• Title/Summary/Keyword: Text features

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A Study on the Perception of Pit and Fissure Sealant using Unstructured Big Data (비정형 빅데이터를 이용한 치면열구전색(치아홈메우기)에 대한 인식분석)

  • Han-A Cho
    • Journal of Korean Dental Hygiene Science
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    • v.6 no.2
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    • pp.101-114
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    • 2023
  • Background: This study aimed to explore the overall perception of pit and fissure sealants and suggest methods to revitalize their current stagnation. Methods: To determine the social perception of the change in coverage policy for pit and fissure sealants, we categorized them into five time periods. The first period (December 1, 2009 to November 30, 2010), the second period (December 1, 2010 to September 30, 2012), the third period (October 1, 2012 to May 5, 2013), the fourth period (May 6, 2013 to September 30, 2017), and the fifth period (October 1, 2017 to December 31, 2022). We utilized text mining, an unstructured big data analysis method. Keywords were collected and analyzed using Textom, and the frequency analysis of the top 30 keywords, structural features of the semantic network, centrality analysis, QAP correlation analysis, and co-occurrence analysis were conducted. Results: The frequency analysis showed that the top keywords for each time period were 'Cavities', 'Treatment', and 'Children'. In the structural features of the semantic network of pit and fissure sealants by time period, the density index was found to be around 1.00 for all time periods. The QAP correlation analysis showed the highest correlation between the first and second periods and the fourth and fifth periods with a correlation coefficient of 0.834. The co-occurrence analysis showed that 'cavities' and 'prevention were the top two words across all time periods. Conclusion: This study showed that pit and fissure sealants are well accepted by the society as a preventive treatment for caries. However, the awareness of health education related to these sealants was found to be low. Efforts to revitalize stagnant pit and fissure sealants need to be strengthened with effective education.

EcoBlog: 4d Spatial Framework for Ecological Virtual Community (EcoBlog: 생태학적 가상 커뮤니티 구현을 위한 4 차원 공간 프레임워크)

  • Lertlakkhanakul, Jumphon;Bae, Nu-Ri;Choi, Jin-Won;Chun, Chung-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.937-944
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    • 2006
  • Although people's anxiety about the environmental problem has been getting higher, they are not provided good quality of knowledge about the environment. Based on this situation, Ecoblog can be a new type of online community to educate the public in ecological knowledge. Especially, Ecoblog can be utilized as a method of "preventive education", and it will contribute to reduce great amounts of environmental budget to restore contaminated environment to previous condition. Ecoblog also utilizes the concept of blog which user can create and append their site with chosen themes. A weblog or a blog is a non-commercial webpage regularly updated through the use of a blogging software which allows the user to "publish" kinds of amalgamations of text and graphics to the page as posts. The technology offered in Ecoblog is utilizing the concept of 4D place and game metaphor in order to provide users the sense of participation, interaction and immersion among them and the growing community. Thus, it requires applying the CAAD technology by implementing semantically well-defined building data model as a core database to create a 4D virtual community. This research focuses on defining a 4d spatial framework suitable for developing an online ecological community. Through our study, the state-of-the-art of online community has been studied at the first step. Second, the scenario of using EcoBlog described with content, visualization and navigation are defined based on the critical features derived at the first step. Finally, a 4d spatial framework composed of semantic building data model, content and rule database is constructed to propose factors that are necessary to establish an ecological virtual community. In conclusion, our framework could enhance the comprehension and interaction between users and virtual buildings in the ecological community by integrating the concept of game design, 4D CAD and semantic data model. Such framework can be applied to any online community for an educational purpose.

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Application-aware Routing Protocol Selection Scheme in Wireless Mesh Network (무선 메쉬 네트워크에서의 응용 서비스 인지 라우팅 프로토콜 선택 기법)

  • Choi, Hyo-Hyun;Shon, Tae-Shik;Park, Yong-Suk
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.6
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    • pp.103-110
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    • 2009
  • We propose a novel routing protocol selection scheme based on the application feature in wireless mesh network. Each application has its own feature such as its packet size. For example, text messenger generates short size packets and file transfer application generates long size packets. Routing protocols in wireless mesh network discover the route with different features. Some find shortest hop routes; others find the routes consisting of high bandwidth though they have more hops. The proposed scheme selects the routing protocol by matching the feature of routing protocol and that of application. This paper shows the system that we have developed for supporting mesh routing as well as the proposed scheme and experimental results.

Image Features Based Secure Access Control for Data Content Protection (데이터 내용 보호를 위한 이미지 특징 기반의 보안 접근 제어)

  • Ha, Sunju;Park, Daechul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.171-180
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    • 2013
  • Data security is always an important issue. In particular, the current emerging cloud computing system inevitably raises the issue of data security. However, data security is no longer safe with a simple way, but requires rather advanced method to secure the data. In this paper, instead of exploiting the existing text-based cryptography approach an image-based access control of data content is studied to present a higher level of data security. Color key chain is generated both using histogram value of the original image, and the location information and featured color information extracted by geometric transformation to form the security key to access secure data content. Finally, the paper addresses design interface and implementation for data content access control for evaluation of the proposed scheme.

Moving Pictogram, a Suggestion for the Digital Native Generation (디지털 네이티브 세대를 위한 제안, 움직이는 픽토그램)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1017-1024
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    • 2017
  • The development of technology has brought changes in content media. Starting from voice and sound media in the oral era, through text and painting, the realism has led to the development of visual media plus sound and image media. What we should consider here is not only the one-sided influence of change in the media due to the development of technology, but also the understanding, concentration, and commitment of information depending on which generation has access to the media Therefore, we focus on the digital native generation that uses digital as main media. The features of the digital native generation include the ability to process visual information quickly, multi-tasking, and divisionism. In this paper, we propose a moving pictogram for the digital native generation, and a moving pictogram for exit pictogram which shows limitation. The new dynamic pictograms that fit to the characteristics of the digital native generation, as well as interactive dynamic pictograms, are areas of thought and research on which this paper can be regarded as the first step.

The Online Game Coined Profanity Filtering System by using Semi-Global Alignment (반 전역 정렬을 이용한 온라인 게임 변형 욕설 필터링 시스템)

  • Yoon, Tai-Jin;Cho, Hwan-Gue
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.113-120
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    • 2009
  • Currently the verbal abuse in text message over on-line game is so serious. However we do not have any effective policy or technical tools yet. Till now in order to cope with this problem, the online game service providers have accumulated a set of forbidden words and applied this list on the textual word used in on-line game, which is called 'Swear filter'. But young on-line game players easily avoid this filtering method by coining another words which is not kept in the list. Especially Korean is very easy to make new variations of a vulgar word. In this paper, we propose one smart filtering algorithm to identify newly coined profanities. Important features of our method include the canonical form transformation of coined profanities, semi-global alignment between in the level of consonant and vowel units. For experiment, we have collected more than 1000 newly coined vulgar words in on-line gaming sites and tested these word against our methods. where our system have successfully filtered more than 90% of those newly coined vulgar words.

A Multimedia Bulletin Board System Providing Semantic-based Searching (의미 기반 정보 검색을 제공하는 멀티미디어 게시판 시스템)

  • Jung Eui-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.75-84
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    • 2005
  • Bulletin board systems have evolved to support diverse multimedia data as well as text. However, current board systems have an weakness : it takes much time and efforts for users to figure out contents of articles. Most board systems provide a searching function with lexical level data access for solving that problem, however it fails to serve users' intented searching results. Moreover, it is nearly impossible to search proper articles if they contain multimedia data. This paper proposed a bulletin board system adopting the Semantic Web to solve this issue. The proposed system provides users with new ontology which is used for describing articles' domain knowledge and multimedia features. Users can describe their own board ontology using the proposed ontology. To support semantic-based searching for diverse domain knowledge without modification of the system, the system dynamically generated input/query interface and RDF data access module according to the board ontology written by administrators. The proposed board system shows that semantic-based searching is feasible and effective for users to find their intended articles.

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Noise Robust Text-Independent Speaker Identification for Ubiquitous Robot Companion (지능형 서비스 로봇을 위한 잡음에 강인한 문맥독립 화자식별 시스템)

  • Kim, Sung-Tak;Ji, Mi-Kyoung;Kim, Hoi-Rin;Kim, Hye-Jin;Yoon, Ho-Sub
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.190-194
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    • 2008
  • This paper presents a speaker identification technique which is one of the basic techniques of the ubiquitous robot companion. Though the conventional mel-frequency cepstral coefficients guarantee high performance of speaker identification in clean condition, the performance is degraded dramatically in noise condition. To overcome this problem, we employed the relative autocorrelation sequence mel-frequency cepstral coefficient which is one of the noise robust features. However, there are two problems in relative autocorrelation sequence mel-frequency cepstral coefficient: 1) the limited information problem. 2) the residual noise problem. In this paper, to deal with these drawbacks, we propose a multi-streaming method for the limited information problem and a hybrid method for the residual noise problem. To evaluate proposed methods, noisy speech is used in which air conditioner noise, classic music, and vacuum noise are artificially added. Through experiments, proposed methods provide better performance of speaker identification than the conventional methods.

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Developing an Automated English Sentence Scoring System for Middle-school Level Writing Test by Using Machine Learning Techniques (기계학습을 이용한 중등 수준의 단문형 영어 작문 자동 채점 시스템 구현)

  • Lee, Gyoung Ho;Lee, Kong Joo
    • Journal of KIISE
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    • v.41 no.11
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    • pp.911-920
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    • 2014
  • In this paper, we introduce an automatic scoring system for middle-school level writing test based on using machine learning techniques. We discuss overall process and features for building an automatic English writing scoring system. A "concept answer" which represents an abstract meaning of text is newly introduced in order to evaluate the elaboration of a student's answer. In this work, multiple machine learning algorithms are adopted for scoring English writings. We suggest a decision process "optimal combination" which optimally combines multiple outputs of machine learning algorithms and generates a final single output in order to improve the performance of the automatic scoring. By experiments with actual test data, we evaluate the performance of overall automated English writing scoring system.

Optical Character Recognition for Hindi Language Using a Neural-network Approach

  • Yadav, Divakar;Sanchez-Cuadrado, Sonia;Morato, Jorge
    • Journal of Information Processing Systems
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    • v.9 no.1
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    • pp.117-140
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    • 2013
  • Hindi is the most widely spoken language in India, with more than 300 million speakers. As there is no separation between the characters of texts written in Hindi as there is in English, the Optical Character Recognition (OCR) systems developed for the Hindi language carry a very poor recognition rate. In this paper we propose an OCR for printed Hindi text in Devanagari script, using Artificial Neural Network (ANN), which improves its efficiency. One of the major reasons for the poor recognition rate is error in character segmentation. The presence of touching characters in the scanned documents further complicates the segmentation process, creating a major problem when designing an effective character segmentation technique. Preprocessing, character segmentation, feature extraction, and finally, classification and recognition are the major steps which are followed by a general OCR. The preprocessing tasks considered in the paper are conversion of gray scaled images to binary images, image rectification, and segmentation of the document's textual contents into paragraphs, lines, words, and then at the level of basic symbols. The basic symbols, obtained as the fundamental unit from the segmentation process, are recognized by the neural classifier. In this work, three feature extraction techniques-: histogram of projection based on mean distance, histogram of projection based on pixel value, and vertical zero crossing, have been used to improve the rate of recognition. These feature extraction techniques are powerful enough to extract features of even distorted characters/symbols. For development of the neural classifier, a back-propagation neural network with two hidden layers is used. The classifier is trained and tested for printed Hindi texts. A performance of approximately 90% correct recognition rate is achieved.