• 제목/요약/키워드: Theme Space

검색결과 303건 처리시간 0.02초

어트랙션의 요소를 적용한 테마파크형 뮤지엄의 유형분석 - 국내.외의 테마박물관을 중심으로 - (Typological Approach of the Theme Park-Style Museum to the Application of Attraction Elements - Focused on Specialized Museums Inside and Outside of Korea -)

  • 권순관
    • 한국실내디자인학회논문집
    • /
    • 제16권2호
    • /
    • pp.172-180
    • /
    • 2007
  • Today, games, movies and amusements are the occupation of museums. This study will investigate the current trend of the theme park-style museum, the alternative space of the 21th centuty. Theme parks have moved beyond the concept of park, and they have application in commercial space, medical space, educational space and other areas, even exhibition space in an advanced country. This study researches into the characteristics of the theme park and museum, and how the style of the theme park-style museum is created. Its aim is to analyze the character of theme Park-style museum through case study with a focus on style. The theme park-style museum is an exhibition space with an emphasis on the characteristics of a theme park. The style of a theme park-style museum can be divided into ride-type, food-type, character-type and landscape-type attractions. Attractions are an important element of theme park-style museum. We recognize the new paradigm of museum in the theme park-style museum, but need to propose a method that will apply attraction elements to an exhibition space. The theme park-style museum will continually evolve with new attractions, and it is recommended that museums plan today for these changes.

제주지역 테마박물관의 공간구성과 관람동선체계에 관한 연구 (A Study on the Space Composition and the Visitor Circulation of the Theme Museum in Jeju)

  • 박철민;홍지호
    • 한국농촌건축학회논문집
    • /
    • 제10권2호
    • /
    • pp.53-61
    • /
    • 2008
  • There are many ways to know the social and cultural level of each country. Among them, a theme museum are not only the best place to understand the history, the life style and the culture level. This thesis has the purpose to provide the basic material through analyzing the space composition and the visitor circulation of the theme museum and understanding the relativity of them so that the new theme museums can be designed in the right direction. So I chose the independence museum that opened with in recent 10 years, finally middle & small size's theme museum were selected. The results from the case study are as follow. Firstly, according to a result of analyzing the characteristics of space composition with the ratio of each part's area, space composition of each museum is mainly for the exhibition part, but rarely for the education part. Secondly, theme museums in Jeju have the limit of diversity of circulation method because they have not the free circulation method. Thirdly, the characteristics of space composition is divided into basic type, center-hall enter type, around the center-hall type and guidance type. Fourthly, by analyzing the characteristics of space composition and circulation method of traffic line, it's realized that selective circulation method was applied to basic type and center-hall enter type, and guidance circulation method was applied to around the center-hall type and guidance type.

  • PDF

전통적 놀이 공간 개념을 적용한 테마파크에 관한 연구 - 국내.국외 테마파크의 비교를 중심으로 - (A Study on the Application of the Concept of Traditional Leisure Space to Korean Theme Park - Placing Emphasis on the Comparison between Domestic and Foreign Theme Parks -)

  • 이미경
    • 한국실내디자인학회논문집
    • /
    • 제14권1호
    • /
    • pp.118-125
    • /
    • 2005
  • A leisure culture in the modern society is the measure of a value in one's life and has a symbolic meaning which reflects the aspect of a society where an individual belongs to. Therefore, the leisure is not a simple pleasure but has an critical meaning of expressing the culture of a country. In particular, the theme park leads the public amusement in the modern society using the cutting-edge equipments on a large scale in the postmodernism society being lead by the public. Nonetheless, Korea imports the theme parks of the same type as the Disney land of the Western Europe so that Korea depends on the foreign country in the leisure field. Therefore, in this study, the basic property of the theme park is investigated and the issues of Korean theme park will be revealed through the comparison of Korean theme park to foreign theme parks. In order to solve these issues, it points out that the concept of Korean traditional leisure space has inclusive and upgraded characteristics with many meanings, compared with the concept of the leisure space of foreign countries. . Based on this, the new concept of Korean theme park's space will be proposed. Specially, it is empathized that Korean own originality and credit should be preserved and Korean traditions should be succeeded.

관광환경 변화에 따른 테마형 문화공간(TCS) 연구 - 콘텐츠 E5(교육, 위락, 체험, 감성, 산업)를 적용한 일본과 한국사례를 중심으로 - (Study of Theme-based Cultural Space According to the Changing Tourism Environment - Focus on examples of Japan and Korea to which Contents E5(Education, Entertainment, Experience, Emotion and Economy) were applied -)

  • 오상민;정용섭;한영호
    • 한국실내디자인학회논문집
    • /
    • 제21권6호
    • /
    • pp.46-53
    • /
    • 2012
  • The purpose of present study is that according to the changing tourism environment, detailed cultural environment will be utilized in the active way as systematized theme-based cultural space, and the increase of small theme-based cultural space will contribute to active participation of customers and local development with various programs. TCS was classified to theme-based cultural space contents E5(Education, Entertainment, Experience, Emotion and Economy) in focus of contents in which software is regarded more importantly than hardware, and was analyzed as contents of ten key tourism trend of the future. The present study indicate that experience centered tourism environment stood out in theme-based cultural space, and new era of cultural tourism to which storytelling in focus of emotion is applied will be coming.

  • PDF

테마파크 공간에 따른 에버랜드 캐스트 의상 분석 (The Analysis of Everland Cast Costume in Accordance with Its Space)

  • 장지선;하지수
    • 한국의류학회지
    • /
    • 제40권6호
    • /
    • pp.1085-1099
    • /
    • 2016
  • This article is designed to establish fundamental design criterion for theme park cast costumes in accordance with play type and space. There is an understanding that theme parks act as a play space that is designed to meet diverse playing desires. To analyze cast costumes, the theme park - 'Everland' in South Korea as an example, area was divided into attraction space and non-attraction space. Attraction space is mainly for full-scale play content areas and the non-attraction space is to enforce the attraction space experience. Roger Caillois's play theory states that there are 4 play types; Illinx, Mimicry, $Ag{\hat{o}}n$, and Alea. All 4 play types were shown through attraction and Mimicry at non-attraction. Each cast costume was analyzed in terms of apparel design elements - silhouette, textile, color, detail, and props - related to play type facility and cast role. Criteria for theme park cast costume designs were suggested based on the results. Illinx cast members who fulfill a safety-checking role wear high chroma warm color costumes with the accent on details in bodice cutting lines, collar edges, pockets, buttons and decorative ornaments. A complementary contrast is also used. The guidance cast in Illinx may wear a suit in bright/vivid color. Mimicry guidance cast costumes show meticulous perfection in imitation with the figure in its space. From head to toe, color, textile, and silhouette - every detail and even props should match the character. $Ag{\hat{o}}n$ cast costumes are strictly limited in detail and decorative ornament usage as well as in color, since they are in charge of the management and operation of a competition. Alea cast's role is a self-demonstrator. Alea cast members should be a real tarot card reader. However, a manual should control their costumes. A total of 10 cast roles at a non-attraction space should be designed to show job patterns clearly in accordance with the whole theme at the park.

어메니티자원 분석을 통한 비안도 어촌 마을 특화계획 (An Establishment Specialization the Planning of Fishing Villages in Biando via Analysing Amenity Resources)

  • 이찬;이두형;강현경;안경진
    • 농촌계획
    • /
    • 제19권1호
    • /
    • pp.209-220
    • /
    • 2013
  • The aim of this study is to establish the planning of Biando fishing village where can be well-known fishing villages in Korea. In order to have highlighted a tourist attractions, the identities of Biando fishing village were investigated natural resources, amenity resources, ecological resources and so on. Based on these resources, the planning of Biando fishing village considers to between community facilities and community spaces. To create the attractive fishing village, the study was underwent 5 process. The 5 process is followed as; 1) Choose the planning site 2) Literature review 3) Fields survey 4) Site Analysis 5) Spatial Planning. Through those results, Biando fishing village were classified 4 spaces. Each 4 spaces have got their own theme. The main focus of 4 spaces was associated with communicating between space and space, connecting between space and space. The first space theme was "Meeting the geese" and the main focus of planning was entry space creating. The second space theme was "Walking in the heaven" and the main focus of planning was ecological resource exploring space and relaxing space. The third space theme was "Secret of shingle beach" and the main focus of planning was leisure and experience space. Last space theme was "Falling into the sea" and the main focus of planning was trekking and leisure space.

농촌테마공원 실태분석을 통한 창원단감테마공원 활성화 방안 (A Study on the Revitalization Plan of Changwon Persimmon Theme Park by Analyzing the Actual Condition of Rural Theme Park)

  • 최영완;은희창;김영주
    • 농촌계획
    • /
    • 제23권4호
    • /
    • pp.91-98
    • /
    • 2017
  • The purpose of this study is to analyze the actual condition of the already established rural theme park, draw the weak and strong points, and come up with an efficient performance plan for Changwon Persimmon Theme Park through the benchmarking of the best overseas case. According to the analysis, it is necessary to introduce a facility and a program for family customers as a plan for promoting Changwon Persimmon Theme Park. It is required to secure safety through public operation and management, improve scalability of the facility through the establishment of multi-functional complex facility, and come up with a plan for operating a special program associated with local resources. Therefore, this study drew three activation factors: the establishment of operation and management system, the development of operation contents by facility, and the establishment of operation in each area. First, to establish the operation and management system, it is necessary to classify the organization of the theme park into the operation business area and into operation & management area by job function. Secondly, it is necessary to establish a special program in consideration of space and facility, suggest a differentiated plan for operation contents, and create a facility operation plan and program for Changwon Persimmon Theme Park. Lastly, to operate and manage Changwon Persimmon Theme Park smoothly, it is necessary to set the theme park space as open collaboration space which the local residents can share and participate in by avoiding the conventional administration-based business performance and operation. This study suggested the plan for establishing an operation and management system for Changwon Persimmon Theme Park and its operation, the establishment of a special program, a business performance strategy, and the use of internal and external spaces of the theme park.

그린콘텐츠를 적용한 키즈 테마파크 공간연출에 관한 연구 (A Study on Space Representation of Kid Theme Park using Green Contents)

  • 류효진;문정민
    • 한국실내디자인학회논문집
    • /
    • 제21권4호
    • /
    • pp.106-113
    • /
    • 2012
  • As environmental pollution and resource exhaustion have been considered as social issues, interest in green content industries which lead low-carbon green growth is increasing. In various areas, green content products and programs have been presented. Of them, kid theme parks are designed to recognize fun and advantages eco-friendly consumption with green contents has and lead children to recognize the problems of environmental pollution and the importance of environment. This study aims to analyse kid theme parks using green contents and characteristics of their space representation. The analysis frame was made through theoretical examination for bibliographical data and a direct interview in terms of factors of green contents. For the analysis frame, visitors were directly interviewed from June to July, 2012. Cases of introduction were analysed to identify realization and characteristics of green contents. As a result of the analysis, it was discovered that kid theme parks using green contents pursued green stories, but they did not consider environment seriously in terms of content materials and methods of realization. To develop successful kid theme parks using green contents, multi-dimensional research is needed in various aspects and various contents such as media should be introduced. The parks should provide fun space for children and propagate green ideas. Its success can lead in green entertainment. The study will be helpful for design of future kid theme parks.

  • PDF

저드파트너쉽 쇼핑센터의 표현 특성에 관한 연구 - 테마파크형 공간구성을 중심으로 - (An study on the Expressive Characteristics of Jerde Partnership's shopping center - Focused on Space Composition of Theme Park-style -)

  • 하성주;하미경
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
    • /
    • pp.103-106
    • /
    • 2007
  • The idea of shopping is changed from a purchase of merchandise to an experience of pleasure. This study is a space composition analysis for the introduction of theme in multi-plex shopping center design to reflect variable consumer trend and company marketing strategy. The study progressed through theoretical consideration and substance analysis about the shopping centers which had been designed by Jerd Partnership from 2000 in Japan. The following is result. The path is a sole main street that is made of curve form, parallel and vertical circulating rout and movement of human being. It leads continuity. The node and landmarks have a circular court with typifier as powerful center, character of transition space and event for experience. It makes locational quality. The districts are composed of retail shops, restaurants and culture facilities and the edge is represented by closed vertical wall and parapet. It induces a domain. The characteristic of Jerde shopping center is an experience of theme environment through the path as betweenness space with a story based on a main theme.

  • PDF

테마파크 형 쇼핑센터의 공간구성에 관한 연구 - 저드파트너쉽의 설계 작품을 중심으로 - (An study on the Space Composition of the Theme Park-style Shopping Center - Focused on Designed Projects by Jerde Partnership -)

  • 하성주
    • 한국실내디자인학회논문집
    • /
    • 제16권6호
    • /
    • pp.144-151
    • /
    • 2007
  • The idea of shopping is changed from a purchase of merchandise to an experience of pleasure. This study is a space composition analysis for the introduction of theme in multi-plex shopping center design to reflect variable consumer trend and company marketing strategy, The study progressed through theoretical consideration and substance analysis about the shopping centers which had been designed by Jerd Partnership In Japan since 2000. The following is result. The path is a sole main street that is made of curve form, parallel and vertical circulating rout and movement of human being. It leads continuity. The node and landmarks have a circular court with typifier as powerful center, character of transition space and event for experience. It makes locational quality. The districts are composed of retail shops, restaurants and culture facilities and the edge is represented by closed vertical wall and parapet. It induces a domain. The characteristic of Jerde shopping center is an experience of theme environment through the path as betweenness with a story based on a main theme. It is mostly related nature or exotic element and is obviously represented at path and node. The node takes a round shape and bring about event as a court. The application of theme to the shopping center by Jerde has a significant meaning for place marketing.