• Title/Summary/Keyword: Synthetic environment data

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Development of a Converter for Visualizing SEDRIS (SEDRIS 합성 환경 데이터 가시화를 위한 변환기 개발)

  • Kang, Yuna;Kim, Hyungki;Han, Soonhung;Kim, Man Kyu
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.189-199
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    • 2013
  • The need for reusing synthetic environment data that are employed in the field of modeling and simulation has recently been rising. SEDRIS (Synthetic Environment Data Representation & Interchange Specification) is a standard to exchange synthetic environment data, and is the specification utilized in various military simulations of the Pentagon for representing and exchanging 3D data. SEDRIS represents environmental areas based on a data model; it can represent wind speed, wind directions, weather changes, the information of buildings, as well as terrain data. In some situations, however, the synthetic environment data stored in SEDRIS format should be converted to various visualization formats. First, because SEDRIS is a form of a super-set, it is necessary to verify whether large scale SEDRIS files are stored successfully through visualization. Second, the synthetic environment data should be visualized in some visualization programs for the simulation results to provide an immersive and realistic sense. In this study, we have developed converters for converting SEDRIS data to various visualization formats and visualized the converted results.

Mapping Digital Manufacturing Simulation to Synthetic Environment using SEDRIS (SEDRIS를 이용한 디지털 생산 시뮬레이션과 합성 환경 매핑)

  • Moon, Hong-Il;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.2
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    • pp.15-24
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    • 2005
  • The goal of a distributed simulation such as battle field simulation is to combine all kinds of simulations in the same synthetic environment and to make people interact at the same time. It is a key issue to share the same synthetic environment among simulations. To support reusability and affordability in the modeling and simulation area, DMSO(Defense Modeling and Simulation Office) of USA developed concepts such as HLA(High Level Architecture) and SEDRIS (Synthetic Environmental Data Representation and Interchange Specification). In the industrial simulation area, the digital manufacturing is the main stream. To reduce cost and to reuse simulation environment, the standardization becomes the focus of digital manufacturing. This study proposes to use SEDRIS to improve interoperability of manufacturing data. The simulation data of DELMIA, which is a leading commercial digital manufacturing solution, is mapped and translated into the SEDRIS transmittal format. Mapping of the manufacturing simulation data and the synthetic environment are implemented and verified through experiments.

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Game Engine Driven Synthetic Data Generation for Computer Vision-Based Construction Safety Monitoring

  • Lee, Heejae;Jeon, Jongmoo;Yang, Jaehun;Park, Chansik;Lee, Dongmin
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.893-903
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    • 2022
  • Recently, computer vision (CV)-based safety monitoring (i.e., object detection) system has been widely researched in the construction industry. Sufficient and high-quality data collection is required to detect objects accurately. Such data collection is significant for detecting small objects or images from different camera angles. Although several previous studies proposed novel data augmentation and synthetic data generation approaches, it is still not thoroughly addressed (i.e., limited accuracy) in the dynamic construction work environment. In this study, we proposed a game engine-driven synthetic data generation model to enhance the accuracy of the CV-based object detection model, mainly targeting small objects. In the virtual 3D environment, we generated synthetic data to complement training images by altering the virtual camera angles. The main contribution of this paper is to confirm whether synthetic data generated in the game engine can improve the accuracy of the CV-based object detection model.

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Standard Representation of Simulation Data Based on SEDRIS (SEDRIS기반의 모의자료 표현 표준화)

  • Kim, Hyung-Ki;Kang, Yun-A;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.249-259
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    • 2010
  • Synthetic environment data used in defense M&S fields, which came from various organization and source, are consumed and managed by their own native database system in distributed environment. But to manage these diverse data while interoperation in HLA/RTI environment, neutral synthetic environment data model is necessary to transmit the data between native database. By the support of DMSO, SEDRIS was developed to achieve this requirement and this specification guarantees loss-less data representation, interchange and interoperability. In this research, to use SEDRIS as a standard simulation database, base research, visualization for validation, data interchange experiment through test-bed was done. This paper shows each research case, result and future research direction, to propose standardized SEDRIS usage process.

A Statistical Methodology Study for Measuring Privacy Disclosure Riskin Open Data Environment (오픈 데이터 환경에서 개인정보 노출 위험 측정을 위한 통계적 방법론 연구)

  • Sieun Kim;Ieck-chae Euom
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.2
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    • pp.323-333
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    • 2024
  • Recently, Syntheic data has been in the spotlight as a technology that can protect personal information while maintaining the patterns and characteristics of actual data. Accordingly, technical and institutional research on synthetic data is actively being conducted, but it is difficult to actively use synthetic data due to the lack of clear standards and guidelines. This study is a preliminary study for quantifying the disclosure risk of synthetic data, and derives a privacy disclosure risk index through statistical methodology and suggests specific application measures to comply with the General Data Protection Regulation(GDPR). It is expected that the disclosure risk and the balance of data utility can be controlled through the privacy disclosure risk index of this study in an open data environment.

Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS) (분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축)

  • Hwam, Won Kyoung;Kim, Jung-Hoon;Na, Young-Nam;Cheon, Sang Uk;Park, Sang C.
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.253-263
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    • 2012
  • Presented in the paper is a methodology for the distributed simulation of underwater warfare based on standard synthetic environment. In the case of underwater warfare simulation, it is very important to reflect environmental data, such as salinity and temperature. For the reusability and interoperability of environmental data, this paper adopts Synthetic Environmental Data Representation and Interchange Specification (SEDRIS(ISO standard for environmental data)). Although SEDRIS provides various merits as an international standard, applying of SEDRIS has been hindered by its broadness and heaviness. To relieve the difficulties, this paper proposes an efficient procedure to utilize SEDRIS technology for the atmosphere and underwater environment. This paper identifies SEDRIS structure for the atmosphere/underwater structured dimensional grid-based and implements the proposed procedure on the High Level Architecture (HLA) / Run-Time Infrastructure (RTI) to explain the generation of the battlefield in a distributed simulation system.

Environmental Data Management and Supply Plan for Building Synthetic Battlefield Environment of Air Combat Simulation (항공 전투 시뮬레이션의 합성전장환경 구축을 위한 환경 데이터 관리 및 공급 방안)

  • Yang, Ka-Ram;Hwam, Won K.;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.3
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    • pp.7-14
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    • 2013
  • In this paper, there is a research for providing environmental data to reflect environmental effects to the simulation for the aviation weapon systems by the construction of the synthetic battlefield. The results of the aviation engagement simulation are able to differ by environmental effect. This paper analyzes the real aviation battlefield and designs the synthetic battlefield based on the analysis. In order to construct the designed synthetic battlefield, we collects the real environmental data for the atmosphere and structures the collected data using GIS (Geographic information system interpolation). The main objective of this paper is to design the synthetic battlefield based on the derived environmental factors from the analysis of the real aviation battlefield, and it constructs the designed synthetic battlefield by the collection of real atmosphere data. The constructed synthetic battlefield provides the environmental data which are requested from the distributed simulation system, and it makes the system reflect environmental effects to the simulation.

Synthesizing Image and Automated Annotation Tool for CNN based Under Water Object Detection (강건한 CNN기반 수중 물체 인식을 위한 이미지 합성과 자동화된 Annotation Tool)

  • Jeon, MyungHwan;Lee, Yeongjun;Shin, Young-Sik;Jang, Hyesu;Yeu, Taekyeong;Kim, Ayoung
    • The Journal of Korea Robotics Society
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    • v.14 no.2
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    • pp.139-149
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    • 2019
  • In this paper, we present auto-annotation tool and synthetic dataset using 3D CAD model for deep learning based object detection. To be used as training data for deep learning methods, class, segmentation, bounding-box, contour, and pose annotations of the object are needed. We propose an automated annotation tool and synthetic image generation. Our resulting synthetic dataset reflects occlusion between objects and applicable for both underwater and in-air environments. To verify our synthetic dataset, we use MASK R-CNN as a state-of-the-art method among object detection model using deep learning. For experiment, we make the experimental environment reflecting the actual underwater environment. We show that object detection model trained via our dataset show significantly accurate results and robustness for the underwater environment. Lastly, we verify that our synthetic dataset is suitable for deep learning model for the underwater environments.

Application for Generation and Visualization of SEDRIS-based Atmosphere and Ocean Environment (SEDRIS 기반의 대기 및 해양 합성 환경 생성 및 가시화 어플리케이션)

  • Hwam, Wong-Kyung;Chung, Yong-Ho;Pyun, Jai-Jeong;Cheon, Sang-Uk;Park, Sang-Chul
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.353-363
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    • 2012
  • As the distributed simulation system has been developed in the defense modeling and simulation, interoperability among heterogeneous simulators is essential to achieve the objectives of the distributed simulation system. However, the interoperability has been a problem to synchronize synthetic environment among many heterogeneous simulators that utilize different environmental data formats. SEDRIS (Synthetic Environmental Data Representation and Interchange Specification) was initiated to solve the problem of the interoperability. SEDRIS provides a standard mechanism to promote data interchange and reusability, and it represents all environmental things from ocean, land and atmosphere to the universe. Although SEDRIS provides various advantages as a standard environmental data format, applying of SEDRIS has been hindered by its broadness and complexity. The main objective of this paper is to explain application development process to improve SEDRIS usability for the atmosphere and ocean. The developed application of this paper provides auto-generation of SEDRIS data with minimum user's input, and the auto-generated SEDRIS data is also visualized and verified by the application.

An Object Placement Method for War Game Synthetic Environment Using Color Channels of Image (이미지 컬러채널을 이용한 워게임 합성환경 객체 배치방법)

  • Ha, Dong-One;Lee, Tae-Eog
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.111-118
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    • 2013
  • The US military is developing and improving SE-CORE and CVE to integrate war game between different kinds of systems, establish time-optimal CVE. Although South Korea is researching SEDRIS, etc. that is suitable for domestic circumstances, there are still many problems to be solved. The researchers suggest a way to semi-automate part of SNE process, by using the channel information of the image. This can help to improve speed of creating synthetic environment and facilitate information sharing to the others. If there is further research on the subject, it will be possible to develop automation technology to apply data from various information collection devices to synthetic battlefield environment (SBE).