• Title/Summary/Keyword: Terrain Unit

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A Numerical Simulation Study of Strong Wind Events at Jangbogo Station, Antarctica (남극 장보고기지 주변 강풍사례 모의 연구)

  • Kwon, Hataek;Kim, Shin-Woo;Lee, Solji;Park, Sang-Jong;Choi, Taejin;Jeong, Jee-Hoon;Kim, Seong-Joong;Kim, Baek-Min
    • Atmosphere
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    • v.26 no.4
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    • pp.617-633
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    • 2016
  • Jangbogo station is located in Terra Nova Bay over the East Antarctica, which is often affected by individual storms moving along nearby storm tracks and a katabatic flow from the continental interior towards the coast. A numerical simulation for two strong wind events of maximum instantaneous wind speed ($41.17m\;s^{-1}$) and daily mean wind speed ($23.92m\;s^{-1}$) at Jangbogo station are conducted using the polar-optimized version of Weather Research and Forecasting model (Polar WRF). Verifying model results from 3 km grid resolution simulation against AWS observation at Jangbogo station, the case of maximum instantaneous wind speed is relatively simulated well with high skill in wind with a bias of $-3.3m\;s^{-1}$ and standard deviation of $5.4m\;s^{-1}$. The case of maximum daily mean wind speed showed comparatively lower accuracy for the simulation of wind speed with a bias of -7.0 m/s and standard deviation of $8.6m\;s^{-1}$. From the analysis, it is revealed that the each case has different origins for strong wind. The highest maximum instantaneous wind case is caused by the approach of the strong synoptic low pressure system moving toward Terra Nova Bay from North and the other daily wind maximum speed case is mainly caused by the katabatic flow from the interiors of Terra Nova Bay towards the coast. Our evaluation suggests that the Polar WRF can be used as a useful dynamic downscaling tool for the simulation and investigation of high wind events at Jangbogo station. However, additional efforts in utilizing the high resolution terrain is required to reduce the simulation error of high wind mainly caused by katabatic flow, which is received a lot of influence of the surrounding terrain.

Block Unit to Present Panoramic View in 3D Map (3차원 지도에서 파노라마 전경 표현을 위한 단위 블록 디자인에 관한 연구)

  • Kim, Sung-Kon
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.137-144
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    • 2009
  • This study aims to develop a 3D map which allows users to better understand the overall topography and to memorize the general concepts of the current location for tourists. The Map also utilizes different forms and color codes of the block units in the panoramic view. First, in preparation for making the road block unit, 28 types of roads presented in common map were defined. Based on the definitions, 12 dominant groups were formed. In designing each form, visual correlation was considered. Second, 42 types of terrain features presented in normal maps were defined for making the panoramic block unit. Then, 2 dominant groups, each contains 5 subgroups, were made according to the assemble pattern and the size of area. On the basis of the grouped units, the panoramic block units were produced with 3D pole line graphics maintaining integration. Lastly, each panoramic block units were categorized by color classes such as blue, green, gray and brown class. The overall color combination of the work was evaluated as well harmonized since the Moon&Spencer's Aesthetic measure value exceeds 0.5.

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Real-time Recognition of the Terrain Configuration to Increase Driving Stability for Unmanned Robots (안정성 향상을 위한 자율 주행 로봇의 실시간 접촉 지면 형상인식)

  • Jeon, Bongsoo;Kim, Jayoung;Lee, Jihong
    • The Journal of Korea Robotics Society
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    • v.8 no.4
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    • pp.283-291
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    • 2013
  • Methods for measuring or estimating of ground shape by a laser range finder and a vision sensor(exteroceptive sensors) have critical weakness in terms that these methods need prior database built to distinguish acquired data as unique surface condition for driving. Also, ground information by exteroceptive sensors does not reflect the deflection of ground surface caused by the movement of UGVs. Thereby, UGVs have some difficulties regarding to finding optimal driving conditions for maximum maneuverability. Therefore, this paper proposes a method of recognizing exact and precise ground shape using Inertial Measurement Unit(IMU) as a proprioceptive sensor. In this paper, firstly this method recognizes attitude of a robot in real-time using IMU and compensates attitude data of a robot with angle errors through analysis of vehicle dynamics. This method is verified by outdoor driving experiments of a real mobile robot.

Development of Forest Road Network Model Using Digital Terrain Model (수치지형(數値地形)모델을 이용(利用)한 임도망(林道網) 배치(配置)모델의 개발(開發))

  • Lee, Jun Woo
    • Journal of Korean Society of Forest Science
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    • v.81 no.4
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    • pp.363-371
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    • 1992
  • This study was aimed at developing a computer model to determine rational road networks in mountainous forests. The computer model is composed of two major subroutines for digital terrain analyses and route selection. The digital terrain model(DTM) provides various information on topographic and vegetative characteristics of forest stands. The DTM also evaluates the effectiveness of road construction based on slope gradients. Using the results of digital terrain analyses, the route selection subroutine, heuristically, determines the optimal road layout satisfying the predefined road densities. The route selection subroutine uses the area-partitioning method in order to fully of roads. This method leads to unbiased road layouts in forest areas. The size of the unit partitiones area can be calculated as a function of the predefined road density. In addition, the user-defined road density of the area-partitioning method provides flexibility in applying the model to real situations. The rational road network can be easily achived for varying road densities, which would be an essential element for network design of forest roads. The optimality conditions are evaluated in conjuction with longitudinal gradients, investment efficiency earthwork quantity or the mixed criteria of these three. The performance of the model was measured and, then, compared with those of conventional ones in terns of average skidding distance, accessibility of stands, development index and circulated road network index. The results of the performance analysis indicate that selection of roading routes for network design using the digital terrain analysis and the area-partitioning method improves performance of the network design medel.

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Moving Object Management System for Battlefield Simulation

  • Ahn, Yoon-Ae
    • Journal of the Korean Data and Information Science Society
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    • v.15 no.3
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    • pp.663-675
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    • 2004
  • A battlefield simulation is the evaluation and analysis of the battlefield area, based on the data for terrain, climate, unit's maneuver and tactics basically required in battlefield simulation. Because it is difficult for the military authorities to collect all of the information perfectly for the reason of communication technology, jamming, and tactics, the military authorities need the future moving status for the target units by using acquired moving information. Therefore, we propose a moving object management system that concurrently provides domain reasoning function for the battlefield simulation. In order to implement the proposed system, we show the data modeling of the moving object for the battlefield simulation, and propose an inference engine using domain rule base and spatiotemporal operation. Also, we analyze the query response rate by inference function to verify domain reasoning of the implemented system.

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Palmprint Verification Using Multi-scale Gradient Orientation Maps

  • Kim, Min-Ki
    • Journal of the Optical Society of Korea
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    • v.15 no.1
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    • pp.15-21
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    • 2011
  • This paper proposes a new approach to palmprint verification based on the gradient, in which a palm image is considered to be a three-dimensional terrain. Principal lines and wrinkles make deep and shallow valleys on a palm landscape. Then the steepest slope direction in each local area is first computed using the Kirsch operator, after which an orientation map is created that represents the dominant slope direction of each pixel. In this study, three orientation maps were made with different scales to represent local and global gradient information. Next, feature matching based on pixel-unit comparison was performed. The experimental results showed that the proposed method is superior to several state-of-the-art methods. In addition, the verification could be greatly improved by fusing orientation maps with different scales.

Application of Library-Based Texture Mapping Method (라이브러리 기반의 Texture Mapping 기법 활용연구)

  • Song Jeong-Heon;Park Su-Yong;Lim Hyo-Suk;Kim Yong-Il
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.369-373
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    • 2006
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

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Physical properties of granitic weathered soil on natural terrain around Seoul city (서울주변에 분포한 화강암류 풍화토층의 물리적 성질)

  • Kim, Kyeong-Su
    • Proceedings of the Korean Geotechical Society Conference
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    • 2010.09a
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    • pp.1122-1129
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    • 2010
  • Various soil tests were performed in the laboratory after soil samples were obtained from natural terrains distributed on the granitic rocks where are located in Mt. Bukhan, Mt. Surak and Mt. Gwanak around Seoul. Through the comparison of soil properties in each mountain, the difference of soil properties in a similar geological condition was investigated. According to the result of soil test, the soils were generally classified into calyey and silty sands with a well grade. Soil densities are ranged from $2.62kg/cm^3$ to $2.67kg/cm^3$, and water contents of soils are ranged from 3.77% to 31.12%. These values are not sorted locally. The wet unit weights of soils are ranged from $1.092kg/cm^3$ to $1.814kg/cm^3$. It has a big difference between the average values because that of Mt. Bukhan is $1.604kg/cm^3$ and those of Mt. Surak and Mt. Gwanak are $1.500kg/cm^3$ and $1.331kg/cm^3$, respectively. The internal friction angles are ranged from $31^{\circ}$ to $39^{\circ}$ and the cohesions are ranged from 1.57kPa to 8.63kPa. The shear strengths are too high and similar in all regions. The coefficients of permeability are ranged from $3.07{\times}10^{-3}cm/sec$ to $4.61{\times}10^{-2}cm/sec$. So, these soils are evaluated as a middle to high permeable ground. On average, the value of Mt. Bukhan is $1.47{\times}10^{-2}cm/sec$ and the values of Mt. Surak and Mt. Kwanak are $1.29{\times}10^{-2}cm/sec$ and $1.66{\times}10^{-2}cm/sec$, respectively.

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Research of Communication Coverage and Terrain Masking for Path Planning (경로생성 및 지형차폐를 고려한 통신영역 생성 방법)

  • Woo, Sang Hyo;Kim, Jae Min;Beak, InHye;Kim, Ki Bum
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.4
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    • pp.407-416
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    • 2020
  • Recent complex battle field demands Network Centric Warfare(NCW) ability to control various parts into a cohesive unit. In path planning filed, the NCW ability increases complexity of path planning algorithm, and it has to consider a communication coverage map as well as traditional parameters such as minimum radar exposure and survivability. In this paper, pros and cons of various propagation models are summarized, and we suggest a coverage map generation method using a Longley-Rice propagation model. Previous coverage map based on line of sight has significant discontinuities that limits selection of path planning algorithms such as Dijkstra and fast marching only. If there is method to remove discontinuities in the coverage map, optimization based path planning algorithms such as trajectory optimization and Particle Swarm Optimization(PSO) can also be used. In this paper, the Longley-Rice propagation model is used to calculate continuous RF strengths, and convert the strength data using smoothed leaky BER for the coverage map. In addition, we also suggest other types of rough coverage map generation using a lookup table method with simple inputs such as terrain type and antenna heights only. The implemented communication coverage map can be used various path planning algorithms, especially in the optimization based algorithms.

Design and Evaluation of Intelligent Helmet Display System (지능형 헬멧시현시스템 설계 및 시험평가)

  • Hwang, Sang-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.5
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    • pp.417-428
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    • 2017
  • In this paper, we describe the architectural design, unit component hardware design and core software design(Helmet Pose Tracking Software and Terrain Elevation Data Correction Software) of IHDS(Intelligent Helmet Display System), and describe the results of unit test and integration test. According to the trend of the latest helmet display system, the specifications which includes 3D map display, FLIR(Forward Looking Infra-Red) display, hybrid helmet pose tracking, visor reflection type of binocular optical system, NVC(Night Vision Camera) display, lightweight composite helmet shell were applied to the design. Especially, we proposed unique design concepts such as the automatic correction of altitude error of 3D map data, high precision image registration, multi-color lighting optical system, transmissive image emitting surface using diffraction optical element, tracking camera minimizing latency time of helmet pose estimation and air pockets for helmet fixation on head. After completing the prototype of all system components, unit tests and system integration tests were performed to verify the functions and performance.