• Title/Summary/Keyword: The five senses

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Development, limitations, and prospects of digital equipment for immersing realistic content (실감형 콘텐츠 몰입을 위한 디지털 장비 개발과 한계 및 전망)

  • Jung, Yu Seul;Woo, So hyeon;Jeon, Hae Joo;Han, Jeong Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.502-504
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    • 2022
  • Find out what kinds of equipment development and types of realistic content, which maximizes human five senses to provide a similar experience, and find out the growth potential of the realistic content industry and how to experience the perfect immersion experience. And study which method is the best development.

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A Study of Expression Visual Image in 2D Animation (2D애니메이션에서의 시각이미지표현에 관한 연구 -그레이브스의 명암이론을 중심으로-)

  • Kim, Kwang-Hwan
    • Cartoon and Animation Studies
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    • s.9
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    • pp.94-111
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    • 2005
  • Sight is one of the Important physical function of understand and express everyday life or artistic worts. 80% of the whole cognitive information on things and spaces comes from sight among man's five sense. This proves that the function of sight has much influence upon senses and perceptions, and such influence evokes a varier of emotional response. Emotion is an important element in framing an animation work, and need various equipment to evoke audience's impressions. Such elements as event, circumstance, time, and space are equipments for the emotional experience of audience.

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Development of a System for Diagnosing Faults in Rotating Machinery using Vibration Signals

  • Oh, Jae-Eung;Lee, Choong-Hwi;Sim, Hyoun-Jin;Lee, Hae-Jin;Kim, Seong-Hyeon;Lee, Jung-Youn
    • International Journal of Precision Engineering and Manufacturing
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    • v.8 no.3
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    • pp.54-59
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    • 2007
  • It is widely recognized that increasing the accuracy and diversity of rotating machinery necessitates an appropriate diagnostic technique and maintenance system. Until now, operators have monitored machinery using their senses or by analyzing simple changes to root mean square output values. We developed an expert diagnostic system that uses fuzzy inference to expertly assess the condition of a machine and allow operators to make accurate judgments. This paper describes the hardware and software of the expert diagnostic system. An assessment of the diagnostic performance for five fault phenomena typically found in pumps is also described.

Current Status of Non-Thermal Sterilization by Pet Food Raw Ingredients

  • Ui-Bin Baek;Hack-Youn Kim
    • Food Science of Animal Resources
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    • v.44 no.5
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    • pp.967-987
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    • 2024
  • Recently, as the concept of pet food that satisfies both nutritional needs and the five senses has evolved, so too has the demand for effective pet food non-thermal sterilization methods. Prominent non-thermal technologies include high-pressure processing, plasma, and radiation, which are favored for their ability to preserve nutrients, avoid residues, and minimize compositional changes, thereby maintaining quality and sensory properties. However, to assess their effectiveness on pet food, it is essential to optimize operational parameters such as pressure levels, plasma intensity, radiation dosage, and temperature. Further studies are needed to evaluate microbial sterilization efficacy and sensory attributes. This exploration is expected to lay the groundwork for preventing zoonotic diseases and improving the production of high-quality pet food.

Agent Application for Intelligence Machine (지능 기계 개발을 위한 agent 의 활용)

  • Lim S.J.;Song J.Y.;Kim D.H.;Lee S.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1050-1053
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    • 2005
  • There is no agreed definition of intelligence. The ability to adapt to the environments is a kind of intelligence. Expert functionally recognize environment using their five senses, and acquire and memorize knowledge necessary for operating machines. Knowledge that they cannot acquire directly is acquired in indirect ways. The purpose of intelligence machines is applying to machines experts' knowledge acquisition process and their skills in operating machine. An agent is an autonomous process that recognizes external environment, exchanges knowledge with external machines and performs an autonomous decision-making function in order to achieve common goals. This paper describes agent application for intelligence machine.

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Conceptual Approach For Understanding Emotional Interaction Space Design (감성 인터랙션 공간디자인의 개념적 접근연구)

  • Jeung, Eun-Joo;Lee, Yeun-Sook
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.76-80
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    • 2005
  • Digital technology makes changes of people's behavior style and characteristic of space in which people live. Therefore, we need to adjust conceptual meaning related to digital technology properly. For deriving emotional interactive space design, we need to understand following meanings: the meaning of interaction and interaction design, the meaning of emotion and emotional design, the meaning of space, emotional design, and interaction design in digital society. Consequently emotional interactive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space.

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An Implementation of Platform for Integrating the Five senses based on Next Generation PC (차세대 PC 기반의 5감 융합 플랫폼 구현)

  • Shin Jeong-Hoon;Hong Kwang-Seok
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.111-114
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    • 2004
  • 웨어러블 컴퓨터와 같은 차세대 PC의 진화 방향은 인간이 느끼는 색상, 빛의 밝기, 소리, 향기, 맛, 감촉 등의 오감 정보의 효과적인 융합과 재현 및 사용자 중심의 인간-기계 관계의 형성으로 정의 된다. 그러나, 기능의 다양함과는 별개로, 휴대의 편이를 위한 착용형태의 H/W 플랫폼 개발은 효율적인 5 감 정보의 융합 및 재현에 제약을 가하고 있는 실정이다. 본 논문에서는, 현재 정부에서 국가적인 차원으로 현재 연구 개발중인 차세대 PC 플랫폼 기반에서의 효율적인 5 감 정보의 융합 및 재현이 가능한 S/W 플랫폼을 구현하며, 보다 효율적인 융합 및 재현을 위한 새로운 제어 메시지 형태를 제안한다.

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Transmission of Meaning Using Synaestesia of Color (색채의 공감각 현상에 의한 의미 전달)

  • Shin, Seong-Yoon;Pyo, Sung-Bae;Shin, Kwang-Seong;Lee, Hyun-Chang;Rhee, Yang-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.277-278
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    • 2011
  • 공감각(共感覺, synesthesia)은 그리스어에서 유래된 syn + anesthesis 로서 union + no sensation 즉, 결합된 감각이라고 할 수 있다. 즉, 하나의 감각이 다른 영역의 감각을 불러일으키는, 또는 그렇게 일으켜진 감각이라고 정의 한다. 즉 색채의 공감각은 색채와 다름 감각간의 교류 현상이고, 영국의 유전학자인 프란시스 칼톤은 색채의 공감각은 유전이나 선천성에 의해 생겨난다고 하였다. 본 논문에서는 오감에 관련된 색채 공감각의 중요성을 인식하고자 하였고, 또한 오감에 따른 따른 색채를 제시하였다.

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Tangram-Like Puzzles and Its Implications in Mathematics Education (유사 탱그램과 그 수학교육적 시사점)

  • Park, Kyo-Sik
    • School Mathematics
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    • v.4 no.1
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    • pp.97-109
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    • 2002
  • In this paper, tangram-like puzzles which are made by dissecting square are introduced. Especially, tangram-like puzzles which are consists of five pieces, six pieces, seven pieces, eight pieces, nine pieces, ten pieces, twelve pieces, fourteen pieces are introduced. But, This Introduction is very superficial. It means introduction is focused on each piece's geometrical shape, relative area when each tangram-like puzzles' area is one. With this introduction, six tangram-like puzzles' implication in mathematics education are suggested as followings. (1) Tangram-like puzzles may help fostering spatial senses. (2) Tangram-like puzzles may help teaching polygons, and its properties, congruences, similarities, etc. (3)Tangram-like puzzles may help teaching additions of fractions. (4) Tangram-like puzzles may help fostering mathematical thinking. (5) Tangram-like puzzles may serve as topics for supplement or reinforcement in teaching and learning tangram. (6) Tangram-like puzzles may serve as topics for problem posing in teaching and learning tangram.

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A Study on Digilog Exhibition Technique of Cultural Heritage using Five Senses Interaction (오감 인터랙션을 활용한 문화유산 디지로그 전시 기법 연구)

  • Park, Jeong-Yeon;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.413-414
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    • 2020
  • 본 논문에서는 수중 문화재를 주제로 오감 인터랙션을 활용한 디지로그 전시 기법을 연구한다. 영상을 활용한 디지털미디어가 중심인 기존의 전시 기법에 시각, 청각, 촉각과 같은 다양한 감각기관을 활용한 인터랙션을 추가함으로써 관람객에게 새로운 경험을 제공하고자 한다. 프로젝션 매핑, 증강현실과 같은 디지털 기술과 난파선과 자갈, 실물 크기의 모형 유물과 같은 아날로그를 결합하여 관람객에게 실재감을 주어 효과적인 몰입감(flow)을 유도하고자 한다.

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