• 제목/요약/키워드: Surface Rendering

검색결과 211건 처리시간 0.026초

3자유도 힘 반향 역감장치 (3DOF Force-Reflecting interface)

  • 강원찬;박진석;김대현;신석두;김영동
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 1999년도 전력전자학술대회 논문집
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    • pp.71-75
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    • 1999
  • In this paper, we present the 3DOF force-reflecting interface which allows to acquire force of object within a virtual environment. This system is composed of device, virtual environment model, and force-reflecting rendering algorithm. We design a 3 DOF force-reflecting device using the parallel linkage, torque shared by wire, and the controller of system applied by impedance control algorithm. The force-reflecting behaviour implemented as a function position is equivalent to controlling the mechanical impedance felt by the user. Especially how force should be supplied to user, we know using a God-Object algorithm. As we experiment a system implemented by the interface of 3D virtual object and 3DOF force-reflecting interface, we can feel a contact, non-contact of 3D virtual object surface and sensing of push button model.

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여러 장의 Depth-Map 을 이용한 반투명 물체의 실시간 렌더링 (Real-Time Rendering of Translucent Objects using Multiple Depth-maps)

  • 이재영;이관행
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 추계학술발표대회 및 정기총회
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    • pp.1407-1410
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    • 2005
  • 반투명 물체(Translucent Object)는 불투명한 물체와는 달리 물체 내부에서 산란이 일어난다. 따라서 반투명 물체의 한 표면(Surface)을 렌더링하기 위해서는 그 표면의 정규 벡터뿐만 아니라 그 표면의 주변 기하 정보가 필요하다. 그러나 그래픽 하드웨어 구조는 불투명한 표면의 렌더링에만 적합하게 설계 되었기 때문에, 반투명 물체의 실시간 렌더링의 구현에는 많은 제약이 따른다. 이 논문에서는 영상 공간 접근 방법(Image Space Approach)의 연장선에서 기존의 방법론이 가지고 있는 한계점을 해결함으로써, 반투명 재질의 실시간 렌더링을 위한 효과적인 방법을 제시한다.

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3차원 의료영상에 기반한 인공고관절 모의시술 시스템 개발 및 새로운 정합도 측정 방법에 관한 연구 (A New Fitness Index for Simulated Implantation System of Artificial Hip Joint based on 3D Medical Images)

  • 김용호;김중규;최귀원
    • 대한의용생체공학회:의공학회지
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    • 제21권2호
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    • pp.201-212
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    • 2000
  • 본 논문에서는 인공고관절과 환자의 고관절 부위를 각각 3차원 영상화한 후에 이들의 정합도 (fitness)를 측정하여 수치적인 정보로 제공함으로써 환자의 체형에 적합한 인공고관절을 선택하고, 더 나아가 정확한 시술방향과 시술깊이를 제공할 수 있는 모의시술시스템을 제시하였다. 이를 위해 region growing 기법등을 이용하여 환자의 CT 영상을 3차원화하고, 또한 인공고관절을 projection 기법 등을 통해 3차원 영상화하였으며, 지금까지 인공고관절 정합도 측정에 사용했던 단순한 단면적 비교방식과는 달리 삽입의 균일성도 가늠할 수 있는 새로운 정합도 측정 방식을 고안하여 적용하였다. 다양한 실험과 분석을 통하여 새로 제안한 정합도 측정 방법의 정확성과 우수함을 확인할 수 있었으며, 본 논문에서 제시하는 모의 시술시스템은 향후 정형외과 분야에서 인공무릎과 같은 다른 영역에서의 시술 보조 시스템으로도 응용될 수 있을 뿐만 아니라, 인공관절의 국산화 및 주문제작 등에성도 많은 활용을 할 수 있을 것으로 기대된다.

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Bioinspired Metal Surfaces by Plasma Treatment

  • 유의선;고태준;오규환;문명운
    • 한국진공학회:학술대회논문집
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    • 한국진공학회 2013년도 제44회 동계 정기학술대회 초록집
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    • pp.97-97
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    • 2013
  • The exterior structures of natural organisms have continuously evolved by controlling wettability, such as the Namib Desert beetle, whose back has hydrophilic/hydrophobic contrast for water harvesting by mist condensation in dry desert environments, and some plant leaves that have hierarchical micro/nanostructures to collect or repel liquid water. In this work, we have provided a method for wettability contrast on metals by both nano-flake or needle patterns and tuning of the surface energy. Metals including steel alloys and aluminum were provided with hierarchical micro/nanostructures of metaloxides induced by fluorination and a subsequent catalytic reaction of fluorine ions on metal surfaces in water with various ranges from room to boiling temperature of water. Then, a hydrophobic material was deposited on the structured surfaces, rendering superhydrophobicity. Plasma oxidization induces the formation of superhydrophilic surfaces on selective regions surrounded by superhydrophobic surfaces. We show that wettability contrast surfaces align liquid water within patterned hydrophilic regions during the condensation process. Furthermore, this method could have a greater potential to align other liquids or living cells.

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반모서리 기반의 삼각망 자료 구조 개발 (Development of Halfedge-based Triangular Mesh Data Structure)

  • 정연찬;장민호
    • 한국CDE학회논문집
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    • 제14권1호
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    • pp.33-41
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    • 2009
  • Triangular mesh models are widely used in reverse engineering, computer graphics, rapid prototyping and NC(numerical controller) tool-path generation. Triangular mesh models are generated from point clouds, surface models and solid models. A halfedge-based triangular mesh data structure is proposed and the development considerations are presented. In the presented data structure, halfedge is the key data structure. Halfedge stores its triangle index and the order in the triangle. Triangles do not store the halfedge lists explicitly. Halfedge is referred by value and defined when it is required. Proposed data structure supports four design requirements: efficient rendering, compact memory, supporting efficient algorithms and easy programming.

Generation of Realistic Terrain Based on LOD Simplification and Fractal

  • Min, Hu;Zhen, Wang
    • International Journal of CAD/CAM
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    • 제8권1호
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    • pp.37-40
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    • 2009
  • Based on the study of Digital Elevation Simplification Model and fractal theory, this paper put forward a new method to simulate complex terrain. That use simplified DEM data to construct terrain frame based on the quad tree at first, and then use fractal to generate the details of every node of the tree. In the process of construction, the LOD theory is used to simplify the terrain and get its typical data. According to the change of view position and direction, the paper gives a new way to judge the visibility of the surface patch. Experimental results show that this algorithm is simple, efficient and supports the real time dynamic simulation of terrain model.

SSD기반의 가상내시경 S/W시스템 (Virtual Endoscopic S/W System using the SSD Method)

  • 송철규;김남균;이명호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 하계학술대회 논문집 D
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    • pp.3245-3247
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    • 2000
  • We present an interactive virtual bronchoscopy method, which uses a tree structure of the objects and physically based camera control model. The proposed method archieves faster response by rendering only visible branches using the tree structure of the bronchus. A collision detection algorithm supplies a convenient and intuitive mechanism for examining the bronchus inner surface while a voiding collisions. We have improved the performances of navigation speed in virtual bronchoscopy.

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A Study on the Color Change in a Union Fabric simulated using a 3-dimensional CAD Software and Image Analysis

  • Kim, Jong-Jun
    • 패션비즈니스
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    • 제10권6호
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    • pp.9-15
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    • 2006
  • Colors of textile products or fashionable clothing play one of the most important roles. From the point of visual cues, the realism of an image is the result of a good interaction of local light scattering or transmittance model applied. A 3-dimensional CAD software was used to construct a solid plain fabric model. In order to simulate a union fabric with different warp and filling colors, rendering was performed on the fabric model. It was demonstrated that the iridescent effect, pearl effect, or superficial color change effect of the union fabric during wearer's movement could be explained using the fabric models at inclined fabric positions during viewer's observation.

양모직물의 방축가공에 관한 연구(I) - 염소화/MONAMIN BTN 방축가공 양모직물의 역학특성에 미치는 처리조건의 영향 - (A Study on the Shrink Resist Finish of Wool Fabric(I) - Effect of Treating Condition on Mechanical Properties of Wool Fabric with Chlorination and MONAMIN BTN Resin -)

  • 황백순;이재호;김덕리
    • 한국염색가공학회지
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    • 제13권4호
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    • pp.272-281
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    • 2001
  • Shrink resist finishing of wool fabric was carried out with MONAMIN BTN shrink resist agent after chlorination with D.C.C.A.(dichloro isocyanuric acid). The purpose of this study is to investigate the effect of treating conditions, such as concentrations of D.C.C.A and MONAMIN BTN, pH of treating bath, dying times, curing times and temperatures, on shrink resist finishing. Mechanical properties of the treated fabric were measured by KES-FB system. The optimum chlorination of wool corresponds to 2∼3%(o.w.f.) of D.C.C.A. without rendering the damage on surface of wool fiber. Also it seems likely that the shirink resist finishing carried out at 2 ∼3%(o.w.f.) of MONAMIN BTN and pH 7∼8 of treating bath is effective in increasing a softness of hand.

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Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제22권5호
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.