• 제목/요약/키워드: Streaming content

검색결과 261건 처리시간 0.021초

자동차 점화코일용 절연유의 전기적 특성 (Electrical properties of insulating oils for automobile ignition coil)

  • 신종열;홍진웅
    • 한국자동차공학회논문집
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    • 제7권5호
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    • pp.172-177
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    • 1999
  • In this paper, the physical and electrical properties of the synthetic fluids No. 2 class Ⅶ used the insulating oils for automobile ignition coil are studied. Also, benzotriazole(BTA) as the streaming electrification suppressant additive is added to the oil, and the change of physical and electrical properties due to different BTA concentration is investigated. To investigate the electrical characteristics, the breakdown strength of each specimen by an experiment for AC breakdown and the changes of conductivity by measuring volume resistivity are analyzed. It is considered that the effective content of BTA as charge suppressant additive is about 10[ppm] from the results of AC breakdown and volume resistivity test.

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ATM망의 비연결형 서버를 위한 고속 CAM ASIC 설계 (ASIC design of high speed CAM for connectionless server of ATM network)

  • 백덕수;김형균;이완범
    • 한국통신학회논문지
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    • 제22권7호
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    • pp.1403-1410
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    • 1997
  • Because streaming mode connection server suitable to wide area ATM networks performs transmission, reception and lookup with time restriction for the transmission time of a cell, it has demerits of large cell loss incase that burst traffic occurs. Therefore, in this paper to decrease cell loss we propose a high speed CAM (Content Addressable Memory) which is capable of processing data of streaming mode connections server at a high speed. the proposed CAM is applied to forwarding table VPC map which performs function to output connection numbers about input VPI(Virtual Path Identifier)/VCI(Virtual Channel Identifier). The designed high speed CAM consist of DBL(Dual Bit Line) CAM structure performed independently write operation and match operation and two-port SRAM structure. Also, its simulation verification and full-custom layout is performed by Hspice and Composs tools in 0.8 .$\mu$m design rule.

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합성절연유의 절연파괴 특성에 미치는 유동대전 억제제의 영향 (The Effect of Antistatic Agent for Streaming Electrification on the Breakdown Characteristics of Synthetic Fluids)

  • 송병기;이수원;신종열;신현택;홍진웅
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1997년도 하계학술대회 논문집 C
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    • pp.1414-1416
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    • 1997
  • The electrical breakdown characteristics of the synthetic fluids No.2 of KS class VII used for insulating and cooling the materials for the ignition coil are studied. Also, Benzotriazole(BTA) as the streaming electrification suppressant additive is added to the oil, and the change of electrical properties due to different BTA concentration is investigated. To investigate the electrical characteristics, the breakdown strength of each specimen by an experiment for AC breakdown are analyzed. The breakdown strength of specimen by adding BTA is higher than virgin specimen in low e region, but lower than that in high region because of melting BTA. It is considered that the effective content of BTA as charge suppressant additive is about 10[ppm] from the results of AC breakdown.

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2018년 북미영화산업 발전 연구 (Research on the Development of North American Movie Industry in 2018)

  • 팽박
    • 한국엔터테인먼트산업학회논문지
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    • 제13권6호
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    • pp.15-24
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    • 2019
  • 할리우드 전통 영화 회사들이 스트리밍(streaming media) 콘텐츠로 위주의 새로운 회사가 가져올 위협에 지속적으로 직면하고 있다. 본 연구는 최신 시장 데이터 통계를 바탕으로 제작, 배급, 상영, 해외시장 등 여러 측면에서 2018년 북미 영화산업이 글로벌 디지털 미디어 대응 과정에서 변화와 발전을 분석하여, 또한 할리우드 주류 영화회사들이 새로운 미디어 소비 환경에서 자신의 구조와 운영 시스템 조정을 통하여 발전을 유지하는 데 효과적인 조치를 살펴보고자 한다.

CoAP 기반의 스트리밍 환경에서 사용자 체감품질 향상을 위한 전송량 조절 기법 (Rate Control Scheme for Improving Quality of Experience in the CoAP-based Streaming Environment)

  • 강현수;박지우;정광수
    • 정보과학회 논문지
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    • 제44권12호
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    • pp.1296-1306
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    • 2017
  • 최근 사물인터넷 이용자수의 증가에 따라 IETF(Internet Engineering Task Force)에서 CoAP(Constrained Application Protocol) 표준을 발표하면서 활발한 연구가 진행되고 있다. 그러나 기존 연구들은 자원이 제한적인 사물인터넷 환경에 맞게 전송 단위인 블록을 한 개씩 전송하기 때문에, 낮은 전송량으로 인한 버퍼 언더플로우의 발생으로 스트리밍 서비스에 적용되기 어렵다. 제안하는 기법은 전체 메시지 중 CON(Confirmable) 메시지의 비율을 적응적으로 조절하여 정확한 네트워크 상황을 예측하고, 이를 기반으로 버퍼 점유율, 콘텐츠 다운로드율을 이용하여 블록의 개수를 결정한다. 따라서 버퍼 언더플로우에 의한 재생 끊김을 완화하여 사용자 체감품질을 향상시킨다. 실험 결과를 통하여 제안하는 기법이 네트워크 상황에 따른 전송량 조절로 인해 사물인터넷 스트리밍 환경에서 버퍼 언더플로우 문제를 해결함을 확인하였다.

무선 환경에서 QoS 적응적인 스트리밍 프락시 서버를 위한 트래픽 기반 캐싱 알고리즘 및 성능 분석 (Traffic-based Caching Algorithm and Performance Evaluation for QoS-adaptive Streaming Proxy Server in Wireless Networks)

  • 김화성;김용술;홍정표
    • 방송공학회논문지
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    • 제10권3호
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    • pp.313-320
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    • 2005
  • 멀티미디어 스트리밍 서비스의 증가는 인터넷 컨텐츠의 새로운 국면으로 나타나고 있다. 특히, 무선이동통신망에서 증가하는 멀티미디어 응용에 대한 QoS 제공은 무엇보다 중요하다. 멀티미디어 스트림은 일반적으로 인터넷과 무선망의 유실 특성, 지연, 프로토콜 오버헤드로 인해 높은 초기 지연시간을 가진다. 서비스 제공자는 클라이언트 가까이에 있는 프락시에서 자주 액세스 되어지는 멀티미디어 스트림의 초기 세그먼트를 캐슁함으로써 성능을 향상 시킬 수 있다. 프락시는 서버로부터 스트림의 나머지 부분을 요구함과 동시에 클라이언트에 전송을 시작할 수 있다. 본 논문에서는 캐슁 프락시의 성능을 향상시키기 위해 트래픽 기반 캐슁 기법(TSLRU)을 제안한다 TSLRU는 트래픽을 세 종류로 분류하여 캐슁하며, 교체 대상 결정 시 여러 요소(traffic types, recency, frequency, object size)를 반영함으로 써 캐슁 프락시의 성능을 향상 시킨다. 모의실험에서 캐슁 알고리즘은 byte hit rate과 startup latency에서 높은 성능을 보였다.

라이브 커머스의 의사사회적 상호작용이 경험 만족도에 미치는 영향 - 자아 이미지 일치성의 조절된 매개효과를 중심으로 - (The effect of live commerce's para-social interaction on satisfaction with the experience - Focused on the moderated mediation effect of self-image congruity -)

  • 김효정;박민정
    • 복식문화연구
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    • 제28권6호
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    • pp.719-737
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    • 2020
  • Live-streaming commerce business is growing as the consumption of video content and Smartphone shopping increases. This study examines the following three aspects: whether para-social interaction influences perceived interactivity; whether seller trust affects satisfaction with the experience; whether relationships are controlled by a moderated mediator of self-image congruity. An online survey was conducted with 203 women aged 20-30 years. They were asked to respond to the survey after watching a beauty category live-streaming commerce broadcast. The results revealed that the para-social interaction had a significant effect on perceived interactivity, seller trust and satisfaction with the experience. The findings also indicated that the perceived interactivity and seller trust mediated the relationship between para-social interaction and satisfaction with the experience. Regarding the mediated moderation effect of self-image congruity, it was statistically significant between para-social interaction and perceived interactivity through seller trust. A higher level of consumer's self-image congruity influenced the greater effect of para-social interaction on live commerce experience. This study makes important theoretical contributions to the para-social interaction in mobile commerce industry by emphasizing the mediating role of perceived interactivity and seller trust. This is achieved by examining the moderating effects of self-congruity on satisfaction with the experience. The results also verify the seller's crucial role in live-streaming commerce market which leads to the consumers greater fulfillment.

온라인 음악서비스 산업에서 전환비용의 선행요인 및 전환비용이 고객충성도에 미치는 영향 (The Antecedents of Switching Cost and its Effect on Customer Loyalty in Digital Music Service Industry)

  • 강성민;엄기헌
    • Asia pacific journal of information systems
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    • 제20권2호
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    • pp.157-180
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    • 2010
  • Rapid development of information technology has generated a new industry and market. In particular, network technology such as the Internet and other computer networks made transaction activities switched from traditional offline commerce to e-commerce. Among them, digital content is bit-based object which is created and distributed through electronic environment. In particular, many entertainment contents such as the music, the movies, and the computer game softwares are main products. Although digital content commerce has high potential demand, it lacks the consideration about the factor related to maintaining existing customer such as customer loyalty and switching costs. There has been a number of research on customer loyalty and other factors affecting it in the traditional electronic commerce environment, but there is a lack of research which examines the characteristics of digital content. The study about the effect of switching costs on customer loyalty in digital content commerce is necessary because the customers of digital content commerce market are from those of other e-commerce market or traditional offline commerce market. In addition, customer loyalty and switching costs are important factors because they may build up greater customer retention. For that reason, this study focused on examining the relationships among switching costs, antecedents for switching costs, and customer loyalty in online digital music service industry. The study has three major purposes: (1) to find antecedents of switching costs on digital content commerce and examine effect of antecedents for switching costs; (2) to identify effect of switching costs on customer loyalty in digital content commerce and examine moderating effects of alternative attractiveness; (3) to identify the differences of antecedents for switching costs by contents transmission type(streaming service and downloading service). And, the online digital music service industry is selected in this study since there are many users and transactions incurring. To accomplish these purposes, a survey questionnaire was developed and distributed to 256 informants. Survey instrument was developed based on previous research and pre-established survey items. Total of 206 surveys are collected and used in the data analysis. Among the respondents, 56.8% is male and 43.2% is female. Also, 86 responses were streaming service user group and 120 responses were download service user group. These data was analyzed using regression analysis. Major findings of empirical analysis can be summarized as follows. First, switching costs have positive effect on customer loyalty in digital content commerce environment. Second, the influence of switching costs on customer loyalty increases under conditions of high alternative attractiveness. Third, DRM convenience and breadth of use have positive effect on switching costs. The findings imply that the digital content provider should pay more attention to switching costs in addition to customer satisfaction in order to attract customers. Also, increasing the convenience of DRM use by securing the convenience of user interface and expanding the support device and increasing the service use scope by providing diverse value-added service helps to create a switching barrier. The result of the study can become a practical use in marketing strategy for maintaining existing customer. In particular, switching barrier is very important under conditions of high competition in the online music service market. This study can be used as a basis for further studies about customer retention in digital content commerce.

P2P 협업 및 사용자 콘텐츠 이용 정보 기반의 네트워크 프로토콜 설계 (Design of Network Protocol based on P2P Collaboration and User's Content Using Information)

  • 남의석
    • 전기학회논문지
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    • 제66권3호
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    • pp.575-580
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    • 2017
  • In these days, the big-size and high resolution multimedia file is widely used through networks. To transfer and service effectively, the internet network technology is necessary to substitute broadcasting. Normally Content Delivery Network(CDN) is widely used in conventional internet for multimedia services. But it has a small bandwidth to service. So to solve this problems, many researchers have suggest the protocol for download, content distribution/saving, server synchronization, caching, pushing rate, and streaming etc. But all of these has some defects like low resolution, packets loss and delay, real application implementations etc. So, this paper suggests a new method of network protocol based on P2P collaboration and user's content using information. And it evaluated the performance of suggested method. As the results, it showed the effectiveness of 4 performances indices : download speed, decreasing rate of connected user in same time, adaptive hit ratio, traffic decreasing rate.

A Study on the Experiential Response of Short-Form Video Users

  • Lim, Dong Kyun
    • International journal of advanced smart convergence
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    • 제10권4호
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    • pp.273-277
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    • 2021
  • As society gradually enters a virtual, non-face-to-face society, the use of online content is increasing as well. In particular, as smartphones are thoroughly established in our daily life, the platforms of webtoons, mobile broadcasting, and education are shifting from personal computers to smartphones. Recently, the development of the Over-The-Top media service (OTT service) enabled streaming services of various media contents through the internet and activation of IPTV. Therefore, the rapid increase of popularity of short-form content is a natural phenomenon with smartphone platforms with fast, improvised, and endless communication. Lately, TikTok became the favored platform with prosumers, defined as people who are both producers and consumers. In this study, I studied the experiential response of YouTube and TikTok users as representative examples of a short-form content platform developed after the 2000s, the flourishing years of digital content with a length of 30 seconds.