• Title/Summary/Keyword: Three-dimensional Visual Information

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A Study of Selecting Sequential Viewpoint and Examining the Effectiveness of Omni-directional Angle Image Information in Grasping the Characteristics of Landscape (경관 특성 파악에 있어서의 시퀀스적 시점장 선정과 전방위 화상정보의 유효성 검증에 관한 연구)

  • Kim, Heung Man;Lee, In Hee
    • KIEAE Journal
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    • v.9 no.2
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    • pp.81-90
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    • 2009
  • Relating to grasping sequential landscape characteristics in consideration of the behavioral characteristics of the subject experiencing visual perception, this study was made on the subject of main walking line section for visitors of three treasures of Buddhist temples. Especially, as a method of obtaining data for grasping sequential visual perception landscape, the researcher employed [momentum sequential viewpoint setup] according to [the interval of pointers arbitrarily] and fisheye-lens-camera photography using the obtained omni-directional angle visual perception information. As a result, in terms of viewpoint selection, factors like approach road form, change in circulation axis, change in the ground surface level, appearance of objects, etc. were verified to make effect, and among these, approach road form and circulation axis change turned out to be the greatest influences. In addition, as a result of reviewing the effectiveness via the subjects, for the sake of qualitative evaluation of landscape components using the VR picture image obtained in the process of acquiring omni-directional angle visual perception information, a positive result over certain values was earned in terms of panoramic vision, scene reproduction, three-dimensional perspective, etc. This convinces us of the possibility to activate the qualitative evaluation of omni-directional angle picture information and the study of landscape through it henceforth.

A Perception-based Color Correction Method for Multi-view Images

  • Shao, Feng;Jiang, Gangyi;Yu, Mei;Peng, Zongju
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.390-407
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    • 2011
  • Three-dimensional (3D) video technologies are becoming increasingly popular, as it can provide users with high quality and immersive experiences. However, color inconsistency between the camera views is an urgent problem to be solved in multi-view imaging. In this paper, a perception-based color correction method for multi-view images is proposed. In the proposed method, human visual sensitivity (VS) and visual attention (VA) models are incorporated into the correction process. Firstly, the VS property is used to reduce the computational complexity by removing these visual insensitive regions. Secondly, the VA property is used to improve the perceptual quality of local VA regions by performing VA-dependent color correction. Experimental results show that compared with other color correction methods, the proposed method can greatly promote the perceptual quality of local VA regions greatly and reduce the computational complexity, and obtain higher coding performance.

A Study On The Three Dimensional Road Simulation Technique Based on GSIS (지형공간정보체계를 이용한 3차원 도로시뮬레이션에 관한 연구)

  • Quan, He-Chun;Lee, Byung-Gul
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.2 s.29
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    • pp.11-15
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    • 2004
  • Based on Geo-Spatial Information System(GSIS), we tried to develop three dimensional road simulation system of coastal region considering landscape in Jeju island. The 1:5000 digital map, microstation CAD and Inroads road design programs were used to design coastal road. To estimate landscape effect of the three dimensional road visual simulation we implemented three types road simulations that are the trees planted, the flowers planted and the trees and flowers planted road, respectively. From the study, we found that the three dimensional virtual technique was very useful tool to design the road considering landscape effect in ocean view terrain and to estimate the reasonable road characteristics.

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Visual Quality Enhancement of Three-Dimensional Integral Imaging Reconstruction for Partially Occluded Objects Using Exemplar-Based Image Restoration

  • Zhang, Miao;Zhong, Zhaolong;Piao, Yongri
    • Journal of information and communication convergence engineering
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    • v.14 no.1
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    • pp.57-63
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    • 2016
  • In generally, the resolution of reconstructed three-dimensional images can be seriously degraded by undesired occlusions in the integral imaging system, because the undesired information of the occlusion overlap the three-dimensional images to be reconstructed. To solve the problem of the undesired occlusion, we present an exemplar-based image restoration method in integral imaging system. In the proposed method, a minimum spanning tree-based stereo matching method is used to remove the region of undesired occlusions in each elemental image. After that, the removed occlusion region of each elemental images are re-established by using the exemplar-based image restoration method. For further improve the performance of the image restoration, the structure tensor is used to solve the filling error cause by discontinuous structures. Finally, the resolution enhanced three-dimensional images are reconstructed by using the restored elemental images. The preliminary experiments are presented to demonstrate the feasibility of the proposed method.

Visual Mapping from Spatiotemporal Table Information to 3-Dimensional Map (시-공간 도표정보의 3차원 지도 기반 가시화기법)

  • Lee, Seok-Jun;Jung, Soon-Ki
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.51-58
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    • 2006
  • Information visualization, generally speaking, consists of three steps: transform from raw data to data model, visual mapping from data model to visual structure, and transform from visual structure to information model. In this paper, we propose a visual mapping method from spatiotemporal table information, which is related to events in large-scale building, to 3D map metaphor. The process has also three steps as follows. First, after analyzing the table attributes, we carefully define a context to fully represent the table-information. Second, we choose meaningful attribute sets from the context. Third, each meaningful attribute set is mapped to one well defined visual structure. Our method has several advantages. First, users can intuitively achieve non-spatial information through the 3D map which is a powerful spatial metaphor. Second, this system shows various visual mapping method applicable to other data models in the form of table, especially GIS. After describing the whole concept of our visual mapping, we will show the results of implementation for several requests.

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Effects of Visual Information on Joint Angular Velocity of Trunk and Lower Extremities in Sitting and Squat Motion

  • Bu, Kyoung hee;Oh, Tae young
    • The Journal of Korean Physical Therapy
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    • v.27 no.2
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    • pp.89-95
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    • 2015
  • Purpose: The purpose of this study is to determine the effects of visual information on movement time and each angular velocity of trunk and lower extremity joints while healthy adults are in sitting and squat motion. Methods: Participants consisted of 20 healthy male and female adults; movement time and each angular velocity of trunk, pelvis, hip, knee and ankle of sitting and squat motion according to common vision, visual task and visual block were analyzed using a three dimensional motion analysis system. Results: Each angular velocity of the trunk, pelvis, hip, knee and ankle in phase 2 of the sitting showed significant difference according to the types of visual information (p<0.05). Movement time and each angular velocity of pelvis and hip in phase 2 of squat motion showed significant difference according to the types of visual information (p<0.05). According to the common vision, each angular velocity of knee and ankle in phase 1 was significantly fast in sitting (p<0.05). According to the common vision, each angular velocity of trunk, pelvis, hip, knee, and ankle in phase 2 was significantly fast in sitting (p<0.05). Conclusion: Visual information affects the angular velocity of the motion in a simple action such as sitting, and that in more complicated squat motion affects both the angular velocity and the movement time. In addition, according to the common vision, visual task and visual block, as angular velocities of all joints were faster in sitting than squat motion.

Three Dimensional Volume Reconstruction of Polyhedral Objects Using X-ray Stereo Images

  • Roh, Young-Jun;Kim, Byung-Man;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.28.2-28
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    • 2001
  • Three dimensional shape measurement techniques are widely needed in industries for product quality monitoring and control. X-ray imaging method is a promising technology to achieve three-dimensional Information, both the surface and inner structure of an object, since it can overcome the limitations of conventional visual or optical methods such as an occlusion problem or surface reflection properties. In this paper, we propose three dimensional volume reconstruction method based on x-ray stereo imaging technology. Here, the stereo images of an object from two different views are taken by changing the object pose rather than moving imaging plane as in conventional stereo vision method. We propose a series of image processing techniques to extract the features efficiently from x-ray images, where the occluded features in case of normal camera vision could be found ...

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Analysis of the Effectiveness of Conversion of Three-dimensional Puzzles into Immersive Media based on Play Theory for Children's Experience

  • Tae-Eun Lee
    • Journal of information and communication convergence engineering
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    • v.21 no.2
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    • pp.145-151
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    • 2023
  • This study aimed to determine whether there is a significant difference in play properties in the case of media conversion through the combination of analog three-dimensional puzzles and immersive media in children's experience. Based on Roger Caillois' play theory and the contents of previous research, an experience was conducted on an experimental group and control group, and a questionnaire was prepared. The results of the correlation and paired t-test analysis showed that the play properties were higher and more evenly distributed in the media conversion immersive experience. This implies that an increase in children's fun during the immersive experience further increases their immersion, suggesting that the use of immersive media may have a positive effect on children who achieve holistic development through play and experience. We hope that this study will help recognize the difference in effectiveness through conversion into immersive media and will be referenced in various media studies that consider double-play properties.

Three-dimensional Map Construction of Indoor Environment Based on RGB-D SLAM Scheme

  • Huang, He;Weng, FuZhou;Hu, Bo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.2
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    • pp.45-53
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    • 2019
  • RGB-D SLAM (Simultaneous Localization and Mapping) refers to the technology of using deep camera as a visual sensor for SLAM. In view of the disadvantages of high cost and indefinite scale in the construction of maps for laser sensors and traditional single and binocular cameras, a method for creating three-dimensional map of indoor environment with deep environment data combined with RGB-D SLAM scheme is studied. The method uses a mobile robot system equipped with a consumer-grade RGB-D sensor (Kinect) to acquire depth data, and then creates indoor three-dimensional point cloud maps in real time through key technologies such as positioning point generation, closed-loop detection, and map construction. The actual field experiment results show that the average error of the point cloud map created by the algorithm is 0.0045m, which ensures the stability of the construction using deep data and can accurately create real-time three-dimensional maps of indoor unknown environment.

Visual and Quantitative Analysis of Different Tastes in liquids with Fuzzy C-means and Principal Component Analysis Using Electronic Tongue System

  • Kim, Joeng-Do;Kim, Dong-Jin;Byun, Hyung-Gi;Ham, Yu-Kyung;Jung, Woo-Suk;Choo, Dae-Won
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.133-137
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    • 2005
  • In this paper, we investigate visual and quantitative analysis of different tastes in the liquids using multi-array chemical sensor (MACS) based on the ion-selective electrodes (ISEs), which is so called the electronic tongue (E-Tongue) system. We apply the Fuzzy C-means (FCM) algorithm combined with Principal Component Analysis (PCA), which can be used to reduce multi-dimensional data to two- or three-dimensional data, to classify visually data patterns detected by E-Tongue system. The proposed technique can be determined the cluster centers and membership grade of patterns through the unsupervised way. The membership grade of an unknown pattern, which does not shown previously, can be visually and analytically determined. Throughout the experimental trails, the E-tongue system combined with the proposed algorithms is demonstrated robust performance for visual and quantitative analysis for different tastes in the liquids.

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