• 제목/요약/키워드: Texture information

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웨이브릿 기반 텍스처 융합 영상을 이용한 위성영상 자료의 분류 정확도 향상 연구 (The Classification Accuracy Improvement of Satellite Imagery Using Wavelet Based Texture Fusion Image)

  • 황화정;이기원;권병두;류희영
    • 대한원격탐사학회지
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    • 제23권2호
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    • pp.103-111
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    • 2007
  • 지금까지 위성영상 정보 처리 분야에서는 분광정보를 이용한 영상분석과 시각적 해석 및 자동 분류에 대한 연구가 주로 수행되었으나, 최근에는 영상자료에서 시각적으로 나타나지 않는 특성이나 공간정보의 추출을 위한 여러 시도가 이루어지고 있다. 본 연구에서는 영상정보의 특성 추출기법인 텍스처 영상 생성기법과 웨이브릿 변환을 연계하여 웨이브릿 기반 텍스처 융합 영상에 대한 연구를 수행하였다. 또한 이러한 영상이 분류 정확도에 어떻게 기여하는 가를 분석하기 위한 적용 사례로 도심지 공간분석과 칼데라 주변지역의 지질학적 구조분석을 수행하였다 영상 분석 시 공간정보 활용을 위한 텍스처 영상 생성기법과 웨이브릿 기반 텍스처 융합 영상 생성기법을 사용하면 원본영상만을 사용하였을 때보다 높은 분류정확도를 보였다. 고해상도 영상을 사용한 도심지의 경우 원본영상에 텍스처영상과 웨이브릿 기반 텍스처 융합 영상을 모두 활용한 경우의 분류정확도가 가장 높은 값을 보였다. 이는 상세화소의 변화가 매우 중요한 도심지의 특성상, 세밀한 공간정보가 최대로 활용되었기 때문으로 해석되어진다. 또한 중 저해상도 영상을 사용한 지질학적 구조분석의 경우 원본영상에 텍스처 영상만을 활용한 경우가 가장 높은 분류정확도를 보였다. 이는 칼데라를 중심으로 한 비교적 크기가 큰 지질학적 구조 분석 시 고도변화와 지열분포 등의 정보가 적당히 단순화 될 필요가 있었기 때문인 것으로 해석된다. 따라서 이러한 기법들을 실제 연구에 적용하기 위해서는 연구의 목적과 위성영상의 해상도 등의 정보를 모두 고려하여 적절한 기법을 잘 적용하는 것이 중요하다.

삼차원 메쉬 모델의 텍스처 좌표 부호화를 위한 텍스처 영상의 재배열 방법 (Texture Image Rearrangement for Texture Coordinate Coding of Three-dimensional Mesh Models)

  • 김성열;호요성
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.963-966
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    • 2005
  • Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.

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국부 가중평균 질감단위를 이용한 새로운 질감인식 기법 (New Texture Recognition Method Using Local Weighting Averaged Texture Units)

  • 심재창;김기석;이준재;;하영호
    • 전자공학회논문지B
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    • 제31B권4호
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    • pp.129-137
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    • 1994
  • In this paper, a new texture feature extraction method for texture image classification is proposed. The proposed method is a modified texture spectrum method. It uses local weighting averaged texture unit, that is, the neighbor pixels are weithted and averaged in 4-direction and the calculated values are compared with center pixel to find texture units. The proposed method has only 81 texture units and these units are really good features for texture classification. The proposed method is applied to vegetable images and Blodatz album images and compared with several conventional methods for the feature extraction time and the recognition rate.

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AZ31 마그네슘합금의 집합조직에 따른 인장특성 (Influence of Texture on the Tensile Properties in AZ31 Magnesium Alloy)

  • 박노진;황중호;노재승
    • 대한금속재료학회지
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    • 제47권1호
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    • pp.1-6
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    • 2009
  • Magnesium alloys are drawing a lot of attention and have been extensively studied. The major obstacle to the practical application of the alloys is the poor formability at room temperature, originating basically from the insufficient number of slip system. Development of a proper texture is one promising solution to improve the formability. In the present work, after extrusion and full annealing, microstructures, texture developments and tensile properties of AZ31 Mg alloys are studied. After full annealing strong <1010>||ED fiber texture and weak <1120>+<1230>||ED fiber texture (c-axes in the radial direction) were developed. The textures are distinctly influencing the tensile properties, which can be understood in terms of the activation of basal slip modes. With the random orientation, which is developed in the $45^{\circ}$ sample to the extrusion direction, the better workability can be achieved at room temperature.

A Fast Algorithm for Region-Oriented Texture Coding

  • Choi, Young-Gyu;Choi, Chong-Hwan;Cheong, Ha-Young
    • 한국정보전자통신기술학회논문지
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    • 제9권6호
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    • pp.519-525
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    • 2016
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

LED적용을 위한 AZO 투명전도 박막의 표면 texture 구조분석 (Analysis of the Texture Structure of Transparent Conductive AZO thin films for LED Applications.)

  • 김경민;김덕규;오상현;박춘배
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2006년도 하계학술대회 논문집 Vol.7
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    • pp.103-104
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    • 2006
  • Transparent conductive oxide (TCO) are necessary as front electrode for increased efficiency of LED. In our paper, transparent conducting alminum-doped Zinc oxide films (AZO) were prepared by rf magnetron sputtering on glass (corning 1737) substrate, were then annealed at temperature $400^{\circ}C$ for 2hr. The smooth AZO films were etched in diluted HCL (0.5%) to examine the surface morphology properties as a variation of the time. The surface morphology of AZO films increased as a time. We observed texture structure of AZO thin film etched for 1min.

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곡률에 기반한 규칙적인 질감 영상의 추출 (Retrieval of Regular Texture Images based on Curvature)

  • 지유상;정동석
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.211-214
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    • 2000
  • In this paper, we propose a regular-texture image retrieval approach relating In curvature. Maximum curvature and minimum curvature are computed from the query and each regular-texture image in the database. Seven features are computed from curvature characterizing statistical properties of the corresponding image. Each regular-texture image in the database is then represented as the seven CM (curvature measurement)-features. Query comparison and matching can be done using the corresponding CM-features. Experimental results on Brodatz texture show that the proposed approach is effective.

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블랙 패션 소재의 특성과 시촉각적 질감이 촉감 선호도에 미치는 영향 (Effect of Characteristics and Texture of Sight and Touch on the Tactile Preferences for the Black Fabrics)

  • 김여원;최종명
    • 복식문화연구
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    • 제19권3호
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    • pp.556-564
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    • 2011
  • The purpose of this study was to analyze the effect of the structural properties, the color characteristics and the texture of sight and touch on the tactile preferences for the black fabrics. Male and female university students were asked to evaluate the texture of sight and touch and tactile preference to the nine different black fabrics which were selected on the basis of the previous research results. Data were analyzed by using frequency analysis, mean, factor analysis, t-test, F-test, correlation and regression analysis. The texture of sight and touch for black fabrics was classified into four factors: smoothness, bulkiness, extensibility, firmness. This texture of sight and touch factors showed a significant correlative relationship to the structural properties and color characteristics of the black fabrics. There were significant differences according to black fabrics on the point of texture of sight and touch. The velvet was evaluated the most smooth fabric, while the velvet and fake leather were evaluated the most bulky fabrics. Also, the jersey and lace fabrics were evaluated the most extensible fabrics, while the melton was evaluated as the most firm fabrics. There were significant correlative relationships not only between the structural properties and the texture of sight and touch but also between the color characteristics and the texture for black fabrics. Also, among the structural properties, the color characteristics and the texture of sight and touch of black fabrics, major variable factor of influencing on the tactile preference was turned out to be the texture of sight and touch.

차로 수 정보와 텍스쳐 분석을 활용한 주행가능영역 검출 알고리즘 (Traversable Region Detection Algorithm using Lane Information and Texture Analysis)

  • 황성수;김도현
    • 한국멀티미디어학회논문지
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    • 제19권6호
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    • pp.979-989
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    • 2016
  • Traversable region detection is an essential step for advanced driver assistance systems and self-driving car systems, and it has been conducted by detecting lanes from input images. The performance can be unreliable, however, when the light condition is poor or there exist no lanes on the roads. To solve this problem, this paper proposes an algorithm which utilizes the information about the number of lanes and texture analysis. The proposed algorithm first specifies road region candidates by utilizing the number of lanes information. Among road region candidates, the road region is determined as the region in which texture is homogeneous and texture discontinuities occur around its boundaries. Traversable region is finally detected by dividing the estimated road region with the number of lanes information. This paper combines the proposed algorithm with a lane detection-based method to construct a system, and simulation results show that the system detects traversable region even on the road with poor light conditions or no lanes.

GPU를 이용한 Gabor Texture 특징점 기반의 금속 패드 변색 분류 알고리즘 (Discolored Metal Pad Image Classification Based on Gabor Texture Features Using GPU)

  • 최학남;박은수;김준철;김학일
    • 제어로봇시스템학회논문지
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    • 제15권8호
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    • pp.778-785
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    • 2009
  • This paper presents a Gabor texture feature extraction method for classification of discolored Metal pad images using GPU(Graphics Processing Unit). The proposed algorithm extracts the texture information using Gabor filters and constructs a pattern map using the extracted information. Finally, the golden pad images are classified by utilizing the feature vectors which are extracted from the constructed pattern map. In order to evaluate the performance of the Gabor texture feature extraction algorithm based on GPU, a sequential processing and parallel processing using OpenMP in CPU of this algorithm were adopted. Also, the proposed algorithm was implemented by using Global memory and Shared memory in GPU. The experimental results were demonstrated that the method using Shared memory in GPU provides the best performance. For evaluating the effectiveness of extracted Gabor texture features, an experimental validation has been conducted on a database of 20 Metal pad images and the experiment has shown no mis-classification.