
  • We modeled fish school movements as a capture process in relation to the purse seine method using the three steps of the stimulus-response process (i.e., input stimuli, central decision-making and output reaction). Input stimuli of the model were categorized as either physical stimuli such as visual stimulus, sound stimulus, water flow, and weather or as biological stimuli such as species and size, swimming performance, sensual sensitivity, and presence of prey or predators. The output process determining the spatial orientation of the fish school for 3-D movements was based on swimming speed and angular change in the fish response, and these movements were animated as the relative geometry between the fish school and the purse seine. Simulations were carried out for skipjack tuna (Katsuwonus pelamis) schools reacting to a pelagic purse seine in the southwest Pacific Ocean. Simulation results showed that escape ratios varied from 20 to 70% by the relevant ranges in the stimulus-response thresholds, swimming speeds, and angular changes of fish schools were similar to those observed in the field. Therefore, with knowledge of relevant parameters, this model can be used to predict capture and escape probabilities of purse seine operations for different fish species or conditions.

A study on the Development of 3D web-map using VRML and java (Web-Map 개발을 위한 VRML과 Java의 적용)

  • 양인태;김동문;박형근
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.1
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    • pp.81-87
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    • 2003
  • It is very difficult assignment that grasp three-dimensional real life in Web base network environment. But, the recent simulation tools embody third dimension elements within 2 dimensions screen that is limited through third dimension implementation technology. Many GIS tools are offering excellent functions for third dimension data creation. But, research about design of third dimension GIS that use virtual reality technique in Web environment is status that is unprepared. So, in this research embodied third dimension topography map using virtual reality modelling language to produce active third dimension VR map that can supply visual information for direction, visual point that want in World Wide Web without support of expensive Map exclusive use program. And these 3D Web-Map is thought that possibility is enough as next generation map medium.

Non-Photorealistic Rendering Using CUDA-Based Image Segmentation (CUDA 기반 영상 분할을 사용한 비사실적 렌더링)

  • Yoon, Hyun-Cheol;Park, Jong-Seung
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.11
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    • pp.529-536
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    • 2015
  • When rendering both three-dimensional objects and photo images together, the non-photorealistic rendering results are in visual discord since the two contents have their own independent color distributions. This paper proposes a non-photorealistic rendering technique which renders both three-dimensional objects and photo images such as cartoons and sketches. The proposed technique computes the color distribution property of the photo images and reduces the number of colors of both photo images and 3D objects. NPR is performed based on the reduced colormaps and edge features. To enhance the natural scene presentation, the image region segmentation process is preferred when extracting and applying colormaps. However, the image segmentation technique needs a lot of computational operations. It takes a long time for non-photorealistic rendering for large size frames. To speed up the time-consuming segmentation procedure, we use GPGPU for the parallel computing using the GPU. As a result, we significantly improve the execution speed of the algorithm.

Deep Neural Network-Based Scene Graph Generation for 3D Simulated Indoor Environments (3차원 가상 실내 환경을 위한 심층 신경망 기반의 장면 그래프 생성)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.5
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    • pp.205-212
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    • 2019
  • Scene graph is a kind of knowledge graph that represents both objects and their relationships found in a image. This paper proposes a 3D scene graph generation model for three-dimensional indoor environments. An 3D scene graph includes not only object types, their positions and attributes, but also three-dimensional spatial relationships between them, An 3D scene graph can be viewed as a prior knowledge base describing the given environment within that the agent will be deployed later. Therefore, 3D scene graphs can be used in many useful applications, such as visual question answering (VQA) and service robots. This proposed 3D scene graph generation model consists of four sub-networks: object detection network (ObjNet), attribute prediction network (AttNet), transfer network (TransNet), relationship prediction network (RelNet). Conducting several experiments with 3D simulated indoor environments provided by AI2-THOR, we confirmed that the proposed model shows high performance.

A Study on the Interactive acoustic Method of 3D(Three-dimensional)signage Image Contents on Multipurpose stage (공간상의 입체사이니지 영상 콘텐츠 연동형 음향연출기법 연구)

  • Park, Cheon-Il;Yang, Seungyoun;Cha, Jae-Sang
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.107-113
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    • 2017
  • Recently, digital signage is various changes and converging media. It is common to exhibit and guide focusing on information transfer by using the display. Such a method can not express variously changing digital signage. Therefore, we have to find a way to solve the problem of place and structure. In this paper, we experimented the new direction technique. Finally, we are going to propose acoustic direction technique using a microphone to maximize digital signage and intention of delivery by adding an sound reinforcement method to the visual representation.