• Title/Summary/Keyword: Technology user

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공공임대주택 관리시스템 구축을 위한 블록체인 기술 수용의도의 선행요인 평가: 통합기술수용모형을 기반으로 (An Evaluation of Determinants to User Acceptance of Blockchain Technology for the Implementation of Public Rental Housing Management System: Approached by the Unified Theory of Acceptance and Use of Technology)

  • 김용하;김영준
    • 한국IT서비스학회지
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    • 제20권6호
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    • pp.17-43
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    • 2021
  • Currently, various discussions are underway to establish a more advanced management system for public rental housing. Also, it calls for improvement methods for problems arising in management of the current rental housing system. In this regard, this study aims to evaluate determinants that affect user acceptance intention of blockchain technology to implement a new system that complements drawbacks of the current public rental housing system. The study uses the Unified Theory of Acceptance and Use of Technology (UTAUT) as a theoretical model; the study model utilizes three UTAUT variables -performance expectancy, social influence, and Facilitating conditions-, applies security, availability, and reliability that are perceived from blockchain technology as external parameters to facilitate understanding of user acceptance intention of blockchain technology, and evaluates whether innovativeness can regulate the influence of performance expectancy, social influence, and Facilitating conditions on user acceptance intention of blockchain technology. Based on the significant survey result where 274 IT technicians participated, the study applies structural equation modeling to explore structure of user acceptance intention in the blockchain-based management system for public rental housing. As a result, security-reliability and availability are found to factors as determinants for user acceptance intention, affecting implementation of the public rental housing management system, while innovativeness shows no significant statistical results related to regulation effect. This study has implications in that it understands characteristics of blockchain and empirically analyzes the relationship between the characteristics and acceptance intention to enable blockchain's contribution to activate the public rental housing management system in the future.

저작권보호를 위한 다중계층 멀티미디어 (A New Multi-layer Multimedia for Copyright Protection)

  • 배경율
    • 지능정보연구
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    • 제14권4호
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    • pp.135-145
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    • 2008
  • 인터넷의 활성화로 멀티미디어 콘텐츠의 저작권 보호에 대한 필요성이 점차 증대되고 있다. 본 연구에서는 디지털 워터마킹 기술을 이용하여 사용자 레벨에 따라 차별화된 콘텐츠 서비스를 제공하여 저작권을 보호할 수 있는 새로운 기술을 연구하였다. 여기서는 유료 사용자와 무료 사용자의 두 계층으로 분리하여 서비스를 할 수 있도록 하였으며, 유료 사용자는 고품질의 서비스를 무료 사용자는 저품질의 콘텐츠나 가시적인 로고가 들어가 있는 콘텐츠를 서비스 받도록 차별화할 수 있다. 디지털 워터마킹 기술은 콘텐츠의 품질을 높일 수 있는 정보를 은닉하는 데 활용된다.

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TOUSE: A Fair User Selection Mechanism Based on Dynamic Time Warping for MU-MIMO Networks

  • Tang, Zhaoshu;Qin, Zhenquan;Zhu, Ming;Fang, Jian;Wang, Lei;Ma, Honglian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권9호
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    • pp.4398-4417
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    • 2017
  • Multi-user Multiple-Input and Multiple-Output (MU-MIMO) has potential for prominently enhancing the capacity of wireless network by simultaneously transmitting to multiple users. User selection is an unavoidable problem which bottlenecks the gain of MU-MIMO to a great extent. Major state-of-the-art works are focusing on improving network throughput by using Channel State Information (CSI), however, the overhead of CSI feedback becomes unacceptable when the number of users is large. Some work does well in balancing tradeoff between complexity and achievable throughput but is lack of consideration of fairness. Current works universally ignore the rational utilizing of time resources, which may lead the improvements of network throughput to a standstill. In this paper, we propose TOUSE, a scalable and fair user selection scheme for MU-MIMO. The core design is dynamic-time-warping-based user selection mechanism for downlink MU-MIMO, which could make full use of concurrent transmitting time. TOUSE also presents a novel data-rate estimation method without any CSI feedback, providing supports for user selections. Simulation result shows that TOUSE significantly outperforms traditional contention-based user selection schemes in both throughput and fairness in an indoor condition.

Teleloperation of Field Mobile Manipulator with Wearable Haptic-based Multi-Modal User Interface and Its Application to Explosive Ordnance Disposal

  • Ryu Dongseok;Hwang Chang-Soon;Kang Sungchul;Kim Munsang;Song Jae-Bok
    • Journal of Mechanical Science and Technology
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    • 제19권10호
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    • pp.1864-1874
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    • 2005
  • This paper describes a wearable multi-modal user interface design and its implementation for a teleoperated field robot system. Recently some teleoperated field robots are employed for hazard environment applications (e.g. rescue, explosive ordnance disposal, security). To complete these missions in outdoor environment, the robot system must have appropriate functions, accuracy and reliability. However, the more functions it has, the more difficulties occur in operation of the functions. To cope up with this problem, an effective user interface should be developed. Furthermore, the user interface is needed to be wearable for portability and prompt action. This research starts at the question: how to teleoperate the complicated slave robot easily. The main challenge is to make a simple and intuitive user interface with a wearable shape and size. This research provides multi-modalities such as visual, auditory and haptic sense. It enables an operator to control every functions of a field robot more intuitively. As a result, an EOD (explosive ordnance disposal) demonstration is conducted to verify the validity of the proposed wearable multi-modal user interface.

전자상거래 개인화 추천을 위한 상품 카테고리 중립적 사용자 프로파일링 (Cross-Product Category User Profiling for E-Commerce Personalized Recommendation)

  • 박수환;이홍주;조남재;김종우
    • Asia pacific journal of information systems
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    • 제16권3호
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    • pp.159-176
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    • 2006
  • Collaborative filtering is one of the popular techniques for personalized recommendation in e-commerce. In collaborative filtering, user profiles are usually managed per product category in order to reduce data sparsity. Product diversification of Internet storefronts and multiple product category sales of e-commerce portals require cross-product category usage of user profiles in order to overcome the cold start problem of collaborative filtering. In this paper, we study the feasibility of cross-product category usage of user profiles, and suggest a method to improve recommendation performance of cross-product category user profiling. First, we investigate whether user profiles on a product category can be used to recommend products in other product categories. Furthermore, a way of utilizing user profiles selectively is suggested to increase recommendation performance of cross-product category user profiling. The feasibility of cross-product category user profiling and the usefulness of the proposed method are tested with real click stream data of an Internet storefront which sells multiple product categories including books, music CDs, and DVDs. The experiment results show that user profiles on a product category can be used to recommend products in other product categories. Also, the selective usage of user profiles based on correlations between subcategories of two product categories provides better performance than the whole usage of user profiles.

사용자 경험을 통한 제스처 인터페이스에 관한 연구 (A Study on Gesture Interface through User Experience)

  • 윤기태;조일혜;이주엽
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권6호
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    • pp.839-849
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    • 2017
  • 최근 주방의 역할은 이전의 생존 영위를 위한 공간으로부터, 현재의 생활과 문화를 보여주는 공간으로 발전하였다. 이러한 변화와 더불어, IoT 기술의 사용이 확산되고 있다. 그 결과로, 주방에서의 새로운 스마트기기의 발전과 보급이 이루어지고 있다. 때문에 이러한 스마트기기를 사용하기 위한 사용자 경험 또한 중요해지고 있다. 이는 맥락적 사용자 기반의 데이터를 통해 사용자와 컴퓨터간의 보다 자연스러우며 효율적인 상호작용을 기대할 수 있기 때문이다. 본 논문은 주방에서 사용하는 스마트기기의 사용자 인터페이스(user interface, UI)를 바탕으로 기기와 접촉을 하지 않는 자연스러운 사용자 인터페이스(natural user interface, NUI)를 고찰하고자 한다. 그 방법으로, 기기에 부착되어 있는 카메라를 이용하여 사용자의 손 제스처를 인식한 뒤 인식된 손의 모양을 인터페이스에 적용하는 영상 처리 기술을 활용하였으며 사용자의 맥락과 상황에 맞는 제스처를 제안하고자 하였다. 본 실험에 사용된 제스처의 기본방향은 직관성과 학습 용이성에 중점을 두었으며 기본적인 5개의 제스처를 분류하여 이를 인터페이스에 활용하였다.

Database Design and Implementation for Personal Life Log Media Framework

  • Prananto, Baud Haryo;Kim, Ig-Jae;Kim, Hyoung-Gon
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.949-956
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    • 2007
  • This paper describes the design and implementation of the database which is used in Personal Life Log Media system. The database contains information about media that capture personal experiences and enables the user to retrieve the media in a user friendly ways. The implementation of the database design is done by managing video data, which captures user's personal experiences, with its spatial and temporal information. The database enables the user to retrieve the video by mentioning where and/or when the video has been taken.

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정보시스템품질이 기술수용모형과 사용자의도에 관한 연구 (Effects of Information System Quality on the Technology Acceptance Model and User Intention)

  • 박상현;이정은
    • 한국산업정보학회논문지
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    • 제26권5호
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    • pp.21-35
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    • 2021
  • 본 연구에서는 정보시스템품질요인이 기술수용모형과 사용자의도에 어떠한 영향을 미치는지에 대해 알아보기 위해 정보시스템품질을 시스템, 정보, 서비스에 보안성을 포함하여 최근 대두되고 있는 IT보안의 중요성도 정보시스템품질의 요인으로 보았다. 이러한 정보시스템품질이 기술수용모형과 사용자의도에 어떠한 영향을 미치는지를 검정하기 위해, 기술수용모형은 인지된 유용성과 인지된 용이성으로 구분하였고, 사용자의도는 사용자가 수용의도만 가지고 있는지 활용의도도 있는지 구분함으로써 확장된 정보시스템에 대한 연구를 진행하였다. 연구의 결과를 요약하면, 첫째, 정보시스템품질요인이 기술수용모형에 유의한 영향을 미칠 것이라는 가설은 부분채택되었다. 서비스품질은 인지된 유용성에 영향을 미치지 못하는 것으로 나타났다. 둘째, 기술수용모형은 사용자의도에 유의한 영향을 미칠 것이라는 가설은 모두 채택되었다.

An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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User Authentication Technology using Multiple SSO in the Cloud Computing Environment

  • Cho, Min-Hee;Jang, Eun-Gyeom;Choi, Yong-Rak
    • 한국컴퓨터정보학회논문지
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    • 제21권4호
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    • pp.31-38
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    • 2016
  • The interface between servers and clients and system management in the cloud computing environment is different from the existing computing environment. The technology for information protection. Management and user authentication has become an important issue. For providing a more convenient service to users, SSO technology is applied to this cloud computing service. In the SSO service environment, system access using a single key facilitates access to several servers at the same time. This SSO authentication service technology is vulnerable to security of several systems, once the key is exposed. In this paper, we propose a technology to solve problems, which might be caused by single key authentication in SSO-based cloud computing access. This is a distributed agent authentication technology using a multiple SSO agent to reinforce user authentication using a single key in the SSO service environment. For user authentication reinforcement, phased access is applied and trackable log information is used when there is a security problem in system to provide a safe cloud computing service.