• Title/Summary/Keyword: Team Activities

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학년 간 비교를 통한 공대생의 팀 활동에 관한 인식 분석 (Cognition of Engineering Students in Team Activities through a Comparative Analysis between Grades)

  • 이성룡
    • 공학교육연구
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    • 제19권1호
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    • pp.11-20
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    • 2016
  • Team activities in engineering curriculum play the major role in nourishing students with problem-solving and team-working capabilities. Educators endeavor to guide students to achieve success experiences through team activities. The sense of success depends on how the students think and feel about team activities. In this study, we investigated the students thoughts on team activity in various aspects. We provided freshmen and juniors with a set of questionnaire and gathered answers, from which we tried to elicit implication that we may apply for coaching their team activities. The analysis result shows that the perception level of freshmen on team activities is less mature in a sense that the freshmen's view is more neutral than that of juniors. Regardless of the grade, they show that they put more emphasis on the team atmosphere than on the team performance. Especially the freshmen are more sensitive to the relationship between the team members than the juniors. The juniors concern more about whether they prepare well enough for the team activities or not. Both of the grades prefer self-regulation in team formation and think the leadership is essential in performing team activities. However, they both hesitate to take a role as a leader. We expect the research result will provide novel ideas for coaching students to obtain valuable experiences on team activities.

Multilevel analysis approach to analyzing the effects of team diversity on team members' individual creativity and creative activities such as exploitation and exploration

  • Chae, Seong Wook;Lee, Kun Chang
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.77-88
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    • 2015
  • This study attempts to investigate the effect of team diversity on individual creativity and team members' creative activities such as exploration and exploitation. We have garnered 40 team data from 249 respondents who have been participating in the team learning activities during semester in a private university. They were asked by instructor to show their creativity, and exploration and exploitation activities. The 40 teams were made up of team diversity factors such as study hour and leisure activity. We used a multilevel analysis to analyze the effects of team diversity factors on team member's creativity, and exploration and exploitation. Results showed that in general, team diversity factors like study hour and leisure activities have significant effects on the individual creativity, and exploration and exploitation. Practical implications represent that teams need to be organized considering the team diversity factors in order to improve team member's creativity, and their exploration and exploitation activities.

Problem Based Learning을 위한 메타버스 활용방안 연구 (Study on Metaverse Application Measures for the Problem Based Learning)

  • 이재경
    • 공학교육연구
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    • 제27권4호
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    • pp.12-20
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    • 2024
  • This study found that the use of the metaverse enabled two-way communication online, regardless of time and place, making it possible to achieve teaching and learning goals. As applied subject (Occupational ethics in science and engineering) that allow for curriculum activities using the metaverse, team activities, and Problem Based Learning (PBL) selected. This study selected the teaching method that combines team activities of in-class and metaverse depending on the team projects and applies them appropriately according to the class procedure. Basic theoretical content learning and team activities related to the class content were conducted during class time. Also In Gathertown, team projects were carried out through team activities. As a result, this study confirmed that the PBL-subjects curriculum are definitely possible through the progress of the metaverse activities. If the educational environment for metaverse activities and the instructor's preparation and participation are supported, a very high learning effect is expected.

유통·호텔 종사원의 팀에 대한 몰입의 선행요인과 결과요인에 관한 연구 (A Study of Precedence and Result Factors on Team Commitment on Distribution and Hotel Employees)

  • 류백현;이승일
    • 유통과학연구
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    • 제14권2호
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    • pp.113-121
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    • 2016
  • Purpose - The purpose of this study is to identify team commitment affecting employees' innovative activities and factors affecting team commitment including empowerment by leaders and job enrichment factors. In other words, so as to explain outcome variables of innovative activities, this study aims to emphasize employees' attachment roles towards their groups within nomological network, and identify the motives encouraging employees' innovative activities. The research purpose is significant due to the realistic situation of hotel industry. The reason why innovative activities are important can be found in recent changes of business environment. Also, unlike other various studies on precedence factors encouraging employees' innovative activities, this study classified those precedence factors into job and leader characteristics, and it emphasized the importance of team commitment as the process that job and leader characteristics are connected to innovative activities. Research design, data and methodology - The survey for this study was conducted during October 6th ~ November 10th in 2014 to the employees who are working in 5-star hotels in Korea. As for the selection of hotels and sampling method, convenience sampling method was used to the employees in 5-star hotels. Self-report method was used in the survey, judging that the employees' characteristics would be relatively homogeneous. 311 questionnaires were distributed in total, and 275 reponses were collected. After excluding the missing and unreliable responses, 245 questionnaires were used in the research. SPSS and AMOS programs were used for the analysis. Results - First, empowering leadership had positive effects on hotel employees' team commitment. It indicates that hotel employees are more committed to their team when their leaders set examples, provide information, and involve employees in decision-making process. Second, as a result of the relationship analysis in task diversity, task significance, task identity and team commitment, task diversity and task significance had significant effect on team commitment, while task identity had no significant effect on team commitment. It indicates that team commitment is enhanced when the employees can conduct diverse types of jobs and get more opportunities to talk with the guests. Also, the repetition for the same jobs in hotel rooms and the space for preparing food and beverage do not lead to team commitment, even though the employees fulfill their duties to the end. Third, hotel employees' team commitment has positive effect on their innovative activities. It indicates that employees voluntarily conduct innovative activities when they are attached to their team and identifies themselves with the team. Conclusions - There are theoretical and practical implications in this study. First, in terms of the theoretical perspective, this study proposes structural framework in team commitment, and it identifies the psychological mechanism in team commitment from the aspect of social exchange, which resulted in identification of precedence factors related to team commitment. In addition, this study presents new possibilities for relevant studies about team commitment by examining the effect on team commitment when the importance of innovative activities is emphasized in recent business environment.

혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로- (A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning-)

  • 김진희;김혜균
    • 한국의류학회지
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    • 제45권2호
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

INTEGRAL METHODS OF FUZZY AHP AND DSM FOR EVALUATION IN PARTITIONING DESIGN TEAMS

  • Lou Y. Liang
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.1036-1046
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    • 2009
  • Many construction activities are related because they share the information of working methods and resources. Generally, the design information for coupled activities needs to be constantly collaborated in the different teams. To achieve the improvement in team collaboration, it is necessary to identify the relative coupled activities in the design teams. The activity and work partitioning arrangements are also required to accommodate the appropriate team members. This paper presents an integral method to be an evaluation in improving the collaboration for teams partitioning. A model, Team Partitioning Method (TPM) was developed to clarify the relationships between activities in a team. The results show the applicability of TPM model in team partitioning for design collaboration.

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팀 내외 지식공유가 R&D 성과에 미치는 영향 : 연구개발단계의 조절효과를 중심으로 (The Effect of Knowledge Sharing within and Outside the Team on the R&D Performance : The Moderating Role of R&D Stages)

  • 황호민;이상곤;박종태
    • 한국IT서비스학회지
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    • 제17권4호
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    • pp.191-208
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    • 2018
  • This study explores the role of knowledge sharing activities among team members and performance in R&D setting. Knowledge sharing activities are classified into two : Knowledge sharing activity within/outside team. And the relationships between the knowledge activities and R&D performance are also examined according to three R&D stages : basic, applied, and developmental research. A empirical study was conducted at a research institute of large company that leads the advanced research and development of the domestic chemical industry. Data was collected 292 copies out of 500 copies (Response rate 58.4%). The result indicated that knowledge sharing within and outside the team has a positive effect on R&D Performance. In particular, knowledge sharing within the team has a greater effect on R&D outcomes in basic research stage. Knowledge sharing outside the team has a greater effect on R&D outcomes in the development research stage. In the R&D organization, it is important that members of the team are well-connected and understanding each other, but they should encourage positive relationships with external members of the team. Depending on the R&D field of the team, the basic research field should concentrate more on knowledge sharing within the team, while the development research field should focus more on knowledge sharing outside the team.

How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • 제14권2호
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

팀 학습을 통한 대학생의 창업교육에 있어서 팀원의 창업의지, 다양성 및 조력자의 지원활동이 팀 학습 유효성 및 창업교육 만족도에 미치는 영향에 관한 연구 (A Study about the Effect of Team Members' Entrepreneurial Intention, Diversity, and Supporting Activities of Assistants on Team Learning Effectiveness and Educational Satisfaction in the Entrepreneurial Education of University Students through Team Learning)

  • 최중석
    • 벤처창업연구
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    • 제12권4호
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    • pp.159-174
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    • 2017
  • 본 연구의 목적은 팀 학습을 통한 창업교육이 팀 학습의 유효성 및 창업교육 만족도에 긍정적인 영향이 있는지 살펴보는 것이었다. 이를 위하여 2017년 1학기 국내 K대학의 벤처창업 자율전공에 개설된 창업교과목 중에서 문제해결 과제중심의 팀 학습 방식으로 진행된 창업 교과목을 수강한 학생 149명의 설문 데이터를 분석하였다. 먼저 팀 학습의 유효성에 영향을 주는 요인으로 개인의 창업의지, 팀 구성원의 다양성, 조력자의 지원활동을 독립변수로 설정하여 팀 학습 유효성 및 창업교육 만족도 간의 영향 및 매개효과를 검증하였다. 이를 위하여 위계적 회귀분석을 실시하였으며 이를 통하여 독립변수 각각이 팀 학습의 유효성에 영향을 주는지 검증하였고 아울러 팀 학습의 유효성이 이러한 독립변수와 교육 만족도 사이에서 매개작용을 하는지 검토하였다. 연구결과 조력자의 지원활동이 팀 학습 유효성에 영향을 줄 것이라는 가설이 지지되었다. 하지만 개인의 창업의지 또는 팀 다양성이 팀 학습 유효성에 영향을 줄 것이라는 가설은 기각되었다. 반면 회귀분석 결과를 통하여 창업의지가 창업교육 만족도에 유의한 영향을 주는 것으로 나타나서 선행연구들과 마찬가지로 창업의지의 중요성을 다시 한번 확인할 수 있었다. 또한 팀 학습의 유효성이 교육 만족도에 영향을 줄 것이라는 가설이 지지되어 팀 학습 유효성이 조력자의 지원활동과 창업교육 만족도 사이에서 매개작용을 하고 있음을 검증하였다. 특히 위계적 회귀분석의 결과로 조력자 지원활동의 유의도가 현저히 감소함을 알 수 있었다. 이는 조력자의 지원활동이 부분매개작용을 하고는 있지만 팀 학습 유효성을 경유하여 창업교육 만족도에 영향을 주는 매개경로가 매우 유의미함을 설명하고 있는 부분이라고 할 수 있다. 본 연구의 결과로 팀 학습 창업교육에 있어서 조력자의 지원활동이 중요함을 알 수 있었으며 아울러 개인의 창업의지 역시 중요함을 확인하였다. 특히 조력자의 지원활동은 팀 학습 유효성을 매개로 창업교육의 만족도에 영향을 주는 중요한 변임임을 확인할 수 있었다. 따라서 대학생의 창업교육에 있어서 개인의 창업의지에 부합하는 실무형 교육과정의 운영과 함께 내 외부 전문가 또는 기업가의 교육 참여와 네트워킹을 형성하는 것이 반드시 필요할 것이라고 생각된다. 또한 팀 학습에 있어서 팀원의 구성에 대하여 좀 더 숙고하여 편성하고, 조력자는 팀 학습의 유효성을 높일 수 있도록 적극적인 지원활동 및 구성원의 다양성을 고려한 세심한 지도가 동시에 필요할 것이라고 사료된다.

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팀워크 능력 배양을 위한 팀 구성법 (Team Organizing Method for Developing Teamwork Skills)

  • 이건영
    • 공학교육연구
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    • 제20권1호
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    • pp.45-52
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    • 2017
  • This paper deals with the method how to organize a team that is effective for developing teamwork skills. In recent engineering education, classes requiring team activities are getting a lot according to the increase of the engineering design classes and PBL based teaching subjects. For an effective team activity, team organization is very important because the team has to have the enough man-power to perform the task need to be completed. Nevertheless, most of all classes that need team activities, team organization is considered a little. Thus, we could see the problems such as the conflict between team members and the lack of technical ability. To overcome the problems, we proposed MBTI based team organizing method that may improve teamwork skills of students.