• 제목/요약/키워드: Three-dimensional Visual Information

검색결과 135건 처리시간 0.023초

Eyes and Lenses: A Comparison and Differences

  • Egamberdiev, Khojiakbar
    • Journal of Multimedia Information System
    • /
    • 제3권2호
    • /
    • pp.43-46
    • /
    • 2016
  • This article will compare the following visual categories: visual angle, distinguishable details, sensitivity, and dynamic range. These categories are often considered within the subject of the maximum deviation from the camera eye, an issue which has generated much controversy. Other characteristics such as depth of field, three-dimensional vision, white balance and color, are not considered in this article.

Measuring Visual Attention Processing of Virtual Environment Using Eye-Fixation Information

  • Kim, Jong Ha;Kim, Ju Yeon
    • Architectural research
    • /
    • 제22권4호
    • /
    • pp.155-162
    • /
    • 2020
  • Numerous scholars have explored the modeling, control, and optimization of energy systems in buildings, offering new insights about technology and environments that can advance industry innovation. Eye trackers deliver objective eye-gaze data about visual and attentional processes. Due to its flexibility, accuracy, and efficiency in research, eye tracking has a control scheme that makes measuring rapid eye movement in three-dimensional space possible (e.g., virtual reality, augmented reality). Because eye movement is an effective modality for digital interaction with a virtual environment, tracking how users scan a visual field and fix on various digital objects can help designers optimize building environments and materials. Although several scholars have conducted Virtual Reality studies in three-dimensional space, scholars have not agreed on a consistent way to analyze eye tracking data. We conducted eye tracking experiments using objects in three-dimensional space to find an objective way to process quantitative visual data. By applying a 12 × 12 grid framework for eye tracking analysis, we investigated how people gazed at objects in a virtual space wearing a headmounted display. The findings provide an empirical base for a standardized protocol for analyzing eye tracking data in the context of virtual environments.

Free-view Pixels of Elemental Image Rearrangement Technique (FPERT)

  • Lee, Jaehoon;Cho, Myungjin;Inoue, Kotaro;Tashiro, Masaharu;Lee, Min-Chul
    • Journal of information and communication convergence engineering
    • /
    • 제17권1호
    • /
    • pp.60-66
    • /
    • 2019
  • In this paper, we propose a new free-view three-dimensional (3D) computational reconstruction of integral imaging to improve the visual quality of reconstructed 3D images when low-resolution elemental images are used. In a conventional free-view reconstruction, the visual quality of the reconstructed 3D images is insufficient to provide 3D information to applications because of the shift and sum process. In addition, its processing speed is slow. To solve these problems, our proposed method uses a pixel rearrangement technique (PERT) with locally selective elemental images. In general, PERT can reconstruct 3D images with a high visual quality at a fast processing speed. However, PERT cannot provide a free-view reconstruction. Therefore, using our proposed method, free-view reconstructed 3D images with high visual qualities can be generated when low-resolution elemental images are used. To show the feasibility of our proposed method, we applied it to optical experiments.

Capturing and Modeling of Driving Skills Under a Three Dimensional Virtual Reality System Based on Hybrid System

  • Kim, Jong-Hae;Hayakawa, Soichiro;Suzuki, Tatsuya;Hirana, Kazuaki;Matsui, Yoshimichi;Okuma, Shigeru;Tsuchida, Nuio
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2003년도 ICCAS
    • /
    • pp.2747-2752
    • /
    • 2003
  • This paper has develops a new framework to understand the human’s driving maneuver based on the expression as HDS focusing on the driver’s stopping maneuver. The driving data has been collected by using the three-dimensional driving simulator based on CAVE, which provides three-dimensional visual information. In our modeling, the relationship between the measured information such as distance to the stop line, its first and second derivatives and the braking amount has been expressed by the PWPS model, which is a class of HDS. The key idea to solve the identification problem was to formulate the problem as the MILP with replacing the switching conditions by binary variables. From the obtained results, it is found that the driver appropriately switches the ‘control law’ according to the following scenario: At the beginning of the stopping behavior (just after finding the stopping point), the driver decelerate the vehicle based on the acceleration information, and then switch to the control law based on the distance to the stop line.

  • PDF

Three Dimensional Segmentation in PCNN

  • Nishi, Naoya;Tanaka, Masaru;Kurita, Takio
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2002년도 ITC-CSCC -2
    • /
    • pp.802-805
    • /
    • 2002
  • In the three-dimensional domain image expressed with two-dimensional slice images, such as fMRI images and multi-slice CT images, we propose the three-dimensional domain automatic segmentation for the purpose of extracting region. In this paper, we segmented each domain from the fMRI images of the head of people and monkey. We used the neural network "Pulse-Coupled Neural Network" which is one of the models of visual cortex of the brain based on the knowledge from neurophysiology as the technique. By using this technique, we can segment the region without any learning. Then, we reported the result of division of each domain and extraction to the fMRI slice images of human's head using "three-dimensional Pulse-Coupled Neural Network" which is arranged and created the neuron in the shape of a three-dimensional lattice.

  • PDF

Three-Dimensional Photon Counting Imaging with Enhanced Visual Quality

  • Lee, Jaehoon;Lee, Min-Chul;Cho, Myungjin
    • Journal of information and communication convergence engineering
    • /
    • 제19권3호
    • /
    • pp.180-187
    • /
    • 2021
  • In this paper, we present a computational volumetric reconstruction method for three-dimensional (3D) photon counting imaging with enhanced visual quality when low-resolution elemental images are used under photon-starved conditions. In conventional photon counting imaging with low-resolution elemental images, it may be difficult to estimate the 3D scene correctly because of a lack of scene information. In addition, the reconstructed 3D images may be blurred because volumetric computational reconstruction has an averaging effect. In contrast, with our method, the pixels of the elemental image rearrangement technique and a Bayesian approach are used as the reconstruction and estimation methods, respectively. Therefore, our method can enhance the visual quality and estimation accuracy of the reconstructed 3D images because it does not have an averaging effect and uses prior information about the 3D scene. To validate our technique, we performed optical experiments and demonstrated the reconstruction results.

USART 방법에 의한 X선 영상으로부터의 삼차원 물체의 형상 복원 (Three Dimensional Volume Reconstruction of an Object from X-ray Iamges using Uniform and Simultaneous ART)

  • 노영준;조형석;김형철;김종형
    • 제어로봇시스템학회논문지
    • /
    • 제8권1호
    • /
    • pp.21-27
    • /
    • 2002
  • Inspection and shape measurement of three-dimensional objects are widely needed in industries for quality monitoring and control. A number of visual or optical technologies have been successfully applied to measure three-dimensional surfaces. However, those conventional visual or optical methods have inherent shortcomings such as occlusion and variant surface reflection. X-ray vision system can be a good solution to these conventional problems, since we can extract the volume information including both the surface geometry and the inner structure of any objects. In the x-ray system, the surface condition of an object, whether it is lambertian or specular, does not affect the inherent characteristics of its x-ray images. In this paper, we propose a three-dimensional x-ray imaging method to reconstruct a three dimensional structure of an object out of two dimensional x-ray image sets. To achieve this by the proposed method, two or more x-ray images projected from different views are needed. Once these images are acquired, the simultaneous algebraic reconstruction technique(SART) is usually utilized. Since the existing SART algorithms have several shortcomings such as low performance in convergence and different convergence within the reconstruction volume of interest, an advanced SART algorithm named as USART(uniform SART) is proposed to avoid such shortcomings and improve the reconstruction performance. Because, each voxel within the volume is equally weighted to update instantaneous value of its internal density, it can achieve uniform convergence property of the reconstructed volume. The algorithm is simulated on various shapes of objects such as a pyramid, a hemisphere and a BGA model. Based on simulation results the performance of the proposed method is compared with that of the conventional SART method.

3차원 지형정보분석을 위한 수치사진측량시스템 개발 (Development of Digital Photogrammetric Systems for Three-Dimensional Topographic Information Analysis)

  • 유환희;안충현;오성남;성민규
    • 한국측량학회지
    • /
    • 제17권1호
    • /
    • pp.11-19
    • /
    • 1999
  • 최근 컴퓨터 분야의 발달과 사진측량의 발전으로 수치사진측량시스템은 GIS의 기본도 구축, 3차원 지형정보 및 DEM 획득, 수치정사투영영상 생성, 3차원 투시 등 광범위한 분야에 이용됨에 따라 이에 대한 수요가 급증하고 있지만, 이 모든 시스템들은 외국기술에 의존하고 있어서 국내기술개발이 절실하다. 본 연구에서는 수치사진측량기법을 Visual C++ 언어를 이용하여 항공측량용 사진기에 의해 촬영된 한 쌍의 입체사진으로부터 내부표정, Epipolar Line 생성, 탐색영역 설정, 영상정합 등을 이용하여 3차원 좌표를 추출 할 수 있는 PC용 윈도우즈 수치사진측량시스템을 개발하였다. 이 시스템에서는 국가지리정보체계 구축사업의 일환으로 국립지리원에서 제작되고 있는 수치지도를 생성 및 수정할 수 있는 모듈을 개발하였고, 3차원적 입체분석을 위해 여색입체시를 이용하여 모니터상에서 3차원적으로 볼 수 있는 모듈을 개발함으로써 도시의 효율적인 관리를 위한 유용한 기능과 전문적인 수치사진측량시스템을 지원할 수 있는 모듈을 개발하였다.

  • PDF

The Effects of Three Dimensional Stimulus Configuration on Self-Motion Perception Induced by Large Visual Display

  • Nakamura, Shinji
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권1호
    • /
    • pp.1031-1034
    • /
    • 2007
  • The interactions between two-dimensional and three-dimensional stimulus configurations on visually induced self-motion perception (vection) were examined. The experiment revealed that there is no 2D-3D interaction, and vection strength is determined solely by the size of the moving background stimulus, which should be a primary factor in inducing vection.

  • PDF

Visual Analytic for Intangible Cultural Heritage in China

  • Nan Zhang
    • Journal of Information Processing Systems
    • /
    • 제19권6호
    • /
    • pp.722-729
    • /
    • 2023
  • Visual analytic for intangible cultural heritage has recently developed in China. Using advanced interactive visualization tools experts can observe data distribution trends and explore the implicit relationships among data within a short time. It can enhance human cognitive and analytical abilities and improve the scientific preservation of intangible cultural heritage. To support this research topic, we have reviewed recent visualization works on intangible cultural heritage in China. We divide these works into three types: text visualization, multi-dimensional visualization, and geographical visualization. Each type is illustrated by several representative works. New development trends in this area are also discussed.