• Title/Summary/Keyword: Texture Gabor Energy

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Automatic Extraction of Rescue Requests from Drone Images: Focused on Urban Area Images (드론영상에서 구조요청자 자동추출 방안: 도심지역 촬영영상을 중심으로)

  • Park, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.37-44
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    • 2019
  • In this study, we propose the automatic extraction method of Rescue Requests from Drone Images. A central object is extracted from each image by using central object extraction method[7] before classification. A central object in an images are defined as a set of regions that is lined around center of the image and has significant texture distribution against its surrounding. In this case of artificial objects, edge of straight line is often found, and texture is regular and directive. However, natural object's case is not. Such characteristics are extracted using Edge direction histogram energy and texture Gabor energy. The Edge direction histogram energy calculated based on the direction of only non-circular edges. The texture Gabor energy is calculated based on the 24-dimension Gebor filter bank. Maximum and minimum energy along direction in Gabor filter dictionary is selected. Finally, the extracted rescue requestor object areas using the dominant features of the objects. Through experiments, we obtain accuracy of more than 75% for extraction method using each features.

Content-based Image Retrieval Using Texture Features Extracted from Local Energy and Local Correlation of Gabor Transformed Images

  • Bu, Hee-Hyung;Kim, Nam-Chul;Lee, Bae-Ho;Kim, Sung-Ho
    • Journal of Information Processing Systems
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    • v.13 no.5
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    • pp.1372-1381
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    • 2017
  • In this paper, a texture feature extraction method using local energy and local correlation of Gabor transformed images is proposed and applied to an image retrieval system. The Gabor wavelet is known to be similar to the response of the human visual system. The outputs of the Gabor transformation are robust to variants of object size and illumination. Due to such advantages, it has been actively studied in various fields such as image retrieval, classification, analysis, etc. In this paper, in order to fully exploit the superior aspects of Gabor wavelet, local energy and local correlation features are extracted from Gabor transformed images and then applied to an image retrieval system. Some experiments are conducted to compare the performance of the proposed method with those of the conventional Gabor method and the popular rotation-invariant uniform local binary pattern (RULBP) method in terms of precision vs recall. The Mahalanobis distance is used to measure the similarity between a query image and a database (DB) image. Experimental results for Corel DB and VisTex DB show that the proposed method is superior to the conventional Gabor method. The proposed method also yields precision and recall 6.58% and 3.66% higher on average in Corel DB, respectively, and 4.87% and 3.37% higher on average in VisTex DB, respectively, than the popular RULBP method.

Multichannel Gabor Filler and Log-Polar Transform for Content-Based Image Retrieval (다채널 Gabor 필터와 Log-Polar 변환을 사용한 내용기반 영상 검색)

  • Park, Hyun;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.181-184
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    • 2000
  • In this paper, we propose new features for describing texture images by using multi-channel Gabor filter and log-polar transform based on human visual system (HVS). Gabor features are extracted by the mean and standard deviation of energy in Gabor response, followed by Fourier series extension. Log-polar features are extracted by log-polar transform and projection. The proposed texture descriptor performs reasonably well with less number of features than other texture descriptors, which has been verified by experiments using some texture images of MPEG-7 data set.

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Classification of Man-Made and Natural Object Images in Color Images

  • Park, Chang-Min;Gu, Kyung-Mo;Kim, Sung-Young;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1657-1664
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    • 2004
  • We propose a method that classifies images into two object types man-made and natural objects. A central object is extracted from each image by using central object extraction method[1] before classification. A central object in an images defined as a set of regions that lies around center of the image and has significant color distribution against its surrounding. We define three measures to classify the object images. The first measure is energy of edge direction histogram. The energy is calculated based on the direction of only non-circular edges. The second measure is an energy difference along directions in Gabor filter dictionary. Maximum and minimum energy along directions in Gabor filter dictionary are selected and the energy difference is computed as the ratio of the maximum to the minimum value. The last one is a shape of an object, which is also represented by Gabor filter dictionary. Gabor filter dictionary for the shape of an object differs from the one for the texture in an object in which the former is computed from a binarized object image. Each measure is combined by using majority rule tin which decisions are made by the majority. A test with 600 images shows a classification accuracy of 86%.

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A Watershed-based Texture Segmentation Method Using Marker Clustering (마커 클러스터링을 이용한 유역변환 기반의 질감 분할 기법)

  • Hwang, Jin-Ho;Kim, Won-Hee;Moon, Kwang-Seok;Kim, Jong-Nam
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.441-449
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    • 2007
  • In clustering for image segmentation, large amount of computation and typical segmentation errors have been important problems. In the paper, we suggest a new method for minimizing these problems. Markers in marker-controlled watershed transform represent segmented areas because they are starting-points of extending areas. Thus, clustering restricted by marker pixels can reduce computational complexity. In our proposed method, the markers are selected by Gabor texture energy, and cluster information of them are generated by FCM (fuzzy c-mean) clustering. Generated areas from watershed transform are merged by using cluster information of markers. In the test of Brodatz' texture images, we improved typical partition-errors obviously and obtained less computational complexity compared with previous FCM clustering algorithms. Overall, it also took regular computational time.

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A Study on NPC Grouping of 3D Game using Gabor Characteristics (가버 특성을 이용한 3D 게임의 NPC 그룹핑에 관한 연구)

  • Park, Chang-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2836-2842
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    • 2010
  • An NPC grouping method is proposed for various 3D games depending on their characteristics. Immovable objects tend to have particular orientation features in their Gabor filtering results whereas the movable objects controlled by AI appearing as a human or an animal do not. First of all, We analyzed directional and frequency domain features in the NPC object and configured them as 24 Gabor filter banks. Then, 24-dimensional feature vectors according to the scale and direction of the filter are calculated. Each extracted vector represents the energy of a certain direction. This energy indicates the particular direction strength of the object texture. Thus, using this property, NPCs could be grouped as artificial objects and natural objects effectively and it draws the game more speed and strategic actions as a result.

Channel Color Energy Feature Representing Color and Texture in Content-Based Image Retrieval (내용기반 영상검색에서 색과 질감을 나타내는 채널색에너지)

  • Jung Jae Woong;Kwon Tae Wan;Park Seop Hyeong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.1
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    • pp.21-28
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    • 2004
  • In the field of content-based image retrieval, many numerical features have been proposed for representing visual image content such as color, torture, and shape. Because the features are assumed to be independent, each of them is extracted without ny consideration of the others. In this paper, we consider the relationship between color and texture and propose a new feature called CCE(channel color energy). Simulation results with natural images show that the proposed method outperforms the conventional regular weighted comparison method and SCFT(sequential chromatic Fourier transform)-based color torture method.