• 제목/요약/키워드: Tactile hand

검색결과 96건 처리시간 0.029초

어린이 놀이시설의 소재에 따른 만족도 및 친환경성 연구 (A Study on the Satisfaction and Environmentally-friendliness on the Playing Facilities by the Materials)

  • 안근영;정민영;주신하
    • 한국환경복원기술학회지
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    • 제11권1호
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    • pp.52-61
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    • 2008
  • The purpose of this study is to investigate the children's different responses on the playground and facilities by the materials. For the study, the overall satisfaction on the playgrounds, the visiting frequency, the staying time, and olfactory and tactile responses were collected and analyzed by the materials. The materials for the playing facilities were categorized into 3 different groups ; steel, regular form wood and natural wood. The each group was also estimated and analyzed through the SD (sematic differential) scale which consisted of landscape adjectives. According the results, children liked and most highly scored the playground and playing facilities with natural wood in every items; overall satisfaction, visiting frequency, the staying time, and olfactory and tactile. On the other hand, the steel facilities were most negatively assessed in almost every items. Especially children felt the steel facilities were not environmentally friendly and very boring, comparing to the others. However, only 6 cases were analyzed in this study, because there were few playgrounds with natural wood facilities, so it is necessary to research on more cases to generalize these results.

Passive and Active Touch of Fabrics: Psychophysiological Responses Modulation by the Emotional Preference of Touched Textures

  • Estate Sokhadze;Imgap Yi;Lee, Kyunghwa;Shon, Jin-Hun
    • 감성과학
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    • 제1권2호
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    • pp.13-22
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    • 1998
  • The sense of touch has both objective and subjective characteristics. During hand evaluation of the fabrics. psycho physiological processes such as emotion and stimulation. On other site, the mode of touch (passive vs. active) is also capable to modulate somatosensory responses. I.e., suppress somatocensory perception during active electrocortical responses to passive and active touch of the textiles with different subjective emotional preference. The study was carried out on 36 female college students. Physiological signals were acquired by Grass and BIOPAC 100 systems with AcqKnowledge variables, namely heart rate (HR), respiratory sinus arrhythmia (RSA), pulse transit time (PTT), respiration rate (RSP) and skin conductance parameters (SCL, amplitude, risetime and number of SCRs) were analyzed for baseline and stimulation conditions. Analysis was manifested in a form of moderate HR acceleration. RSP increase, RSA decrease (lowered vagal tone), decreased PTT and increased electrodermal activity (increased SCL, several SCRs) that reflects general sympathetic activation. Parietal EEG effects (on contra-lateral side to stimulated hand)were featured by short-term alpha-blocking, slightly reduced theta, significantly increased delta and enhanced fast beta activity with few variations across stimuli. The main finding of the study was that most and least preferred textures exhibited significant differences in autonomic (HR, RSP, PTT, SCR, and at less extent in RSA and SCL) and electrocortical responses (delta, slow and fast alpha, fast beta relative power). These differences were recorded both in passive and active stimulation modes, thus demonstrating reproducibility of distinction between most and least emotionally preferred tactile stimuli, suggesting influence of psychological factors, such as emotional property of stimulus, on physiological outcome.

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고감성 의류용 축열 니트소재의 물성 (Physical Property of Heat Storage Knitted Fabrics for High Emotional Garment)

  • 김현아;허경;김승진
    • 한국의류산업학회지
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    • 제17권2호
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    • pp.295-304
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    • 2015
  • This paper investigated wear comfort property of heat storage knitted fabrics for high emotional garment. For this purpose, ZrC imbedded PET knitted fabric was prepared and various physical properties such as thermal, wicking and drying characteristics were measured. In addition, far-infrared emission characteristics of ZrC imbedded PET was analysed and tactile hand property and dye affinity of ZrC imbedded knitted fabric were also studied in comparison with regular and other commercial heat storage PET knitted fabrics. It was observed that Zr imbedded amount in the yarn was 19.29% by ingredient analysis and far-infrared emission energy was $3.65{\times}10^2W/m^2$, emissivity was 0.906 at the range of wavelength $6{\sim}20{\mu}m$. It was found that maximum heat flow (Qmax) of ZrC imbedded PET knitted fabric was lower than that of regular PET one and warmth keepability rate was higher than that of regular PET one, which means ZrC imbedded PET have heat storage property. Drying property of ZrC imbedded knitted fabric was better than that of regular PET one due to heat by far-infrared emitted from ZrC in the core of filament. It revealed that wicking property of the ZrC imbedded fabric was not influenced by far-infrared emission, but affected by fibre physical properties. Tactile hand property of ZrC imbedded knitted fabric was not influenced by imbedding ZrC in the filament but affected preferably by structure of knitted fabric. Dye affinity of ZrC imbedded PET knitted fabric was less influenced by dyeing temperature and time than regular PET knitted one.

로봇손의 능동접촉에 의한 3차원 볼록한 물체의 곡률탐사 (Exploration of Curvature of Three Dimensional Convex Object by Active Touch of Robot Hand)

  • 최혁렬;김진호;오상록
    • 한국정밀공학회지
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    • 제16권2호통권95호
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    • pp.130-137
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    • 1999
  • In this paper we propose a method of determining the local curvature of a three dimensional convex object using the force and torque information obtained from the active touch of a robot hand. A technique for estimating two dimensional curvature of a convex object are introduced and the way of computing the three dimensional curvature from the two dimensional vurvatures is presented. Also, we develop an experimental system consisting of a finger and verify the effectiveness of the proposed method experimentally.

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뇌성마비 편마비 환아의 체성감각피질 활성화에 대한 fMRI 연구 -증례 보고- (Cortical Activation of the Somatosensory Hand Area in Hemiplegic Cerebral Palsy Patients. : fMRI Study. -Case Reports-)

  • 이지인
    • Annals of Clinical Neurophysiology
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    • 제7권1호
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    • pp.34-36
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    • 2005
  • Two hemiplegic cerebral palsy patients were studied to investigate the cortical mechanisms underlying preserved somatosensory capacity, using functional MRI(fMRI). Tactile stimulation was performed by brushing of palm, during fMRI study. By the affected hand stimulation, contralateral primary somatosensory cortex was activated in patient 1 and cortical area anterior to the lesion site was activated in patient 2. We suggest that reorganization of the somatosensory cortex after brain injury can be induced by recruitment of undamaged areas adjacent to lesion site.

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촉각 센서를 이용한 로봇 손의 행위 기반 제어 (Control of robotic hand by behavior-based tactile servoing)

  • 박노훈;오상록;박종현;유범재;오용환;윤도영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 하계학술대회 논문집 D
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    • pp.2399-2401
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    • 2003
  • 시각 장애인의 경우 어떤 물체를 집어 들기 위해서는 처음에 물체를 더듬으면서 전체 형상을 파악하게 된다. 손의 촉각을 이용하여 충분히 물체의 특징을 파악하게 되면, 무게 중심이 될 만한 지점에 접촉하여 물체를 한 번쯤 들어보게 된다. 시각 등 다른 감각의 제한을 받는 조건에서 촉각만으로 물체 파지(object-graping)을 수행하고자 할 때, 일련의 행위들을 반복하게 된다. 본 논문은 촉각을 이용한 로봇 손의 행위 기반 제어 연구에 관한 것으로 R.Brooks가 제안한 subsumption architecture(SA)을 진화시켜 본 연구실에서 개발한 4DOF hand에 적용하였다.

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미지 물체의 구속상태에 관한 실시간 추정방법 (Estimation Method for Kinematic Constraint of Unknown Object by Active Sensing)

  • 황창순
    • 대한기계학회논문집A
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    • 제29권2호
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    • pp.188-200
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    • 2005
  • Control of a multi-fingered robotic hand is usually based on the theoretical analysis for kinematics and dynamics of fingers and of object. However, the implementation of such analyses to robotic hands is difficult because of errors and uncertainties in the real situations. This article presents the control method for estimating the kinematic constraint of an unknown object by active sensing. The experimental system has a two-fingered robotic hand suspended vertically for manipulation in the vertical plane. The fingers with three degrees-of-freedom are driven by wires directly connected to voice-coil motors without reduction gears. The fingers are equipped with three-axis force sensors and with dynamic tactile sensors that detect slippage between the fingertip surfaces and the object. In order to make an accurate estimation for the kinematic constraint of the unknown object, i.e. the constraint direction and the constraint center, four kinds of the active sensing and feedback control algorithm were developed: two position-based algorithms and two force-based algorithms. Furthermore, the compound and effective algorithm was also developed by combining two algorithms. Force sensors are mainly used to adapt errors and uncertainties encountered during the constraint estimation. Several experimental results involving the motion of lifting a finger off an unknown object are presented.

The Psycho-physiological Response of Polyethylene Terephthalate Irradiated by Ultra-Violet: Subjective Fabric Hand and Wear Comfort

  • Choi, Hae-Young;Lee, Jung-Soon
    • Fibers and Polymers
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    • 제7권4호
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    • pp.442-445
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    • 2006
  • The purpose of this study was to compare the subjective fabric hand evaluation and wear comfort of PET treated by Ultraviolet and to evaluate the subjective results from the investigation of microclimate temperature. The subjective hand evaluation was performed by 20 subjects (age: 20-25) with 5-point scale questionnaires to investigate the change of PET knit fabrics treated for different times, specifically, 0, 30 and 90 minutes. The questionnaires were composite with 8 questions; roughness, smoothness, wetness, stiffness, coolness, touch, preference, and comfort. In order to evaluate sensations of wear comfort, we made garments with UV treated fabric and five female students were tested. They walked at the speed of 6.7 km/ hr for 15 minutes in an environment, which was controlled at $29^{\circ}C,\;75{\pm}5%$ RH. Before and after exercising, the microclimate under clothing and subjective wear comfort was measured. The results of subjective evaluation of fabric hand were that untreated and treated for 30 minutes PET were recognized as similar and have a good evaluation on comfort, preference, and touch. According to the result of wear comfort, clothing treated by UV for 90 minutes had the lowest value on the thermal and humidity sensations. In addition, the value of tactile and comfort sensation was the highest on the clothing treated by UV for 90 minutes. In the case of objective evaluation, PET treated for 90 minutes was the lowest on microclimate humidity. PET irradiated by UV for 90 minutes was more 'cool' in thermal sensation and more 'dry' in wet sensation. Accordingly, it was consistent with the result of subjective wear comfort.

3D게임그래픽의 텍스쳐 매핑-손맵의 특징 (Texture mapping of 3D game graphics - characteristics of hand painted texture)

  • 손종남;한태우
    • 디지털융복합연구
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    • 제13권11호
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    • pp.331-336
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    • 2015
  • 로우 폴리곤(Low-Polygon) 모델에 사용되는 텍스쳐 매핑은 3D게임그래픽 표현에 있어서 중요도가 높은 작업과정의 하나이다. 그 과정에서 손맵(hand painted texture)은 모델링 표면에 단 한 장의 텍스쳐를 사용하여 재질의 색상 및 시각적 촉각을 표현한다. 3D게임그래픽에서 돌출, 함몰과 같은 시각적 촉각 표현이 매우 중요하다. 평면을 입체적 양감으로 인지하는 것은 게슈탈트 법칙(Gestalt Law)의 경험적 시지각으로 해석할 수 있다. 또한 촉각을 인지하고 지각하는데 있어서 필요한 것이 어포던스(Affordance)라는 개념이다. 이는 학습과정에서 그 관계성을 시각적으로 지각하는 것을 의미한다. 본 논문에서는 3D게임그래픽 제작자들을 대상으로 한 손맵에 대한 설문조사 분석결과를 통하여 손맵이라는 텍스쳐 맵 제작 시 중요한 특징들을 제시하고 한다.

E-Prime에 기반한 손가락 촉각 자극기의 개발 (Development of a Finger Tactile Stimulator Based on E-Prime Software)

  • 김형식;민윤기;김보성;민병찬;양재웅;이수정;최미현;이정한;탁계래;이봉수;전재훈;정순철
    • 감성과학
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    • 제13권4호
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    • pp.703-710
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    • 2010
  • 본 연구에서는 선행 연구에서 개발된 촉각 자극 시스템의 시스템적인 문제, 자극 제어에 관한 문제, 기타 부가적인 문제들을 보완할 수 있는 촉각 자극기를 개발하였다. 개발된 장치는 제어부(control unit), 구동부(drive unit), 진동부(vibrator)의 세부분으로 구성된다. 제어부는 E-Prime 소프트웨어로부터 명령을 전송받고 진동 자극 신호를 발생한다. 구동부는 촉각 자극기가 효과적으로 진동 자극을 발생할 수 있도록 충분한 전류를 공급한다. 진동부는 작은 동전(coin) 형 진동기(vibrator)와 벨크로(velcro)로 구성되며 피험자의 손에 쉽게 고정 할 수 있도록 제작하였다. 개발된 장치는 소형, 경량, 저전력 구동, 간단한 구조, 최대 35개의 자극 채널, 시각 및 청각과의 다양한 자극 조합을 지연시간 없이 제시할 수 있도록 설계 되어 시스템적인 문제들을 보완하였다. 자극의 크기와 시간을 10단계로 조절할 수 있도록 하고, 넓은 동작주파수 범위를 확보하여 자극 제어에 관한 문제들을 보완하였다. 저전압 구동으로 인체에 대한 안정성을 확보하고, 손가락 이외에 신체의 어느 부분이든 자극 제시가 가능하도록 제작하였다. 특히 본 시스템은 인지과학 연구에서 범용으로 사용되는 소프트웨어인 E-Prime을 기반으로 개발되었기 때문에 활용성이 매우 높을 것으로 판단된다.

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