• 제목/요약/키워드: Sweep Line Algorithm

검색결과 13건 처리시간 0.019초

A Sweep-Line Algorithm and Its Application to Spiral Pocketing

  • EL-Midany, Tawfik T.;Elkeran, Ahmed;Tawfik, Hamdy
    • International Journal of CAD/CAM
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    • 제2권1호
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    • pp.23-28
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    • 2002
  • This paper presents an efficient line-offset algorithm for general polygonal shapes with islands. A developed sweep-line algorithm (SL) is introduced to find all self-intersection points accurately and quickly. The previous work is limited to handle polygons that having no line-segments in parallel to sweep-line directions. The proposed algorithm has been implemented in Visual C++ and applied to offset point sequence curves, which contain several islands.

스윕라인 알고리즘을 이용한 공구경로의 생성 (Tool-Path Generation using Sweep line Algorithm)

  • 성길영;장민호;박상철
    • 한국정밀공학회지
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    • 제26권1호
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    • pp.63-70
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    • 2009
  • Proposed in the paper is an algorithm to generate tool-path for sculptured surface machining. The proposed algorithm computes tool path by slicing offset triangular mesh, which is the CL-surface (Cutter Location surface). Since the offset triangular mesh includes invalid triangles and self-intersections, it is necessary to remove invalid portions. For the efficient removal of the invalid portions, we extended the sweep line algorithm. The extended sweep line algorithm removes invalid portions very efficiently, and it also considers various degeneracy cases including multiple intersections and overlaps. The proposed algorithm has been implemented and tested with various examples.

접원의 전방향 경로이동에 의한 오프셋 알고리즘 (An offset algorithm with forward tracing of tangential circle for open and closed poly-line segment sequence curve)

  • 윤성용;김일환
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 학술회의 논문집 정보 및 제어부문 B
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    • pp.1022-1030
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    • 2003
  • In this paper we propose a efficient offset curve construction algorithm for $C^0$-continuous Open and Closed 2D sequence curve with line segment in the plane. One of the most difficult problems of offset construction is the loop problem caused by the interference of offset curve segments. Prior work[1-10] eliminates the formation of local self-intersection loop before constructing a intermediate(or raw) offset curve, whereas the global self-intersection loop are detected and removed explicitly(such as a sweep algorithm[13]) after constructing a intermediate offset curve. we propose an algorithm which removes global as well as local intersection loop without making a intermediate offset curve by forward tracing of tangential circle. Offset of both open and closed poly-line segment sequence curve in the plane constructs using the proposed approach.

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평행한 도로들을 포함하는 L$^1$ 평면상에서의 최단경로 탐색 (Finding Shortest Paths in L$^1$ Plane with Parallel Roads)

  • 김재훈;김수환
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 춘계종합학술대회
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    • pp.716-719
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    • 2005
  • 본 논문에서 우리는 교통 네트워크가 포함된 L$_1$ 평면에서 최단거리 경로를 구하는 알고리즘을 제안한다. 교통 네트워크는 더 빠르게 움직일 수 있는 도로를 나타내는 평행한 선분들로 구성된다. 시작점 s가 주어 질 때, 알고리즘은 최단경로지도(SPM)를 만드는데, 이 지도를 통해서 s 로부터 임의의 평면상의 점 t까지의 최단거리를 O(log n) 시간에 찾을 수 있다. 우리는 이 SPM을 O(nlog n) 시간에 구하는 평면 스윕(plane sweep) 형태의 알고리즘을 설계할 것이다.

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Evidence gathering for line based recognition by real plane

  • 이재규;류문욱;이장원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.195-199
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    • 2008
  • We present an approach to detect real plane for line base recognition and pose estimation Given 3D line segments, we set up reference plane for each line pair and measure the normal distance from the end point to the reference plane. And then, normal distances are measured between remains of line endpoints and reference plane to decide whether these lines are coplanar with respect to the reference plane. After we conduct this coplanarity test, we initiate visibility test using z-buffer value to prune out ambiguous planes from reference planes. We applied this algorithm to real images, and the results are found useful for evidence fusion and probabilistic verification to assist the line based recognition as well as 3D pose estimation.

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점열 곡선의 꼬임을 효율적으로 찾는 알고리즘 (An efficient polygonal chian inersection algorithm)

  • 박상철;신하용;최병규
    • 한국CDE학회논문집
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    • 제4권3호
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    • pp.190-199
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    • 1999
  • Presented in this paper is an algorithm for finding all intersections among polygonal chains with an O((n+k)·log m) worst-case time complexity, where n is the number of lien segments in the polygonal chains, k is the number of intersections, and m is the number of monotone chains. The proposed algorithm is based on the sweep line algorithm. Unlike the previous polygonal-chain intersection algorithms that are designed to handle special only cases, such as convex polygons or C-oriented polygons, the proposed algorithm can handle arbitrarily shaped polygonal chains having self-intersections and singularities (tangential contact, multiple intersections). The algorithms has been implemented and applied to 1) testing simplicity of a polygon, 2) finding intersections among polygons and 3) offsetting planar point-sequence curves.

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Aging Analysis and Reconductoring of Overhead Conductors for Radial Distribution Systems Using Genetic Algorithm

  • Legha, Mahdi Mozaffari;Mohammadi, Mohammad
    • Journal of Electrical Engineering and Technology
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    • 제9권6호
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    • pp.2042-2048
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    • 2014
  • In medium voltage electrical distribution networks, reforming the loss reduction is important, and in line with this, the issue of system engineering and use of proper equipment Expansion of distribution systems results in higher system losses and poor voltage regulation. Therefore, an efficient and effective distribution system has become more important. So, proper selection of conductors in the distribution system is crucial as it determines the current density and the resistance of the line. Evaluation of aging conductors for losses and costs imposed in addition to the careful planning of technical and economic networks can be identified in the network design. In this paper the use of imperialist competitive algorithm; genetic algorithm; is proposed to optimal branch conductor selection and reconstruction in radial distribution systems planning. The objective is to minimize the overall cost of annual energy losses and depreciation on the cost of conductors to improve productivity given the maximum current carrying capacity and acceptable voltage levels. Simulations are carried out on 69-bus radial distribution network using genetic algorithm approaches to show the accuracy as well as the efficiency of the proposed solution technique.

출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘 (Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph)

  • 유견아;전현주
    • 한국시뮬레이션학회논문지
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    • 제15권2호
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    • pp.31-39
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    • 2006
  • 가시성그래프는 최소 탐색 공간으로 게임환경을 모델링하여 효과적으로 길을 찾을 수 있도록 하는 방법으로 잘 알려져 있다. 일반화 가시성그래프는 가시성그래프의 가장 큰 단점으로 지적되는 "벽-껴안기" 문제를 해결하기 위해 확장된 장애물의 경계 위에 생성된 가시성그래프이다. 일반화 가시성그래프에 의해 구해진 경로는 근사 최적이며 자연스럽게 보이는 장점이 있다. 본 논문에서는 변화하는 출발점과 목표점과 정적인 장애물 사이를 움직이는 게임 캐릭터에 효과적으로 일반화 가시성그래프를 적용하는 방법을 제안한다. 일반화 가시성그래프는 일단 생성되면 최소 탐색공간을 보장하지만 그 생성 자체는 노드사이의 링크의 교차 여부론 일일이 체크하여야 하므로 시간이 많이 소요된다. 아이디어는 먼저 정적인 장애물만으로 지도를 생성해 놓고 출발점과 목표점을 빠르게 포함시키는 것이다. 출발점과 목표점의 포함 부분이 여러 번 반복되어야 하는 과정이므로 출발점과 목표점을 빠르게 포함시키는데에 연산 기하학 분야의 회전 plane-sweep 알고리즘을 이용할 것을 제안한다. 시뮬레이션 결과는 전체 그래프를 매번 생성하는 것보다 제안한 방법의 실행시간이 39%-68% 정도 향상되었음을 보여준다.

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격자화된 공간상에서 4중-나무 구조를 이용한 가시성 검사를 바탕으로 한 새로운 경로 계획 알고리즘과 그 개선 방안들 (New Path Planning Algorithm based on the Visibility Checking using a Quad-tree on a Quantized Space, and its improvements)

  • 김정태;김대진
    • 제어로봇시스템학회논문지
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    • 제16권1호
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    • pp.48-52
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    • 2010
  • In this paper, we introduce a new path planning algorithm which combines the merits of a visibility graph algorithm and an adaptive cell decomposition. We quantize a given map with empty cells, blocked cells, and mixed cells, then find the optimal path on the quantized map using a visibility graph algorithm. For reducing the number of the quantized cells we use the quad-tree technique which is used in an adaptive cell decomposition, and for improving the performance of the visibility checking in making a visibility graph we propose a new visibility checking method which uses the property of the quad-tree instead of the well-known rotational sweep-line algorithm. For the more efficient visibility checking, we propose two additional improvements for our suggested method. Both of them are used for reducing the visited cells in the quad-tree. The experiments for a performance comparison of our algorithm with other well-known algorithms show that our proposed method is superior to others.

공격 탐지 임계값을 고려한 비상태기반 방화벽 정책 추론 방법 (An Inference Method of Stateless Firewall Policy Considering Attack Detection Threshold)

  • 김현우;권동우;주홍택
    • 인터넷정보학회논문지
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    • 제16권2호
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    • pp.27-40
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    • 2015
  • 방화벽 정책 추론은 사전지식 없이 특정 네트워크로의 능동적 탐지기법을 이용한 응답 패킷 분석으로 방화벽 정책을 발견한다. 하지만, 외부에서 특정 네트워크로 추론 패킷을 어떻게 전송하는가에 따라 방화벽에 설정된 공격 탐지 임계값에 의해 네트워크 공격으로 탐지되기 때문에 무분별하게 패킷을 전송하는 방법은 유효하지 않다. 본 논문에서는 방화벽의 공격 탐지 임계값을 고려하여 네트워크 공격으로 탐지되지 않는 범위 내에서 추론 변수를 활용한 패킷 전송 알고리즘을 제안한다. 그리고 제안하는 알고리즘에의해 전송되는 패킷이 네트워크 공격으로 탐지되는가를 검증한다. 마지막으로 우리는 실제 방화벽 정책과 추론된 정책을 비교하여 제안된 알고리즘의 정확성을 검증한 결과를 제시한다.