• Title/Summary/Keyword: Technology Learning

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A study on the Development of Fusion Education Attempting to Utilize 3D Printing for the Fabrication and Control of Robot Arms (3D 프린터를 활용한 로봇 팔의 제작과 제어를 위해 시도한 융합 교육의 발전 방안 연구)

  • Eum-young Chang;Hyung-jin Yu
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.121-128
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    • 2024
  • This study introduces specializer high school students , as a fusion education method using Inventor software to design a robot arm, which is then 3D printed and controlled by an Arduino microcontroller. Students gain practical experience and have the opportunity to integrate knowledge and skills from various academic fields. They start by designing in CAD software, proceed to fabricate actual robot arm components using 3D printing technology, and finally program and control the assembled robot arm. This interdisciplinary education enhances students' problem-solving abilities, fosters creativity, and increases their motivation to learn. To implement such educational endeavors in actual curricula, ongoing teacher support and appropriate resources are essential. This research serves as a foundational exploration of the applicability of fusion education in future learning contexts.

Research on BGP dataset analysis and CyCOP visualization methods (BGP 데이터셋 분석 및 CyCOP 가시화 방안 연구)

  • Jae-yeong Jeong;Kook-jin Kim;Han-sol Park;Ji-soo Jang;Dong-il Shin;Dong-kyoo Shin
    • Journal of Internet Computing and Services
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    • v.25 no.1
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    • pp.177-188
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    • 2024
  • As technology evolves, Internet usage continues to grow, resulting in a geometric increase in network traffic and communication volumes. The network path selection process, which is one of the core elements of the Internet, is becoming more complex and advanced as a result, and it is important to effectively manage and analyze it, and there is a need for a representation and visualization method that can be intuitively understood. To this end, this study designs a framework that analyzes network data using BGP, a network path selection method, and applies it to the cyber common operating picture for situational awareness. After that, we analyze the visualization elements required to visualize the information and conduct an experiment to implement a simple visualization. Based on the data collected and preprocessed in the experiment, the visualization screens implemented help commanders or security personnel to effectively understand the network situation and take command and control.

Development of Product Recommendation System Using MultiSAGE Model and ESG Indicators (MultiSAGE 모델과 ESG 지표를 적용한 상품 추천 시스템 개발)

  • Hyeon-woo Kim;Yong-jun Kim;Gil-sang Yoo
    • Journal of Internet Computing and Services
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    • v.25 no.1
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    • pp.69-78
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    • 2024
  • Recently, consumers have shown an increasing tendency to seek information related to environmental, social, and governance (ESG) aspects in order to choose products with higher social value and environmental friendliness. In this paper, we proposes a product recommendation system applying ESG indicators tailored to the recent consumer trend of value-based consumption, utilizing a model called MultiSAGE that combines GraphSAGE and GAT. To achieve this, ESG rating data for 1,033 companies in 2022 collected from the Korea ESG Standard Institute and actual product data from N companies were transformed into a Heterogeneous Graph format through a data processing pipeline. The MultiSAGE model was then applied in machine learning to implement a recommendation system that, given a specific product, suggests eco-friendly alternatives. The implementation results indicate that consumers can easily compare and purchase products with ESG indicators applied, and it is anticipated that this system will be utilized in recommending products with social value and environmental friendliness.

An User-Friendly Kiosk System Based on Deep Learning (딥러닝 기반 사용자 친화형 키오스크 시스템)

  • Su Yeon Kang;Yu Jin Lee;Hyun Ah Jung;Seung A Cho;Hyung Gyu Lee
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.1
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    • pp.1-13
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    • 2024
  • This study aims to provide a customized dynamic kiosk screen that considers user characteristics to cope with changes caused by increased use of kiosks. In order to optimize the screen composition according to the characteristics of the digital vulnerable group such as the visually impaired, the elderly, children, and wheelchair users, etc., users are classified into nine categories based on real-time analysis of user characteristics (wheelchair use, visual impairment, age, etc.). The kiosk screen is dynamically adjusted according to the characteristics of the user to provide efficient services. This study shows that the system communication and operation were performed in the embedded environment, and the used object detection, gait recognition, and speech recognition technologies showed accuracy of 74%, 98.9%, and 96%, respectively. The proposed technology was verified for its effectiveness by implementing a prototype, and through this, this study showed the possibility of reducing the digital gap and providing user-friendly "barrier-free kiosk" services.

A Method for Generating Malware Countermeasure Samples Based on Pixel Attention Mechanism

  • Xiangyu Ma;Yuntao Zhao;Yongxin Feng;Yutao Hu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.456-477
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    • 2024
  • With information technology's rapid development, the Internet faces serious security problems. Studies have shown that malware has become a primary means of attacking the Internet. Therefore, adversarial samples have become a vital breakthrough point for studying malware. By studying adversarial samples, we can gain insights into the behavior and characteristics of malware, evaluate the performance of existing detectors in the face of deceptive samples, and help to discover vulnerabilities and improve detection methods for better performance. However, existing adversarial sample generation methods still need help regarding escape effectiveness and mobility. For instance, researchers have attempted to incorporate perturbation methods like Fast Gradient Sign Method (FGSM), Projected Gradient Descent (PGD), and others into adversarial samples to obfuscate detectors. However, these methods are only effective in specific environments and yield limited evasion effectiveness. To solve the above problems, this paper proposes a malware adversarial sample generation method (PixGAN) based on the pixel attention mechanism, which aims to improve adversarial samples' escape effect and mobility. The method transforms malware into grey-scale images and introduces the pixel attention mechanism in the Deep Convolution Generative Adversarial Networks (DCGAN) model to weigh the critical pixels in the grey-scale map, which improves the modeling ability of the generator and discriminator, thus enhancing the escape effect and mobility of the adversarial samples. The escape rate (ASR) is used as an evaluation index of the quality of the adversarial samples. The experimental results show that the adversarial samples generated by PixGAN achieve escape rates of 97%, 94%, 35%, 39%, and 43% on the Random Forest (RF), Support Vector Machine (SVM), Convolutional Neural Network (CNN), Convolutional Neural Network and Recurrent Neural Network (CNN_RNN), and Convolutional Neural Network and Long Short Term Memory (CNN_LSTM) algorithmic detectors, respectively.

A Study for Philosophy of education in the era of AI (인공지능시대의 교육철학 소고)

  • Kwak, Tae Jin
    • Korean Educational Research Journal
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    • v.40 no.2
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    • pp.1-16
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    • 2019
  • The society of intelligence-information complex is a fresh world that connects things, knowledge and calculation with human. What is the condition of educational reform in this world? Robinson and Aronica(2015) suggest educational reform at the center of organic agriculture, in which they focus on the dignity of human as an organic being. Human consists in an intelligence and a life. We have to ask to ourselves what is the human in this Age. The development of AI represented by deep-learning will be an actual condition in the educational reform. In the other hand, the combination with an information technology and art rises a question about a life itself. So, we have to ask the question seriously that overlap what is the human and what is a life. Two questions about human and a life cast a philosophical paradox in the age of AI.

Extracting Patterns of Airport Approach Using Gaussian Mixture Models and Analyzing the Overshoot Probabilities (가우시안 혼합모델을 이용한 공항 접근 패턴 추출 및 패턴 별 과이탈 확률 분석)

  • Jaeyoung Ryu;Seong-Min Han;Hak-Tae Lee
    • Journal of Advanced Navigation Technology
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    • v.27 no.6
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    • pp.888-896
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    • 2023
  • When an aircraft is landing, it is expected that the aircraft will follow a specified approach procedure and then land at the airport. However, depending on the airport situation, neighbouring aircraft or the instructions of the air traffic controller, there can be a deviation from the specified approach. Detecting aircraft approach patterns is necessary for traffic flow and flight safety, and this paper suggests clustering techniques to identify aircraft patterns in the approach segment. The Gaussian Mixture Model (GMM), one of the machine learning techniques, is used to cluster the trajectories of aircraft, and ADS-B data from aircraft landing at the Gimhae airport in 2019 are used. The aircraft trajectories are clustered on the plane, and a total of 86 approach trajectory patterns are extracted using the centroid value of each cluster. Considering the correlation between the approach procedure pattern and overshoots, the distribution of overshoots is calculated.

Applications of Artificial Intelligence in MR Image Acquisition and Reconstruction (MRI 신호획득과 영상재구성에서의 인공지능 적용)

  • Junghwa Kang;Yoonho Nam
    • Journal of the Korean Society of Radiology
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    • v.83 no.6
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    • pp.1229-1239
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    • 2022
  • Recently, artificial intelligence (AI) technology has shown potential clinical utility in a wide range of MRI fields. In particular, AI models for improving the efficiency of the image acquisition process and the quality of reconstructed images are being actively developed by the MR research community. AI is expected to further reduce acquisition times in various MRI protocols used in clinical practice when compared to current parallel imaging techniques. Additionally, AI can help with tasks such as planning, parameter optimization, artifact reduction, and quality assessment. Furthermore, AI is being actively applied to automate MR image analysis such as image registration, segmentation, and object detection. For this reason, it is important to consider the effects of protocols or devices in MR image analysis. In this review article, we briefly introduced issues related to AI application of MR image acquisition and reconstruction.

A high-density gamma white spots-Gaussian mixture noise removal method for neutron images denoising based on Swin Transformer UNet and Monte Carlo calculation

  • Di Zhang;Guomin Sun;Zihui Yang;Jie Yu
    • Nuclear Engineering and Technology
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    • v.56 no.2
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    • pp.715-727
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    • 2024
  • During fast neutron imaging, besides the dark current noise and readout noise of the CCD camera, the main noise in fast neutron imaging comes from high-energy gamma rays generated by neutron nuclear reactions in and around the experimental setup. These high-energy gamma rays result in the presence of high-density gamma white spots (GWS) in the fast neutron image. Due to the microscopic quantum characteristics of the neutron beam itself and environmental scattering effects, fast neutron images typically exhibit a mixture of Gaussian noise. Existing denoising methods in neutron images are difficult to handle when dealing with a mixture of GWS and Gaussian noise. Herein we put forward a deep learning approach based on the Swin Transformer UNet (SUNet) model to remove high-density GWS-Gaussian mixture noise from fast neutron images. The improved denoising model utilizes a customized loss function for training, which combines perceptual loss and mean squared error loss to avoid grid-like artifacts caused by using a single perceptual loss. To address the high cost of acquiring real fast neutron images, this study introduces Monte Carlo method to simulate noise data with GWS characteristics by computing the interaction between gamma rays and sensors based on the principle of GWS generation. Ultimately, the experimental scenarios involving simulated neutron noise images and real fast neutron images demonstrate that the proposed method not only improves the quality and signal-to-noise ratio of fast neutron images but also preserves the details of the original images during denoising.

Utilizing the n-back Task to Investigate Working Memory and Extending Gerontological Educational Tools for Applicability in School-aged Children

  • Chih-Chin Liang;Si-Jie Fu
    • Journal of Information Technology Applications and Management
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    • v.31 no.1
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    • pp.177-188
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    • 2024
  • In this research, a cohort of two children, aged 7-8 years, was selected to participate in a specialized three-week training program aimed at enhancing their working memory. The program consisted of three sessions, each lasting approximately 30 minutes. The primary goal was to investigate the impact and developmental trajectory of working memory in school-aged children. Working memory plays a significant role in young children's learning and daily activities. To address the needs of this demographic, products should offer both educational and enjoyable activities that engage working memory. Digital educational tools, known for their flexibility, are suitable for both older individuals and young children. By updating software or modifying content, these tools can be effectively repurposed for young learners without extensive hardware changes, making them both cost-effective and practical. For example, memory training games initially designed for older adults can be adapted for young children by altering images, music, or storylines. Furthermore, incorporating elements familiar to children, like animals, toys, or fairy tales, can increase their engagement in these activities. Historically, working memory capabilities have been assessed predominantly through traditional intelligence tests. However, recent research questions the adequacy of these behavioral measures in accurately detecting changes in working memory. To bridge this gap, the current study utilized electroencephalography (EEG) as a more sophisticated and precise tool for monitoring potential changes in working memory after the training. The research findings were revealing. Participants showed marked improvement in their performance on n-back tasks, a standard measure for evaluating working memory. This improvement post-training strongly supports the effectiveness of the training program. The results indicate that such targeted and structured training programs can significantly enhance the working memory abilities of children in this age group, providing promising implications for educational strategies and cognitive development interventions.