• Title/Summary/Keyword: Teaching-Learning method

Search Result 1,792, Processing Time 0.028 seconds

The effects on academic achievements of both recording reflective journals and receiving feedback in technical writing (이공계 글쓰기 교과목에서 학습 성찰일지 작성과 피드백이 학업 성취도에 미치는 영향)

  • Kim, Haekyung;Choi, Won-Young
    • Journal of Engineering Education Research
    • /
    • v.20 no.3
    • /
    • pp.42-49
    • /
    • 2017
  • This study is about the influence of recording reflective journals and receiving feedback from professors on academic achievements in technical writing. We analyzed the differences between the test group who had recorded reflective journals and getting feedback, and the control group who had gotten feedback without reflective journals. And we compared academic achievements by conducting both professor evaluation and peer evaluation in technical writing. The results showed better learning effect, learning satisfaction and academic achievements in the test group than the other.

Instructional Planning in Online Universities in Korea: Considering Student Stressors and Demographic Variables

  • Kang, Sun-Woo;Chung, Young-Sun
    • International Journal of Contents
    • /
    • v.8 no.1
    • /
    • pp.1-9
    • /
    • 2012
  • The present study explores how the stress of online learners is related to Korean cultural norms and social expectation and presents the criteria online education should aim at when designing instructional approaches. A sample of 176 students from a Korean online university participated in a study investigating the patterns in the academic and personal stressors they face. This study also examines stressor types in relation to sample characteristics, analyzed with a categorization method developed by extant researchers on the stress faced by U.S. college students. Unlike the findings of previous studies on college student stress, this study's results reveal that nontraditional Korean online students were faced with (1) taking on the multiple roles at work and home prescribed by cultural and social norms, and (2) challenges in regulating study habits and the learning environment as adult learners. The relevant implications for the design of online learning are discussed.

Design and Development of a Interactive Distance Learning System based on Individualized Questioning (개별적 발문에 기반한 동적 원격교육시스템의 설계 및 개발)

  • Kim, Yong-Beom
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.2
    • /
    • pp.462-470
    • /
    • 2009
  • As the learning space has expanded, the distance education has become a recent scholarship in teaching-learning method, and also a great type of media, technologies and strategies to support distance education are attracting a fair amount of attention. However in order to manage a distance education system, it is necessary to be endowed user with technical ability and operational expenses. On the other hand, although a web-based system that makes simple may cut cost, it is difficult to analyze learner's behaviors. Therefore, in this paper, we developed a interactive distance system based on individualized questioning, which relies upon learner's knowledge state and applies a efficient individualized learning method. Additionally, this study is instrument to reduce users' technical ability and operational expenses.

Effects of Multi-mode Simulation Learning on Nursing Students' Critical Thinking Disposition, Problem Solving Process, and Clinical Competence

  • Ko, Eun;Kim, Hye Young
    • Korean Journal of Adult Nursing
    • /
    • v.26 no.1
    • /
    • pp.107-116
    • /
    • 2014
  • Purpose: The purpose of this study was to identify the effects of multi-mode simulation learning on critical thinking disposition, on the problem solving process and on clinical competence of nursing students. Methods: A non-equivalent control group with pre-posttest was designed. The participants in this study were 65 students who were enrolled in an emergency and critical nursing course at N university. The treatment group consisted of 33 juniors in 2010 and the control group 32 juniors in 2011. Collected data were analyzed using chi-square, independent t-test, and ANCOVA with the SPSS/WIN 18.0 for Window Program. Results: There were significant increases in problem solving process and clinical competence in the treatment group who participated in the multi-mode simulation learning compared to the control group who did not (t=-2.39, p=.020; F=12.76, p=.001). However, there were no significant differences in critical thinking disposition between the treatment and control group (t=0.40, p=.692). Conclusion: Multi-mode simulation is an effective teaching and learning method to enhance the problem solving process and clinical competence of nursing students. Further exploration is needed to develop and utilize multi-mode simulation for diverse scenarios, depending on emergency nursing educational goals and environments and to develop a universal method to measure outcomes.

Knowledge Engineering and the use of Multimedia in Adaptive Technology: Effectiveness and Qualitative Nature of Learning

  • Poobrasert, Onintra;Maguire, Brien
    • Proceedings of the IEEK Conference
    • /
    • 2002.07c
    • /
    • pp.2051-2054
    • /
    • 2002
  • In this research, we had two experiments. In the first experiment we focused on the comparison of loaming between two groups of hearing impaired students (multimedia training group and traditional print-based method group). The results from the first experiment indicated that there was no numerical difference in test scores between the two groups of students but the students enjoyed learning with computer. We then carried out the second experiment. This time, we focused more on measuring the qualitative nature of the learning using multimedia technology. The results of the second experiment indicated that the two methods of teaching and learning affected students similarly since the average scores of both groups showed no statistically significant difference. About 89% of the students in the second experiment enjoyed learning from the CD-ROM. This result was based not just on the CD-ROM Life in Saskatchewan, but included any kinds and subjects of CD-ROM used in the classroom. Although multimedia training is as good as, but no better than, the traditional print-based method, multimedia can be used as a valuable supplement in adaptive technology.

  • PDF

Jigsaw class participation experience

  • Jungae Kim
    • International Journal of Advanced Culture Technology
    • /
    • v.12 no.1
    • /
    • pp.227-233
    • /
    • 2024
  • This study was conducted to understand the essential structure and meaning of the experience of participating in the Jigsaw class designed to achieve the learning goals for nursing students with different basic learning abilities, and to prepare a plan for each individual to learn as a collaborator rather than a competition with each other. As a study based on Giorgi's phenomenological research method and in-depth interviews, data collection was collected from 10 study participants from December 1, 2023 to December 20, 2023. The main question used in the interview was "What impressed you after participating in Jigsaw teaching meathod?" The transcribed data were analyzed through the stages of overall recognition, classification of semantic units, transformation of semantic units into psychological expressions, and integration into general structures according to Giorgi's qualitative analysis method. As a result, a total of 89 semantic units, 35 essential psychological meanings, 13 sub-components, and 6 components were derived. The six components include 'good communication', 'difference appear in material preparation', 'easy to understand', 'finding team members who form a learning atmosphere well', 'A talkative class', and 'Unprepared team members are uncomfortable'. Based on the above results, it is expected that students in a passive position in class will become teachers themselves, take responsibility for preparing for learning, and provide useful basic data for developing programs that cooperate among students.

Effect of Problem-based Learning by the Type of Learning in Nursing Students in a Single University (일 대학 간호학생들의 학습유형 별 문제중심학습의 효과)

  • Byeon, Do-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.8
    • /
    • pp.106-114
    • /
    • 2017
  • This study was a one-group pre-post test design experimental investigation conducted to evaluate the effects of problem-based learning by type of learning in nursing students. The subjects of the study were 125 senior students in the Department of Nursing Science at a single university located in A. City, and the study was conducted for eight weeks from April 18 through June 10, 2016. Data analysis consisted of descriptive statistics, ANOVA, ${\chi}^2$-tests and t-tests. Most nursing students underwent converger type of learning, and after problem-based learning, their learning flow, problem-solving ability and critical thinking disposition increased significantly. In problem-based learning by type of learning, the problem-solving ability was significantly higher in the converger type than in the accommodator type, and there were no significant differences in learning flow and critical thinking disposition; however,in all types of learning, learning flow and critical thinking disposition increased. Since these results suggest that teaching and learning strategies should be set up for each type of learning, it is necessary to seek plans for teaching and learning strategies to make up for the weak points and strengthen the strong points by each type of learning when applying the problem-based learning method.

Effect of Game based Learning Utilized Sandbox Game on Creative Problem-solving Ability and Learning Flow (샌드박스형 게임을 활용한 게임기반학습이 창의적 문제해결력과 학습몰입도에 미치는 영향)

  • Jeon, Inseong;Kim, Jeongrang
    • Journal of The Korean Association of Information Education
    • /
    • v.20 no.3
    • /
    • pp.313-322
    • /
    • 2016
  • The effect on creative problem solving ability and learning flow is analyzed by applying game-based learning using sandbox game, Minecraft Edu for elementary school students. It appeared to be effective when applied to sand box utilizing game-based learning than traditional lecture teaching method on creative problem solving ability and learning flow. It is found to be a significant difference observed in all sub-elements on Creative problem solving ability and it is found to be a significant difference in all sub-elements on learning flow except sense of control and transformation of time.

Design of Flipped Learning using Blog (블로그를 사용한 플립러닝 설계)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.13 no.2
    • /
    • pp.391-396
    • /
    • 2018
  • A variety of experiments are being conducted with the advent of Learning Model for flipped-learning. In order to apply flipped-learning as a method of teaching, most of them require a pre-prepared learning video. In this case, there is the burden to create the samples of a 13 weeks, except for the mid term and the final exam in college. These systems also make it difficult to change learning content. In this paper, we suggest using blogs to improve the characteristics that existing flippling systems are less adaptable to environmental changes. A blog can be a good thing for learners who are comfortable with the Internet, In this study, we experiment with flipped-learning, which applies blog to one subject. As a result, we would like to evaluate the meaningful learning effects of this study.

Strategies of Peer-Assisted Learning and Their Effectiveness in Nursing Education: A Systematic Review (간호교육에서 동료학습의 효과와 전략에 대한 체계적 문헌고찰)

  • Park, In-Hee;Hong, Jeong Min;Shin, Sujin
    • Korean Medical Education Review
    • /
    • v.18 no.2
    • /
    • pp.106-113
    • /
    • 2016
  • The purpose of this study is to identify factors associated with effective peer-assisted learning (PAL) for nursing students. This review examined studies on PAL in nursing education. The literature was searched using terms including 'nursing & peer assisted learning,' 'nursing & peer learning,' and 'nursing & peer teaching.' Potentially relevant research on PAL was identified, and 12 studies were determined to meet the inclusion criteria. This review includes five qualitative, three mixed-methods, and three experimental studies published on the topic. In the studies reviewed, practicum classes were found to use PAL the most. Students of the same age were most commonly the subjects of PAL, as indicated in six papers. PAL has been suggested to affect participants' knowledge, self-efficacy, confidence, and anxiety. The findings indicate that interactions between peers promote learning and lead to mutually positive responses, which provide opportunities for self-development. Finally, students' learning outcomes improve and their confidence in their knowledge and skills increases as they experience the role of student nurse. These findings indicate that PAL can be utilized as an efficient learning method in nursing education programs. However, effective strategies for using PAL to achieve learning objectives and maximize learning outcomes are needed.