• Title/Summary/Keyword: Storyscape

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Storyscape of Tourist Destination - Tokyo Storyscape by Korean Tourists - (관광지의 이야기 풍경 - 한국 관광자가 그려낸 도쿄(동경(東京)) -)

  • Lee, In-Jae;Choi, In-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.426-435
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    • 2009
  • This paper is to understand storyscape of tourist destination. In this paper's view, tourist destination's scenery is the result of meaning construction process. The storyscape of tourist destination is formed in compliance with a discourse. The discourse of tourist destination is based on the idea and conceptual nature of the destination as a historical and social construction. This paper attempts to examine Tokyo storyscape. Tokyo storyscape by Korean tourists consist of the following eight sceneries: the scenery of nostalgia, the scenery of exotism, the romantic scenery, the scenery of spectacles, the magnificent scenery, the scenery of fantasy, the vague scenery and the scenery of media. Finally, tourist destination suppliers have to recognize that tourists are active discourse makers. Subsequently they must produce tourists oriented storyscape and provide accurate information for tourists.

Augmented Reality Framework for Archeological Site Tours (유적지 투어 지원을 위한 증강 현실기반 프레임워크)

  • Kim, Eunseok;Woo, Woontack
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.35-43
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    • 2015
  • As augmented reality (AR) technology has been utilized to enhance the user experience, several AR applications have been developed in the cultural heritage domain. Although there has been significant progress in this area, naive augmentation representation becomes an obstacle to provide an enhanced user experience and there has been little research on an effective AR experience methodology that reflects the characteristics of AR technology. Furthermore, the development of temporary content that comes from the absence of the authoring framework restrains the content ecosystem, which is an essential requisite for sustainable service. To resolve these issues, we propose a space-driven AR experience methodology, Spacetelling, to extend established object-oriented augmentation trends and Storyscape that generates spatio-temporal related contents for the spacetelling and supports sustainable service. Moreover, we present the wrap-up system framework covering both features mentioned above for the archeological site tour. Finally, we present our work-in-progress project, K-Culture Time Machine Project, to investigate the practical feasibility of our proposals. Through these proposals, we expect that sustainable AR applications with improved user experience will be possible in the cultural heritage domain.