• Title/Summary/Keyword: Teaching-Learning method

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A Study on Teaching-Learning about The Information Representation Area using Unplugged Learning Method in Elementary School Computer Education (초등학교 컴퓨터교육에서 언플러그드 학습 방법을 활용한 정보표현 영역 교수.학습에 관한 연구)

  • Park, Yun-Seong;Han, Byoung-Rae
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.479-487
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    • 2009
  • In the existing curriculum of the Elementary computer Education emphasizes students' problem-solving ability and knowledge of informatics. However, current computer education focus on using application program. In order to raise students' problem-solving ability and logical thinking ability, it is necessary to learning about computer science education. Thereupon, this study applied unplugged learning method to the elementary student. To apply the play-based unplugged learning method to the area of information representation. As a result, unplugged learning method produced higher academic achievement than the lecture model. Also it was more positive in the affective area than the lecture model.

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Reporting the Activities of Professional Development System for Enhancing Elementary Mathematical Teaching Professionalism (초등 수학 수업 전문성 신장을 위한 대학과 초등학교의 학습공동체 사례 연구)

  • Park, Young-Hee
    • Communications of Mathematical Education
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    • v.25 no.1
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    • pp.47-61
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    • 2011
  • The purpose of this study is to suggest a professional development system for elementary teachers who wish enhance mathematical teaching. The learning community on elementary mathematical teaching was composed of fourth grade teachers in a elementary school and an expert from education university. The activities was processed as establishing of objectives and contents of the learning community, discussing and seeing good lesson video, planning the lesson in collaboration with members, practicing the lesson, and reflecting on activities. To analyze these activities, record materials of meetings, lesson videos, member's writing were used. The results reported that the learning community lead teachers to search the method of professional development and showed itself as the effective media to enhance elementary mathematical teaching professionalism.

Directions of Simulation-Based Learning in Nursing Practice Education: A Systematic Review (간호학 실습교육에서 시뮬레이션기반학습의 방향 고찰)

  • Lim, Kyung-Choon
    • The Journal of Korean Academic Society of Nursing Education
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    • v.17 no.2
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    • pp.246-256
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    • 2011
  • Purpose: With the decrease in available clinical sites, a decrease in adequately prepared clinical faculty, and demand to prepare health care students to begin work, we need alternative methods to teach clinical skills for health care professionals. The use of simulation as an educational process that can replicate clinical practices is becoming popular in nursing. Therefore, this study was conducted to review directions of simulation-based learning in nursing education. Methods: A systematic review of quantitative studies was undertaken using Medline, KERIS, and KISS. The primary search terms were simulation and nursing. Reference lists from relevant papers and the websites of relevant nursing organizations were also searched. Nine studies met inclusion criteria and were analyzed in detail. Results: All studies reported simulation as a valid teaching/learning strategy. Six of the studies (66.7%) showed that simulation technology was a practical and successful model to use in teaching a variety of clinical skills for nursing students and nurses. Conclusion: Simulation may have some advantages over other teaching methods, depending on the scenario, context, topic, and method. Further study is needed to determine the effect of team size on learning and to develop a universal method of outcome measurement.

A model of computer games for childhood English education (어린이 영어교육을 위한 컴퓨터 게임 모형)

  • Jeong, Dong-Bin;Kim, Joo-Eun
    • English Language & Literature Teaching
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    • v.10 no.2
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    • pp.133-158
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    • 2004
  • The purpose of the present study was to scrutinize computer games that can motivate elementary school students through their interactive "edutainment" effects. The types of elements in computer games that students find interesting as learning media and their impact were studied. The current status of Korean computer games, issues related to learning English, and methods to stimulate the motivation and interest in learning by elementary school students were explored. A computer game model for efficiently teaching English to elementary school students through a connection between computer games and education was suggested. In this model, overall games were designed with the focus on the integration of curriculum and content subjects related to learning activities. For games not to be biased toward entertainment and to have systemized learning steps, the games are composed of an introduction, presentation, practice, production and evaluation, in that order. The model suggested by this plan and composition make it possible to approach learning efficiently with entertaining games based on a systematic learning curriculum. As shown above, developing the model of educational computer games can be seen as an opportunity, which can provide amusement and interests and a broad learning experience as an additional learning method.

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A Case Study on Action Learning for the College Course 'Media Education for Children' (대학에서의 '아동미디어교육' 수업을 위한 액션러닝 사례 연구)

  • Hyun, Eunja;Kook, Kyeong-a;Kim, Bo-Gyu;Kim, Min-Jung;Kim, Hye-Min
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.525-538
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    • 2018
  • Action learning is a teaching method that is taught through the process of finding real problems and finding solutions. The purpose of this study was to examine the effectiveness of action learning for the college course 'media education for children' which was offered by the Department of Child Psychology and Education at S university in Seoul. According to the process of action learning suggested by Marquardt(2000), college students developed the problem of children's news literacy education and set the purpose, goal and contents of news literacy and developed teaching and learning method for the 6th grade elementary students and applied it to the education field. The college students' evaluation about the action learning lesson were collected by questionnaire and verbal. They found that active and voluntary problem-solving and field application through action learning helped to achieve the goals of the children's media education class. Finally, the importance of close cooperation with the educational field and of appropriate feedback were discussed as a necessary condition of action learning teaching method.

Convergence thinking learning effect of SW liberal arts education for non-majors (교양수업에서 비전공자의 SW교육의 융합사고 학습 효과)

  • Won, Dong-Hyun;Kang, Yun-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1832-1837
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    • 2022
  • In the SW education of non-majors who encounter liberal arts education experience difficulties in the SW development environment and understanding they encounter for the first time, relevance to their major, and convergence thinking ability. In order to compensate for the difficulties of non-major learners in liberal arts education, a relatively easily accessible software was used to utilize a demonstration-oriented model that can be applied to beginners in SW education. In order to understand the logical flow of applications and problem solving used in real life, we proposed a convergence SW teaching method that combines repeated implementation through demonstration by the instructor and imitation of the learner, and learning indicators to increase the learning satisfaction and achievement of the learner. In the experiment applying the teaching and learning method proposed in this paper, meaningful results were shown when evaluating the learning effect, academic achievement, learning satisfaction, and teaching and learning method aspects of SW education.

A Case Study of Flipped Learning in Calculus of one Variable on Motivation and Active Learning

  • JEONG, Moonja
    • Research in Mathematical Education
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    • v.19 no.4
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    • pp.211-227
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    • 2015
  • Information Technology influenced on classroom to change the teaching and learning method. Recently, flipped learning method became a hot issue in education by using Information Technology. Learning management system that is introduced in our university in the spring semester 2015, made it possible to apply flipped learning method. So, we used the flipped learning method in a calculus course. In this paper, we found that flipped learning in Calculus we was a little bit affirmative in the aspect of motivation and active learning from students' response on flipped learning method. We analyzed the reason that students were not so positive in continuing flipped learning even though they liked flipped learning a little bit better than traditional learning. We suggest what we pay attention to for applying the flipped learning method effectively.

An Analysis of Self-reflection Journal of Pre-service Teachers' in PBL by focusing on Teaching Innovation Components for Pre-service Teachers' Creativity-convergence (창의·융합형 중등예비교사 양성을 위한 수업 혁신 요소를 중심으로 프로젝트 기반 학습(Project-Based Learning:PBL)에서 중등예비교사의 성찰일지 분석)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.481-490
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    • 2020
  • The purpose of this study was to investigate the change of perception by analyzing self-reflection journal of the pre-service teacher's in PBL. For this purpose, 30 pre-service teachers participated in PBL for 4 weeks of summer semester. The researcher analyzed the self-reflection journals using ATLAS.ti 8 and the meaning of the teaching innovation factors was derived from the self-reflection journal contents. The results of the study are as follows. Pre-service teachers' solved the problem from the teacher's perception. Through the PBL process, the pre-service teachers' perception was changed such as new teaching-learning method, recognition of important of teaching method and interaction. Based on this, this implies the necessity of research on teaching innovation for pre-service teachers' creativity-convergence.

The Case Study of PBL Application for Improving Teaching Method for Teaching Misconception of Middle & High School Students in Teacher Education (예비수학교사교육에서 중고등학교 학생의 오개념 지도 방안 활성화를 위한 PBL 적용 사례 연구)

  • Lee, Dong-Myung;Ko, Ho-Kyoung;Jang, Yun-Young
    • Journal of the Korean School Mathematics Society
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    • v.13 no.1
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    • pp.69-88
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    • 2010
  • This paper is the case study how we can apply the appropriate teaching method in order to correct the misconception of middle and high school students in preservice teachers' education. Through the review of previous research and literature, we categorized students' misconception and sought the teaching method to teach preservice teachers. During this process, we did according to PBL and preservice teachers also tried to find the teaching method for students. And thus we were able to suggest the appropriate teaching method which was effective in correcting the misconception of middle & high school students along with their fine understanding of mathematical concepts. Further, preservice teachers acknowledged cooperative teaching & learning and the importance of it as well as the self-directed teaching and learning.

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Brain Based Teaching-learning Model Design about Life Drawing - Focusing on Animation Major Drawing (라이프 드로잉(life Drawing)의 두뇌 기반 교수-학습 전략 연구 - 애니메이션 전공 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.38
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    • pp.71-91
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    • 2015
  • This study is a process to study the life drawing teaching method considering professional characteristics in animation and has a study objective to design the model and teaching method which applies the strategies considering the creative mechanism of the brain. Recently, study results about integrated teaching method are being announced which apply brain based learning principles as the alternative arguments about teaching methods in each area based on creativeness. In other words, integrated education based on creative mechanism in the brain is applied not only to fine arts and drawing education, but also to the entire areas of the arts. Life drawing is an area which demands comprehensive teaching method that vivid expressions could be skillfully obtained by understanding the communication methods with the objects through cognitive senses, creativeness and movements beyond the structural knowledge about human body. Therefore in this study, the strategies and methods for the skillfulness of life drawing and consequently arranged education model structure drawing are to be designed based on the creativeness, study materials and content factors which were analyzed in previous stages of this study. In order to combine the content factors based on creativeness and study materials of the brain which are the results of previous studies, the conclusion has been reached that 5 step cognitive strategy stages to wake brain senses, flexibilize the brain, purify the brain, integrate the brain and become the master of the brain. Strategic methods to execute this were designed with brain gym, right brain energization drawing and HSP(high-level cognizance) training. Teaching and learning model structure diagram which is designed based on this is to be continued to teaching and learning guidelines during the relevant semesters after the research.