• Title/Summary/Keyword: Studio design

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Development of Multi-Functional Sofa Bed for One-Person Household (1인 가구를 위한 소파 베드 개발에 관한 연구)

  • Kim, Sang Kwon
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.309-317
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    • 2016
  • Recently, Korean society is increaseing "1 person family" phenomenon, which is influenced by changing of young peoples' value, aging society and social economic problems. Increase of single households is a result of complex economic, cultural and social factors. It is because as the individual's financial independence increases due to elevated income and education level, the age of marriage is going up and the individualism, which values the individual's value rather than custom, is spreading. Therefore, this new phenomenon will be impact to between social, economic value structure and living space. An increase with small furnitures are also increasing of R&D and marketing plans for 1 person family. Currently, 1 person family is bigger than last decade and that is requiring more suitable and multi-functional furniture for them. However, in Korea furniture companies are more optimization to traditional family size. Thus, this research explore about developing cheap price sofa bed, which is using at narrow area and small place.

A Study on System of Local TV Broadcasting Station - Focusing on the Program Production System of the Local Terrestrial TV Broadcasters - (TV프로그램 제작관련 소요공간의 배치계획에 대한 연구 - 지상파TV 지방방송사의 자체TV프로그램 제작 운영체계를 중심으로 -)

  • Hwang, Dae-Young;Lee, Sang-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.114-118
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    • 2007
  • The space for production, such as studios and control rooms, is a space for TV program production, which is the main function of broadcast. A block planning for such space should be carefully designed, because it can significantly affect the efficiency of production, as well as future productivity and the development and expandability of production. From the results of comparative analysis of 7 local terrestrial broadcasters built since the late 1990s, this study will. propose an ideal block planning for the future construction of local terrestrial broadcasters. Also, the results can be used a basic data when constructing new buildings for local broadcasters.

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South Korea·China·Japan comic book, "Three Kingdoms" character design comparison (한·중·일 <삼국지>만화 캐릭터디자인 비교)

  • Jin, Gang;Oh, chi-gyu
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.115-117
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    • 2010
  • 본 논문은 한 중 일 3개국에 널리 알려져 있는 고전문학<삼국지> 소재로 제작된 만화에 나타나는 캐릭터비교 연구이다. 캐릭터는 언어적 의미를 시각화해서 전달하는 감성적이고 효과적인 표현 전달 방법이다. 또한 만화 캐릭터는 시각적인 조형으로 만화속의 스토리를 이어나가는 핵심적인 요소이며, 고전 문학을 원형으로 하는 캐릭터는 문화원형의 속성을 지니며 그 원형이 지니고 있는 문화적 특징도 시각화하여 커뮤니케이션 대상에게 재미와 정보를 제공해준다. 고전문학<삼국지>를 원형으로 제작된 만화에 등장하는 캐릭터디자인에 대한 비교를 통해 알 수 있는바 3개국 캐릭터디자인특징은 3개국 문화 속에서 원인을 찾아 볼 수 있고, 자국 문화콘텐츠에서부터 출발해, 주변 국가 문화콘텐츠의 영향과 더불어, 시대적 트렌드에 알맞은 디자인접근 방식을 보여주고 있다는 것을 알 수 있었다.

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A Design and Implementation of Control Application for Arduino Prime Smart Car

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.11
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    • pp.59-64
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    • 2016
  • In this paper, we design and implement an Application based on android platform, which can control arduino Prime Smart Car using Bluetooth communication. This Application consist of Bluetooth communication module, manual mode module, and line-tracer mode module. In the Bluetooth communication module, it checks the on/off status of Smartphone Bluetooth. If Bluetooth status is off, it activates Bluetooth, selects the corresponding device from Bluetooth device list, and connects with a pair. In order to reduce coding time, we implements Bluetooth communication using inherited class from android Bluetooth package. In the manual mode module, it implements six direction moving button and stop button, which can control arduino Prime Smart Car. In the line-tracer mode module, it implements Prime Smart Car with self-driving function using TCRT5000 sensor. And moving button and stop button is disabled.

A Study and Application of Methodology for Applying Simulation to Car Body Assembly Line using Logical Model (Logical 모델을 활용한 자동차 차체 조립 라인의 시뮬레이션 적용을 위한 방안 연구 및 적용)

  • Koo, Lock-Jo;Park, Snag-Chul;Wang, Gi-Nam
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.225-233
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    • 2009
  • The objective of this paper is to examine a construction method and verify PLC logic using the logical modeling and simulation of a virtual plant has complex manufacturing system and the domain of application is car body assembly line of automotive industrial operated by PLC Program. The proposed virtual plant model for the analysis of the construction method consists of three types of components which are virtual device, intermediary transfer and controller is modeled by logical model but it the case of the verification of PLC program, HMI and PLC logic in the field substitute for the controller. The implementation of the proposed virtual plant model is conducted PLC Studio which is an object-oriented modeling language based on logical model. As a result, proposed methods enable 3D graphics is designed in the analysis step to use for verification of PLC program without special efforts.

A Development of Extreme Escape Game using Virtual Reality (가상현실을 이용한 도망치기 게임 개발)

  • Kang, Myung Whan;Lee, Jai Kun;Lee, Han Gul;Kim, Han;Kang, Min Shik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.557-558
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자가 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 실재감과 몰입감을 경험하게 한다. 게임에서의 몰입과 실재감은 게임이용과 만족도에 큰 영향을 미치는 것으로 연구되고 있다. 따라서 본 논문에서는 가상현실을 이용하여 유저와 상호작용하고, 사용자에게 현실과 유사한 긴장감을 줄 수 있는 극한 도망 게임을 개발하였다.

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A Study on the Development of American Contemporary Art Furniture - Focusing on the Second Generation Since the 1980's - (미국 현대 아트퍼니처의 전개양상에 관한 연구 - 1980년대 이후 제2세대 미국 가구디자이너를 중심으로 -)

  • Choi, Byung Hoon;Jung, Myung Taek
    • Journal of the Korea Furniture Society
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    • v.24 no.1
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    • pp.1-14
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    • 2013
  • Since the 1980s the development of American art furniture was embodied its concept by second-generation furniture artists affected and educated from the first generation that has implanted art furniture fundamental values. Besides, embracing inevitably needs of the new era going with the social change rather than dwell on the nature of mere handicraft era, it has evolved with economic revival in the United States, the attention and increased consumption of the public, and ongoing government-sponsored. And more recently, the American contemporary Art Furniture faces another change in the non-boundary phenomena between art and design. American art furniture since the 1980s are summarized as three major trends: Art furniture embellished with traditional hand-craft, Art furniture featured the individualistic avant-guard characteristic, Art furniture eroded the distinction between art and design. By analyzing focusing on the furniture artists and their works in contemporary art furniture deployment aspects since the 1980s, the purpose of this study can be utilized as a method to measure the forward direction, internationally competitive, creativity, and artistic value of the domestic art furniture.

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A Study on the Characteristics of Revelatory Landscape Projects (현시(顯示)적 조경작품의 특성 연구)

  • Kim, Chung-Ho
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.2 s.121
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    • pp.37-48
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    • 2007
  • An exhibit entitled 'Revelatory Landscapes' was held at the San Francisco Museum of Modem Art from May 5 to October 14, 2001. For this Museum's rot off-site outdoor exhibition, five outstanding design teams-Kathryn Gustafson, Hargreaves Associates, Hood Design, Tom Leader Studio, and ADOBE LA-created site-specific installations in Berkeley, Oakland, San Jose, and the San Francisco Bay Area. Each project showcased a hybridization of environmental art and landscape design. The main content revealed through revelatory landscapes were the natural, cultural, and historical palimpsest of the sites-particularly as related to the history of minorities such as Native American, African Americans and Latin Americans-as well as the every day life of ordinary people. To represent these ideas, a juxtaposition of the past and the present was broadly applied. Furthermore, the use of dramatic colors, textures, and forms in consideration of materials coupled with the revelation of natural elements such as wind and sunlight accelerated the effect of this juxtaposition. Every project of the Revelatory Landscapes exhibit requires a phenomenological experience to be appreciated. Via the five senses, these experiences cause a synesthetic experience beyond solely the visual. By examining the projects of 'Revelatory landscapes', the threshold for a new blending between environmental art and landscape design as well as new landscape design strategies that overcome the dichotomy between nature and culture will change and evolve.

A study on Applicability through Comparison of Weather Data based on Micro-climate with existing Weather Data for Building Performative Design (건물 성능디자인을 위한 미기후 기반 기상데이터의 기존 기상데이터와 비교를 통한 활용 가능성 연구)

  • Kim, Eon-Yong;Jun, Han-Jong
    • KIEAE Journal
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    • v.11 no.6
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    • pp.101-108
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    • 2011
  • The weather data has important role for performative building design. If the data location is close to building site, the result of performative design can be accurate. The data which have used nowadays in Korea are from U.S. Department of Energy (DOE) and Korea Solar Energy Society (KSES) but they cover only several locations in Korea which are 4 in DOE and 11 in KSES and there are opinions which it could be served building design efficiently even if the data are not enough. However the weather data for micro-climate are exist which are Green Building Studio Virtual Weather Station (GBS VWS) and Meteonorm weather data. Each weather data has different generation methods which are TMY2, TRY, MM5, and extrapolation. In this research, the weather date for climate are compared with DOE and KSES to check correlation. The result shows the value of correlation in Dry Bulb Temp. and Dew Point Temp. is around 0.9 so they have high correlation in both but in Wind Speed case the correlation(around 0.2) is not exist. In overall result, the data has correlation with DOE and KSES as the value of correlation 0.648 of GBS VW and 0.656 of Meteonorm. Even if the correlation value is not high enough, the patterns of difference in each weather element are similar in scatter plot.

A Study on the Architectural Thought and Its Construction shown in F. L. Wright's Taliesin West' (프랭크 로이드 라이트의 '텔리에센 웨스트'의 건축화 과정에 관한 연구)

  • Park, Jong-Sung
    • Korean Institute of Interior Design Journal
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    • v.16 no.3 s.62
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    • pp.3-9
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    • 2007
  • Taliesin West is a meaningful historic site in architecture field, because its place had still been existing only one in the world as a ideal architectural community for working and living as well as learning by doing for Taliesin Fellowships and others based on F. L. Wright's idea of Organic Architecture. The main purpose of this study was to follow up the architectural thought and its construction shown in F. L. Wright's 'Taliesin West'. A study on the key notes are as follows; 1) The key-clue of the construction background for Taliesin West was based on the project of 'Complex Campus Building' which was early planed by F. L. Wright. 2) A basic design idea for Taliesin West was admiring from its own site characters as well as the Experimental construction methods and materials. 3) Design motive of Taliesin West was based on American Indian's movable shelter which called 'Tepee.' 4) A construction of F. L. Wright's temporary studio, Ocotilla, was a good opportunity to construct for Taliesin West which construction methods, covered and framed, were same as Ocotilla. 5) A concept idea of the master plan for Taliesin West came from combining Taliesin's Hillside Home School and Complex Campus Building project. 6) Construction of Taliesin West was a final accomplished place as F. L. Wright's utopia architecture and community.