• 제목/요약/키워드: Texture information

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임분 특성에 따른 고해상도 위성영상의 Texture 정보 분석 (Analysis of Texture Information of forest stand on High Resolution Satellite Imagery)

  • 김태근;이규성
    • 한국GIS학회:학술대회논문집
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    • 한국GIS학회 2003년도 공동 춘계학술대회 논문집
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    • pp.145-150
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    • 2003
  • 고해상도 위성영상을 이용한 산림의 분석은 기존의 중ㆍ저해상도 영상의 분석과 다른 접근이 필요하다. 본 연구는 임분 특성을 해석하는데 중요한 판독기준인 texture를 이용하여 영상 안에서 임상, 임목직경급, 수관울폐도 등에 따른 Texture 정보를 비교 분석하고자 한다. 울산 일부 산림지역을 대상으로 3개의 가시광선 밴드와 1개의 근적외선 밴드의 1m IKONOS 영상을 이용하여 Texture 정보를 추출하는데 일반적으로 사용되는 통계적인 방법 중에 하나인 GLCM(Gray-Level Co-occurrence matrix)을 통해 Texture 분석을 하였다. 또한 1996년도에 제작된 4차 임상도를 통해 추출된 산림 특성별 Texture 정보를 비교 검토하여 고해상도 위성영상을 활용하여 산림 특성을 해석하는데 최적의 Texture 정보를 제시하고자 하였다. 고해상도 영상에서 나타나는 임분의 특성별 질감정보는 임상, 직경, 임목밀도에 따라 다양하게 나타났다.

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Patch size adaptive image inpainting

  • Liu, Huaming;Lu, Guanming;Bi, Xuehui;Wang, Weilan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권10호
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    • pp.3642-3667
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    • 2021
  • Texture synthesis technology has the advantages of repairing texture and structure at the same time. However, during the filling process, the size of the patch is fixed, and the content of the filling is not fully considered. In order to be able to adaptively change the patch size, we used the exemplar-based inpainting technique as the test algorithm, considering the image structure and texture, calculated the image structure patch size and texture patch size, and comprehensively determined the image patch size. This can adaptively change the patch size according to the filling content. In addition, we use multi-layer images to calculate the priority, so that the order of image repair was more stable. The proposed repair algorithm is compared with other image repair algorithms. The experimental results showed that the proposed adaptive image repair algorithm can better repair the texture and structure of the image, which proved the effectiveness of the proposed algorithm.

텍스처 영상 재배열을 이용한 삼차원 텍스처 좌표 부호화 (Three-dimensional Texture Coordinate Coding Using Texture Image Rearrangement)

  • 김성열;호요성
    • 대한전자공학회논문지SP
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    • 제43권6호
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    • pp.36-45
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    • 2006
  • 삼차인 텍스처 좌표(texture coordinates)란 삼차원 표면을 텍스처와 텍스처 매핑(texture mapping) 기술을 이용하여 렌더링 할 때, 폴리곤(polygon)에 사상되는 텍스처 조각의 위치 정보를 의미한다. 삼차원 텍스처 좌표를 압축하는 기존의 방법은 기하학 정보를 압축하기 위해 사용한 선형 예측기(linear predictor)를 그대로 다시 이용하였다. 그러나 기존의 방법은 부호화 순서에 따라 텍스처 좌표가 불연속적으로 위치하기 때문에, 선형 예측을 효과적으로 수행할 수가 없었다. 특히, 이러한 텍스처 좌표의 불연속성(discontinuity)은 non-atlas 텍스처를 가지고 있는 삼차원 메쉬 모델에서 더 심각하게 나타난다. 본 논문에서는 부호화 순서에 따라 텍스처 영상을 재배열하여 삼차원 텍스처 좌표를 부호화하는 새로운 방법을 제안한다. 제안한 텍스치 좌표 부호화는 텍스처로부터 텍스처 조각을 추출하고, 이를 부호화 순서에 맞게 연속적으로 재배치한 후, 텍스처 좌표를 선형 예측한다. 제안한 방법은 텍스처 좌표의 불연속성을 효과적으로 최소화할 수 있기 때문에, 텍스처 좌표의 부호화 효율을 향상시킬 수 있다. 실험 결과는 제안한 방법이 MPEG-4 3DMC 표준보다 부호화 효율성 측면에서 성능이 우수함을 보여준다.

단안시에 의한 무늬그래디언트로부터 연 방향 복구 (Recovering Surface Orientation from Texture Gradient by Monoculer View)

  • 정성칠;최연성;최종수
    • 한국통신학회:학술대회논문집
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    • 한국통신학회 1987년도 춘계학술발표회 논문집
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    • pp.22-26
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    • 1987
  • Texture provides an important acurce of information about the threedicensfornarry information of visible surface particulary for stationary conccular views. To recover three dicmensinoary information, the distorging effects of pro jection must be distinguished from properties of the texture on which the distrortion acts. In this paper, we show an approximated maximum likelihood estimation method by which we find surface oriemtation of the visible surface in gaussian sphere using local analysis of the texture, In addition assuming that an orthographic projection and a circle is an image formation system and a texel(texture element)respectively we derive the surface orientation from the distribution of variation by means of orthographic pro jemction of a tangent directon which exstis regulary in the are length of a circle we present the orientation parameters of textured surface with saint and tilt and also the surface normal of the resvlted surface orimentation as needle map. This algorithm was applied to geograghic contour and synthetic textures.

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동영상 검색을 위한 템포럴 텍스처 모델링 (Temporal Texture modeling for Video Retrieval)

  • 김도년;조동섭
    • 대한전기학회논문지:시스템및제어부문D
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    • 제50권3호
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    • pp.149-157
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    • 2001
  • In the video retrieval system, visual clues of still images and motion information of video are employed as feature vectors. We generate the temporal textures to express the motion information whose properties are simple expression, easy to compute. We make those temporal textures of wavelet coefficients to express motion information, M components. Then, temporal texture feature vectors are extracted using spatial texture feature vectors, i.e. spatial gray-level dependence. Also, motion amount and motion centroid are computed from temporal textures. Motion trajectories provide the most important information for expressing the motion property. In our modeling system, we can extract the main motion trajectory from the temporal textures.

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MPEG-7 Homogeneous Texture Descriptor

  • Ro, Yong-Man;Kim, Mun-Churl;Kang, Ho-Kyung;Manjunath, B.S.;Kim, Jin-Woong
    • ETRI Journal
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    • 제23권2호
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    • pp.41-51
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    • 2001
  • MPEG-7 standardization work has started with the aims of providing fundamental tools for describing multimedia contents. MPEG-7 defines the syntax and semantics of descriptors and description schemes so that they may be used as fundamental tools for multimedia content description. In this paper, we introduce a texture based image description and retrieval method, which is adopted as the homogeneous texture descriptor in the visual part of the MPEG-7 final committee draft. The current MPEG-7 homogeneous texture descriptor consists of the mean, the standard deviation value of an image, energy, and energy deviation values of Fourier transform of the image. These are extracted from partitioned frequency channels based on the human visual system (HVS). For reliable extraction of the texture descriptor, Radon transformation is employed. This is suitable for HVS behavior. We also introduce various matching methods; for example, intensity-invariant, rotation-invariant and/or scale-invariant matching. This technique retrieves relevant texture images when the user gives a querying texture image. In order to show the promising performance of the texture descriptor, we take the experimental results with the MPEG-7 test sets. Experimental results show that the MPEG-7 texture descriptor gives an efficient and effective retrieval rate. Furthermore, it gives fast feature extraction time for constructing the texture descriptor.

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구조적 특성을 갖는 Texture 영상의 해석 (The Analysis of Texture Images with Structural Characteristics)

  • 갑재섭;박래홍
    • 대한전자공학회논문지
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    • 제24권4호
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    • pp.675-683
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    • 1987
  • In general, texture images with regular patterns can be described by using the standard texture model regularity vectors for their shape analysis. Early methods not only take much time but also have computational complexity in obtaining regularity vectors. The proposed some improved preprocessing algorithms for texture analysis. Finally, we showed the utility of the proposed method through texture synthesis by making use of the results of texture analysis.

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비교사 블록-기반 군집에 의한 다중 텍스쳐 영상 인식 (Multiple Texture Image Recognition with Unsupervised Block-based Clustering)

  • 이우범;김욱현
    • 정보처리학회논문지B
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    • 제9B권3호
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    • pp.327-336
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    • 2002
  • 텍스쳐 분석은 표면, 물체, 모양, 깊이 인식 등의 많은 영상 이해 분야에서 활용되는 가장 중요한 인식 기술 중의 하나이다. 그러나 기존의 방법들은 다중 텍스쳐 영상에 내재된 텍스쳐 성분의 인식 정보를 활용할 수 없는 분할만을 목적으로 하고 있으며, 내재된 텍스쳐 인식을 기반으로 하는 비교사적인 방법에 관한 연구는 거의 이루어지고 있지 않은 실정이다. 따라서 본 논문에서는 텍스쳐 성분을 방향장(orientation-field) 특징 정보인 방향각과 방향강도로 정의하고 블록-기반 자기조직화 신경회로망에 의해서 비교사적으로 영상 내에 존재하는 텍스쳐 영역을 군화(clustering) 및 통합(merging) 처리에 의해서 식별한다. 또한 제안된 알고리즘의 성능 평가를 위해서는 다양한 형태의 다중 텍스쳐 영상을 생성하여 블록 기반의 불림(dilation) 및 윤곽 검출 과정을 통해서 영상에 내재하는 텍스쳐 영역을 분할함으로써 그 유효성을 보인다.

Blind Quality Metric via Measurement of Contrast, Texture, and Colour in Night-Time Scenario

  • Xiao, Shuyan;Tao, Weige;Wang, Yu;Jiang, Ye;Qian, Minqian.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권11호
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    • pp.4043-4064
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    • 2021
  • Night-time image quality evaluation is an urgent requirement in visual inspection. The lighting environment of night-time results in low brightness, low contrast, loss of detailed information, and colour dissonance of image, which remains a daunting task of delicately evaluating the image quality at night. A new blind quality assessment metric is presented for realistic night-time scenario through a comprehensive consideration of contrast, texture, and colour in this article. To be specific, image blocks' color-gray-difference (CGD) histogram that represents contrast features is computed at first. Next, texture features that are measured by the mean subtracted contrast normalized (MSCN)-weighted local binary pattern (LBP) histogram are calculated. Then statistical features in Lαβ colour space are detected. Finally, the quality prediction model is conducted by the support vector regression (SVR) based on extracted contrast, texture, and colour features. Experiments conducted on NNID, CCRIQ, LIVE-CH, and CID2013 databases indicate that the proposed metric is superior to the compared BIQA metrics.

Android malicious code Classification using Deep Belief Network

  • Shiqi, Luo;Shengwei, Tian;Long, Yu;Jiong, Yu;Hua, Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권1호
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    • pp.454-475
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    • 2018
  • This paper presents a novel Android malware classification model planned to classify and categorize Android malicious code at Drebin dataset. The amount of malicious mobile application targeting Android based smartphones has increased rapidly. In this paper, Restricted Boltzmann Machine and Deep Belief Network are used to classify malware into families of Android application. A texture-fingerprint based approach is proposed to extract or detect the feature of malware content. A malware has a unique "image texture" in feature spatial relations. The method uses information on texture image extracted from malicious or benign code, which are mapped to uncompressed gray-scale according to the texture image-based approach. By studying and extracting the implicit features of the API call from a large number of training samples, we get the original dynamic activity features sets. In order to improve the accuracy of classification algorithm on the features selection, on the basis of which, it combines the implicit features of the texture image and API call in malicious code, to train Restricted Boltzmann Machine and Back Propagation. In an evaluation with different malware and benign samples, the experimental results suggest that the usability of this method---using Deep Belief Network to classify Android malware by their texture images and API calls, it detects more than 94% of the malware with few false alarms. Which is higher than shallow machine learning algorithm clearly.