• Title/Summary/Keyword: Story-Generator

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An Approach for Generating Story-Plot Using Association Analysis of Narrative Patterns (서사 패턴의 연관분석을 통한 이야기 장면 생성 방법)

  • Kim, Jung-Il;Lee, Eun-Joo
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.247-257
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    • 2013
  • A narrative structure is essential for a story generator to create a story plot. In digital storytelling system, a narrative structure can be generally designed as a tree or a graph, and the story generator in the digital storytelling system creates continuous story plots based on the narrative structure. When a narrative structure is designed with a tree or a graph, it is hard for the story generator to create various kinds of story-plots due to the inflexible nature of a tree or graph structure. It may result in degrading the quality of story-plots to provide similar story-plot to various kind of user. In this paper, we proposed an approach to create a story-plot based on association analysis of data mining to overcome the disadvantage. In detail, we defined a narrative structure which consists of narrative patterns, and then implemented a story generator which creates a story-plot using the proposed narrative structure. As a result, we confirmed that implemented story generator was able to create a story-plot according to understanding level of user in case study.

A Story Generator using Improvisational Agent (즉흥적인 에이전트를 이용한 스토리 생성기)

  • 송세헌;임호섭;심윤주;김민구
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.4-6
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    • 2001
  • 캐릭터가 자율적으로 행동을 하는 가상의 환경이 존재한다. 캐릭터들의 행동이 보다 짜임새 있게 하도록 어떤 시나리오가 주어지고 캐릭터는 이 시나리오에 들어있는 정보를 바탕으로 행동을 하여 스토리를 전개해 나간다 이 때 캐릭터는 독특한 개성, 상황에 대한 감정 변화 등에 따라 자율적으로 행동을 하고 이 행동들을 바탕으로 이야기가 만들어진다. 여기서 생성되는 이야기가 보는 사람으로 하여금 신뢰할 수 있는 것이라면 사용자에게 즐거움을 줄 수 있다. 본 연구에서는 특정 시나리오가 캐릭터에게 주어졌을 때 캐릭터가 자율적으로 행동하여 사용자가 믿을 수 있는 스토리를 만드는 시스템 구조를 제안하고자 한다.

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A Development of an Intelligent CAD Engine to Support Architectural Design Collaboration (건축설계의 협동작업을 지원하는 지능형 CAD 엔진의 개발)

  • 최진원
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.53-59
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    • 1997
  • Current CAD systems used in the AEC community have some critical problems. One of them is that they hardly support design collaboration. Thus designers and engineers are hard to transfer design knowledge from one discipline to another. What we need is a common building database which creates and manages building plans/models and relevant design knowledge consistently and effectively. This paper presents a powerful CAD editor, called UNIFORM, which is being developed. Currently UNIFORM includes three main modules: a plan generator, a 3-D model generator, and component databases. A plan generator, called UNIFORM PLANNER, creates a plan which contains semantically-rich information of building. Each component in the plan can be presented in various ways and connected to component databases that contain knowledge of building components such as windows, doors, walls, etc. Based on the plan UNIFORM MODELER, another module of the program, generates a three dimensional building model which could be a multiple-story building. One of the main ideas behind the system is that it generates and maintains a common building form that can be easily delivered to other members of the project team. Thus it is expected to increase system integration, team interactions, and productivity.

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시뮬레이션 코드 자동 생성을 위한 생산공정 모델링

  • 김대송;조현보;정무영
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.627-630
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    • 1996
  • One of the most common communication mechanisms to describe a situation or a process is a story written as an ordered sequence of events or activities. For example, a shop floor supervisor may present the operations of his manufacturing system by describing the processes of manunfacturing a product in his shop. Although IDEF3 is one of the most commonly used methods for describing a business process, but it is not common for a manufacturing process. In this study, we tried to apply IDEF3 for describing a manufacturing process. Problems and suggestions such as selection probability, programmable process modeling, manufacturing resource model were presented.

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A Study on the Movement focused on Bernard Tschumi's Early Works (Bernard Tschumi의 초기 작품을 중심으로 본 움직임 연구)

  • Suh, Jeong-Yeon
    • Korean Institute of Interior Design Journal
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    • v.18 no.1
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    • pp.27-34
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    • 2009
  • Architect Bernard Tschumi had explored a new architectural conception through his own notional devices such as space, event and movement during 1970s. But, among these notions, the concept of movement was ambiguous and difficult to adopt it for architectural design strategy. Because the movements in everyday's behaviour or in dancing art are significantly different from architectural thought. However he had succeeded in coining the creative notion of movement as almost real body's and of living flesh. He invented an acute methodology and bold interpretation for his early experimental works. So, this paper tried to understand and analyse his concept of movement focused on his early works. The results of this paper's discussion are as follows; First, Tschumi's movement concept Is dynamic one operated by desire and can violate space in physical level as well as metaphysical level. Next, the movement performs the role of generator which deforms space or even generate it. Third, his movement can be readable only when you go down and bring it in practice. Also it Is unblocked potentiality, undetermined sequential material and unfinished practice. Fourth, when Tschumi's movement could be thought as walking, this walking movement makes up a story through rhetorical speech acts that are presented by turns and detours.

Predicting the lateral displacement of tall buildings using an LSTM-based deep learning approach

  • Bubryur Kim;K.R. Sri Preethaa;Zengshun Chen;Yuvaraj Natarajan;Gitanjali Wadhwa;Hong Min Lee
    • Wind and Structures
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    • v.36 no.6
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    • pp.379-392
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    • 2023
  • Structural health monitoring is used to ensure the well-being of civil structures by detecting damage and estimating deterioration. Wind flow applies external loads to high-rise buildings, with the horizontal force component of the wind causing structural displacements in high-rise buildings. This study proposes a deep learning-based predictive model for measuring lateral displacement response in high-rise buildings. The proposed long short-term memory model functions as a sequence generator to generate displacements on building floors depending on the displacement statistics collected on the top floor. The model was trained with wind-induced displacement data for the top floor of a high-rise building as input. The outcomes demonstrate that the model can forecast wind-induced displacement on the remaining floors of a building. Further, displacement was predicted for each floor of the high-rise buildings at wind flow angles of 0° and 45°. The proposed model accurately predicted a high-rise building model's story drift and lateral displacement. The outcomes of this proposed work are anticipated to serve as a guide for assessing the overall lateral displacement of high-rise buildings.