• Title/Summary/Keyword: Streaming process

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Segment-based Buffer Management for Multi-level Streaming Service in the Proxy System (프록시 시스템에서 multi-level 스트리밍 서비스를 위한 세그먼트 기반의 버퍼관리)

  • Lee, Chong-Deuk
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.135-142
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    • 2010
  • QoS in the proxy system are under heavy influence from interferences such as congestion, latency, and retransmission. Also, multi-level streaming services affects from temporal synchronization, which lead to degrade the service quality. This paper proposes a new segment-based buffer management mechanism which reduces performance degradation of streaming services and enhances throughput of streaming due to drawbacks of the proxy system. The proposed paper optimizes streaming services by: 1) Use of segment-based buffer management mechanism, 2) Minimization of overhead due to congestion and interference, and 3) Minimization of retransmission due to disconnection and delay. This paper utilizes fuzzy value $\mu$ and cost weight $\omega$ to process the result. The simulation result shows that the proposed mechanism has better performance in buffer cache control rate, average packet loss rate, and delay saving rate with stream relevance metric than the other existing methods of fixed segmentation method, pyramid segmentation method, and skyscraper segmentation method.

Factors Boosting Impulse Buying Behavior in Live-streaming Commerce - Roles of Para-social Interactions, Task Complexity and Perceived Amount of Information (라이브 커머스의 충동구매행동에 대한 영향 요인 - 의사사회적 상호작용, 과업 복잡성과 지각된 정보의 양을 중심으로 -)

  • Kim, Hyojung;Lee, Yuri;Park, Minjung
    • Fashion & Textile Research Journal
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    • v.23 no.1
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    • pp.70-83
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    • 2021
  • Live-streaming commerce is attracting attention as a noticeable trend in the retail industry. It is a new mobile shopping service platform developed by combining live streaming with e-commerce technologies. This study examined the impact of para-social interactions on consumer impulse buying behavior and investigated the impact through task complexity as well as perceived amount of information. To achieve this goal, 203 women using a mobile commerce participated in an online survey after experiencing beauty live-streaming commerce. The collected data were analyzed using SPSS 25.0, AMOS 23.0, and SPSS PROCESS Macro program. The results of the study revealed that para-social interactions negatively influenced task complexity, positively influenced perceived amounts of information, and positively influenced impulse buying behavior. In addition, impulse buying behavior was negatively influenced by task complexity versus positively that was influenced by perceived amounts of information. The impact of para-social interactions on impulse buying behavior is mediated by task complexity and perceived information. The findings of this study contribute to the theoretical extension of para-social interaction on impulse buying behavior in the context of live-streaming commerce. The implications of the findings suggest practical marketing strategies for digital media commerce retailers.

A PRECISE AUDIO/VIDEO SYNCHRONIZATION SCHEME FOR MULTIMEDIA STREAMING

  • Chi, Won-Sup;Jung, Soon-Heung;Yoo, Jeong-Ju;Seo, Kwang-Deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.49-54
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    • 2009
  • Synchronization between media is an important aspect in the design of multimedia streaming system. This paper proposes a precise media synchronization mechanism for digital video and audio transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, RTP/RTCP protocol suite is usually employed. To provide a precise mechanism for media synchronization between video and audio, we suggest an efficient media synchronization algorithm based on NPT (Normal Play Time) which can be derivable from the timestamp information in the header part of RTP packet generated for the transport of video and audio streams. With the proposed method, we do not need to send and process any RTCP SR (sender report) packet which is required for conventional media synchronization scheme, and accordingly could reduce the number of required UDP ports and the amount of control traffic injected into the network.

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Implementation of an Image Board Remote Control System using PDA based on Embedded Linux in Wireless Internet (무선 인터넷 망에서 임베디드 리눅스 기반 PDA를 이용한 영상보드 원격 제어 시스템 구현)

  • Kim, Sung-Yong;Lee, Sang-Min
    • The Journal of Information Systems
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    • v.17 no.1
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    • pp.155-171
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    • 2008
  • This thesis proposed a method that connecting step motor to image send board which can acquire image to move and remote controlling via streaming image board of PDA(personal digital assistant) based on embedded Linux which is using wireless network There are three embedded Linux system to embody movable image send board. First, though the wireless network a signal of PDA is transmitted to the board which has embedded Linux and a system which is controlled by the expansion I/O port of the board. Second, it's a system streaming realtime image at a PDA which has embedded Linux. The last is a system which controls a process of image board using TCP/IP communication and image send board at PC. These are the system which can use industrial settings and homes. It can also make use of an embodiment method about travelling image robot.

A P2P Media Streaming by SDS : Sequential Download System (SDS : Sequential Download System을 이용한 P2P 미디어 스트리밍)

  • Park, Byung-Chul;Roh, Sun-Sik;Lee, Dong-Eun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2166-2171
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    • 2007
  • In this paper, we proposed a Sequential Download System(SDS) to provide high steaming QoS in p2p network. SDS is able to receive a media file simultaneously from multiple source peer by download manager and deal with unexpected leave of source peer. Also It can provide stable streaming services with minimum buffering delay and manage request of other peer by memory map in process of downloading.

Real-Time Transcoding and Advanced Encryption for 360 CCTV Streaming

  • Le, Tuan Thanh;Jeong, JongBeom;Lee, Soonbin;Jang, Dongmin;Ryu, Il-Woong;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.144-146
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    • 2019
  • Recently, according to the rapid development of surveillance information, closed-circuit television (CCTV) has become an indispensable component in security systems. A lot of advanced technologies of encryption and compression are implementing to improve the performance and security levels of the CCTV system. Especially, 360 video CCTV streaming is promising for surveillance without blind areas. However, compared to previous systems, 360 CCTV requires large bandwidth and low latency. Therefore, it requires more efficiently effort to improve the CCTV system performance. In order to meet the demands of 360 CCTV streaming, transcoding is an essential process to enhance the current CCTV system. Moreover, encryption algorithm is also an important priority in security system. In this paper, we propose a real-time transcoding solution in combination with the ARIA and AES algorithms. Experimental results prove that the proposed method has achieved around 195% speed up transcoding compared to FFMPEG libx265 method. Furthermore, the proposed system can handle multiple transcoding sessions simultaneously at high performance for both live 360 CCTV system and existing CCTV system.

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Multimedia Contents Streaming Service using the Section Information Retrieval on P2P Network (구간정보를 이용한 P2P 상에서 멀티미디어 스트리밍)

  • Lee, Ji-Hyun;Han, Kwang-Rok
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1328-1337
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    • 2007
  • We describe a method for streaming specific section using the section information among peers on P2P network. As peers tend to extract only the part of contents in which they are interested, an indexed file is created based on the section information of multimedia contents and registered in the search server. If a peer requests the streaming of specific parts of the contents to other corresponding peer using the section information that the server returns, the peer streams only separated section of the multimedia contents according to the information. For this process, we implement a function that a peer's PC can play a role as a server, and the peer streams the separated content based on the section information that the server supplies.

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A Real-Time Control Technique of Media Stream in Embedded Web Streaming (임베디드 웹 스트리밍에서의 미디어 스트림의 실시간 제어 기술)

  • Lee, Hyun-Ju;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.32 no.11
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    • pp.1029-1035
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    • 2005
  • Web streaming environment need a suitable video playback service technique, a streaming technique for real-time delivery and an efficient control technique due to its limited environment. In this paper, we propose an effective control technique for real-time media stream playback as a connection technique between the high-quality media player and web browser based on Linux environment. The proposed stream control technique presents control data through 050 on media playback screen of web browser, and process the user's input data. It acts GUI-independently, and is designed considering addition and extension for control data.

A DRM System for Streaming Services in Mobile Environment (모바일환경에서의 스트리밍 서비스를 위한 DRM 시스템에 대한 연구)

  • Han, Myung-Mook;Ahn, Yong-Hak
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.135-143
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    • 2007
  • This study proposes a DRM system for VOD streaming services in a mobile environment. The proposed system consists of DRM client manager (Consumer), in which core components for client services are independently constructed to be used in a mobile environment, and DRM server, which provides DRM services. Consumer independently exists in the client to maximize efficiency and processing capacity in such a mobile environment, and consists of license service, content service, access service, and tracking service. DRM server consists of streaming server for VOD streaming, distributor, license server, and provider. The proposed system has an architecture suitable for a mobile environment that is difficult to process in the existing DRM system and can solves the super-distribution using license manager in client manager.

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A The Effect of Trust Transference on Shopping Behavior in Live Streaming Commerce (라이브 스트리밍 커머스 수용과정에서 신뢰전이가 쇼핑행동에 미치는 영향)

  • In-Won Kang;So-Jeong Yoon;Eun-Jong An;Lan Yang
    • Korea Trade Review
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    • v.47 no.1
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    • pp.25-42
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    • 2022
  • This study identified consumers' shopping behavior in live streaming commerce. To this end, this study put the uncertainty issue of live shopping and the transfer of trust at the center of the discussion. The verification of the research model resulted in the following conclusions. First, reduced uncertainty in live shopping was a factor in increasing the level of involvement and attachment in the service. These results showed that resolving uncertainty in newly introduced services is a key factor in determining users' positive attitudes. Second, the trust in shopping sites influenced the current live shopping attitude. This is because the transfer of trust is also valid in live shopping, which demonstrated the importance of building trust. Third, this study proposed and validated a research model that could systematically understand the consumption process of live streaming shopping. Furthermore, this study provides a beneficial implication for those who want to use live shopping in practice.