• Title/Summary/Keyword: Streaming Method

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Development of a Model for Winner Prediction in TV Audition Program Using Machine Learning Method: Focusing on Program (머신러닝을 활용한 TV 오디션 프로그램의 우승자 예측 모형 개발: 프로듀스X 101 프로그램을 중심으로)

  • Gwak, Juyoung;Yoon, Hyun Shik
    • Knowledge Management Research
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    • v.20 no.3
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    • pp.155-171
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    • 2019
  • In the entertainment industry which has great uncertainty, it is essential to predict public preference first. Thanks to various mass media channels such as cable TV and internet-based streaming services, the reality audition program has been getting big attention every day and it is being used as a new window to new entertainers' debut. This phenomenon means that it is changing from a closed selection process to an open selection process, which delegates selection rights to the public. This is characterized by the popularity of the public being reflected in the selection process. Therefore, this study aims to implement a machine learning model which predicts the winner of , which has recently been popular in South Korea. By doing so, this study is to extend the research method in the cultural industry and to suggest practical implications. We collected the data of winners from the 1st, 2nd, and 3rd seasons of the Produce 101 and implemented the predictive model through the machine learning method with the accumulated data. We tried to develop the best predictive model that can predict winners of by using four machine learning methods such as Random Forest, Decision Tree, Support Vector Machine (SVM), and Neural Network. This study found that the audience voting and the amount of internet news articles on each participant were the main variables for predicting the winner and extended the discussion by analyzing the precision of prediction.

Efficient Video Service Providing Methods for Mobile of Indoor AP Terminals (실내 AP간 단말 이동에 따른 효율적인 동영상 서비스 제공 방안)

  • Hong, Sung-Hwa;Kim, Byoung-Kug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.585-587
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    • 2022
  • The visual motivation between AP devices is NTP-based visual motivation through the access of the Internet through the internal wired LAN, but this has several seconds of visual difference in hundreds of milliseconds (msec) depending on the network. The frame for the output of the video will vary depending on the application, but usually 24 (image) frames are output to the screen in one second. Therefore, the visual synchronization between peripheral devices can be performed through the adjacent moving camera device, not the wired method. The programming method of generating API for synchronization command when creating an application for visual synchronization and delivering it to AP through MAC may differ from the time in synchronization command according to the environment of the operating system at the transmission side and the situation of the buffer queue of the MAC. Therefore, as a method to solve this problem, the renewal of visual information in the device driver terminal controlling MAC can be much more effective.

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A Framework of N-Screen Session Manager based N-Screen Service using Cloud Computing in Thin-Client Environment (씬클라이언트 환경에서 클라우드 컴퓨팅을 이용한 N-Screen 세션 관리 기반의 N-Screen 서비스 프레임워크)

  • Alsaffar, Aymen Abdullah;Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.21-32
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    • 2012
  • We develop architecture of a virtual aggregation gateway (VAG) which enables composite application streaming based on N-Screen-as-a-Service (NaaS) using cloud computing in thin-client environment. We also discuss the problem of server computing burden in large scale multi-client case for screens sharing with composite application streaming over the internet. In particular, we propose an efficient Framework of N-Screen Session Manager which manages all media signaling that are necessary to deliver demanded contents. Furthermore, it will provides user with playback multimedia contents method (TV Drama, Ads, and Dialog etc) which is not considered in other research papers. The objectives of proposing N-Screen Session Manager are to (1) manage session status of all communication sessions (2) manage handling of received request and replies (3) allow users to playback multimedia contents anytime with variety of devices for screen sharing and (4) allow users to transfer an ongoing communication session from one device to another. Furthermore, we discuss the major security issues that occur in Session Initiation Protocol as well as minimizing delay resulted from session initiations (playback or transfer session).

A Modification of The Fuzzy Logic Based DASH Adaptation Algorithm for Performance Improvement (성능 향상을 위한 퍼지 논리 기반 DASH 알고리즘의 수정)

  • Kim, Hyun-Jun;Son, Ye-Seul;Kim, Joon-Tae
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.618-631
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    • 2017
  • In this paper, we propose a modification of fuzzy logic based DASH adaptation algorithm(FDASH) for seamless media service in time-varying network conditions. The proposed algorithm selects more appropriate bit-rate for the next segment by the modification of the Fuzzy Logic Controller(FLC) and reduces the number of video bit-rate changes by applying Segment Bit-rate Filtering Module(SBFM). Also, we apply the Start Mechanism for clients not to watch the low quality videos in the very beginning stage of streaming service and add the Sleeping Mechanism to avoid any buffer overflow expected. Ultimately, we verified by using NS-3 Network Simulator that the proposed method shows better performance compared to FDASH. According to the experimental results, there is no buffer underflow/overflow within the limited buffer size, which is not guaranteed in FDASH on the other hand. Also, we confirmed that mFDASH has almost the same level of average video quality against FDASH and reduces about 50% of number of video bit-rate changes compared to FDASH in Point-to-Point network and Wi-Fi network.

Squall: A Real-time Big Data Processing Framework based on TMO Model for Real-time Events and Micro-batch Processing (Squall: 실시간 이벤트와 마이크로-배치의 동시 처리 지원을 위한 TMO 모델 기반의 실시간 빅데이터 처리 프레임워크)

  • Son, Jae Gi;Kim, Jung Guk
    • Journal of KIISE
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    • v.44 no.1
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    • pp.84-94
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    • 2017
  • Recently, the importance of velocity, one of the characteristics of big data (5V: Volume, Variety, Velocity, Veracity, and Value), has been emphasized in the data processing, which has led to several studies on the real-time stream processing, a technology for quick and accurate processing and analyses of big data. In this paper, we propose a Squall framework using Time-triggered Message-triggered Object (TMO) technology, a model that is widely used for processing real-time big data. Moreover, we provide a description of Squall framework and its operations under a single node. TMO is an object model that supports the non-regular real-time processing method for certain conditions as well as regular periodic processing for certain amount of time. A Squall framework can support the real-time event stream of big data and micro-batch processing with outstanding performances, as compared to Apache storm and Spark Streaming. However, additional development for processing real-time stream under multiple nodes that is common under most frameworks is needed. In conclusion, the advantages of a TMO model can overcome the drawbacks of Apache storm or Spark Streaming in the processing of real-time big data. The TMO model has potential as a useful model in real-time big data processing.

Design and Implementation of 5G mmWave LTE-TDD HD Video Streaming System for USRP RIO SDR (USRP RIO SDR을 이용한 5G 밀리미터파 LTE-TDD HD 비디오 스트리밍 시스템 설계 및 구현)

  • Gwag, Gyoung-Hun;Shin, Bong-Deug;Park, Dong-Wook;Eo, Yun-Seong;Oh, Hyuk-Jun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.5
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    • pp.445-453
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    • 2016
  • This paper presents the implementation and design of the 1T-1R wireless HD video streaming systems over 28 GHz mmWave frequency using 3GPP LTE-TDD standard on NI USRP RIO SDR platform. The baseband of the system uses USRP RIO that are stored in Xilinx Kintex-7 chip to implement LTE-TDD transceiver modem, the signal that are transceived from USRP RIO up or down converts to 28 GHz by using self-designed 28 GHz RF transceiver modules and it is finally communicated HD video data through self-designed $4{\times}8$ sub array antennas. It is that communication method between USRP RIO and Host PC use PCI express ${\times}4$ to minimize delay of data to transmit and receive. The implemented system show high error vector magnitude performance above 25.85 dBc and to transceive HD video in experiment environment anywhere.

Home Network Observation System Using Activate Pattern Analysis of User and Multimedia Streaming (사용자의 행동 패턴 분석과 멀티미디어 스트리밍 기술을 이용한 홈 네트워크 감시 시스템)

  • Oh Dong-Yeol;Oh Hae-Seok;Sung Kyung-Sang
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1258-1268
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    • 2005
  • While the concept of Home Network is laying by and its interests are increasing by means of digitalizing of the information communication infrastructure, many efforts are in progress toward convenient lives. Moreover, as information household appliances which have a junction of connecting to the network are appearing over the past a few years, the demands against intellectual Home Services are increasing. In this paper, by being based upon Multimedia which is an essential factor for developing of various application services on ubiquitous computing environments, we suggest a simplified application model that could apply the information to the automated processing system after studying user's behavior patterns using authentication and access control for identity certification of users. In addition, we compared captured video images in the fixed range by pixel unit through some time and checked disorder of them. And that made safe of user certification as adopting self-developed certification method which was used 'Hash' algorism through salt function of 12 byte. In order to show the usefulness of this proposed model, we did some testing by emulator for control of information after construction for Intellectual Multimedia Server, which ubiquitous network is available on as a scheme so as to check out developed applications. According to experimental results, it is very reasonable to believe that we could extend various multimedia applications in our daily lives.

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Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.21-35
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    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.

Development of S-63 electronic nautical system using mobile (모바일을 활용한 S-63 전자해도 시스템 개발)

  • Kim, Gyu-Hyun;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.205-208
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    • 2015
  • Large vessels are currently operating by using an ECDIS, a system enabling automatic navigation and checking marine conditions. In the past, the ECDIS was used for vessels but in these days, it has been used as a method for collecting and verifying marine information, etc. from land by using a computer, instead of taking a boat out. The ECDIS on sale is generally used by companies which operate marine workers. However, this system has caused inconvenience to marine workers, in terms of tasks, services, or operations. Marine workers move out to the sea after checking the status of the system at the office. Due to the weather such as waves and winds, marine devices are not often found on the relevant coordinates. In such a case, the workers onerously need to come back to the land and track the marine devices again. In order to solve such a problem, this thesis purposes to develop a system which can check the locations of marine devices and verify a marine chart even on the sea by using a mobile. The proposed system can integrate and support a variety of protocols of relevant devices in the system itself and check data via mobile through the data transmission and streaming functions.

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Range Stabbing Technique for Continuous Queries on RFID Streaming Data) (RFID 스트리밍 데이타의 연속질의를 위한 영역 스태빙 기법)

  • Park, Jae-Kwan;Hong, Bong-Hee;Lee, Ki-Han
    • Journal of KIISE:Databases
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    • v.36 no.2
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    • pp.112-122
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    • 2009
  • The EPCglobal leading the development in RFID standards proposed Event Cycle Specification (ECSpec) and Event Cycle Reports (ECReports) for the standard about RFID middleware interface. ECSpec is a specification for filtering and collecting RFID tag data and is treated as a Continuous Query (CQ) processed during fixed time intervals repeatedly. ECReport is a specification for describing the results after ECSpec is processed. Thus, it is efficient to apply Query Indexing technique designed for the continuous query processing. This query index processes ECSpecs as data and tag events as queries for efficiency. In logistics environment, the similar or same products are transferred together. Also, when RFID tags attached to the products are acquired, the acquisition events occur massively for the short period. For these properties, it is inefficient to process the massive events one by one. In this paper, we propose a technique reducing similar search process by considering tag events which are collected by the report period in ECSpec, as a range query. For this group processing, we suggest a queuing method for collecting tag events efficiently and a structure for generating range queries in the queues. The experiments show that performance is enhanced by the proposed methods.