• Title/Summary/Keyword: Third-Person Action Game

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Design of 3D Action Game for PC Environment (PC 환경에서의 3인칭 액션게임 설계)

  • An, Sung-Ohk;Lee, HeeBum;Park, Dong-Won;Kim, SooKyun;Jung, Jinyoung
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.63-69
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    • 2014
  • Third Person Action Game is a genre receiving continuous interest from many game enthusiasts. The most distinctive feature about third person action games is that the user can actually see the character as well as the various actions, which in turn increases user engagement. Many games are developed using game engines. However, this study designs a third person action game using only DirectX library instead of the specialized techniques in game engines. By doing so, the game development costs will be minimalized. The study also uses several basic algorithms in order to process the various events and to make the animation effects more efficiently managed in the graphic device. The performance superiority is demonstrated by the results of the study.

Design and Development of the TPS action games Integrated with RPG (RPG를 융합한 TPS 액션 게임 설계 및 구현)

  • Kim, Hyun-Jun;Park, Dong-Won
    • Journal of the Korea Convergence Society
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    • v.7 no.3
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    • pp.143-148
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    • 2016
  • This paper analyses the main aspects the aspects of the Third-person shooting game and then investigates the released TPS games which are integrated with Role-playing game types of genres. Then we propose the technical points in designing and developing of the integrated action games to increase the immersion in playing the games. Also we propose the artifice in order to cut down the cost and enhance the portability to the mobile platform.

Development of Third-Person Action Game using Outlines (실루엣 외곽선을 방법을 이용한 3인칭 액션 게임 개발)

  • Kim, Horyul;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.69-70
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    • 2019
  • 현재 게임제작에 많이 사용하고 있는 Unity 3D 게임 엔진은 다양한 플랫폼을 지원하고 있으며, 장점으로는 간단하고 저렴하게 개발할 수 있어 많은 개발자가 사용하는 엔진이다. 다양한 개발사 및 개인 개발자들도 많이 사용하는 만큼 Unity 3D 게임 엔진의 다양한 기능을 습득할 필요가 있다. 3인칭 게임인 Beyond eyes 라는 게임이 시각 장애인의 캐릭터를 컨셉으로 게임이 제작되어 다양한 시각적 효과를 사용하였다. 이러한 게임에서 감명받아 Unity 3D 게임 엔진의 여러 가지 기능과 참신한 아이디어를 접목하여 다양한 시각적 효과를 구현하였고, 그에 따른 개발 방법을 설명한다.

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Design and Implementation of the NonTargeting AOS Online Game (논타겟팅 AOS 온라인 게임 설계 및 구현)

  • Lee, HyoungGu;Jeon, Ik Jae
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.25-34
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    • 2014
  • In this paper, the weak point of AOS jenre online game which occupies the majority of Korea game market of 2014 year is analyzed and to solve the problem, the enhanced design and implementation content is introduced. The proposed game is based on the custom AOS jenre format but has the TPS view and nontargeting format to enhance the action feel. To enhance the game quality, graphics, animation, effect and sound resources are organized. Game server is implemented by multithread of IOCP model to support many clients. The technical issue and design method of client and server are described.