• Title/Summary/Keyword: Three-dimensional Object

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Design of Three Dimensional Spatial Topological Relational Operators (3차원 공간 위상 관계 연산자의 설계)

  • Kim, Sang-Ho;Kang, Gu;Ryu, Geun-Ho
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.211-220
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    • 2003
  • As Geographic Information Systems represent three dimensional topological information, The Systems provide accurate and delicate services for users. In order to execute three dimensional topological operations, a dimensional transformation and heterogeneous spatial models should be used. However, the existing systems that use the dimensional transformation and the heterogeneous models, is not only difficult to operate the spatial operators, but also happened to support non-interoperability. Therefore, in order to solve the problems, we proposed three dimensional spatial object models that supported two dimensional object models and implemented them to show validity of the proposed models. When designing the three dimensional topological operators, we used 3DE-9IM which extended DE-9IM to support three dimensional concepts, and implemented operators on the component environment with object oriented concepts. The proposed three dimensional spatial object models and topological operators can support interoperability between systems, and execute spatial queries efficiently on three dimensional spatial objects.

Three-Dimensional Shape Reconstruction from Images by Shape-from-Silhouette Technique and Iterative Triangulation

  • Cho, Jung-Ho;Samuel Moon-Ho Song
    • Journal of Mechanical Science and Technology
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    • v.17 no.11
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    • pp.1665-1673
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    • 2003
  • We propose an image-based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape-from-silhouette (SFS) technique, and the efficacy of the SFS method is tested using a sample data set. The extracted three-dimensional shape is modeled with polygons generated by a new iterative triangulation algorithm, and the polygon model can be exported to commercial software. The proposed system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes, including three dimensional design applications such as 3-D animation and 3-D games.

Three Dimensional Spatial Object Model

  • Lee, Sun-Jun;Kim, Sang-Ho;Lee, Seong-Ho;Chung, Jae-Du;Ryu, Keun-Ho
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.885-890
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    • 2002
  • As Geographic Information Systems represents three-dimensional topological Information, the systems provide accurate and delicate services for user. In order to execute three-dimensional topological operations, a dimensional transformation and heterogeneous spatial models should be used. However, the existing systems that use the dimensional transformation and the heterogeneous models, are not only difficult to operate the spatial operators, but also happened to support non- interoperability. Therefore, in order to support the spatial operation as well as interoperability between dimensions, we propose three-dimensional spatial operators for the proposed models. We defined the three-dimensional spatial operators prior to designing the proposed model. We also implemented the operators of proposed model and evaluated the implemented model on the component environment. Finally, the proposed model is able to not only support interoperability among systems but also execute spatial queries efficiently on three-dimensional spatial objects.

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3D Holographic Image Recognition by Using Graphic Processing Unit

  • Lee, Jeong-A;Moon, In-Kyu;Liu, Hailing;Yi, Faliu
    • Journal of the Optical Society of Korea
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    • v.15 no.3
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    • pp.264-271
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    • 2011
  • In this paper we examine and compare the computational speeds of three-dimensional (3D) object recognition by use of digital holography based on central unit processing (CPU) and graphic processing unit (GPU) computing. The holographic fringe pattern of a 3D object is obtained using an in-line interferometry setup. The Fourier matched filters are applied to the complex image reconstructed from the holographic fringe pattern using a GPU chip for real-time 3D object recognition. It is shown that the computational speed of the 3D object recognition using GPU computing is significantly faster than that of the CPU computing. To the best of our knowledge, this is the first report on comparisons of the calculation time of the 3D object recognition based on the digital holography with CPU vs GPU computing.

A Study on the Comparison of 2-D Circular Object Tracking Algorithm Using Vision System (비젼 시스템을 이용한 2-D 원형 물체 추적 알고리즘의 비교에 관한 연구)

  • Han, Kyu-Bum;Kim, Jung-Hoon;Baek, Yoon-Su
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.125-131
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    • 1999
  • In this paper, the algorithms which can track the two dimensional moving circular object using simple vision system are described. In order to track the moving object, the process of finding the object feature points - such as centroid of the object, corner points, area - is indispensable. With the assumption of two-dimensional circular moving object, the centroid of the circular object is computed from three points on the object circumference. Different kinds of algorithms for computing three edge points - simple x directional detection method, stick method. T-shape method are suggested. Through the computer simulation and experiments, three algorithms are compared from the viewpoint of detection accuracy and computational time efficiency.

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Determination and Visualization of Three-Dimensional Shape Based on Images (영상 기반 3차원 형상 추출 및 가시화)

  • Cho Jung-Ho;Song Moon-Ho
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.15-18
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    • 2002
  • We propose an image based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape from silhouette (SFS) technique and the efficacy of the SFS method is tested using a sample data set. This system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes. The proposed system potentially may be used in three dimensional design applications such as 3-D animation and 3-D games.

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Three Dimensional Volume Reconstruction of Polyhedral Objects Using X-ray Stereo Images

  • Roh, Young-Jun;Kim, Byung-Man;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.28.2-28
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    • 2001
  • Three dimensional shape measurement techniques are widely needed in industries for product quality monitoring and control. X-ray imaging method is a promising technology to achieve three-dimensional Information, both the surface and inner structure of an object, since it can overcome the limitations of conventional visual or optical methods such as an occlusion problem or surface reflection properties. In this paper, we propose three dimensional volume reconstruction method based on x-ray stereo imaging technology. Here, the stereo images of an object from two different views are taken by changing the object pose rather than moving imaging plane as in conventional stereo vision method. We propose a series of image processing techniques to extract the features efficiently from x-ray images, where the occluded features in case of normal camera vision could be found ...

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Exploration of Curvature of Three Dimensional Convex Object by Active Touch of Robot Hand (로봇손의 능동접촉에 의한 3차원 볼록한 물체의 곡률탐사)

  • Choi, Hyouk-Ryeol;Kim, Jin-Ho;Oh, Sang-Rok
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.2 s.95
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    • pp.130-137
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    • 1999
  • In this paper we propose a method of determining the local curvature of a three dimensional convex object using the force and torque information obtained from the active touch of a robot hand. A technique for estimating two dimensional curvature of a convex object are introduced and the way of computing the three dimensional curvature from the two dimensional vurvatures is presented. Also, we develop an experimental system consisting of a finger and verify the effectiveness of the proposed method experimentally.

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implementation of 3D Reconstruction using Multiple Kinect Cameras (다수의 Kinect 카메라를 이용한 3차원 객체 복원 구현)

  • Shin, Dong Won;Ho, Yo Sung
    • Smart Media Journal
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    • v.3 no.4
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    • pp.22-27
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    • 2014
  • Three-dimensional image reconstruction allows us to represent real objects in the virtual space and observe the objects at arbitrary view points. This technique can be used in various application areas such as education, culture, and art. In this paper, we propose an implementation method of the high-quality three-dimensional object using multiple Kinect cameras released from Microsoft. First, We acquire color and depth images from triple Kinect cameras; Kinect cameras are placed in front of the object as a convergence form. Because original depth image includes some areas where have no depth values, we employ joint bilateral filter to refine these areas. In addition to the depth image problem, there is an color mismatch problem in color images of multiview system. In order to solve it, we exploit an color correction method using three-dimensional geometry. Through the experimental results, we found that three-dimensional object which is used the proposed method is more naturally represented than the original three-dimensional object in terms of the color and shape.

Correction of Image Distortion and Coordinate Calibration of the x-ray three dimensional imaging system (X선 3차원 영상 시스템에서의 영상 왜곡 및 영상 좌표계 보정)

  • 노영준;김재완;조형석;전형조;김형철;주효남
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.413-413
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    • 2000
  • In this paper, we propose a series of calibrations f3r the x-ray three dimensional imaging system. In the developed x-ray system, a three dimensional inner and outer shape of an object can be reconstructed out of two dimensional transmitted x-ray image set, which are acquired by projecting x-ray to the object from different views. To achieve this, a reconstruction algorithm which estimates and updates the three dimensional volume from x-ray images is developed. The algorithm is named as uniform and simultaneous algebraic reconstruction technique(USART) which is an iterative method estimating a 3D volume based on its projected images. In this method, it is assumed that the imaging conditions that are the relative positions between the x-ray sources, object and the image planes are blown. Practically it is not easy to know the three dimensional coordinate of the components of the system, since the x-ray is not visible and the image distortions are present due to the optical components in the system. In this paper, methods of correcting image distortions are present firstly. Then the coordinates of the x-ray systems are calibrated from the x-ray images of the grid pattern. Some experimental results on these calibrations are present and discussed.

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