• Title/Summary/Keyword: System-Level Simulator

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A Design and Application of HLA-Based Air Defense Simulation Framework (HLA 기반 대공유도무기 시뮬레이션 프레임워크 설계 및 사례적용)

  • Cho, Byung-Gyu;Kim, Sae-Hwan;Youn, Cheong
    • The KIPS Transactions:PartD
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    • v.12D no.5 s.101
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    • pp.709-718
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    • 2005
  • To correspond with the unpredictable future tactical environment, Ive expanded the application of M&S(Modeling & Simulation) that is more scientific and more economic in a field of weapon system development process. This paper describes experience in development of ADSF(Air Defense Simulation Framework) that supports not only HLA(High Level Architecture) which is an international standard in M&S but also TCP/IP as well as real-time distributed simulation. ADSF has been applied to the M-SAM(Medium Range Surface to Air Missile) System Simulator, and satisfying test results through GPS(Global Positioning System) timer has been acquired. As a result, an ADSF which is able to support HLA and TCP/IP as veil as precise real-time simulation has been successfully made. we were in need or a real-time simulation engine to support Air Defense System Simulators that were consisted of several subsystems.

Spectral Efficiency Evaluation of Coordinated Multi-point Systems Based on System Level Simulations (멀티 포인트 시스템에서 시스템 레벨 시뮬레이션에 기반을 둔 스펙트럼 효율성 검증)

  • Jung, Bang-Chul;Shin, Won-Yong;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2113-2120
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    • 2011
  • In this paper, so as to improve spectral efficiency for cell-boundary users, we introduce a coordinated multi-point (CoMP) system, which is one of inter-cell cooperative transmission strategies studied in 3GPP long-term evolution-advanced (LTE-A) systems, and develop a system-level simulator to evaluate performance. To identify performance improvement of the system with inter-cell cooperative transmission, we select a 3GPP LTE system as a reference, which shows the highest performance among the existing mobile communication systems, and conduct a performance comparison. System-level simulation is performed based on widely-used OPNET tool. We implement modules including central unit (CU), CoMP eNodeB (CeNB), user equipment (UE), and multiple-input multiple-output (MIMO) channel model, while designing the inter-cell cooperative transmission system. Under WINNER wireless channel model and international telecommunication union (ITU) network model environments, we then evaluate the performance of edge users who belong to the lower 5% in terms of spectral efficiency. It is finally shown that throughput of the proposed CoMP system gets improved up to 2.5 times compared to that of the 3GPP LTE reference system.

An Algorithm for Submarine Passive Sonar Simulator (잠수함 수동소나 시뮬레이터 알고리즘)

  • Jung, Young-Cheol;Kim, Byoung-Uk;An, Sang-Kyum;Seong, Woo-Jae;Lee, Keun-Hwa;Hahn, Joo-Young
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.6
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    • pp.472-483
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    • 2013
  • Actual maritime exercise for improving the capability of submarine sonar operator leads to a lot of cost and constraints. Sonar simulator maximizes the capability of sonar operator and training effect by solving these problems and simulating a realistic battlefield environment. In this study, a passive sonar simulator algorithm is suggested, where the simulator is divided into three modules: maneuvering module, noise source module, and sound propagation module. Maneuvering module is implemented in three-dimensional coordinate system and time interval is set as the rate of vessel changing course. Noise source module consists of target noise, ocean ambient noise, and self noise. Target noise is divided into modulated/unmodulated and narrowband/broadband signals as their frequency characteristics, and they are applied to ship radiated noise level depending on the vessel tonnage and velocity. Ocean ambient noise is simulated depending on the wind noise considering the waveguide effect and other ambient noise. Self noise is also simulated for flow noise and insertion loss of sonar-dome. The sound propagation module is based on ray propagation, where summation of amplitude, phase, and time delay for each eigen-ray is multiplied by target noise in the frequency domain. Finally, simulated results based on various scenarios are in good agreement with generated noise in the real ocean.

Annoyance and sportiness perception of the acceleration sound by the driver and passengers (가속 사운드에 대한 운전자와 탑승객의 성가심과 스포티함 지각)

  • Kim, Seonghyeon;Altinsoy, M. Ercan
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.566-570
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    • 2021
  • This study presents a perceptual difference in acceleration sounds of a sporty sedan between the driver and passenger. We found a significant difference in annoyance and sportiness perception according to the acceleration sound level through subjective evaluations. The multimodal reproduction system, which can reproduce the driving image, motion, vibration, and sound, was applied for the test. A subjective experiment was conducted to evaluate the perceived intensity of annoyance and sportiness by varying the acceleration sound level in five steps of 3 dB. The experimental results showed that the driver perceives the acceleration sound less annoying than the passenger at a relatively low sound level. Meanwhile, the driver has perceived the acceleration sound more sporty than the passenger at a relatively high sound level. Moreover, it was found that passengers were 35 % less sensitive to an annoyance than drivers, whereas the driver was 74 % more susceptible to sportiness than passengers according to the sound level change. This finding is expected to be applied as a sound design strategy that differentiates the acceleration sound level in active sound design.

On the Ship's Berthig Control by introducing the Fuzzy Neural Network (선박 접이안의 퍼지학습제어)

  • 구자윤;이철영
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1994.04a
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    • pp.55-67
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    • 1994
  • Studies on the ship's automatic navigation & berthing control have been continued by way of solving the ship's mathematical model but the results of such studies have not reached to our satisfactory level due to its non-linear characteristics ar low speed. In this paper the authors propose a new berthing control system which can evaluate as closely as captain's decision-making by using the FNN(Fuzzy Neural Network) controller which can simulate captain's decision-making by using the FNN(Fuzzy neural Network) controller which can simulate captain's knowledge. This berthing controller consists of the navigation subsystem FNN controller and the berthing subsystem FNN controller. The learning data are drawn from Ship Handling Simulator (NavSim NMS90 MK III) and represent the ship motion characteristics internally According to learning procedure both FNN controllers can tune membership functions and identify fuzzy control rules automatically The verified results show the FNN controllers effective to incorporate captain's knowledge and experience of berthing.

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On-Chip Multiprocessor with Simultaneous Multithreading

  • Park, Kyoung;Choi, Sung-Hoon;Chung, Yong-Wha;Hahn, Woo-Jong;Yoon, Suk-Han
    • ETRI Journal
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    • v.22 no.4
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    • pp.13-24
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    • 2000
  • As more transistors are integrated onto bigger die, an on-chip multiprocessor will become a promising alternative to the superscalar microprocessor that dominates today's microprocessor marketplace. This paper describes key parts of a new on-chip multiprocessor, called Raptor, which is composed of four 2-way superscalar processor cores and one graphic co-processor. To obtain performance characteristics of Raptor, a program-driven simulator and its programming environment were developed. The simulation results showed that Raptor can exploit thread level parallelism effectively and offer a promising architecture for future on-chip multi-processor designs.

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In Flight Simulation for Flight Control Law Evaluation of Fly-by-Wire Aircraft (I)

  • Ko, Joon-Soo;Lee, Ho-Keun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2560-2565
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    • 2003
  • The paper presented here covers the work associated with the flight control law design, ground based and in flight simulation and handling qualities assessment of the Fly-by-Wire type Aircraft (FBWA). The control law was designed for the most unstable aircraft configuration flight regime for the target aircraft (FBWA). The ground based simulation including math-model, real-time pilot-in-the-loop and iron bird simulation were used for validation of the control law before the experimental in-flight simulation on the IFS (In.Flight-Simulator) aircraft. The flight tests results showed that Level 1 handling qualities for the most unstable flight regime were achieved.

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Assessment of discomfort in elbow motion from driver posture (운전자 자세에 따른 팔꿈치 동작의 불편도 평가)

  • Tak, Tae-Oh;Lee, Pyoung-Rim
    • Journal of Industrial Technology
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    • v.21 no.B
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    • pp.265-272
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    • 2001
  • The human arm is modeled by three rigid bodies(the upper arm, the forearm and the hand)with seven degree of freedom(three in the shoulder, two in the elbow and two in the wrist). The objective of this work is to present a method to determine the three-dimensional kinematics of the human elbow joint using a magnetic tracking device. Euler angle were used to determine the elbow flexion-extension, and the pronation-supination. The elbow motion for the various driving conditions is measured through the driving test using a simulator. Discomfort levels of elbow joint motions were obtained as discomfort functions, which were based on subjects' perceived discomfort level estimated by magnitude estimation. The results showed that the discomfort posture of elbow joint motions occurred in the driving motion.

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Suggestions for the Improvement of Aviation and Railway Accident Investigation Board in Korean (항공사고조사위원회의 업무개선에 대한 제언)

  • Han, KyoungKeun;Choi, YounChul
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.25 no.4
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    • pp.187-194
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    • 2017
  • ICAO Universal Safety Oversight Audit Programme is a comprehensive evaluation for aviation safety matters, including aircraft operation, licensing and aircraft incident/accident investigation. As this programme is measures aviation safety level of States, there is a need to meet international standards, especially in the field of aircraft incident/accident investigation. This research discusses points required to satisfy international standards, which are independence and autonomy of an accident investigation board, the lack of the enough number of investigators and efficient management of those personnel, the effective composition and use of an investigation report, an accident investigation itself to build big data and the creation of a cooperation system among States. This paper suggests various opinions in order to enhance aviation safety especially through aircraft accident investigations, using case studies from the US, UK and Japan.

Implementation of a Fieldbus System Based On Distributed Network Protocol Version 3.0 (Distributed Network Protocol Version 3.0을 이용한 필드버스 시스템 구현)

  • 김정섭;김종배;최병욱;임계영;문전일
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.4
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    • pp.371-376
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    • 2004
  • Distributed Network Protocol Version 3.0 (DNP3.0) is the communication protocol developed for the interoperability between a RTU and a central control station of SCADA in the power utility industry. In this paper DNP3.0 is implemented by using HDL with FPGA and C program on Hitachi H8/532 processor. DNP3.0 is implemented from physical layer to network layer in hardware level to reduce the computing load on a CPU. Finally, the ASIC for DNP3.0 has been manufactured from Hynix Semiconductor. The commercial feasibility of the hardware through the communication test with ASE2000 and DNP Master Simulator is performed. The developed protocol becomes one of IP, and can be used to implement SoC for the terminal device in SCADA systems. Also, the result can be applicable to various industrial controllers because it is implemented in HDL.