• Title/Summary/Keyword: Streaming Current

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Real-Time Transcoding and Advanced Encryption for 360 CCTV Streaming

  • Le, Tuan Thanh;Jeong, JongBeom;Lee, Soonbin;Jang, Dongmin;Ryu, Il-Woong;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.144-146
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    • 2019
  • Recently, according to the rapid development of surveillance information, closed-circuit television (CCTV) has become an indispensable component in security systems. A lot of advanced technologies of encryption and compression are implementing to improve the performance and security levels of the CCTV system. Especially, 360 video CCTV streaming is promising for surveillance without blind areas. However, compared to previous systems, 360 CCTV requires large bandwidth and low latency. Therefore, it requires more efficiently effort to improve the CCTV system performance. In order to meet the demands of 360 CCTV streaming, transcoding is an essential process to enhance the current CCTV system. Moreover, encryption algorithm is also an important priority in security system. In this paper, we propose a real-time transcoding solution in combination with the ARIA and AES algorithms. Experimental results prove that the proposed method has achieved around 195% speed up transcoding compared to FFMPEG libx265 method. Furthermore, the proposed system can handle multiple transcoding sessions simultaneously at high performance for both live 360 CCTV system and existing CCTV system.

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3D Augmented Reality Streaming System Based on a Lamina Display

  • Baek, Hogil;Park, Jinwoo;Kim, Youngrok;Park, Sungwoong;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.5 no.1
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    • pp.32-39
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    • 2021
  • We propose a three-dimensional (3D) streaming system based on a lamina display that can convey field information in real-time by creating floating 3D images that can satisfy the accommodation cue. The proposed system is mainly composed of three parts, namely: a 3D vision camera unit to obtain and provide RGB and depth data in real-time, a 3D image engine unit to realize the 3D volume with a fast response time by using the RGB and depth data, and an optical floating unit to bring the implemented 3D image out of the system and consequently increase the sense of presence. Furthermore, we devise the streaming method required for implementing augmented reality (AR) images by using a multilayered image, and the proposed method for implementing AR 3D video in real-time non-face-to-face communication has been experimentally verified.

A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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An Advanced Coding for Video Streaming System: Hardware and Software Video Coding

  • Le, Tuan Thanh;Ryu, Eun-Seok
    • Journal of Internet Computing and Services
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    • v.21 no.4
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    • pp.51-57
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    • 2020
  • Currently, High-efficient video coding (HEVC) has become the most promising video coding technology. However, the implementation of HEVC in video streaming systems is restricted by factors such as cost, design complexity, and compatibility with existing systems. While HEVC is considering deploying to various systems with different reached methods, H264/AVC can be one of the best choices for current video streaming systems. This paper presents an adaptive method for manipulating video streams using video coding on an integrated circuit (IC) designed with a private network processor. The proposed system allows to transfer multimedia data from cameras or other video sources to client. For this work, a series of video or audio packages from the video source are forwarded to the designed IC via HDMI cable, called Tx transmitter. The Tx processes input data into a real-time stream using its own protocol according to the Real-Time Transmission Protocol for both video and audio, then Tx transmits output packages to the video client though internet. The client includes hardware or software video/audio decoders to decode the received packages. Tx uses H264/AVC or HEVC video coding to encode video data, and its audio coding is PCM format. By handling the message exchanges between Tx and the client, the transmitted session can be set up quickly. Output results show that transmission's throughput can be achieved about 50 Mbps with approximately 80 msec latency.

An Adaptive Buffering Method for Practical HTTP Live Streaming on Smart OTT STBs

  • Kim, Hyun-Sik;Kim, Inki;Han, Kyungsik;Kim, Donghyun;Seo, Jong-Soo;Kang, Mingoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1416-1428
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    • 2016
  • In this paper, we address the channel zapping time problem of video streaming services based on HTTP Live Streaming (HLS) on smart Over-The-Top Set-Top Boxes (OTT STBs). Experimental analysis of the channel zapping time, show that smart OTT STBs inevitably suffer from the accumulated zapping time through channel change request, Internet Group Management Protocol (IGMP) leave/join, synchronization delay, video buffer delay, and STB processing delay when providing HLS services. As a practical solution for the zapping time reduction, an adaptive buffering method is proposed. The proposed method exploits two adaptive buffers added to the basic HLS player. These two adaptive buffers are responsible for constantly buffering previous and next channels relative to the current channel. Implementation and test results show that a stable zapping time less than one second can be achieved even under diverse video bitrate changes and varying network conditions by the proposed adaptive buffering method.

Quality Adaptation Scheme for Improving QoE of DASH-based VBR Video Streaming Service (DASH 기반 VBR 비디오 스트리밍 서비스의 QoE 향상을 위한 품질 적응 기법)

  • Yun, Dooyeol;Chung, Kwangsue
    • KIISE Transactions on Computing Practices
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    • v.21 no.1
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    • pp.82-87
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    • 2015
  • There are many current researches that are looking to improve the quality of HTTP adaptive streaming services. However, the existing schemes have a serious problem of QoE (Quality of Experience) degradation because few consider VBR video transmission. To cope with this problem, in this paper, we proposed a novel media quality adaptation scheme called CB-DASH (Content and Buffer-aware DASH). The proposed scheme controlled the video quality considering the VBR characteristics of video and the client's buffer state. Through the simulation, we proved that our scheme accomplished a more accurate estimated bandwidth than the conventional DASH and improved the QoE of streaming service.

Development of an Embedded Bluetooth Audio Streaming Solution on SoC Platform (SoC 플랫폼 상에서 임베디드 블루투스 오디오 스트리밍 솔루션 개발)

  • Kim, Tae-Hyoun
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.589-598
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    • 2006
  • In this paper, we describe the development and optimization of an embedded Biuetooth solution on an SoC platform for real-time audio streaming over a Bluetooth wireless link. The solution includes embedded Bluetooth protocol stack and profile simplemented on a virtual operating system for portability, and other optimization techniques to fully exploit the benefits of multimedia-oriented SoC. The optimization techniques implemented in this paper are memory access minimization by using on-chip scratch pad memory, codec library optimization with DSP and parallel memory access instruction set, and dynamic audio quality adjustment regarding current wireless link status. Experimental results show that the optimized solution presented in this paper can support high-qualify audio streaming without the support of external memory.

Feasibility of Streaming Potential Signal on Estimation of Solute Transport Characteristics

  • Kabir, Mohammad Lutful;Ji, Sung- Hoon;Lee, Jin-Yong;Koh, Yong- Kwon
    • Journal of Soil and Groundwater Environment
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    • v.20 no.2
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    • pp.41-46
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    • 2015
  • The drag of the excess charge in an electrical double layer at the solid fluid interface due to water flow induces the streaming current, i.e., the streaming potential (SP). Here we introduce a sandbox experiment to study this hydroelectric coupling in case of a tracer test. An acrylic tank was filled up with homogeneous sand as a sand aquifer, and the upstream and downstream reservoirs were connected to the sand aquifer to control the hydraulic gradient. Under a steady-state water flow condition, a tracer test was performed in the sandbox with the help of peristaltic pump, and tracer samples were collected from the same interval of five screened wells in the sandbox. During the tracer test, SP signals resulting from the distribution of 20 nonpolarizable electrodes were measured at the top of the tank by a multichannel meter. The results showed that there were changes in the observed SP after injection of tracer, which indicated that the SP was likely to be related to the solute transport.

A The Effect of Trust Transference on Shopping Behavior in Live Streaming Commerce (라이브 스트리밍 커머스 수용과정에서 신뢰전이가 쇼핑행동에 미치는 영향)

  • In-Won Kang;So-Jeong Yoon;Eun-Jong An;Lan Yang
    • Korea Trade Review
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    • v.47 no.1
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    • pp.25-42
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    • 2022
  • This study identified consumers' shopping behavior in live streaming commerce. To this end, this study put the uncertainty issue of live shopping and the transfer of trust at the center of the discussion. The verification of the research model resulted in the following conclusions. First, reduced uncertainty in live shopping was a factor in increasing the level of involvement and attachment in the service. These results showed that resolving uncertainty in newly introduced services is a key factor in determining users' positive attitudes. Second, the trust in shopping sites influenced the current live shopping attitude. This is because the transfer of trust is also valid in live shopping, which demonstrated the importance of building trust. Third, this study proposed and validated a research model that could systematically understand the consumption process of live streaming shopping. Furthermore, this study provides a beneficial implication for those who want to use live shopping in practice.

A Study on the Streaming Electrification of the Energized Couette Charger (고전압 인가 Couette Charger의 유동대전현상에 관한 연구)

  • Jeon, Sang-Jun;Chung, Young-Ki;Kang, Chang-Gu;Lee, Kang-Soo;Kwak, Hee-Ro
    • Proceedings of the KIEE Conference
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    • 1996.07c
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    • pp.1848-1850
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    • 1996
  • A Couette Charger was used to simulate streaming electrification process in transformer. This paper describes the electrification characteristics of the energized and unenergized Couette Charger. By applying low frequency and high voltage across the cylinder of the Couette Charger, the measured short circuit current$i_{sc}$) is compared with the measured values of unenergized Couette Charger. As a result, short circuit current was increased with voltage.

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