• Title/Summary/Keyword: Stuff bits

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Minimizing Data Frame in CAN Controller Area Network for Humanoid Robot (CAN 기반 휴머노이드 로봇에서의 데이터 프레임 최소화)

  • Kwon, Sun-Ku;Huh, Uk-Youl;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2806-2808
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    • 2005
  • The Controller Area Network (CAN) is being widely used for real-time control application and small-scale distributed computer controller systems. When the stuff bits are generated by bit-stuffing mechanism in the CAN network, it causes jitter including variations in response time and delay. In order to eliminate this jitter, stuff bit must be controlled to minimize the response time and reduce the variation of data transmission time. At first, this paper shows that conventional CAN protocol causes the transmission time delay. Secondly, this paper proposes the method to reduce the stuff bits by restriction of available identifier. Finally, data manipulation method can be reduced the number of stuff-bits in the data field. The proposed restriction method of ID and manipulating data field are pretty useful to the real-time control strategy with respect to performance. These procedures are implemented in local controllers of the ISHURO (Inha Semyung Humanoid Robot).

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Development of a Localization System Based on VLC Technique for an Indoor Environment

  • Yi, Keon Young;Kim, Dae Young;Yi, Kwang Moo
    • Journal of Electrical Engineering and Technology
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    • v.10 no.1
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    • pp.436-442
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    • 2015
  • In this paper, we develop an indoor localization device which embeds localization information into indoor light-emitting-diodes (LED) lighting systems. The key idea of our device is the use of the newly proposed "bit stuffing method". Through the use of stuff bits, our device is able to measure signal strengths even in transient states, which prohibits interference between lighting signals. The stuff bits also scatter the parts of the signal where the LED is turned on, thus provides quality indoor lighting. Additionally, for the indoor localization system based on RSSI and TDM to be practical, we propose methods for the control of LED lamps and compensation of received signals. The effectiveness of the proposed scheme is validated through experiments with a low-cost implementation including an indoor navigation task.

Implementation of Real-Time Communication in CAN for a Humanoid Robot (CAN 기반 휴머노이드 로봇의 실시간 데이터 통신 구현)

  • Kwon Sun-Ku;Kim Byung-Yoon;Kim Jin-Hwan;Huh Uk-Youl
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.1
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    • pp.24-30
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    • 2006
  • The Controller Area Network (CAN) is being widely used for real-time control application and small-scale distributed computer controller systems. When the stuff bits are generated by bit-stuffing mechanism in the CAN network, it causes jitter including variations in response time and delay In order to eliminate this jitter, stuff bits must be controlled to minimize the response time and to reduce the variation of data transmission time. This paper proposes the method to reduce the stuff bits by restriction of available identifier and bit mask using exclusive OR operation. This da manipulation method are pretty useful to the real-time control strategy with respect to performance. However, the CAN may exhibit unfair behavior under heavy traffic conditions. When there are both high and low priority messages ready for transmission, the proposed precedence priority filtering method allows one low priority message to be exchanged between any two adjacent higher priority messages. In this way, the length of each transmission delays is upper bounded. These procedures are implemented as local controllers for the ISHURO(Inha Semvung Humanoid Robot).

Spawning, Hatching and Larval Growth of Red and Black Clownfish Amphiprion melanopus (Red and Black Clownfish Amphiprion melanopus의 산란, 부화 및 자어성장)

  • Kim, Suk-Ree;Hur, Sung-Bum
    • Journal of Aquaculture
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    • v.20 no.4
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    • pp.239-247
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    • 2007
  • We studied spawning, hatching and larval growth of Amphiprion melanopus under laboratory conditions. Each time a fish spawned about 440 to 650 eggs. The eggs were hatched 9 days later. Nest colour of the eggs changed from clear yellow orange to greyish violet with processing of embryogenesis. With regard to spawning according to the substrates, the fish prefered red clay pot and ceramic pot to volcanic scoria and live rock. Hatching rate (%) of the eggs on the former substrates was significantly higher than that on the latter. The number of eggs varied with the food stuff supplied to the fish. The fish fed Tetra bits (commercial diet), meat of short necked clams and mussels, and astaxanthin showed significantly higher fecundity with 638 eggs than that fed only Tetra bits (477 eggs) or Tetra bits with meat of shellfish without astaxanthin ($549{\sim}553\;eggs$). Higher temperature ranging from 24 to $30^{\circ}C$ induced shorter incubation period and smaller total length, but higher hatching rate. The optimum salinity and L:D cycle with $60\;{\mu}mol$ photon $m^{-2}s^{-1}$ for hatching were 33 psu and 16:8, respectively. The newly hatched larvae about 4.6 mm in total length grew to 7.5 mm in one week, 18.8 mm in a month and 37.9 mm in 70 days after hatching.

A Study on the Characteristics of Children's Experience Exhibition Based on Tangible User Interface (TUI(Tangible User Interface)기반의 어린이 체험전시 특성 분석 연구)

  • Lee, Tae-Eun;Lee, Chang-Wook
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.341-348
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    • 2020
  • This study is a basic research towards diffusion of discourse regarding TUI-based experience exhibition. In that purpose this study tries to find out the development type of children's experience exhibition using TUI by analyzing children's experience exhibition phenomena that are changing in digital environment. For the sake of this research, cases of experience exhibitions were analyzed and characteristics were derived based on TUI(Tangible User Interface) and on the types of tangibles. As results of this study, TUI elements were found in the order of interactive planes, connection of bits and atoms, and environmental media and Tangibles were ranked in the order of stuff, planes, devices, and space types. This fact shows that TUI is actively used in experience exhibitions where children's active participation and extended experience is necessary.