• Title/Summary/Keyword: Teaching Behaviors

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Effects of Health Education using Short Messaging Service of Cellular Phone (지역사회 대상의 휴대폰 문자메시지를 이용한 건강교육 중재의 효과)

  • Kim, Hyun
    • Korean Journal of Adult Nursing
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    • v.25 no.3
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    • pp.241-249
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    • 2013
  • Purpose: The aim of the study was to identify the effects of education from using cellular phones and a short messaging service. Methods: Collected data included baseline demographics, blood pressure, abdominal circumference, total cholesterol, body mass index and health behavior index (Dietary Practice Guidelines Score, Physical Activity, Drinking frequency, Stress score, Subjective health status, and Action change stage score). Data were collected at public health centers in Chungcheongnam-do from January to December, 2011. Data obtained from Individual health counseling Programs in Chungcheongnam-do. Analysis was divided into health risk group and Disease management group, using a paired t test. Results: Following the education of using short messaging service of cellular phones Health risk group was a reduction in the systolic blood pressure, diastolic blood pressure, waist circumference. Disease management group was a reduction in the systolic blood pressure and body mass index. In both groups, there were improvement in the Health behavior index; dietary practice guidelines score, physical activity, stress score, subjective health status and action change stage scores. Conclusion: These results indicated that education using short messaging service of cellular phone for Community was effective in improving health behaviors and status. By applying the results, development of customized teaching messages for stable settlement is required.

Information Dimensions in Library and Information Science Doctoral Mentoring: Qualitative Findings

  • Lee, Jongwook
    • International Journal of Knowledge Content Development & Technology
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    • v.8 no.3
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    • pp.5-28
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    • 2018
  • Socialization of doctoral students refers to the process through which they acquire various types of information about their work, department, university, and discipline for their future careers. This study aims to investigate information behaviors, with emphasis on identifying types of information exchanged in mentoring between faculty advisors and their doctoral students in library and information science (LIS). As a first step to developing a content framework for LIS doctoral mentoring, the author interviewed ten LIS doctoral students from nine U.S. universities. Based on data from these interviews, the author identified sixteen types of information exchanged: language, history, coursework, research, skills, teaching, networking, structure, politics, goals, strategies, values, norms/tradition, rules/policies, benefits, and personal life. In comparison with a content framework used, four dimensions were newly added. In addition to the identification of content dimensions, the author observed four meaningful contextual levels to which the content types can be applied: work, department/school, university, and discipline. The qualitative data also showed that interpersonal factors of advisees/advisors and contextual factors might relate to information exchange in doctoral mentoring. In a following paper, the author will present the results of a follow-up survey that tests and generalizes the findings of this study.

An SVG Code Generator for Algorithm Visualization (알고리즘 시각화를 위한 SVG 코드 생성 시스템)

  • Lee, Hyang-Sug;Lee, Su-Hyun
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.359-368
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    • 2010
  • Algorithm visualization is useful for program testing, debugging and evaluating, as well as visual aids in education. When teaching algorithms and data structures, showing exact behaviors by graphics or animation is more suitable than just explaining them. Current systems for algorithm animation are limited to a couple of specific applications and need a special environment. In the proposed system, programmer writes source program in C and animator embeds visualization scripts in the appropriate location of the program. Then user can get an animation code in form of SVG and see a graphical representation on the web browser. Generated SVG animation code is platform independent and can also interact with other XML applications or HTML.

The Effect of Nutrition Education Program for Elementary School Children - Especially Focused on Being Familiar with Vegetables - (초등학생 편식지도를 위한 영양교육 프로그램 운영의 효과)

  • Park, Su-Jin
    • Journal of the Korean Dietetic Association
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    • v.6 no.1
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    • pp.17-25
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    • 2000
  • The purpose of this study was to observe the effect of nutrition education program that promote vegetable eating behavior of elementary school children. Three hundred education thirty two children were surveyed to understand food preference of them. The preferences for vegetables showed the lowest scores and fruits were the favorites of children, who aged ten to eleven, volunteered the program for six weeks. 31.3% of them were not in the state of underweight, overweight or obese. The nutrition education program include teaching guidances and materials in order to children to familiar with vegetables especially. To evaluate the effect of the nutrition education program, change of food preferences, nutrition knowledge and eating behavior of children were investigated before and after nutrition education. When the children finish the program, their preference scores for vegetables showed significantly higher than before the program(p<0.05, p<0.001), except tomato and laver that have high scores from the beginning(>1.5). Nutrition knowledge scores have significantly improved from 57.1 to 66.4(p<0.05). Eating habit for special food has improved(p<0.001) and breakfast skipping has reduced significantly(p<0.05). These results indicate that the nutrition education program can promote children to do balanced eating behaviors.

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Relationships between MMPI Scales under Defensive Attitude and Safety and Health Indices

  • Kim, Jong Hwan;Jeong, Byung Yong;Park, Myoung Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.6
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    • pp.611-619
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    • 2016
  • Objective:This study aims to analyze the relationships between personality factors measured by Minnesota Multiphasic Personality Inventory (MMPI) scales and the indices of safety and health in the shipbuilding industry. Background: Many researches reported that there were significant relationships between some MMPI subscales and traffic and industrial accidents. Method: This study analyzes 230 male workers in shipyard for their MMPI scores gathered during recruitment process and their safety and health indices from the performance record during their working period. ${\chi}^2-test$ and one-way ANOVA are used for finding the statistical significance for personality factors. The conventional grouping rule for MMPI scales and other grouping criteria considering the attitude of positive answer for the MMPI test during recruitment process are used for analysis. Results: The Hypomania (Ma) and Psychopathic Deviate (Pd) scales of the MMPI are the main factors related to the safety and health related indices for most grouping rules. Depression (D), Psychasthenia (Pt), Hypochondriasis (Hs), Schizophrenia (Sc), and Masculinity and Femininity (Mf) scales are also related to the safety and health indices. Conclusion and Application: The results can be used for understanding the psychological factors in human behaviors and safety and can help professional personnel take the necessary steps in improving safety on the job and also in providing the effective teaching of safe work methods.

A Study on Conspicuous Consumption and Resource-Saving Behavior in Primary School Students (초등학생의 과시소비성향 및 자원절약행동에 관한 연구)

  • Jeon, Mi Young;Kye, Sun Ja
    • Journal of Family Resource Management and Policy Review
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    • v.18 no.2
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    • pp.55-73
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    • 2014
  • The purpose of this study is to examine the level of conspicuous consumption and resource-saving behavior in primary school students, and to discover the factors that influence these behaviors most strongly. The research was conducted in 2011 using a written questionnaires that were completed by 500 primary school students residing in Seoul, South Korea. The data was analyzed using statistical methods, including frequency, percentiles, means, standard deviation, Cronbach's coefficient, ANOVA, and hierarchical multiple linear regression analysis, using SPSS 18.0. As a result of these analyses, the average level of conspicuous consumption was found to be 2.65 relatively rational score. Next, it was shown that the conspicuous consumption of respondents differed significantly based on variables, such as allowances, family income, socialization process in childhood, family cohesion, and parental child rearing method. Finally, the greatest influences on respondent's resource-saving behavior was seen to be the child's socialization process in childhood, family cohesion, parental child rearing method, and conspicuous consumption. These variables must therefore all be considered when teaching primary school students and encouraging them to assume rational resource-saving habits in their daily lives.

The Effects of Knowledge, Beliefs and Attitudes about Environment on Issue-Based Environmental Problem Solving in Middle Schools (중학생의 환경에 대한 지식, 신념, 태도가 쟁점 기반의 환경문제 해결력에 미치는 효과)

  • Cheong, Cheol
    • Hwankyungkyoyuk
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    • v.20 no.1
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    • pp.118-130
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    • 2007
  • This article investigated the effects of students' knowledge, beliefs, and attitudes about environment on environmental issue-based environmental problem solving in secondary school students. This article also investigated whether these factors are related to the environmental problem solving. Therefore, we first developed the test instruments to measure secondary school students' environmental knowledge, environmental beliefs, and environmental attitudes. Then, we developed the environmental issue-based teaching materials for secondary school students. The subjects participated in a environmental issue-based approach that consist of 3 lesson over an three weeks period. The results of this study presents that environmental knowledge and environmental beliefs are effective for the environmental problem solving in middle school environment class. First, secondary school students knew well ecological knowledge about environmental problem, and was entertaining most ecological beliefs. Second, secondary school students were having attitude which is most pro-environmental behaviors. Third, secondary school students are referring necessity of development partially about environment point at issue of country level. But, they were retaining situation of preservation about environment point at issue of area level. It's not easy to generalize these results because of many different variables, but the results suggests that teachers should make an effort to improve student's environmental problem solving ability applying environmental issue-based learning. And it's necessary to develop many kinds of environmental issues and teacher's instruction method to enrich problem solving ability in the process of environmental issue-based learning.

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The effectiveness of gamification on nursing practice for undergraduate students: A systematic review

  • Hyun Kyoung, Kim
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.110-116
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    • 2022
  • The purpose of this study was to examine the effectiveness of gamification in nursing practice for undergraduate students, as well as to explore the use of gamification in nursing education. This study is a systematic review of RCTs evaluating the effectiveness of gamification in nursing practice for undergraduate students. A total of 7 articles were identified in a search of PubMed, Cochrane Library, and Embase, and the additional databases were CINAHL (in English) and RISS (in Korean) between September 28, 2022 to October 5, 2022. Themes related to the environment and personal behaviors between 2002 and 2021 were extracted. The intervention themes were blood transfusion, postoperative pediatric nursing, postoperative hemorrhage and brain trauma nursing, basic and advanced life support, disaster nursing, and neonatal resuscitation. The primary outcomes were knowledge in five studies, satisfaction in one study, and competency in one study. The secondary outcomes were satisfaction in three studies, confidence in two studies, performance in two studies, skills in two studies, and self-efficacy, motivation, professional attitude, cognition, gameful experience, and affective response in one study each. Therefore, gamification interventions can be utilized in nursing practice education instead of traditional teaching methods such as lectures and face-to-face clinical practice.

A study on the health science college students' dental health behaviors (일부 보건계열 대학생의 구강보건행태에 관한 조사연구)

  • Kim, Young-Im
    • Journal of Korean society of Dental Hygiene
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    • v.8 no.1
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    • pp.23-35
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    • 2008
  • I got the following conclusion that analyzes the dental health recognition, attitude and the action of the students who major in health section executing questionnaire about dental health behaviors from March 3 through 26 with health-related university students in some area in order to arrange the fundamental data that manage their mouth health rationally by using the investigation and comparison by sex and department in dental health teaching. The results obtained were as follows : 1. A large number of students recognized dental health as an important problem, but they believed that the level of their knowledges on dental health was not so high and female students were more negative than male students with regards to their own dental health condition. 2. 49.8% of the students know about tap water fluoridation program control business and 60.7% agreed and boy's approval rate was higher than girl's. But 42.2% of the not-related buccal department's students have a reservation about tap water fluoridation program control business. 3. Average brushing number of the boy is 51.0% 2 times a day according to sex, A girl appeared highest by 48.3% 3 times a day and there was statistically significantly different according to (pE0.01). there wasn't statistically significantly different according to department. Also, the period of the brushing was the most right after a breakfast, in the order of before sleep and after dinner. 4. Whether they go to the dentist's or not, 90.8% of them say 'yes', the result showed statistically significant difference according to sex (pE0.01), but It didn't show statistically significant difference according to department. Also, the purpose for visiting the dentist's office lately was the most caries treatment. and there was statistically significantly different according to sex (pE0.01), but there was not statistically significantly different according to department. 5. Oral health education-related subject approval's rate when the education course open is 65.0% there was statistically significantly different according to department (pE0.01). Also when oral health education-related subject as the liberal arts open' the rate of taking a course application showed 50.2% high appear. there was statistically significantly different according to department(pE0.01).

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A Study on Design Education in Primary School -With Emphasis on Analysing the Present Condition of Design Education in Korean Primary School- (초등학교 디자인 교육에 관한 연구 -국내 디자인 교육의 현황 분석을 중심으로-)

  • 김혜숙;권은숙
    • Archives of design research
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    • v.12 no.4
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    • pp.191-200
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    • 1999
  • Improving the design ability of idea developing and creative problem solving should be started from the primary school. Design education in the primary school should be not education for design but education by design. It helps students can naturally understand the basic concept of design and experience the process of activities. Therefore primary educational circle use the term of 'Design-related activities', or 'Design-Based Education'. It can be applied to variable themes of mathematics, science, music, society as well as Art. On the Basis of these literature review, the traditional design education as a part of the art education is analyzed in two aspects of its contents and behaviors. The contents in design education involve aesthetic·symbolic, useful·functional, and scientific·technological area. And, the basic design behaviors are classified with 'know', 'perceive', 'inquire', and so on. This concept becomes the analytic frame of the present condition of design education in Korean primary school. Through the analysis, it is found that the portion of scientific·technological area in contents and 'inquire' related behaviors are relatively very low. Also, the planning and teaching methods for leading children's opportunity of creative expression are found inadequate. This study proposes the potential capability and the integrative contents of design education in primary school.

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