• 제목/요약/키워드: Structure color

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Large Size and High Resolution Organic Light Emitting Diodes Based on the In-Ga-Zn-O Thin Film Transistors with a Coplanar Structure

  • Hong Jae Shin
    • 한국재료학회지
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    • 제33권12호
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    • pp.511-516
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    • 2023
  • Amorphous In-Ga-Zn-O (a-IGZO) thin film transistors (TFTs) with a coplanar structure were fabricated to investigate the feasibility of their potential application in large size organic light emitting diodes (OLEDs). Drain currents, used as functions of the gate voltages for the TFTs, showed the output currents had slight differences in the saturation region, just as the output currents of the etch stopper TFTs did. The maximum difference in the threshold voltages of the In-Ga-Zn-O (a-IGZO) TFTs was as small as approximately 0.57 V. After the application of a positive bias voltage stress for 50,000 s, the values of the threshold voltage of the coplanar structure TFTs were only slightly shifted, by 0.18 V, indicative of their stability. The coplanar structure TFTs were embedded in OLEDs and exhibited a maximum luminance as large as 500 nits, and their color gamut satisfied 99 % of the digital cinema initiatives, confirming their suitability for large size and high resolution OLEDs. Further, the image density of large-size OLEDs embedded with the coplanar structure TFTs was significantly enhanced compared with OLEDs embedded with conventional TFTs.

계층적 깊이 영상으로 표현된 다시점 영상에 대한 H.264 부호화 기술 (H.264 Encoding Technique of Multi-view Image expressed by Layered Depth Image)

  • 김민태;지인호
    • 한국인터넷방송통신학회논문지
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    • 제10권1호
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    • pp.81-90
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    • 2010
  • 본 논문에서는 계층적 깊이 영상을 H.264 기술로 부호화 시켜 압축된 데이터 크기를 확인하고, 복원된 각 영상의 품질 성능을 알아보았다. 3차원 워핑된 계층적 깊이 영상을 임계값에 따라 조정해 가면서 Filling 보간 실험을 하고 H.264 부호화 시켜 압축된 데이터 크기를 측정하였다. H.264/AVC 기술은 쉽게 비디오와 관련된 콘텐트에 대한 H.264 기술로 확장 될 수 있다. 그래서 깊이 정보를 포함하는 다시점 영상을 효과적으로 압축할 수 있는 계층적 깊이 영상 구조라는 새로운 콘텐트에 적용하는 방법을 제안하였다. 다시점 비디오 영상의 방대한 데이터 양을 감소시키며, 고품질의 영상을 제공하고, 에러 복원 기능이 강화되는 장점도 가지고 있다.

계층적 깊이 영상으로 표현된 다시점 영상의 효과적인 압축 기술 (Effective Compression Technique of Multi-view Image expressed by Layered Depth Image)

  • 지인호
    • 한국인터넷방송통신학회논문지
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    • 제14권4호
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    • pp.29-37
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    • 2014
  • 다시점 비디오는 카메라 수만큼의 컬러영상들과 깊이 영상들이 존재하므로 막대한 양의 데이터를 갖게 되어서, 그 양을 줄이는 새로운 압축 기술 개발이 필수적이다. 최근 계층적 깊이 영상(Layered Depth Image : LDI)의 개념을 이용하여 깊이 정보를 포함하는 다시점 비디오를 효과적으로 압축 부호화하는 기술이 주목 받고 있다. 이 방법은 여러 시점의 깊이 정보와 워핑(warping) 함수를 사용하여 다시점의 컬러와 깊이 영상을 합성하여 하나의 데이터 구조를 만드는 방법이다. 본 논문에서는 계층적 깊이 영상에서 실제 거리를 이용하고 오버랩(overlap) 문제를 해결하고 그리고 컬러 변환을 기반으로 복원을 위해서 추가되는 데이터의 양을 감소시켜 압축 성능을 향상시키는 방법을 제안하였다.

채색 플라스틱 거칠기에 따른 표면 감성에 관한 연구 (Research for the Sensibility Factors on Surface Roughness in Colored Plastic)

  • 최수정;김창순;박연선
    • 감성과학
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    • 제9권spc3호
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    • pp.251-263
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    • 2006
  • 본 연구의 목적은 시각을 통하여 채색 플라스틱의 거칠기에 따른 감성의 평가구조를 밝혀내는데 있다. 각각의 색채 샘플에 거칠기를 적용한 샘플을 피험자에게 제시하여 설문하고 분석하였으며 감성과 물리적 특성과의 관계를 파악한 결과 채색 플라스틱에서 거칠기에 의한 감성평가요인은 3개의 축으로 나타났다. 또한 5가지의 제시된 색채 샘플에서 거칠기에 의한 유의미한 감성평가의 차이가 있음을 밝혀내었다. 본 연구의 결과는 앞으로 플라스틱이나 기타 소재의 표면 가공에 있어 색채와 거칠기에 의한 표면 디자인의 감성평가를 위한 기초적인 연구 자료로서 활용될 것을 제안한다.

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Sputter 착색에 의한 Black-dyed PET 직물의 색상 및 물성변화 (Colour Change of Black-dyed PET Fabrics by Sputter Coloration and Their Physical Properties)

  • 구강;원은희;박영미
    • 한국염색가공학회지
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    • 제18권4호
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    • pp.11-19
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    • 2006
  • Black-dyed PET fabrics were sputtered with stainless steel through DC-magnetron type device to investigate the possibility of coloration effect, and then considered the morphological structure and physical characteristics such as water permeation ability and washing fastness. Change in color was estimated on the basis of CIELAB color system. The color coordination of metal plated PET was shifted to yellow-red from red-blue. Colour difference$({\Delta}E^*)$ was increased by sputtering conditions with increasing ion current and treatment time. Especially, $Lightness(L^*)$ value of PET was remarkably increased by sputtering, whereas $Chroma(C^*)$ increased gradually. From SEM analysis, rough and uneven craters were found and thickened on the fiber surfaces with longer sputtering time. And washing fastness was a little poor and absorption ability slightly decreased. There were little changes of breaking load and breaking extension. It was evident that observed uneven craters in the plated thin layer resulted in the colour change of PET fabrics by sputtering treatments.

사무공간 실내 색채 환경 적용 사례 연구 (Case Study for Application of the Interior Color Environment to the Office Space)

  • 서승화
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.67-70
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    • 2006
  • In modern society industrial structure is being altered in complex and various way owing to rapid technical development and economic development, and concerns and recognition for surrounding environment is being moth heightened. For this reason, modern people requite the environment which can be applied in more pleasant and convenient way, and in order to satisfy such requirements, importance of the interior design mote vividly stands out, and concerns or the society for the design is being more Heightened these days. Especially, as for the design of the office space, the study transforming the office, which is the rendezvous of the information, into the business environment with more comfortable and sensitivity, being free rrom the design concentrated on the business efficiency and economic feasibility, has been actively proceeded. As it is the reality that various and new types of the business spaces have appeared, new office landscape design is requited as the device to solve the matter related to the society change. It is purposed to propose the office space which is comfortable together with flowing sensitivity by applying the color plan that unconsciously controls the human sense through remodeling of mid size of the office space.

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Optimal Image Quality Assessment based on Distortion Classification and Color Perception

  • Lee, Jee-Yong;Kim, Young-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권1호
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    • pp.257-271
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    • 2016
  • The Structural SIMilarity (SSIM) index is one of the most widely-used methods for perceptual image quality assessment (IQA). It is based on the principle that the human visual system (HVS) is sensitive to the overall structure of an image. However, it has been reported that indices predicted by SSIM tend to be biased depending on the type of distortion, which increases the deviation from the main regression curve. Consequently, SSIM can result in serious performance degradation. In this study, we investigate the aforementioned phenomenon from a new perspective and review a constant that plays a big role within the SSIM metric but has been overlooked thus far. Through an experimental study on the influence of this constant in evaluating images with SSIM, we are able to propose a new solution that resolves this issue. In the proposed IQA method, we first design a system to classify different types of distortion, and then match an optimal constant to each type. In addition, we supplement the proposed method by adding color perception-based structural information. For a comprehensive assessment, we compare the proposed method with 15 existing IQA methods. The experimental results show that the proposed method is more consistent with the HVS than the other methods.

BAlq를 적용한 유기발광소자의 제작 및 특성 분석에 관한 연구 (A Study on the Fabrication and Characteristic Analysis of Organic Light Emitting Device using BAlq)

  • 오환술;황수웅;강성종
    • 한국전기전자재료학회논문지
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    • 제17권1호
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    • pp.83-88
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    • 2004
  • BAlq was fabricated as for hole blocking layer in the OLED devices to investigate its electrical and optical characteristics. Device structure was ITO/$\alpha$ -NPD/EML/BAlq/Alq3/Al:Li using TYG-201, DPVBi (4, 4 - Bis (2, 2 - diphenylethen-1 - yls) - Biphenyl), Alq and DCJTB (4-(dicyanomethylene)-2- (1-propyls)6-methy 4H-pyrans) as green emitting material, blue emitting material, host material for red emission and red emitting guest material respectively. The OLED device showed optimum working voltage and electron density at 600 cd/$m^2$ when thickness of BAlq is 25$\AA$ for RGB OLED devices while their efficiencies are better at 50$\AA$ of BAlq. Red and blue color OLEDs also fabricated using 30$\AA$ thickness of BAlq and compared with those without BAlq layer. BAlq was more effective in electrical properties such as working voltage, current density and efficiency of red OLED than blue and green ones. This study describes that 30$\AA$ is optimum thickness of BAlq for best performance of full color OLED devices when using BAlq as a hole blocking material.

LCD용 컬러필터 보호막 (Thin layer(Overcoat) for TFT-LCD color filter)

  • 김명구;박주현;임영택
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2006년도 추계학술대회 논문집 Vol.19
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    • pp.273-273
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    • 2006
  • Over the past years, a large number of acrylate polymers have been developed and the overcoat thin layer containing acrylate polymers have been used for TFT-LCD color filter. As forming thin layer using acrylate polymers, the existing acrylate polymers have some problems such as low hardness by low Tg temperature, coating uniformity and solubility in organic solvent. To solve these problems, we synthesized new polymer(Scheme.), containing olefin monomer, which has high Tg temperature, good coating uniformity and good solubility in organic solvent. The overcoat thin layer containing new polymer resulted in good coating uniformity, stain, spot, scratch, heat resistance, DOP(Degree Of Planarization) on RGB glass, transparency, hardness, adhesion, anti-chemicals(anti-acid, anti-base, anti-organic solvent), insulation and anti-humidity. Scheme. The structure of new polymer X = Olefin monomer contains ketone, ester, hydroxy, ether, halogen, nitrile, alkoxy, phenyl functional group $R_1$ and $R_2$= H or $CH_3$. Ratio=0<[1/(1+m+n)]<0.7,0.1[$\leq$[n/(1+m+n)]<0.5.

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게임 배경 원화 제작의 효율성을 위한 구조화 된 제작 프로세스 연구 (Structualized Process Research of Efficiency in Background Concept Art Production)

  • 김주민;백철호
    • 한국게임학회 논문지
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    • 제20권1호
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    • pp.3-12
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    • 2020
  • 본 논문은 구조화된 게임 배경 원화 제작을 위해 MDA 프레임워크의 게임 에스테틱의 구성 요소를 모듈로 활용하여 플레이어 경험이 중심이 된 컨셉 아트를 제작하였으며, 작품 제작 과정에서 'Adobe Color 이미지 색상 추출'을 도구로 사용하여 컨셉 아트 제작에 일부 자동화 프로세스를 구축하였다. 이는 단순히 감각적인 표현이 아닌 시스템적인 조형 표현의 작품 프로세스를 제시한 것으로서 게임 컨셉 아트 제작의 다양한 가능성으로 볼 수 있다.