• Title/Summary/Keyword: Thread mechanism

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Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.

A Study on the Strength Safety of a Gas Valve (가스밸브의 강도안전성에 관한 연구)

  • Kim, Chung Kyun
    • Journal of the Korean Institute of Gas
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    • v.22 no.1
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    • pp.60-63
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    • 2018
  • This paper presents the FEM analysis results on the strength safety of a gas valve for a LPG cylinder. Based on the FEM analysis, the maximum von Mises stress on the boundary zone between a safety valve and the upper area of the thread is 99.2 MPa for the supplied gas pressure of 3.5 MPa in which the gas valve is fully opened. The maximum von Mises stress of 99.2 MPa is considered as safety value, because that value is lower than the yield stress of a brass material. In this case, the maximum deformation at the upper right part of the pressure regulator is 0.002mm. The maximum deformation zone is not a meaning part of the sealing part such as an O-ring or a diaphragm of a gas valve and a pressure regulator. The proposed hybrid gas valve model in which is integrated with a conventional cut-off valve and a pressure regulator is recommended as a gas leakage free mechanism and minimized compact size for a LPG cylinder.

Tile-level and Frame-level Parallel Encoding for HEVC (타일 및 프레임 수준의 HEVC 병렬 부호화)

  • Kim, Younhee;Seok, Jinwuk;Jung, Soon-heung;Kim, Huiyong;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.388-397
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    • 2015
  • High Efficiency Video Coding (HEVC)/H.265 is a new video coding standard which is known as high compression ratio compared to the previous standard, Advanced Video Coding (AVC)/H.264. Due to achievement of high efficiency, HEVC sacrifices the time complexity. To apply HEVC to the market applications, one of the key requirements is the fast encoding. To achieve the fast encoding, exploiting thread-level parallelism is widely chosen mechanism since multi-threading is commonly supported based on the multi-core computer architecture. In this paper, we implement both the Tile-level parallelism and the Frame-level parallelism for HEVC encoding on multi-core platform. Based on the implementation, we present two approaches in combining the Tile-level parallelism with Frame-level parallelism. The first approach creates the fixed number of tile per frame while the second approach creates the number of tile per frame adaptively according to the number of frame in parallel and the number of available worker threads. Experimental results show that both improves the parallel scalability compared to the one that use only tile-level parallelism and the second approach achieves good trade-off between parallel scalability and coding efficiency for both Full-HD (1080 x 1920) and 4K UHD (3840 x 2160) sequences.