• 제목/요약/키워드: Target Pointing Task

검색결과 8건 처리시간 0.022초

지시운동 수행동안 안구와 손의 시공간적 협응에 관한 연구 (Study on Spatio-Temporal Eye-Hand Coordination in Targeting Tasks)

  • 은혜인;유미;이아름;김동욱;권대규;김남균
    • 대한의용생체공학회:의공학회지
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    • 제28권3호
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    • pp.417-422
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    • 2007
  • In this study, we investigated spatio-temporal eye-hand coordination by the "Global effect paradigm", a target-distracter configuration Global effect is observed a variety of visual tasks, for example, during rapid automatic tracking, scanning for target detail, and the comparison of target configurations. Global effect used to investigate eye-hand coordination with a task that presents a target close to a distracter. Eight young subjects participated in the experiments. The experiments consist of using a distracter less eccentric than the targe1 and using a distracter more eccentric than target. Each experiment consist of tasks which are making reference, pointing the target with watching visual stimulation(saccade) and pointing the target. The subject's task was to move towards the target as quickly as possible. We measured the eye movement by using EOG and the hand movement by using NDI Optotrak system. This study shows that eye and hand movement exists for global effect paradigm in spatio-temporal coordination.

Gaze Effects on Spatial and Kinematic Characteristics in Pointing to a Remembered Target

  • Ryu, Young-Uk;Kim, Won-Dae;Kim, Hyeong-Dong
    • 한국전문물리치료학회지
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    • 제13권4호
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    • pp.23-29
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    • 2006
  • The purpose of the present study was to examine gaze effects on spatial and kinematic characteristics during a pointing task. Subjects were asked to watch and point to an aimed target (2 mm in diameter) displayed on a vertically mounted board. Four gaze conditions were developed as combinations of "seeing-aiming" in terms of the eye movements: Focal-Focal (F-F), Focal-Fixing (F-X), Fixing-Focal (X-F), and Fixing-Fixing (X-X). Both the home target and an aimed target were presented for 1 second and then were disappeared in F-F and X-F. In X-F and X-X, only an aimed target disappeared after 1 second. Subjects were asked to point (with index finger tip) to an aimed target accurately as soon as the aimed target was removed. A significant main effect of gaze was found (p<.01) for normalized movement time. Peripheral retina targets had significantly larger absolute error compared to central retina targets on the x (medio-lateral) and z (superior-inferior) axes (p<.01). A significant undershooting to peripheral retina targets on the x axis was found (p<.01). F-F and X-F had larger peak velocities compared to F-X and X-X (p<.01). F-F and X-F were characterized by more time spent in the deceleration phase compared to F-X and X-X (p<.01). The present study demonstrates that central vision utilizes a form of on-line visual processing to reach to an object, and thus increases spatial accuracy. However, peripheral vision utilizes a relatively off-line visual processing with a dependency on proprioceptive information.

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Comparison of Vertical and Horizontal Eye Movement Times in the Selection of Visual Targets by an Eye Input Device

  • Hong, Seung Kweon
    • 대한인간공학회지
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    • 제34권1호
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    • pp.19-27
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    • 2015
  • Objective: The aim of this study is to investigate how well eye movement times in visual target selection tasks by an eye input device follows the typical Fitts' Law and to compare vertical and horizontal eye movement times. Background: Typically manual pointing provides excellent fit to the Fitts' Law model. However, when an eye input device is used for the visual target selection tasks, there were some debates on whether the eye movement times in can be described by the Fitts' Law. More empirical studies should be added to resolve these debates. This study is an empirical study for resolving this debate. On the other hand, many researchers reported the direction of movement in typical manual pointing has some effects on the movement times. The other question in this study is whether the direction of eye movement also affects the eye movement times. Method: A cursor movement times in visual target selection tasks by both input devices were collected. The layout of visual targets was set up by two types. Cursor starting position for vertical movement times were in the top of the monitor and visual targets were located in the bottom, while cursor starting positions for horizontal movement times were in the right of the monitor and visual targets were located in the left. Results: Although eye movement time was described by the Fitts' Law, the error rate was high and correlation was relatively low ($R^2=0.80$ for horizontal movements and $R^2=0.66$ for vertical movements), compared to those of manual movement. According to the movement direction, manual movement times were not significantly different, but eye movement times were significantly different. Conclusion: Eye movement times in the selection of visual targets by an eye-gaze input device could be described and predicted by the Fitts' Law. Eye movement times were significantly different according to the direction of eye movement. Application: The results of this study might help to understand eye movement times in visual target selection tasks by the eye input devices.

Human's Spatial Cognition Using Auditory Stimulation

  • Yu, M.;Park, Y.G.;Jeong, S.H.;Chong, W.S.;Kwon, T.K.;Hong, C.U.;Kim, N.G.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.202-205
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    • 2004
  • This paper represents the role of pinna in localizing target direction. Specially, this paper described what is the role of right-side pinna versus left-side pinna. In this experiment, one side of the pinna function was distorted intentionally by inserting a short tube on the ear canal. The localization error caused by right and left side pinna distortion was investigated. Since a laser pointer showed much less error (0.5%) in localizing target position than FASTRAK (30%) that has been generally used, it was used for the pointing task. It was found that harmonic components were not essential for the auditory target localization, however, non-harmonic nearby frequency components were more important to localize target direction of sound. We have found that the right pinna is one of the most important functions in localizing target direction and pure tone with only one frequency component is confusing for localization.

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Extended Fitts' Law for Three-Dimensional Environment

  • Cha, Yeon-Joo;Myung, Ro-Hae
    • 대한인간공학회지
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    • 제29권6호
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    • pp.861-868
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    • 2010
  • This study explored an extended three-dimensional Fitts' law that is more suited for the pointing task than the conventional Fitts' law. The experiments were conducted under the manipulation of the distance to the target, size of the target, and direction of the target's location that can be described by two angles, $\theta1$ and $\theta2$. Considering the starting point as the center of coordinates, $\theta1$ is the angle between the positive z-axis and the target location and $\theta2$ is the angle between the positive y-axis and the projected target location on the x-y plane. From the experimental results, we confirmed that all four variables significantly affect the movement time. As we extended the index of difficulty of the conventional Fitts' model by incorporating $\theta1$ and $\theta2$, we established an extended Fitts' model that showed better accordance with the empirical data than the conventional Fitts' model and 3D Fitts' law of Murata and Iwase, in terms of the $r^2$ and the standard error of the residual between the measured movement time and the predicted value.

Human Spatial Cognition Using Visual and Auditory Stimulation

  • Yu, Mi;Piao, Yong-Jun;Kim, Yong-Yook;Kwon, Tae-Kyu;Hong, Chul-Un;Kim, Nam-Gyun
    • International Journal of Precision Engineering and Manufacturing
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    • 제7권2호
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    • pp.41-45
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    • 2006
  • This paper deals with human spatial cognition using visual and auditory stimulation. More specially, this investigation is to observe the relationship between the head and the eye motor system for the localization of visual target direction in space and to try to describe what is the role of right-side versus left-side pinna. In the experiment of visual stimulation, nineteen red LEDs (Luminescent Diodes, Brightness: $210\;cd/^2$) arrayed in the horizontal plane of the surrounding panel are used. Here the LEDs are located 10 degrees apart from each other. Physiological parameters such as EOG (Electro-Oculography), head movement, and their synergic control are measured by BIOPAC system and 3SPACE FASTRAK. In the experiment of auditory stimulation, one side of the pinna function was distorted intentionally by inserting a short tube in the ear canal. The localization error caused by right and left side pinna distortion was investigated as well. Since a laser pointer showed much less error (0.5%) in localizing target position than FASTRAK (30%) that has been generally used, a laser pointer was used for the pointing task. It was found that harmonic components were not essential for auditory target localization. However, non-harmonic nearby frequency components was found to be more important in localizing the target direction of sound. We have found that the right pinna carries out one of the most important functions in localizing target direction and pure tone with only one frequency component is confusing to be localized. It was also found that the latency time is shorter in self moved tracking (SMT) than eye alone tracking (EAT) and eye hand tracking (EHT). These results can be used in further study on the characterization of human spatial cognition.

터치키 크기가 운전자 정보 시스템의 사용성과 운전의 안전성에 미치는 영향 분석 (Effect of Touch-key Sizes on Usability of Driver Information Systems and Driving Safety)

  • 김희진;권성혁;허지윤;정민근
    • 대한산업공학회지
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    • 제37권1호
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    • pp.30-40
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    • 2011
  • In recent years, driver information systems (DIS's) became popular and the use of DIS's increased significantly. A majority of DIS's provides touch-screen interfaces because of intuitiveness of the interaction and the flexibility of interface design. In many cases, touch-screen interfaces are mainly manipulated by fingers. In this case, investigating the effect of touch-key sizes on usability is known to be one of the most important research issues, and lots of studies address the effect of touch-key size for mobile devices or kiosks. However, there is few study on DIS's. The importance of touch-key size study for DIS's should be emphasized because it is closely related to safety issues besides usability issues. In this study, we investigated the effect of touch-key sizes of DIS's while simulated driving (0, 50, and 100km/h) considering driving safety (lateral deviation, velocity deviation, total glance time, mean glance time, total time between glances, mean number of glances) and usability of DIS's (task completion time, error rate, subjective preference, NASA TLX) simultaneously. As a result, both of driving safety and usability of DIS's increased as driving speed decreased and touch-key size increased. However, there were no significant differences when touch-key size is larger than a certain level (in this study : 17.5mm).

항공기 탑재 능동 위상배열 레이더의 자원관리 알고리즘 설계 및 구현 (Design and Implementation of Radar Resource Management Algorithms for Airborne AESA Radar)

  • 노지은;전상미;안창수;장성훈
    • 한국전자파학회논문지
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    • 제24권12호
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    • pp.1190-1197
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    • 2013
  • 능동 위상배열 레이더(AESA radar: Active Electronically Scanned Array radar)는 전자적으로 빔을 조향함으로써 빔 조향 시간이 비약적으로 빨라져 기존의 기계식 빔 조향 레이더에 비해 다중 임무 처리 능력이 크게 향상되었다. 이러한 이유로 레이더에 주어진 시간, 에너지, 처리능력 등의 한정된 자원을 실시간으로 효율적으로 관리, 운용할 수 있는 레이더 자원관리 기술의 중요성이 크게 대두되었다. 본 논문은 항공기 탑재 능동 위상배열 레이더 연구 시제 개발에 적용된 자원관리 주요 알고리즘의 설계 내용과, 이를 반영하여 구축한 시뮬레이터에 대해 기술하였다. 또한, 설계된 자원관리 알고리즘을 항공기 탑재 능동 위상배열 레이더 시스템에 실제 구현하여 동시 표적 추적 및 탐지 능력에 대한 요구 성능이 충족됨을 확인하였다.