• Title/Summary/Keyword: Teaching-Learning method

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The Effect of Environment Lesson using Multimedia Game on Recognition, Learning Motivation and Achievement of Elementary Students about Alien Species (멀티미디어 게임을 활용한 환경수업이 초등학생의 외래생물에 대한 인식, 학습동기 및 성취도에 미치는 영향)

  • Park, Sung-Kyong;Bae, Jinho;Shim, Kew-Cheol;Yeau, Sung-Hee;So, Keum-Hyun
    • Journal of Korean Elementary Science Education
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    • v.32 no.3
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    • pp.346-360
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    • 2013
  • The purpose of this study was to develop a multimedia game program as a strategy for teaching alien species and to examine the effect of the program on recognition, motivation and achievement about alien species. In order to find the effect of developed program, 62 students among 6th graders at S Elementary School located in Gyeonggi-do were divided into two groups. Lesson with multimedia game was given to the experimental group, and the control group received traditional lesson. The results were as follows. First, the experimental and control groups showed significant difference in recognition of alien species. Second, the two groups showed statistically significant difference in learning motivation. For the subdomains of the recognition, significant results were obtained at the significance in attentiveness, relevance, confidence and satisfaction. Third, the two groups showed significant difference in academic achievement. Lastly as a result of interviewing subjects of the experimental group about lesson based on game, subjects generally had positive opinions that the new learning method is interesting and has helpful influence on the lesson.

Development and application of algorithm judging system : analysis of effects on programming learning (알고리즘 자동평가 시스템의 개발 및 적용 : 프로그래밍 학습 효과 분석)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.45-57
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    • 2014
  • Many studies on algorithm judging system which verifies the correctness and the time efficiency of your program have been underway recently, most of which are on an online judging system focused on programming contests. However this study is mainly about development and application of the judging system based on client-server. Especially, we designed to promote metacognition and motivation which are emphasized in CRESST model, and implemented the total system that consists of the problem, data set, validation program, and user service environments. We applied our system to elementary, middle, and high school students, and We noticed a significant difference of average score between the experimental and control group in posttest and concluded that the teaching method using our system gave the bigger positive effects on programming learning.

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Development of an Educational Illustration on a Complete Airway Obstruction Maneuver for Elementary School Students Grade 1 through 3 (초등학교 저학년생을 위한 이물질에 의한 완전기도폐쇄 응급처치 교육용 일러스트레이션 개발)

  • Kim, Mi-Seon
    • The Korean Journal of Emergency Medical Services
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    • v.10 no.3
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    • pp.61-70
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    • 2006
  • Purpose: The purpose of this study is to develop a realistic illustration using watercolors on a complete airway obstruction maneuver that is at an appropriate level for elementary school students from the first grade through the third. The illustration is a series of cuts divided into specific frames designed to illustrate the method to be followed in an action or a practical skill that would otherwise be too difficult to explain in written form. Methods: The fundamental theory of the Jeong In-Sung's instruction learning program based on the WEB to construct an appropriate site of instruction learning was used after modification. In this study analysis, design, and production stages were realized. Results: 1. In Stage 1, impressions of the illustration, in sketch form, were received. In Stage 2, results of impressions from a modified illustration were received. After an appropriate level of understanding and accuracy in the practical steps for emergency maneuvers were achieved the illustrations entering Stage 3 and color was added to the sketches. 2. In Stage 3, the illustration was completed by adding color to the contents for the practical steps in the complete airway obstruction maneuver. 3. For composition evaluation, a result of 100% appropriateness was obtained for both items of harmony between illustration and subject being studied and sufficiency in quantity of illustrations. Also high results for appropriateness in items such as clarity, creating interest, illustration size, and tone preference as related to content were achieved and thus completed the production stages. Conclusion: The Complete Airway Obstruction Maneuver Illustration developed specifically for the characteristics and cognitive level of elementary school students grade 1 through grade 3 was appropriate for teaching and learning. There is a need for future research on developed illustrations aimed at elementary school students grade 1 through 3 on the complete airway obstruction maneuver. There is also a need for continued effort in developing certified evaluating tools that can judge the suitability of illustrations and developing illustrations related to emergency maneuvers for various subjects and appropriate for learner level.

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An Analytic Study of Beliefs in Mathematics and Mathematics Education (예비 중등수학교사의 수학 및 수학교육에 관련한 신념 분석연구)

  • Kang, Ok-Ki;Han, Shin-Il
    • Journal of Educational Research in Mathematics
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    • v.17 no.4
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    • pp.381-393
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    • 2007
  • The study focuses on what to consider and do for the improvement of math education of Korean Universities by comparing freshmen and seniors of department of math education in their beliefs in mathematics and math. education. The major comparing topics in the beliefs are composed of perception of mathematics as a science, learning methods of mathematics, teaching methods of mathematics, and roles and qualifications of math. teachers. The results of the study show that junior students tend to be more positive in their beliefs, especially in math education area than that of mathematics, compared to the freshmen. It implies that how important the role of topics covered in math education during college years is for changing the future teachers' beliefs in math and math education more positively. The supposed influencing contents of the curriculum of math. education are composed of learning reflection method based on problem-based learning, understanding mathematics as originated from the real world, mathematical pedagogy, text analysis, practice in classroom, and understanding various concepts in math. education area.

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The development of a web-based database system for managing program learning outcomes in a nursing school (일개 간호대학 학생의 학습성과 평가관리를 위한 웹 기반 학습성과 관리시스템)

  • Moon, Mikyung;Lee, Soo-Kyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2665-2673
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    • 2015
  • The purpose of this study is to develop a web-based database system to manage effectively data collected to evaluate program learning outcomes (PO) in a nursing school. The database management system (DBMS) was developed using a software development life cycle method: Analysis, Design, Implementation, and Evaluation. The demands for the content and system of users were collected. The system structure, database using an entity-relationship modeling, and user interface were designed based on the demands. The designed DBMS was created using GWT, Java and Apache HTTP server. The expert group and users evaluated the implemented DBMS. Problems derived from them were modified. The average of end-user computing satisfaction evaluated by 8 nursing faculty and 5 teaching assistants was 4.14 (SD =.44). The web-based PO DBMS makes it possible for nursing faculty members to access and use much of the information needed for analysis and decision-making.

Factors That Influence Educational Effectiveness and Learning Satisfaction in Biomedical Research Programs during Premedical School (의예과 의생명연구과정의 요인들이 교육효과와 학습만족에 미치는 영향에 대한 연구)

  • Yune, So-Jung;Park, Yong-Sang;Cho, Jung-Ho;Han, Jong-Min;Hwa, Hee-Min;Lee, Sang-Yeoup;Im, Sunju
    • Korean Medical Education Review
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    • v.20 no.1
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    • pp.32-43
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    • 2018
  • Although student research programs have been implemented worldwide, research programs during premedical school have unique characteristics. The purpose of this study is to evaluate factors that influence the effects of premedical school research programs. Eighty second-year premedical students at Pusan National University were included in the study. Effect elements and influential factors were extracted through reference reviews and in-depth individual interviews. A Likert scale questionnaire was developed using the extracted elements and factors, and Cronbach's alpha coefficient was used to analyze the reliability of the survey. The mean value and the standard deviation for each question were calculated to evaluate education effectiveness and learning satisfaction, and the influence of each factor on effect was analyzed using correlation analysis. Students' research skills and knowledge were improved in the short term; however, interest in research or in a career as a researcher did not increase. Student interest, participation, and contributions were important factors. Among professors, passion, considerateness, and teaching method including the level of lesson were influential factors. Implementation of curriculum and support and guidance were influential as well, whereas evaluation system was not a factor. To improve student research programs, several factors that influence education effectiveness and learning satisfaction should be considered.

Development and Application of Reading Discussion System based on Wiki for Improving Interaction (상호작용 증진을 위한 위키 기반 독서토론학습 시스템 개발 및 적용)

  • Park, Jeong-Ae;Park, Sun-Ju
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.183-192
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    • 2009
  • Reading discussion system based on a Web is a new teaching method which employs a Web as a space for discussion. It enables learners to exchange their opinions to enhance understanding and expand thinking. It is highly required to promote attitude of respecting other's opinions, reasonable thinking, and ability to express thinking in discussion learning based on a Web for interaction. In this study, I developed a reading discussion system, applying the Wiki program, for learners' interaction and tested its usefulness. Through this, it will be possible not to have existing vertical discussion which makes replies on a Web board but to have multidimensional discussion.

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The Effects of Project-Based Learning on Self-Efficacy for Group Work in LIS Education: a Cast Study (문헌정보학 교육에서 프로젝트기반학습이 협력적 자기효능감 향상에 미치는 효과: 사례연구)

  • Kim, Hyunjung
    • Journal of the Korean Society for Library and Information Science
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    • v.51 no.2
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    • pp.95-116
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    • 2017
  • This study investigated whether applying the Project-Based Learning in LIS education affects students' self-efficacy for group work in a positive direction and if the authenticity of the project has any relationship with their self-efficacy for group work. 26 students were surveyed before and after they took the "Evaluating Digital Library Systems" course with the same set of questions asking about their perceptions on the individuals' capabilities to successfully perform group tasks and their perceptions about the project's authenticity. The paired sample t-test showed statistically significant differences between the results of the pre- and post-test, in terms of their capabilities as a leader as well as exchanging, evaluating, and integrating ideas when performing group activities. In addition, the authenticity of the project's task shows some correlation with subfactors of students' self-efficacy for group work.

Development of Programming-based TPACK Education Program through Design-based Research

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.267-278
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    • 2019
  • As the importance of technology in education has increased, TPACK research has been actively conducted to promote the use of technology in class. However, due to the functional limitations of technology, the pre-service teacher had difficulty in using technology in class. Therefore, in this study, we have been studying the introduction of the programming language as a technology tool of TPACK. Using design-based research as a research method, we repeatedly developed an educational program, applied to pre-service teachers, and evaluated the effectiveness of the program. In the first study, pre-service teachers had difficulties in programming learning. To solve this problem, programming-based instruction and curriculum analysis were supplemented by educational programs. In the second study, pre-service teachers felt difficulty in using programming in teaching-learning, thus improving instruction design and reflection. The third study enhanced the programming development environment search to supplement programming learning and utilization.

A Developing a Teaching-Learning Model of Software Education for Non-major Undergraduate Students (비전공 학부생 대상의 SW 교육을 위한 교수-학습 모델 개발)

  • Sohn, Won-sung
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.107-117
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    • 2017
  • here are many cases that take a software education as a required course for non-major students in university curriculums. However, non-major students are experiencing various difficulties in the process of learning programming languages, and there is also the opposite opinion in terms of their effectiveness. In this study, we developed a design based software education model (DBSEM) and curriculum to solve these problems and applied it to undergraduate non-undergraduate students for the last 8 years. In the proposed method, we provide a specialized educational tool such as 'block-based programming tool', but developed 'core module' and 'concept learning module' for computational thinking and applied 'prototype design module' and coding strategy based on it. As a result, non-major undergraduates could easily learn block-based scripting tools and acquire core concepts of computational thinking.