• 제목/요약/키워드: The Visual Perception

검색결과 1,030건 처리시간 0.029초

소규모 사무실의 조명 색 변화에 따른 시각적 감지 및 무드 변화 분석 (Analysis on Visual Perception and Mood for Color of Light in a Small Office)

  • 강민혜;김수영
    • 설비공학논문집
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    • 제23권4호
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    • pp.287-296
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    • 2011
  • This study examines the influences of correlated color temperature and illuminance on visual perception and temporary mood sensation in a small office. Field measurements and surveys were conducted in a full-scale mock-up model. Twenty subjects participated in the survey under six lighting conditions formed by three color temperature and two illuminance levels. Results indicate that 4000 K color temperature was effective to mitigate glare sensation from light source. Lamps with low color temperature such as 2700 K was not recommended for office lighting since they are likely to caused glare and visual discomfort. Preferred color temperature was 4000 K and 6500 K for 750 lx and 500 lx target illuminance respectively. The increase of illuminance was not an effective contributor to improve mood perception. The illuminance should be lower than 500 lx to achieve good mood, but the illuminance level in office space should be considered with visual performance simultaneously. This study suggests that fluorescent lighting fixtures with 4000 K lamps would be usefully used for office lighting since they formed friendly conditions for better visual performance.

경관 특성 파악에 있어서의 시퀀스적 시점장 선정과 전방위 화상정보의 유효성 검증에 관한 연구 (A Study of Selecting Sequential Viewpoint and Examining the Effectiveness of Omni-directional Angle Image Information in Grasping the Characteristics of Landscape)

  • 김홍만;이인희
    • KIEAE Journal
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    • 제9권2호
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    • pp.81-90
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    • 2009
  • Relating to grasping sequential landscape characteristics in consideration of the behavioral characteristics of the subject experiencing visual perception, this study was made on the subject of main walking line section for visitors of three treasures of Buddhist temples. Especially, as a method of obtaining data for grasping sequential visual perception landscape, the researcher employed [momentum sequential viewpoint setup] according to [the interval of pointers arbitrarily] and fisheye-lens-camera photography using the obtained omni-directional angle visual perception information. As a result, in terms of viewpoint selection, factors like approach road form, change in circulation axis, change in the ground surface level, appearance of objects, etc. were verified to make effect, and among these, approach road form and circulation axis change turned out to be the greatest influences. In addition, as a result of reviewing the effectiveness via the subjects, for the sake of qualitative evaluation of landscape components using the VR picture image obtained in the process of acquiring omni-directional angle visual perception information, a positive result over certain values was earned in terms of panoramic vision, scene reproduction, three-dimensional perspective, etc. This convinces us of the possibility to activate the qualitative evaluation of omni-directional angle picture information and the study of landscape through it henceforth.

운전재활프로그램이 노인의 인지기능에 미치는 효과 (The Effects of Driving Rehabilitation Program on Cognitive Function in Elderly)

  • 이정숙;김보라;하재영;박지민;조예슬;하진리;홍우선;김성원
    • 대한통합의학회지
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    • 제2권4호
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    • pp.91-100
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    • 2014
  • Purpose : The purpose of this experiment is to find out the effectiveness which exert influence on cognitive skills by using the Driver Rehabilitation program for senior citizens who are over 65 years old and live in Busan. Method : From July first, 2014 to August 28th, 2014, we researched the 60 elderly people who are over 65 and go to community relief center which is in Busan. - 30 are experimental group and the other is control group. In the experimental group, we used Nintendo wii's driving simulation program and RC Car driving program in the model road. For estimation, we used MVPT-3(Motor-Free Visual Perception Test-3), Trail Making Test - 1, Trail making Test - 2 and LOTCA(Loewenstein Occupational Therapy Cognitive Assessment). Result : Nintendo wii's driving simulation program and RC Car driving program in model road results efficient visual perception ability. This programs results effectively in visual perception ability and space perception ability. This programs results effectively in motor apraxia ability. This programs results effectively in control ability for visual perception. This programs results effectively in thinking operation. Conclusion : Nintendo Wii's driving simulation program and RC Car driving program in model road positively influence improving for visual perceptual ability and cognitive function of elderly people. Also it is considered as being more efficient for improving visual perceptual ability and cognitive function to implement basic rehabilitation training with driving rehabilitation program than basic training itself.

일상생활활동 훈련이 뇌졸중 환자의 시지각 기능에 미치는 효과 (The Effect of Activities of Daily Living(ADL) Training on the Visual Perception Capacity Performance Function of the Stroke)

  • 김지원;김미영;황보선;장철
    • 대한통합의학회지
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    • 제2권1호
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    • pp.1-14
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    • 2014
  • Purpose : The aim of this study was to investigate Activities of Daily Living(ADL) function recovery of repeated measurement of stroke who received ADL training. Method : Twenty stroke patients were treated by ADL program therapy from May to June. All of in twenty stroke patients, 10 stroke patients take part in Occupational Therapy and 10 stroke patients take part in ADL training for 30 min five times a week during four weeks in M- hospital occupational Therapy treatment room, local in Changwon and Geoje. We used two assessment on is Motor Free Visual Perception Test-Third Edition(MVPT-3) for visual perception the other is Modified Barthel Index(MBI) for ADL. Result : First, Visual Short Term Memory(VSTM) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). Second, Visaul Closure(VC) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). Third, Spatial Orientation(SO) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). The fourth Motor Free Visual Perception Test-Third Edition(MVPT-3) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). The fifth Modified Barthel Index(MBI total) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). Conclusion : Therefore, ADL training can be on method the visual perception of stroke patients.

보봐스 개념에 기초한 중대뇌동맥 경색 환자의 자세조절이 신체도식과 시지각에 미치는 영향 : 단일사례연구 (The Effects of Postural Control based on Bobath Approach for Body Schema and Visual Perception of Middle Cerebral Artery Infarcts : Case Report)

  • 이대희;노효련
    • 대한물리의학회지
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    • 제4권3호
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    • pp.193-200
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    • 2009
  • Purpose:In this study is to verify the effects postural control training based on Bobath approach for body schema and visual perception on Middle Cerebral Artery(MCA) Infarcts. Methods:The subject was a 46 years old man with MCA infaction, lives in B city. An AB design for a single-subject research was used for this study. The procedures consisted of 1 time of baseline phase(A), 20 times of treatment phase(B). We applied the Bobath approach at the subject. Treatments included to facilitate trunk alignment and stability, and to train weight bearing and shifting, to facilitate pelvis movement, and to train walk especially stance phase and assist up-down stairs locomotion in environment similar to actual daily life. Results:With this treatment, the majority of body schema and visual perception and postural control was improved in treatment phase compared with in baseline phase. Therefore, this study supported the effectiveness of postural control training based on Bobath approach for body sechma and visual perception of hemiplegia. Conculusion:This study is integrated postural control training with Bobath approach that are widespread for hemiplegia and measured outcomes based on individualized therapy goals. Consequently the study is suggested the meaning of quality effectiveness of Bobath approach.

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Depth perception enhancement based on chromostereopsis in a 3D display

  • Hong, JiYoung;Lee, HoYoung;Park, DuSik;Kim, ChangYeong
    • Journal of Information Display
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    • 제13권3호
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    • pp.101-106
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    • 2012
  • This study was conducted to enhance the cubic effect by representing an image with a sense of three-dimensional (3D) depth, using chromostereopsis, among the characteristics of human visual perception. An algorithm that enhances the cubic effect, based on the theory that the cubic effect of the chromostereoptic effect and the chromostereoptic reversal effect depends on the lightness of the background, classifies the layers of the 3D image input into the foreground, middle, and background layers according to the depth of the image input. It suits the characteristics of human visual perception because it controls the color factor that was adaptively detected through experiments on each layer; and it can achieve an enhanced cubic effect that is suitable for the characteristics of the image input.

Perception of Ship's Movement in Docking Maneuvering using Ship-Handling Simulator

  • Arai, Yasuo;Minamiya, Taro;Okuda, Shigeyuki
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 Asia Navigation Conference
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    • pp.3-10
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    • 2006
  • Recently it is coming to be hish reality on visual system in ship-handling simulator depending on the technical development of 3D computer graphics. Even with high reality, it is possible that visual information presented seafarers through screen or display is not equivalent to the real world. In docking maneuvering, visual targets or obstructs are sighted close to ship's operator or within few hundred meters, so it might be possible to affect visual information such as the difference between both eyes' and single eye's visual sight. Because it is not possible to perceive of very slow ship's movement by visual in case of very large vessels, so the Doppler Docking SONAR and/or Docking Speed and Distance Measurement Equipment were developed and applied for safety docking maneuvering. By the way, the simulator training includes the ship's maneuvering training in docking, but in Ship-handling Simulator and also onboard, there are some limitations of perception of ship's movement with visual information. In this paper, perception of ship's movement with visual system in Ship-handling Simulator and competition of performances of visual systems that are conventional screen type with Fixed Eye-point system and Mission Simulator. We got some conclusions not only on the effectiveness for visual system but also on the human behavior in docking maneuver.

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아이트래커를 병행한 감각통합치료가 발달장애아동의 감각처리 및 시지각에 미치는 영향 (Effect of Sensory Integration Therapy Combined with Eye Tracker on Sensory Processing and Visual Perception of Children with Developmental Disabilities)

  • 권소현;안시내
    • 대한감각통합치료학회지
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    • 제21권3호
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    • pp.39-53
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    • 2023
  • 목적 : 본 연구는 발달장애아동에게 아이트래커를 병행한 감각통합치료가 감각처리 및 시지각에 미치는 효과를 알아보고자 하였다. 연구방법 : 본 연구의 설계는 단일대상연구의 대상자간 중다기초선 설계이며, 중재는 아이트래커를 병행한 감각통합치료를 적용하였다. 기초선 기간과 중재 기간의 매 회기 평가로 시각-운동 속도와 단속적 눈의 움직임을 평가하였으며, 사전·사후 평가로 감각프로파일, 한국판시지각발달검사, 선잇기검사를 실시하였다. 매 회기 평가와 사전·사후 평가는 시각적 분석 및 경향선 분석을 통해 중재의 효과를 연구하였다. 결과 : 회기별 평가 결과, 시각-운동속도와 단속적 눈의 움직임에서 모든 아동의 경향선 기울기가 기초선기간보다 중재기간에 급격하게 증가하였다. 사전·사후 평가결과, 감각처리에서는 움직임, 몸위치, 시각의 감각처리가 또래보다 많음에서 또래와 유사 수준으로 변화하였으며, 시지각에서는 모든 아동의 시각통합능력이 증가하였다. 또한, 아동의 시각추적 및 시각-운동 능력의 향상을 확인하기 위해 실시한 선잇기검사 결과, 모든 아동이 사전보다 사후에 수행시간이 감소하였다. 결론 : 발달장애아동의 아이트래커를 병행한 감각통합치료는 감각처리 및 시지각에 긍정적인 영향을 미쳤으며, 최근 기술의 향상과 스마트기기의 보급과 맞추어 아동의 흥미와 동기를 부여할 수 있어 임상적으로 중요한 역할을 할 것으로 사료된다.

공간탐색경로에 따른 3차원 시각구조 도출과 정량적 개방도 측정에 관한 연구 (A Study on the Deduction of 3-Dimmensional Visual Structure and measurement of Quantitative Openness in Accordance with Spatial Probe Routes)

  • 김석태
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.112-120
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    • 2010
  • Human can recognize the environment by detecting spatial perception, and most of environmental perception depends on visual perception. In view that the acquisition of spatial information is accomplished through visual recognition, analysis of visual structure contained in the space is thought to be very important sector in studying the characteristic of the space. The history of studies on visual structure of space, however, wasn't too long, and furthermore most of the theories up to now focused on static and planar principles. Under this circumstance, this study is intended to suggest new theory by combining Isovist theory and VGA theory that have been actively discussed as the theory on visual perception-based spatial structure and supplementing them between each other to expand into 3-dimensional model. The suggested theory is a complex principle in dimensional and dynamic form in consideration of visual direction, which forms 3-dimentional virtual model that enables visualization of the property of spatial structure as the routine discriminating whether visual connection is made between viewing point and target point, and the target point is included in the visual field quadrangular pyramid or not. Such model was built up by an analysis application where four probe paths were applied to simulate the visual structure that occurs in virtual space, and then the characteristics were analyzed through quantification. In result, in spite of the path with equal space and equal length, significant difference in the acquired quantity of spatial information could be found depending on the probe sequence. On the contrary, it was found that probe direction may not affect the acquired quantity of information and visual property of the space.