• 제목/요약/키워드: Texture Similarity

검색결과 130건 처리시간 0.034초

인터넷에서의 소재 평가에 대한 연구 -실물과 영상에서의 면직물 유사성 평가- (The evaluation of fabric on the Internet -The difference of cotton fabric texture perceived between on-line and off-line-)

  • 신혜원;이정순
    • 한국의류학회지
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    • 제28권3_4호
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    • pp.396-402
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    • 2004
  • The purpose of this study was to investigate the difference of cotton fabric texture perceived between on-line(screening fabric) and off-line(real fabric), and to analyze fabric characteristics having an effect on the difference. The similarity of 55 various cotton fabrics perceived between on-line and on-line were measured showing simultaneously real fabrics and screening fabrics by 7-scale questionnaire. And the characteristics of cotton fabrics such as weave structure, thickness, weight, fabric density, stiffness, Hunter's L, a, b, and hue were measured. Cotton fabrics were classified into 3 groups by extent of similarity. There were no significant differences in weft density, stiffness, Hunter's L, a, b, and hue among 3 groups. But there were significant differences in weave structure, thickness, weight, warp density, and difference of warp & weft density. The fabrics having large similarity were thick and heavy, had small warp density and difference of warp & weft density, and distinct surface texture. The group having medium similarity included fabrics of medium thickness and weight, having weak surface texture, large warp density and difference of warp & weft density. The group having small similarity, which the differences between on-line and off-line were large, included thin and light fabrics having smooth surface and large warp density and difference of warp & weft density.

A 3D TEXTURE SYNTHESIS APPROACH

  • Su, Ya-Lin;Chang, Chin-Chen;Shih, Zen-Chung
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.28-31
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    • 2009
  • In this paper, a new approach for solid texture synthesis from input volume data is presented. In the pre-process, feature vectors and a similarity set were constructed for input volume data. The feature vectors were used to construct neighboring vectors for more accurate neighborhood matching. The similarity set which recorded 3 candidates for each voxel helped more effective neighborhood matching. In the synthesis process, the pyramid synthesis method was used to synthesize solid textures from coarse to fine level. The results of the proposed approach were satisfactory.

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Region Division for Large-scale Image Retrieval

  • Rao, Yunbo;Liu, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권10호
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    • pp.5197-5218
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    • 2019
  • Large-scale retrieval algorithm is problem for visual analyses applications, along its research track. In this paper, we propose a high-efficiency region division-based image retrieve approaches, which fuse low-level local color histogram feature and texture feature. A novel image region division is proposed to roughly mimic the location distribution of image color and deal with the color histogram failing to describe spatial information. Furthermore, for optimizing our region division retrieval method, an image descriptor combining local color histogram and Gabor texture features with reduced feature dimensions are developed. Moreover, we propose an extended Canberra distance method for images similarity measure to increase the fault-tolerant ability of the whole large-scale image retrieval. Extensive experimental results on several benchmark image retrieval databases validate the superiority of the proposed approaches over many recently proposed color-histogram-based and texture-feature-based algorithms.

관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구 (A Study on Efficient FPS Game Operation Using Attention NPC Extraction)

  • 박창민
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.63-69
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    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

An approach for improving the performance of the Content-Based Image Retrieval (CBIR)

  • Jeong, Inseong
    • 한국측량학회지
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    • 제30권6_2호
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    • pp.665-672
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    • 2012
  • Amid rapidly increasing imagery inputs and their volume in a remote sensing imagery database, Content-Based Image Retrieval (CBIR) is an effective tool to search for an image feature or image content of interest a user wants to retrieve. It seeks to capture salient features from a 'query' image, and then to locate other instances of image region having similar features elsewhere in the image database. For a CBIR approach that uses texture as a primary feature primitive, designing a texture descriptor to better represent image contents is a key to improve CBIR results. For this purpose, an extended feature vector combining the Gabor filter and co-occurrence histogram method is suggested and evaluated for quantitywise and qualitywise retrieval performance criterion. For the better CBIR performance, assessing similarity between high dimensional feature vectors is also a challenging issue. Therefore a number of distance metrics (i.e. L1 and L2 norm) is tried to measure closeness between two feature vectors, and its impact on retrieval result is analyzed. In this paper, experimental results are presented with several CBIR samples. The current results show that 1) the overall retrieval quantity and quality is improved by combining two types of feature vectors, 2) some feature is better retrieved by a specific feature vector, and 3) retrieval result quality (i.e. ranking of retrieved image tiles) is sensitive to an adopted similarity metric when the extended feature vector is employed.

Texture superpixels merging by color-texture histograms for color image segmentation

  • Sima, Haifeng;Guo, Ping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권7호
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    • pp.2400-2419
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    • 2014
  • Pre-segmented pixels can reduce the difficulty of segmentation and promote the segmentation performance. This paper proposes a novel segmentation method based on merging texture superpixels by computing inner similarity. Firstly, we design a set of Gabor filters to compute the amplitude responses of original image and compute the texture map by a salience model. Secondly, we employ the simple clustering to extract superpixles by affinity of color, coordinates and texture map. Then, we design a normalized histograms descriptor for superpixels integrated color and texture information of inner pixels. To obtain the final segmentation result, all adjacent superpixels are merged by the homogeneity comparison of normalized color-texture features until the stop criteria is satisfied. The experiments are conducted on natural scene images and synthesis texture images demonstrate that the proposed segmentation algorithm can achieve ideal segmentation on complex texture regions.

A Hybrid Texture Coding Method for Fast Texture Mapping

  • Cui, Li;Kim, Hyungyu;Jang, Euee S.
    • Journal of Computing Science and Engineering
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    • 제10권2호
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    • pp.68-73
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    • 2016
  • An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.

PIM 기반 국부적 Co-occurrence 행렬 및 normalised correlation를 이용한 효율적 비디오 검색 방법 (Video image retrieval on the basis of subregional co-occurrence matrix texture features and normalised correlation)

  • 김규헌;정세윤;전병태;이재연;배영래
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.601-604
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    • 1999
  • This Paper proposes the simple and efficient image retrieval algorithm using subregional texture features. In order to retrieve images in terms of its contents, it is required to obtain a precise segmentation. However, it is very difficult and takes a long computing time. Therefore. this paper proposes a simple segmentation method, which is to divide an image into high and low entropy regions by using Picture Information Measure (PIM). Also, in order to describe texture characteristics of each region, this paper suggest six different texture features produced on the basis of co-occurrence matrix. For an image retrieval system, a normalised correlation is adopted as a similarity function, which is not dependent on the range of each texture feature values. Finally, this proposed algorithm is applied to a various images and produces competitive results.

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Texture Comparison with an Orientation Matching Scheme

  • Nguyen, Cao Truong Hai;Kim, Do-Yeon;Park, Hyuk-Ro
    • Journal of Information Processing Systems
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    • 제8권3호
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    • pp.389-398
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    • 2012
  • Texture is an important visual feature for image analysis. Many approaches have been proposed to model and analyze texture features. Although these approaches significantly contribute to various image-based applications, most of these methods are sensitive to the changes in the scale and orientation of the texture pattern. Because textures vary in scale and orientations frequently, this easily leads to pattern mismatching if the features are compared to each other without considering the scale and/or orientation of textures. This paper suggests an Orientation Matching Scheme (OMS) to ease the problem of mismatching rotated patterns. In OMS, a pair of texture features will be compared to each other at various orientations to identify the best matched direction for comparison. A database including rotated texture images was generated for experiments. A synthetic retrieving experiment was conducted on the generated database to examine the performance of the proposed scheme. We also applied OMS to the similarity computation in a K-means clustering algorithm. The purpose of using K-means is to examine the scheme exhaustively in unpromising conditions, where initialized seeds are randomly selected and algorithms work heuristically. Results from both types of experiments show that the proposed OMS can help improve the performance when dealing with rotated patterns.

내용기반 이미지 검색을 위한 색상, 텍스쳐, 에지 기능의 통합 (Integrating Color, Texture and Edge Features for Content-Based Image Retrieval)

  • 마명;박동원
    • 감성과학
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    • 제7권4호
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    • pp.57-65
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    • 2004
  • 본 논문에서는 color, texture, shape의 정보를 통합 이용하여 내용기반 영상검색 시스템의 성능을 향상시키는 기법을 고찰하였다. 먼저 영상에 내재되어 있는 color를 분석 추출하여 몇 개의 대표색으로 요약 표현한 다음, 이를 활용한 근사치 측정도를 고안하였다. Texture정보 분석에 있어서는 영상의 주축 행렬 데이터를 통계적 접근 방법으로 추출하였다. Edge분석의 방법으로는 Edge 막대그래프에서 색상변환, 양자화, 필터링에 관련된 정보를 선행처리 후 Edge 정보를 추출하였다. 마지막으로, 본 연구의 결과인 내용기반 영상검색 시스템의 효율성을 precision-recall 분석과 실험적 결과를 통하여 입증하였다.

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