• 제목/요약/키워드: System/Business Interface

검색결과 257건 처리시간 0.023초

IPSec과 L2TP를 이용한 VPN과 EDI 시스템의 연동 (Interface of EDI System and VPN with IPSec and L2TP)

  • 최병훈;이건호;정병희
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2004년도 추계학술대회 및 정기총회
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    • pp.357-360
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    • 2004
  • Electronic Data Interchange (EDI) between a number of companies goes on increasing on the internet. Although a conventional EDI system reduces business process efforts, time, resources, etc., important information is easily and frequently exposed by well trained hackers and crackers, which inflict a severe loss on the company and even put the company under a crisis. This study integrates the conventional EDI system and Virtual Private Net (VPN) to maximize an overall efficiency of speed and security in data transaction by the level of importance. The EDI system properly interfaced to IPSec and L2TP of VPN allows us to select two modes: the one focuses on a high speed with a low or a medium level security or the other does on a high level security with a low or a medium level speed. Both the company and the end users get a lot of tangible and intangible advantages by integrating the EDI system and VPN.

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Development of an Electronic Greenhouse Gas Emission Management Platform: Managerial Implications

  • BAE, Deogsang;CHO, Yooncheong
    • 산경연구논집
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    • 제11권11호
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    • pp.7-18
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    • 2020
  • Purpose: The Emission Trading Scheme (ETS), which enables structuring emission credits as a financial product, is taking a crucial position of global collaboration against climate change. Previous studies that have covered ETS subjects from the macro perspective contribute to facilitating legal enactment of this scheme. However, they have rarely addressed challenges aligned with issues arising from labor burdens for ETS works from the business perspective. Research Design, data and methodology: This study presents conceptual models that are expected to help design an electronic system. The study model contains four modules: emission allocation, data interface, reduction technology sharing, and emission trading. Two validation approaches, the Analytic Hierarchy Process (AHP) and regression analysis, are applied in confirming the feasibility of the proposed model. Results: This study suggests an IT system methodology to help improvement of the current K-ETS mechanism. In particular, this study addresses effectiveness for real businesses and the adaptability of this mechanism to other nations. Conclusions: The proposed IT platform diagram can contribute to successful operation of ETS by providing multiple benefits to participating companies through in-house allocation mechanisms, the soft-landing of ETS adoption to participating companies through reduction of technology-sharing, group purchases, and transaction costs through the trading system.

Web 환경 ERP시스템의 UI개발도구 구현 사례 연구 (A Case Study on Implementation of UI Development Tool for Web Environment ERP System)

  • 이강수;임춘성
    • 한국융합학회논문지
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    • 제10권1호
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    • pp.13-24
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    • 2019
  • ERP 시스템 개발에 있어 각 기업에 따라 다양한 업무 프로세스가 존재한다. 다양한 업무 프로세스를 ERP 시스템에 모두 포함하기는 사실상 불가능하므로, 기업 업무프로세스에 맞는 커스터마이징의 생산성 및 유지보수가 구축 성공의 중요한 열쇠가 된다. 본 ERP UI 개발도구는 기업 ERP 커스터마이징 시 유지보수 및 생산성 측면에서 Back-end와의 연계, 설계물과의 통합, 생산성 향상을 위한 다양한 도구와 재사용성, 그리고 표준화된 UI 제공으로 표준화 준수와 생산성 증대에 기여하는 것으로 밝혀졌고, 다양한 비즈니스 프로세스 변화에 대응할 수 있도록 개발되었다. 후속연구에서는 Front-end designer에 대한 사용자 편의성 고도화개발과 Front-end generator 개발을 통해 서비스 자동화 및 Front-end와 Back-end의 통합된 개발환경 제공에 관한 연구를 수행하고자 한다.

온라인 게임(MMORPG)의 콘텐츠 특성 및 시스템 특성이 게임이용에 미치는 영향 (The impact of contents and system characteristics on online game usage : Focused on MMORPG)

  • 차명환;강소라;김유정
    • 한국산학기술학회논문지
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    • 제11권9호
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    • pp.3249-3258
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    • 2010
  • 본 논문에서는 게임 구성요소를 콘텐츠 요소와 게임 시스템적 요소로 구분 짓고, 또한 많은 온라인 게임의 출현으로 기존에 의미에 새롭게 추가적인 의미가 필요한 요소 즉, 새롭게 생겨나는 게임 안에서의 콘텐츠 특성을 도출하여 실제 게임 사용자들이 어떠한 요소에 영향을 받아 재미를 느끼고 게임을 이용하는지를 규명 해보고자한다. 또한 게임의 콘텐츠 특성을 캐릭터의 조작가능성, 스토리텔링의 특성, 아이템 특성으로 정하고 시스템 특성을 사용자 인터페이스, 커뮤니티의 편의성으로 정하여 이러한 특성이 플로우에 어떠한 영향을 미치는지 알아보고자 하였다. 연구결과, 콘텐츠 특성 중 아이템 특성을 제외한 나머지 특성 즉, 캐릭터의 조작가능성과, 스토리텔링의 특성은 플로우에 유의한 영향을 미쳤으며 시스템 특성은 커뮤니티의 편의성만 유의한 영향을 미쳤다. 그리고 이러한 플로우는 최종적으로 게임이용에 유의한 영향을 미치는 것으로 나타났다. 이상의 연구결과를 바탕으로 논의와 시사점을 제공하였다.

터치 인터페이스를 이용한 사물놀이 협주 시스템 구현 (Implementation of a Samsulnori Ensemble System using a Touch Interface)

  • 이용웅;조종식;주종길;이호철;황정환;신창선
    • 한국콘텐츠학회논문지
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    • 제10권6호
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    • pp.213-221
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    • 2010
  • 최근 문화콘텐츠 시장의 규모가 커짐에 따라 한국의 소리문화의 경쟁력을 갖추고 세계에 알릴 수 있는 독창적인 콘텐츠 개발이 요구되고 있다. 이러한 흐름에 따라 본 논문에서는 한국 전통음악인 사물놀이를 터치 인터페이스를 이용하여 연주하는 '사물놀이 협주 시스템'을 제안한다. 본 시스템은 터치기능을 지원하는 '콘트롤 디바이스'와 콘트롤 디바이스에서 입력한 터치 신호를 감지하여 연주음을 재생하는 '연주관리자', 다른 디바이스와 협주를 가능하게 하는 '통신 관리자', 협주시 시간 동기화 프로토콜을 활용하여 속도의 차이가 있는 통신환경에서도 연주의 순서를 유지할 수 있도록 하는 '동기화 관리자'로 구성 하여 설계하였다. 또한 사물놀이의 재미를 느낄 수 있도록 멀티터치를 활용한 조작방법을 고려했고, 여러 사람이 함께 연주할 수 있는 협주 기능을 구현하여, 사물놀이의 관심이 부족한 사람들에게 흥미를 끌어낼 수 있도록 하였다.

데이타 레지스트리에 기반한 네트워크 객체 관리 시스템의 모델링 및 검증 (Modeling and Verification of A data registry-based Management System for Network Object)

  • 최오훈;백두권
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2002년도 춘계학술대회논문집
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    • pp.61-65
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    • 2002
  • These days, in order to satisfy the complex and various demands of the customers, the telecommunication networks must provide rapid and flexible services, with the support of efficient service and network management systems. To satisfy these requirements, many objects for management have been released to manage network services and elements. But there are no efficient ways to manage these newly managed objects in object-oriented software. Therefore, we study several problems, when a subsystem using object-oriented technique is implemented. The first problem is that interface works between realized application programs using its technique. The second problem is that reusability of internal managed objects is difficult. In this paper, we will point out some problems and to solve these problems, we have proposed the Object Management System (OMS) architecture, which supports a transparent interface between object-oriented applications and the distributed data repositories. Also in order to manage efficient business objects stored in the different repositories, we suggest a method for integrating dynamic information resources in heterogeneous and distributed network environments. Finally, we applied OMS to TINA(Telecommunication Information Network Architecture) domain, implemented OMS, and verified it with SMV(Symbolic Model Verifier) which is model checking technology.

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Research on the Continuous Use Intention of Mobile Bus Payment App from the Perspective of user Quality Perception

  • Li, Shuo;Sun, Cong-Ying
    • 한국컴퓨터정보학회논문지
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    • 제27권9호
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    • pp.217-224
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    • 2022
  • 본 연구는 D&M 모델과 ECM모델을 기반으로 소비자가 대중교통 모바일 결제 앱을 지속적으로 사용하는 데 영향을 미치는 연구 모델을 구축하였다. 온라인 설문조사를 통해 중국 베이징지역에서 264개의 유효한 설문지를 획득하여 Smartpls3.0으로 분석하였다. 연구 결과는, 지각된 정보의 질, 지각된 시스템의 질, 그리고 지각된 인터페이스 설계의 질은 지각된 유용성과 만족을 통하여 소비자 지속적 사용의도에 유의한 긍정적 영향을 미치는 것으로 나타났다. 지각된 기능의 질은 단지 지각된 유용성만을 통해 지속적 사용의도에 긍정적인 영향을 미치는 것이다.

The Impact of Service Quality and Loyalty on Adoption and Use of Mobile Banking Services: Empirical Evidence from Central Asian Context

  • IVANOVA, Aisena;NOH, Grimm
    • The Journal of Asian Finance, Economics and Business
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    • 제9권5호
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    • pp.75-86
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    • 2022
  • The service industry has been acknowledged as a critical part of mobile banking services in recent years. This study examines the impact of e-service quality and loyalty on the intention to use and use behavior of mobile banking services in Mongolia, a Central Asian country. As a result, based on past research, a conceptual model was suggested. This study comprises 209 completed questionnaires from young Mongolians who own a bank account and a smartphone. The data was collected based on convenience sampling, and it was analyzed with SmartPLS software using a partial least squares-structural equation modeling (PLS-SEM) technique. The findings indicate that system quality, interface design, and security assurance have a significant positive impact on service quality; service quality has a positive impact on loyalty. Moreover, the results reveal that service quality and loyalty have a significant influence on the intention to use mobile banking services. The findings of this study suggest that local or international banks and financial institutions in Mongolia should consider system quality, interface design, and security concerns as key successors to building perceived security quality to retain current mobile banking users and attract new customers.

가상 건설 시스템 비전과 구축 방향 (A vision and strategy for developing virtual construction system)

  • 최철호;진상윤;김재준;신현목;이광명;윤수원
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.62-67
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    • 2007
  • The research team for the virtual construction development was established with the support of Korea Ministry of Construction and Transportation, and KICTEP (Korea Institute of Construction and Transportation Technology Evaluation and Planning). Its aims are to develop system that is to improve productivity & quality, to create a higher value-added business, and to cultivate international competitiveness in the construction industry. The virtual construction system is a design, engineering, and construction management information system that allows the project participants to effectively share the information throughout the construction life cycle with the support of 3D and design information. To achieve this, the research team focuses on developing several systems. First, the team focuses on developing for the pre-planning, the structural engineering, MEP, and the 3D based estimation system. Second, they focus on developing a simulation system for the construction process planning and feasibility study with help of the virtual reality technologies. Third, they focus on developing the CPLM (Construction Project Life-cycle Management) system for managing construction project data, and the decision support system that makes the collaboration among the project participants based on 3D technologies and information. We also focus on developing the SDAI (Standard Data Access Interface), the localized guideline for 3D design, and a training program. In addition, we focus on developing the undeveloped area of the commercial system and building an environment that can support the communication and collaboration in the construction life-cycle rather than developing the existing and commercialized system.

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The Role of Electronic Trade Specialized Service Provider under Global Trade Environment

  • Lee, Bong Soo
    • 무역상무연구
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    • 제60권
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    • pp.235-255
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    • 2013
  • This thesis examines the problems faced in the electronic trade specialized service provider for which improvements are necessary, and suggests various ways of overcoming those problems. First, from the legal aspect, it is necessary to clarify the scope of duties as well as to expand the threshold for entrance and business areas through the amendment of related laws. Second, from the operating aspect, the e-trade specialized service provider should be able to provide convenient work spaces through user-centered interface by connecting, integrating, automating and simplifying various services scattered around through the establishment of an operating system. Third, from the institutional aspect, trade firms should be able to perform e-trade duties without difficulties by specializing and increasing the size of the e-trade specialized service provider system and strengthening job competence. For this, it is required to improve legal registration requirements to enhance the reliability of the e-trade specialized service provider system and secure its financial capacity.

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