• Title/Summary/Keyword: Streaming Server

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Efficient Key Management Protocol for Secure RTMP Video Streaming toward Trusted Quantum Network

  • Pattaranantakul, Montida;Sanguannam, Kittichai;Sangwongngam, Paramin;Vorakulpipat, Chalee
    • ETRI Journal
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    • v.37 no.4
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    • pp.696-706
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    • 2015
  • This paper presents an achievable secure videoconferencing system based on quantum key encryption in which key management can be directly applied and embedded in a server/client videoconferencing model using, for example, OpenMeeting. A secure key management methodology is proposed to ensure both a trusted quantum network and a secure videoconferencing system. The proposed methodology presents architecture on how to share secret keys between key management servers and distant parties in a secure domain without transmitting any secrets over insecure channels. The advantages of the proposed secure key management methodology overcome the limitations of quantum point-to-point key sharing by simultaneously distributing keys to multiple users; thus, it makes quantum cryptography a more practical and secure solution. The time required for the encryption and decryption may cause a few seconds delay in video transmission, but this proposed method protects against adversary attacks.

Cache Optimization on Hot-Point Proxy Caching Using Weighted-Rank Cache Replacement Policy

  • Ponnusamy, S.P.;Karthikeyan, E.
    • ETRI Journal
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    • v.35 no.4
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    • pp.687-696
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    • 2013
  • The development of proxy caching is essential in the area of video-on-demand (VoD) to meet users' expectations. VoD requires high bandwidth and creates high traffic due to the nature of media. Many researchers have developed proxy caching models to reduce bandwidth consumption and traffic. Proxy caching keeps part of a media object to meet the viewing expectations of users without delay and provides interactive playback. If the caching is done continuously, the entire cache space will be exhausted at one stage. Hence, the proxy server must apply cache replacement policies to replace existing objects and allocate the cache space for the incoming objects. Researchers have developed many cache replacement policies by considering several parameters, such as recency, access frequency, cost of retrieval, and size of the object. In this paper, the Weighted-Rank Cache replacement Policy (WRCP) is proposed. This policy uses such parameters as access frequency, aging, and mean access gap ratio and such functions as size and cost of retrieval. The WRCP applies our previously developed proxy caching model, Hot-Point Proxy, at four levels of replacement, depending on the cache requirement. Simulation results show that the WRCP outperforms our earlier model, the Dual Cache Replacement Policy.

The partial content replication method for streaming data (스트리밍 데이터를 위한 부분 컨텐츠 복제 방법)

  • Bak, Yu-Hyeon;Woo, Sang-Min;Kim, Hag-Young;Kim, Kyong-Sok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.200-205
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    • 2005
  • 전통적인 컴퓨터 시스템은 클라이언트-서버 구조로 클라이언트가 데이터를 요청하면 데이터를 관리하는 서버가 이를 제공한다. 이러한 구조에서 데이터를 요청하는 사용자 수 증가하면 단일 서버(single server)만으로는 모든 사용자의 요청을 처리할 수 없기 때문에 다중 서버로 서비스를 제공하는 방법들이 제안되었다. 다중 서버를 가지는 시스템은 모든 데이터에 대해서 균등한 사용자 요청이 들어오면 최적의 성능을 내지만, VoD(Video On Demand) 서비스와 같이 인기 많은 데이터(hot data)에 대한 요구와 인기 없는 데이터(cold data)에 대한 요구가 현저하게 차이가 나면 인기 많은 데이터를 가지고 있는 서버는 사용자요청을 제대로 처리하지 못하는 반면에 인기 없는 데이터만을 가지는 서버는 시스템 자원을 낭비하는 단점을 가진다. 이 논문은 NS 카드를 장착한 시스템에서 인기 많은 비디오데이터를 QoS와 저장공간의 효율을 위해 부분 컨텐츠 복제 기법을 제안한다. 이 방법은 기존의 전체 컨텐츠를 복제하여 서비스하는 방법과는 달리 컨텐츠의 부분을 복제하고 서비스 시점에서 나머지 부분을 복제함으로써 사용자의 서비스 지연시간이 늘어나지 않으면서 저장공간의 효율성을 높일 수 있다.

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Real-Time Panorama Video Generation System using Multiple Networked Cameras (다중 네트워크 카메라 기반 실시간 파노라마 동영상 생성 시스템)

  • Choi, KyungYoon;Jun, KyungKoo
    • Journal of KIISE
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    • v.42 no.8
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    • pp.990-997
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    • 2015
  • Panoramic image creation has been extensively studied. Existing methods use customized hardware, or apply post-processing methods to seamlessly stitch images. These result in an increase in either cost or complexity. In addition, images can only be stitched under certain conditions such as existence of characteristic points of the images. This paper proposes a low cost and easy-to-use system that produces realtime panoramic video. We use an off-the-shelf embedded platform to capture multiple images, and these are then transmitted to a server in a compressed format to be merged into a single panoramic video. Finally, we analyze the performance of the implemented system by measuring time to successfully create the panoramic image.

An Efficient Broadcasting Channel Assignment Scheme for Mobile VOD Services (모바일 VOD 서비스를 위한 브로드캐스팅 채널할당 기법)

  • Choi, Young
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.685-691
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    • 2008
  • Recently with the rapid evolution of the mobile computing and communication technologies, mobile VOD service becomes increasingly important for wireless mobile users. The VOD service is being widely used in various areas of application, such as education, entertainment and business, because it provides users convenience in easily having access to video information at any time in any places. However, in reality, the mobile system has many difficulties in providing the smooth VOD service owing to frequent transfers and cutoffs of clients. The importance of a technique to transmit broadcasting is being stressed as a method for providing stabler mobile VOD service to a large number of clients. This paper is aimed at showing how to reduce demands for server bandwidth and delay of earlier service through performance analysis by suggesting an effective VOD broadcasting transmission technique through channel division in the mobile atmosphere. Many researches have been made about regular broadcasting techniques in particular. This study divides the methods used for assigning channels which have been decided by the size of segments into a group of regular channels and assistant channels using wireless gap-fillers to provide effective VOD services to a large number of clients at the mobile environment using small bandwidth resources. The regular channels transfer regular streams, while assistant channels repeatedly transfer the first segment to reduce early service delay time to receive regular streams. In this way, the study suggests a technique to reduce server bandwidth demand and early service delay time. Through the proposed technique, the server bandwidth demand could be reduced by more than 30 percent and the study continuously shows reduced early service delay time through conducting performance analysis.

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A Framework of N-Screen Session Manager based N-Screen Service using Cloud Computing in Thin-Client Environment (씬클라이언트 환경에서 클라우드 컴퓨팅을 이용한 N-Screen 세션 관리 기반의 N-Screen 서비스 프레임워크)

  • Alsaffar, Aymen Abdullah;Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.21-32
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    • 2012
  • We develop architecture of a virtual aggregation gateway (VAG) which enables composite application streaming based on N-Screen-as-a-Service (NaaS) using cloud computing in thin-client environment. We also discuss the problem of server computing burden in large scale multi-client case for screens sharing with composite application streaming over the internet. In particular, we propose an efficient Framework of N-Screen Session Manager which manages all media signaling that are necessary to deliver demanded contents. Furthermore, it will provides user with playback multimedia contents method (TV Drama, Ads, and Dialog etc) which is not considered in other research papers. The objectives of proposing N-Screen Session Manager are to (1) manage session status of all communication sessions (2) manage handling of received request and replies (3) allow users to playback multimedia contents anytime with variety of devices for screen sharing and (4) allow users to transfer an ongoing communication session from one device to another. Furthermore, we discuss the major security issues that occur in Session Initiation Protocol as well as minimizing delay resulted from session initiations (playback or transfer session).

Home Network Observation System Using Activate Pattern Analysis of User and Multimedia Streaming (사용자의 행동 패턴 분석과 멀티미디어 스트리밍 기술을 이용한 홈 네트워크 감시 시스템)

  • Oh Dong-Yeol;Oh Hae-Seok;Sung Kyung-Sang
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1258-1268
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    • 2005
  • While the concept of Home Network is laying by and its interests are increasing by means of digitalizing of the information communication infrastructure, many efforts are in progress toward convenient lives. Moreover, as information household appliances which have a junction of connecting to the network are appearing over the past a few years, the demands against intellectual Home Services are increasing. In this paper, by being based upon Multimedia which is an essential factor for developing of various application services on ubiquitous computing environments, we suggest a simplified application model that could apply the information to the automated processing system after studying user's behavior patterns using authentication and access control for identity certification of users. In addition, we compared captured video images in the fixed range by pixel unit through some time and checked disorder of them. And that made safe of user certification as adopting self-developed certification method which was used 'Hash' algorism through salt function of 12 byte. In order to show the usefulness of this proposed model, we did some testing by emulator for control of information after construction for Intellectual Multimedia Server, which ubiquitous network is available on as a scheme so as to check out developed applications. According to experimental results, it is very reasonable to believe that we could extend various multimedia applications in our daily lives.

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Self-Organizing Middleware Platform Based on Overlay Network for Real-Time Transmission of Mobile Patients Vital Signal Stream (이동 환자 생체신호의 실시간 전달을 위한 오버레이 네트워크 기반 자율군집형 미들웨어 플랫폼)

  • Kang, Ho-Young;Jeong, Seol-Young;Ahn, Cheol-Soo;Park, Yu-Jin;Kang, Soon-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.7
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    • pp.630-642
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    • 2013
  • To transmit vital signal stream of mobile patients remotely, it requires mobility of patient and watcher, sensing function of patient's abnormal symptom and self-organizing service binding of related computing resources. In the existing relative researches, the vital signal stream is transmitted as a centralized approach which exposure the single point of failure itself and incur data traffic to central server although it is localized service. Self-organizing middleware platform based on heterogenous overlay network is a middleware platform which can transmit real-time data from sensor device(including vital signal measure devices) to Smartphone, TV, PC and external system through overlay network applied self-organizing mechanism. It can transmit and save vital signal stream from sensor device autonomically without arbitration of management server and several receiving devices can simultaneously receive and display through interaction of nodes in real-time.

A Study on Improvement of Collected Data Performance in Real-time Railway Safety Supervisory Platform (실시간 철도안전관제 플랫폼에서의 수집 데이터 성능 개선 방안 연구)

  • Shin, Kwang-Ho;Park, Jee-Won;Ahn, Jin
    • Journal of The Korean Society For Urban Railway
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    • v.6 no.4
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    • pp.233-241
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    • 2018
  • Recently, integrated railway safety monitoring and control system, which is a convergence system based on data distribution service for railway safety monitoring and control, is under development. It collects safety data of vehicle, signal, power and safety monitoring facilities in real time and adopts communication middleware based on distributed service for mass data processing. However, in the case of a server device used as an existing control server, the performance of the distributed service middleware can not be exhibited due to low hardware performance due to safety reasons. In the safety control system, 200,000 packets per second were set as the transmission target, but the performance test of the LAB was not satisfied. In this paper, we analyze the characteristics of railway data to improve the data collection performance of existing equipment and apply DDS-based streaming transmission method to the data model of signal facilities and vehicle facilities with large packet amount according to the analysis result. As a result, it was confirmed that the throughput was improved about 30.4 times when the hardware performance was the same. We plan to improve the data processing performance by applying it to real-time railway safety integrated monitoring and control system in the future.

Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.675-690
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    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.