• Title/Summary/Keyword: Submarine diving simulation

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Implementation of the submarine diving simulation in a distributed environment

  • Ha, Sol;Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.3
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    • pp.211-227
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    • 2012
  • To implement a combined discrete event and discrete time simulation such as submarine diving simulation in a distributed environment, e.g., in the High Level Architecture (HLA)/Run-Time Infrastructure (RTI), a HLA interface, which can easily connect combined models with the HLA/RTI, was developed in this study. To verify the function and performance of the HLA interface, it was applied to the submarine dive scenario in a distributed environment, and the distributed simulation shows the same results as the stand-alone simulation. Finally, by adding a visualization model to the simulation and by editing this model, we can confirm that the HLA interface can provide user-friendly functions such as adding new model and editing a model.

Submarine Diving and Surfacing Simulation Using Discrete Event and Dynamic-based Discrete Time Combined Modeling Architecture (이산 사건 및 역학 기반 이산 시간 혼합형 모델링에 의한 잠수함의 잠항 부상 시뮬레이션)

  • Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.2
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    • pp.248-257
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    • 2010
  • In this study, a discrete event and dynamic-based discrete time combined simulation modeling architecture, which can be used to calculate equations of motions among discrete events, is developed. This is composed of a command model, which is in charge of discrete event simulation, a numerical integration model, which finds motions by numerically integrating equations of motions, and an external force and control force model, which calculates the force and transmits it to the equations. Using this architecture, we can develop dynamic-based simulation by simply connecting and combining models, and handle simultaneously discrete event and discrete time simulation. To verify the efficiency of the architecture, it is applied to the submarine diving and surfacing simulation.

Numerical simulation of unsteady propeller force for a submarine in straight ahead sailing and steady diving maneuver

  • Pan, Yu-cun;Zhang, Huai-xin;Zhou, Qi-dou
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.11 no.2
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    • pp.899-913
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    • 2019
  • In order to provide a complementary perspective to the effects of the maneuvering motions on the unsteady propeller performance, the numerical simulation of the flow field of the hull-rudder- propeller system is performed by Unsteady Reynolds-averaged Naiver-Stokes (URANS) method. Firstly, the flow fields around the submarine model without the presence of propeller in straight ahead motion and the steady diving maneuvers with submergence rudder deflections of 4°, 8° and 12° are predicted numerically. The non-uniformity characteristic of the nominal wake field is exacerbated with the increase submergence rudder angle. Then the flow field around the SUBOFF-G submarine fitted with the 4381 propeller is simulated. The axial, transverse and vertical unsteady propeller forces in different maneuvering conditions are compared. In general, as the submarine maneuvers more violently, the harmonic amplitudes of the unsteady force at the 2BPF and 3BPF increased more significantly than that at BPF.

Submarine Diving Simulation Using a DEVS-HLA Interface based on the Combined Discrete Event and Discrete Time Simulation Model Architecture (이산 사건/이산 시간 혼합형 시뮬레이션 모델 구조 기반 DEVS-HLA 인터페이스를 이용한 잠수함의 잠항 시뮬레이션)

  • Cha, Ju-Hwan;Ha, Sol;Roh, Myung-Il;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.4
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    • pp.279-288
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    • 2010
  • In this paper, a DEVS(Discrete EVent Systems Specification)-HLA(High Level Architecture) interface was developed in order to perform the simulation using the combined discrete event and discrete time simulation model architecture in a distributed environment. The developed interface connects the combined simulation model with the HLA/RTI(Run-Time Infrastructure) which is an international standard middleware for distributed simulation. The interface consists of an interface model, a model interpreter, and a distributed environment interpreter. The interface model was defined by using the combined simulation architecture in order to easily connect the existing combined simulation model without modification with the HLA/RTI. The model interpreter takes charge of data transmission between the interface model and the combined simulation model. The distributed environment interpreter takes charge of data transmission between the interface model and the HLA/RTI. To evaluate the applicability of the developed interface, it was applied to the diving simulation of a submarine in a distributed environment. The result shows that a simulation result in a distributed environment using the interface is the same to the result in a single computing environment.

The Normal Diving Simulation of the Underwater Vehicle Using the Standard Model Architecture for the Combined Simulation of Discrete Event System and Discrete Time System (이산사건 및 이산시간 혼합 표준모델구조를 활용한 수중운동체 정상잠항 시뮬레이션)

  • Son, Myeong-Jo;Lee, Hyun-Jin;Ham, Seung-Ho;Lee, Hyo-Kwang;Kim, Tae-Wan;Lee, Kyu-Yeul;Han, Soon-Hung;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.6
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    • pp.656-668
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    • 2008
  • When it comes to design and acquire underwater vehicles such as a submarine and a torpedo according to the process of SBA(Simulation Based Acquisition)/SBD(Simulation Based Design), it is necessary to predict the performance of interest precisely and to perform the test over and over again using the M&S(Modeling and Simulation) of the engineering and the engagement level. In this paper, we research the DEVS(Discrete Event System Specification) and DTSS(Discrete Time System Specification) formalism based standard model architecture for the underwater vehicle which can support both the heterogeneous level of the M&S(Engineering/Engagement) and the different system of the M&S(Discrete Event System and Discrete Time System). To validate this standard modeling architecture, we apply it to the submarine normal diving simulation.

Performance analyses of naval ships based on engineering level of simulation at the initial design stage

  • Jeong, Dong-Hoon;Roh, Myung-Il;Ham, Seung-Ho;Lee, Chan-Young
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.9 no.4
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    • pp.446-459
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    • 2017
  • Naval ships are assigned many and varied missions. Their performance is critical for mission success, and depends on the specifications of the components. This is why performance analyses of naval ships are required at the initial design stage. Since the design and construction of naval ships take a very long time and incurs a huge cost, Modeling and Simulation (M & S) is an effective method for performance analyses. Thus in this study, a simulation core is proposed to analyze the performance of naval ships considering their specifications. This simulation core can perform the engineering level of simulations, considering the mathematical models for naval ships, such as maneuvering equations and passive sonar equations. Also, the simulation models of the simulation core follow Discrete EVent system Specification (DEVS) and Discrete Time System Specification (DTSS) formalisms, so that simulations can progress over discrete events and discrete times. In addition, applying DEVS and DTSS formalisms makes the structure of simulation models flexible and reusable. To verify the applicability of this simulation core, such a simulation core was applied to simulations for the performance analyses of a submarine in an Anti-SUrface Warfare (ASUW) mission. These simulations were composed of two scenarios. The first scenario of submarine diving carried out maneuvering performance analysis by analyzing the pitch angle variation and depth variation of the submarine over time. The second scenario of submarine detection carried out detection performance analysis by analyzing how well the sonar of the submarine resolves adjacent targets. The results of these simulations ensure that the simulation core of this study could be applied to the performance analyses of naval ships considering their specifications.

The DEVS-based Detailed Implementation Method of the Command and Fire Control System for the Underwater Vehicle DEVS-HLA Simulation in the Engagement Level (교전급 수중운동체 DEVS-HLA 시뮬레이션을 위한 전술통제체계의 DEVS 기반 상세 구현 방법)

  • Son, Myeong-Jo;Cha, Ju-Hwan;Kim, Tae-Wan;Lee, Kyu-Yeul;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.4
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    • pp.628-645
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    • 2010
  • To perform the engagement level simulation between the underwater vehicle model and the surface model those are constituted with various systems/ sub-systems, we implemented four different federates as a federation according to the IEEE 1516 HLA (High Level Architecture) protocol that is the international standard in the distributed simulation. Those are CFCS (Command and Fire Control System) federate, motion federate, external entities (torpedos, countermeasure and surfaceship) federate, and visualization federate that interacts with OSG (Open Scene Graph)-based visualization rendering module. In this paper, we present the detailed method about the model constitution for discrete event simulation in the distributed environment. For the sake of this purpose, we introduce the DEVS (Discrete Event System Specification)-HLA-based modeling method of the CFCS federate that reflects not only the interations between models, but also commands from user and tactics manager that is separated from the model. The CFCS federate makes decisions in various missions such as the normal diving, the barrier misision, the target motion analysis, the torpedo launch, and the torpedo evasion. In the perspective of DEVS modeling, the CFCS federate is the coupled model that has the tactical data process model, command model and fire control model as an atomic model. The message passing and time synchronization with other three federates are settled by the $m\ddot{a}k$ RTI (Runtime Infrastructure) that supports IEEE 1516. In this paper, we provides the detailed modeling method of the complicated model that has hierarchical relationship such as the CFCS system in the submarine and that satisfies both of DEVS modeling method for the discrete event simulation and HLA modeling method for the distributed simulation.