• Title/Summary/Keyword: Three-dimensional Visual Information

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3D Modeling of Islands using Structured Procedural Method (구조화된 절차적 방법을 이용한 섬 3차원 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.879-888
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    • 2021
  • With the development of information and communication technology, the demand for indirect experience contents using realistic media is increasing. It is important to keep the overall concept of the models consistently in order to immerse in the contents while watching realistic media. In the case of realistic media that provides an indirect experience of tourist attractions, modeling should be done by reflecting the actual information of the sites in order to provide an accurate experience. In this paper, we propose a three-dimensional modeling method of islands, representative tourism resources of the southern coast, by reflecting actual data. Since the proposed method is performed according to a structured procedure, it makes it easy to maintain the visual consistency of the entire model when several people work together. Implementation results show that the proposed method produces more realistic results than the modeling method using height information simply.

Deep Learning-based Depth Map Estimation: A Review

  • Abdullah, Jan;Safran, Khan;Suyoung, Seo
    • Korean Journal of Remote Sensing
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    • v.39 no.1
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    • pp.1-21
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    • 2023
  • In this technically advanced era, we are surrounded by smartphones, computers, and cameras, which help us to store visual information in 2D image planes. However, such images lack 3D spatial information about the scene, which is very useful for scientists, surveyors, engineers, and even robots. To tackle such problems, depth maps are generated for respective image planes. Depth maps or depth images are single image metric which carries the information in three-dimensional axes, i.e., xyz coordinates, where z is the object's distance from camera axes. For many applications, including augmented reality, object tracking, segmentation, scene reconstruction, distance measurement, autonomous navigation, and autonomous driving, depth estimation is a fundamental task. Much of the work has been done to calculate depth maps. We reviewed the status of depth map estimation using different techniques from several papers, study areas, and models applied over the last 20 years. We surveyed different depth-mapping techniques based on traditional ways and newly developed deep-learning methods. The primary purpose of this study is to present a detailed review of the state-of-the-art traditional depth mapping techniques and recent deep learning methodologies. This study encompasses the critical points of each method from different perspectives, like datasets, procedures performed, types of algorithms, loss functions, and well-known evaluation metrics. Similarly, this paper also discusses the subdomains in each method, like supervised, unsupervised, and semi-supervised methods. We also elaborate on the challenges of different methods. At the conclusion of this study, we discussed new ideas for future research and studies in depth map research.

Metaverse Platform to Improve Immersion of Online Video Conferencing System (온라인 화상 회의 시스템의 몰입 개선을 위한 메타버스 플랫폼)

  • Yoon, Dong-eon;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.35-37
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    • 2022
  • Online video conferencing systems such as Zoom and Discord are mainly used for non-face-to-face work due to their good accessibility and lack restriction of space. However, most online video conferencing systems are difficult to interact in both directions, and problems such as difficulty in communication and lack of immersion are emerging in participants who use them. On the other hand, Metaverse, which has attracted attention with the development of spatial computing, enables smooth interaction like the real world in the three-dimensional virtual world by utilizing hearing, visual, and touch information. In this paper, we propose a method of utilizing the metaverse platform to improve the problem of lack of immersion in the existing online video conferencing system. Through the proposal method, platform users can share and check each other's work screens in a virtual space and exchange various data. In order to improve participants' of immersion, the environment and improvement plan of the metaverse platform were constructed and compared with the existing online video conferencing platform.

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The Analysis of Road Alignement and Construction GSIS Using RTK GPS and TS (RTK-GPS와 TS를 이용한 도로선형분석 및 GSIS 구축)

  • 장상규;홍순헌;김가야
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.293-299
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    • 2003
  • In the future, the design of road should be convenient in using of high-technology information and it needs the design of alignment that is able to make the maximum vehicles inducement function appropriated for CNS(Car Navigation System). So it needs to analysis appropriately the alignment of road for the improvement design of road which is established and to make the design of road and the coordinate of the main points. Therefore, this research had acquired the road data by RTK-GPS to accurate the analysis of road alignment and compared with Total Station. As the result, we could acquire the design source of the road alignment using RTK-GPS. Also, it was estimated the accuracy after comparing the design with RTK-GPS coordinates. We made an analysis of the degree of slant or the ups and downs of surface. We made an analysis of three dimensional visual information which was included in GSIS concept and estimated the accuracy. Finally, we analyzed the earth volume calculation by comparing with Total Station.

Development of Processing Program for Audio-vision System Based on Auditory Input (청각을 이용한 시각 재현장치의 분석프로그램 개발)

  • Heo, Se-Jin;Bang, Sung-Sik;Seo, Jee-Hye;Choi, Hyun-Woo;Kim, Tae-Ho;Lee, Na-Hee;Lee, Yu-Jin;Park, Ji-Won;Lee, Hui-Joong;Won, Chul-Ho;Lee, Jong-Min
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.58-65
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    • 2010
  • The final goal of our research is developing not a simple collision a1ann equipment for the blinded walkers, but the apparatus (Audio- Vision System) which can simulate vision based on auditory information so that the blinds can figure the three dimensional space in front of them. On the way to the final goal, in this study, simulation software was developed and verified. Thirty normal volunteers were included in the subject group and the average age Was 25.8 years old. After being accustomed to the system by evaluating 10 blinded virtual spaces, the volunteers performed test using another set of 10 blinded virtual spaces. The results of test were scored by shape, center, margin, and gradient surface of objects in virtual space. The score of each checking point ranged from 1 to 5, and the full score was converted to 100. As results of this study, the total score ranged from 77 to 97 with the average of 88.7. In this study, a simulation software was developed and verified to have acceptable success rale. By combining to visual sensors, the vision-reconstruction system based on auditory signal (Audio-vision System) may be developed.

The Precise Three Dimensional Phenomenon Modeling of the Cultural Heritage based on UAS Imagery (UAS 영상기반 문화유산물의 정밀 3차원 현상 모델링)

  • Lee, Yong-Chang;Kang, Joon-Oh
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.1
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    • pp.85-101
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    • 2019
  • Recently, thank to the popularization of light-weight drone through the significant developments in computer technologies as well as the advanced automated procedures in photogrammetry, Unmanned Aircraft Systems have led to a growing interest in industry as a whole. Documentation, maintenance, and restoration projects of large scaled cultural property would required accurate 3D phenomenon modeling and efficient visual inspection methods. The object of this study verify on the accuracies achieved of 3D phenomenon reconstruction as well as on the validity of the preservation, maintenance and restoration of large scaled cultural property by UAS photogrammetry. The test object is cltural heritage(treasure 1324) that is the rock-carved standing Bodhisattva in Soraesan Mountain, Siheung, documented in Goryeo Period(918-1392). This standing Bodhisattva has of particular interests since it's size is largest stone Buddha carved in a rock wall and is wearing a lotus shaped crown that is decorated with arabesque patterns. The positioning accuracy of UAS photogrammetry were compared with non-target total station survey results on the check points after creating 3D phenomenal models in real world coordinates system from photos, and also the quantified informations documented by Culture Heritage Administration were compared with UAS on the bodhisattva image of thin lines. Especially, tests the validity of UAS photogrammetry as a alternative method of visual inspection methods. In particular, we examined the effectiveness of the two techniques as well as the relative fluctuation of rock surface for about 2 years through superposition analysis of 3D points cloud models produced by both UAS image analysis and ground laser scanning techniques. Comparison studies and experimental results prove the accuracy and efficient of UAS photogrammetry in 3D phenomenon modeling, maintenance and restoration for various large-sized Cultural Heritage.

Comparative Analysis of Muscle Proteome from Porcine White and Red Muscles by Two-dimensional Electrophoresis (이차원전기영동법을 이용한 white muscle과 red muscle간의 단백질 발현양상의 비교분석)

  • Kim, N.K.;Joh, J.H.;Chu, K.S.;Park, H.R.;Park, B.Y.;Kim, O.H.;Lee, C.S.
    • Journal of Animal Science and Technology
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    • v.45 no.5
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    • pp.731-738
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    • 2003
  • The technique known as proteomics is useful for characterizing the protein expression pattern of a particular tissue or cell type as well as quantitatively identifying differences in the levels of individual proteins. In present study, we carried out the comparative expression patterns of white and red muscles. We used the two-dimensional electrophoresis(2-DE) for analyzing the protein expression. Proteins isolated from porcine white and red muscles were separated by 12% poly-acrylamide gel and then were detected by coomassie blue and silver staining. More than 600 protein spots were detected on each 2-DE gel. By visual analysis of the stained gel, five proteins were identified to be differentially expressed in the white vs red muscle. By database searching based on the molecular weights and pI(isoelectric point) of the five proteins, three of them were found to be most close to troponin I, T and myoglobin. However, further researche is needed for identification and functional analysis of the unidentified proteins. In conclusion, we found five proteins, which are differentially expressed in the white vs red muscle. The functional analysis of the differentially expressed proteins will provide valuable information on biochemical characteristics of the muscle type.

Real-Time Stereoscopic Visualization of Very Large Volume Data on CAVE (CAVE상에서의 방대한 볼륨 데이타의 실시간 입체 영상 가시화)

  • 임무진;이중연;조민수;이상산;임인성
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.679-691
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    • 2002
  • Volume visualization is an important subarea of scientific visualization, and is concerned with techniques that are effectively used in generating meaningful and visual information from abstract and complex volume datasets, defined in three- or higher-dimensional space. It has been increasingly important in various fields including meteorology, medical science, and computational fluid dynamics, and so on. On the other hand, virtual reality is a research field focusing on various techniques that aid gaining experiences in virtual worlds with visual, auditory and tactile senses. In this paper, we have developed a visualization system for CAVE, an immersive 3D virtual environment system, which generates stereoscopic images from huge human volume datasets in real-time using an improved volume visualization technique. In order to complement the 3D texture-mapping based volume rendering methods, that easily slow down as data sizes increase, our system utilizes an image-based rendering technique to guarantee real-time performance. The system has been designed to offer a variety of user interface functionality for effective visualization. In this article, we present detailed description on our real-time stereoscopic visualization system, and show how the Visible Korean Human dataset is effectively visualized on CAVE.

Drone Obstacle Avoidance Algorithm using Camera-based Reinforcement Learning (카메라 기반 강화학습을 이용한 드론 장애물 회피 알고리즘)

  • Jo, Si-hun;Kim, Tae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.63-71
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    • 2021
  • Among drone autonomous flight technologies, obstacle avoidance is a very important technology that can prevent damage to drones or surrounding environments and prevent danger. Although the LiDAR sensor-based obstacle avoidance method shows relatively high accuracy and is widely used in recent studies, it has disadvantages of high unit price and limited processing capacity for visual information. Therefore, this paper proposes an obstacle avoidance algorithm for drones using camera-based PPO(Proximal Policy Optimization) reinforcement learning, which is relatively inexpensive and highly scalable using visual information. Drone, obstacles, target points, etc. are randomly located in a learning environment in the three-dimensional space, stereo images are obtained using a Unity camera, and then YOLov4Tiny object detection is performed. Next, the distance between the drone and the detected object is measured through triangulation of the stereo camera. Based on this distance, the presence or absence of obstacles is determined. Penalties are set if they are obstacles and rewards are given if they are target points. The experimennt of this method shows that a camera-based obstacle avoidance algorithm can be a sufficiently similar level of accuracy and average target point arrival time compared to a LiDAR-based obstacle avoidance algorithm, so it is highly likely to be used.

Electromagnetic Vector Fields Simulation with Mathematica (전자기 벡터장 시각화를 위한 Mathematica 시뮬레이션)

  • Choi, Yong-Dae;Yun, Hee-Joong
    • Journal of the Korean Vacuum Society
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    • v.21 no.2
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    • pp.69-77
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    • 2012
  • Visualization of the electromagnetic vector fields are presented and examined with Mathematica. Vector fields may be used to represent a great of many physical quantities in various area of physics, including electromagnetism with vector differential operators. Because they deal with abstract, three-dimensional fields that are some times very difficult to visualize, electromagnetism can be conceptually rather difficult. Visual representation of such an abstract vector fields is invaluable to student or researchers working in this field and also helps teaching electromagnetism to physics or engineering students. Mathematica provides a wider range of graphical tools including plot of vector fields and vector analysis, which can be applied to visualization of electromagnetic system. We have visualized the most fundamental concepts of the electromagnetic vector $\vec{E}=-\vec{\nabla}_{\varphi}$, $\vec{D}={\epsilon}\vec{E}$, $\vec{\nabla}{\times}\vec{A}$, $\vec{B}={\mu}\vec{H}$, $\vec{B}={\mu}_0(\vec{H}+\vec{M})$, which are confirmed with vector calculations and valid graphically with some presentations.