• 제목/요약/키워드: Streaming content

검색결과 261건 처리시간 0.019초

라이브 커머스 쇼핑환경에서 정보원 특성과 콘텐츠 정보성이 소비자 수용의도에 미치는 효과 - 신뢰의 매개효과를 중심으로 - (The effect of information source and content informativeness on acceptance intention in a live commerce shopping environment - The mediating effects of trust -)

  • 최미영
    • 복식문화연구
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    • 제29권4호
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    • pp.554-571
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    • 2021
  • The purpose of this study is to investigate the mediating effect of trust when a media broadcaster (such as a disc jockey [DJ]) acting as an information source and the content they provide during live commerce streaming affect acceptance intention. Live commerce is increasing rapidly, offering a new fashion distribution channel by supplementing possible shortcomings of existing online shopping. Data was collected for the empirical study from female consumers in their 20s who actively accepted fashion technology. Statistical analysis of the data was conducted using IBM SPSS Macro Process 3.5. First, the reliability and validity of the variables for information source characteristics, content informativeness, trust, and acceptance intention were verified, and each variable was confirmed as a single factor. Bootstrap analysis was performed using Macro Process Model 4 to reveal the effects of information source characteristics and content informativeness on acceptance intention. As a result of analyzing the mediating effect for each path model with trust as a parameter, it was found that both the direct and indirect effects of the mediating path were significant. This result means that the characteristics of information sources and content informativeness are partially mediated by trust. Therefore, to promote consumer behavior in a live commerce shopping environment, it is necessary to enhance trust. This can be achieved by a media broadcaster with fashion expertise to increase the perception of the attractiveness of the information source and to improve the usefulness of the fashion information being delivered.

DLNA시스템에서의 IP기반 DTV 콘텐츠 서비스 제공 및 제한수신 기법 (Research on solution for IP-based DTV Contents sharing and Conditional-Access via DLNA protocole)

  • 김현식;박용석;박세호
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.629-631
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    • 2013
  • 본 논문에서는, 기존 시스템과 호환성을 유지하면서 ATSC-M/H 방송시스템을 이용하여 공개 방송콘텐츠 서비스와 제한된 유료 방송 콘텐츠 제공을 위한 신규 방송 서비스를 송출이 가능한 시스템을 구성하고, CAS 등 복잡한 수신제한 기술을 사용하지 않고, 북미 지역에서 많이 사용되고 있는 DVR를 포함한 셋탑박스를 디지털 미디어 서버로 많이 사용하고 있는 DLNA 시스템에서 ATSC-M/H 시스템을 통해 전송된 공개 방송 콘텐츠 서비스와 제한된 유료 방송 콘텐츠 서비스를 지원하도록 하기 위한 DLNA 시스템과 그 DLNA 시스템에서의 데이터 서비스 처리 방법을 제안하였다.

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멀티캐스트 학내 방송서비스 구현 (Implementing Multicast Service on College Campus)

  • 김성원
    • 정보관리연구
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    • 제40권2호
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    • pp.117-134
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    • 2009
  • 상당수 대학은 자체 방송국을 운용하고 있다. 방송의 내용도 다양해져 학내 영상서비스를 제공하는 대학도 다수에 이른다. 본 고에서는 이러한 환경을 반영하여 효율적인 학내 방송서비스를 제공하기 위한 솔루션으로 멀티캐스트 서비스의 구현문제를 다루었다. 이를 위해 멀티캐스트 서비스의 개념과 특징을 살펴보았다. 또한 서비스의 시나리오, 플랫폼, 주요 기능 등 구현된 서비스를 서울 소재 S대학의 사례를 중심으로 살펴보았다. 본 고에서 소개된 내용을 기반으로 하여 학내 효율적인 방송서비스를 구축, 운영하는 실무에 도움을 줄 수 있기를 기대한다. 본 고에서 소개된 멀티캐스트 서비스는 대학뿐아니라 일반 기업 및 협회 등 다양한 조직에서 활용될 수 있을 것으로 기대한다.

A Study on the Service Provision Direction of the National Library for Children and Young Adults in the 5G Era

  • Noh, Younghee;Ro, Ji Yoon
    • International Journal of Knowledge Content Development & Technology
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    • 제11권2호
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    • pp.77-105
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    • 2021
  • In order to establish a digital-based use environment for the provision of new information services suitable for the 5G era, it is necessary to discuss the direction of service provision by the National Library of Children and Young Adults in the 5G era. Based on utilization services in other fields, library services in the 5G era, including the development and provision of employee education and training services, ultra-high-definition and 360-degree realistic contents and education on library use, provision of multi-dimensional realistic media streaming broadcasting services, provision of telepresence education programs, activation of virtual communities, implementation of hologram performance halls/exhibit centers, and provision of unmanned book delivery services, environment monitoring, safety monitoring, and customized services, were proposed. In addition, based on 5G service, 5G technology, and library application direction, advancing into a producing and supporting base for ultra-realistic and immersive contents in the 5G era, strengthening online and mobile services in the non-contact era, and establishing a smart library environment were proposed as the service provision direction for the National Library of Children and Young Adults in the 5G era.

Interrogating the Role of Libraries in the Fight against COVID-19 Pandemic: The Nigerian Perspective

  • Adigun, Ganiyu Ojo;Okuonghae, Omorodion;Mamudu, Philomina Abieyuwa;Suleiman, Idris;Haliru, Ramatu Abdulrasheed
    • International Journal of Knowledge Content Development & Technology
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    • 제10권4호
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    • pp.47-64
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    • 2020
  • The study investigated the role of libraries in curtailing the spread of COVID-19 pandemic in Nigeria. Six research objectives were raised to guide the conduct of the study. The survey type of the descriptive research design was employed. The population of the study comprised of 139 selected librarians in Nigeria. The complete enumerative sampling technique was adopted to study the entire 139 librarians. The instrument for data collection was an online survey questionnaire designed by the researchers using SurveyMonkey and administered to the respondents via the Nigerian Library Association (NLA) WhatsApp group and the NLA Google group. The data collected were analyzed using descriptive statistics. The study revealed that among the services delivered by Nigerian libraries amidst the global pandemic are COVID-19 awareness and sensitization creation, provision of digital contents to patron, organizing online streaming programs and connecting patrons/citizens to accurate and reliable data on COVID-19 cases around the world. The study further revealed that these services are delivered frequently despite the low level of Nigerian libraries' preparedness for global pandemic. The study concluded that, Nigerian libraries, through their services, are potent weapon for promoting positive change, development, orientation, and re-orientation in the society. By creating COVID-19 awareness/sensitization (especially in rural areas), libraries are able to contribute significantly to the fight against the pandemic.

Capacity Analysis of Internet Protocol Television (IPTV) over IEEE 802.11ac Wireless Local Area Networks (WLANs)

  • Virdi, Chander Kant;Shah, Zawar;Levula, Andrew;Ullah, Imdad
    • International Journal of Computer Science & Network Security
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    • 제22권2호
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    • pp.327-333
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    • 2022
  • Internet Protocol Television (IPTV) has emerged as a personal entertainment source for home users. Streaming IPTV content over a wireless medium with good Quality of Service (QoS) can be a challenging task as IPTV content requires more bandwidth and Wireless Local Area Networks (WLANs) are susceptible to packet loss, delay and jitter. This research presents the capacity of IPTV using User Datagram Protocol (UDP) and TCP Friendly Rate Control (TFRC) over IEEE 802.11ac WLANs in good and bad network conditions. Experimental results show that in good network conditions, UDP and TFRC could accommodate a maximum of 78 and 75 Standard Definition Television (SDTV) users, respectively. In contrast, 15 and 11 High-Definition Television (HDTV) users were supported by UDP and TFRC, respectively. Performance of UDP and TFRC was identical in bad network conditions and same number of SDTV and HDTV users were supported by TFRC and UDP. With background Transmission Control Protocol (TCP) traffic, both UDP and TFRC can support nearly the same number of SDTV users. It was found that TFRC can co-exist fairly with TCP by giving more throughput to TCP unlike UDP.

Cloth Product Recognition based on Siamese Network with Body Region Extraction method

  • Budiman, Sutanto Edward;Kurniawan, Edwin;Lee, Seung Heon;Lee, Jae Seung;Lee, Suk-Ho
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.128-134
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    • 2022
  • Nowadays, people consume a lot of content such as web dramas or K-pop videos through mobile devices such as smartphones, and the market for indirect advertisements through these web dramas or K-pop videos is also increasing every year. In order to lead to the immediate purchase of indirect products in web dramas, a system that allows consumers to purchase immediately at the time the products appear in the drama is needed. In this paper, we propose a system to allow viewers to purchase products worn by celebrities immediately when viewers see and click on them. When a user clicks on a video, it recognizes the product worn by the celebrity, and displays information on the screen on the most similar product corresponding to the recognized product, allowing them to go to the seller's site where they can purchase it. In order for such a system to operate stably, a pose estimation and siamese network-based system is proposed. The proposed system will primarily be released as a streaming service in the form of an app or web page that connects the products in web dramas or other K-pop video contents screened on the mobile with e-commerce. Furthermore, in the future, the technology is expected to be used globally in various industries such as smart mobility and display kiosks.

Qualitative Study: The Development of Music Business Distribution Channels to Attract Potential Customers

  • Jeong-Eun PARK
    • 유통과학연구
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    • 제21권6호
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    • pp.13-20
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    • 2023
  • Purpose: This research explores the development of music business distribution channels to attract potential customers based on the current and prior literature. As a result, the research will provide solutions for practitioners in the music distribution channel how they create effective channel in new industry phase which has experienced significant changes due to technological advancement and consumer behavior. Research design, data, and methodology: To obtain textual data in the literature storage, the author conducted content analysis. Even though there are numerous textual resources, selecting only high-quality text data that is only peer-reviewed journal articles and books consistently indicate a high degree of reliability and validity to keep the advantage form content analysis approach. Results: The present study figured out that there are five strategies to attract potential consumers in the music distribution channel, such as (1) 'Marketing Mix', (2) 'Streaming Platforms and Online Music Stores', (3) 'Brick and Mortar Stores and Concerts, and Events', (4) 'Platforms Exclusives and Limited-Edition Merchandise', and 'Partnerships and collaborations. Conclusions: In sum, the practitioners need to consider include building relationships with the fans, studying and understanding their target market, utilizing multiple available distribution channels, embracing new technologies, and analyzing the effectiveness of the adopted distribution channels.

디스플레이포트1.1a 표준 기반 멀티플 비디오 스트리밍 컨트롤러 설계 (DisplayPort 1.1a Standard Based Multiple Video Streaming Controller Design)

  • 장지훈;임상순;송병철;강진구
    • 대한전자공학회논문지SD
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    • 제48권11호
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    • pp.27-33
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    • 2011
  • 최근 디스플레이 시장이 성장하며 많은 디스플레이 장치에서 디지털 디스플레이 인터페이스를 지원하고 있는 추세다. 디스플레이포트는 차세대 디스플레이 인터페이스로서 PC, 프로젝터 및 고해상도 콘텐츠 응용 프로그램 등에 광범위하게 사용되는 연결 솔루션으로 개발이 되었으며 본 논문은 디스플레이포트 v1.1a 표준에 적합한 메인 링크의 동작을 기초로 하여 멀티플 비디오 스트리밍을 구현함으로써 디스플레이 포트의 한계점으로 지적되고 있는 Source Device와 Sink Device간의 인터페이스뿐만이 아닌 Sink Device와 Sink Device간의 인터페이스를 통해 2개 이상의 다른 이미지 데이터를 디스플레이 포트 v1.1a 표준에서 명시되어있는 4개의 Lane에서 별도의 Lane의 추가 없이 한 번에 전송함으로 2대 이상의 디스플레이 장치에 출력이 가능하도록 구현하였다. 설계된 시스템은 Verilog HDL로 설계 되었으며, 설계된 멀티플 비디오 스트리밍 IP는 Altera Audio/Video 개발 보드(Stratix II GX FPGA Chip)를 이용하여 Quartus II 소프트웨어를 이용해 합성한 결과 6,222 ALUTs와 6,686 레지스터, 999,424 비트의 메모리를 사용하였으며, 최대 동작 속도는203MHz의 성능을 확인 하였다.

MPEG-21 및 H.264/AVC SVC 기반 동적 비디오 적응 방법 (Dynamic and Interoperable Adaptation of SVC for QoS-Enabled Streaming)

  • 최해철;김재곤
    • 한국콘텐츠학회논문지
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    • 제12권4호
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    • pp.10-19
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    • 2012
  • 근래의 이종 네트워크 환경에서 비디오를 안정되게 전송하기 위해서는 네트워크 특성, 단말기 성능, 사용자 선호도 등의 소비 환경을 고려한 비디오 적응 방법이 요구되며, 비디오 부호화에서의 스케일러빌러티는 그 요구조건을 만족시키기 위한 좋은 해결책이다. 본 논문에서는 H.264/AVC SVC 스트림을 MPEG-21 디지털 아이템 적응(Digital Item Adaptation, DIA) 도구를 이용하여 네트워크 환경, 단말의 성능, 사용자 선호도에 따라 동적(dynamic)으로 비디오 콘텐츠를 적응시키는 방법을 제안한다. 실험에서는 이종망 네트워크 환경을 모델링하여 대역폭이 최대 62%의 변화가 있는 경우에도 제안한 방법으로 지연이 거의 없이 실시간으로 비트율을 적응할 수 있음을 보인다.