• Title/Summary/Keyword: Story progress

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Duration Effect of the Ground Motion on Structures (지반거동의 지속시간이 건물에 미치는 영향)

  • 김희철
    • Computational Structural Engineering
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    • v.5 no.1
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    • pp.91-96
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    • 1992
  • Earthquake resistant design is evolutionary, and, although great progress has been made since seismic design was made mandatory by building codes, it is still not completely understood. In this paper, a 10 story steel building is analyzed and its results are compared by applying two different actual ground motions to the structure. 12 sets of Loma Prieta, California, earthquake data which occurred in 1989, and recorded 7.1 on the Richter scale and 9 sets of Valparaiso, Chile, earthquake data which occurred in 1985, and recorded 7.8 on the Richter scale were scaled to zone 2B level of UBC-88. By applying earthquake ground motions which had similar Richter scale magnitude, it was found that the Chile earthquake which had long duration of ground motion affected about twice bigger than that of California earthquake which had relatively short duration of ground motion. In addition to the peak ground motion, the duration of the ground motion is a very important factor in structural design.

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Critical Current Degradation Analysis in HTS Pancake Coil due to Self Field Effects

  • Nah, Wan-Soo;Joo, Jin-Ho;Yoo, Jai-Moo
    • Progress in Superconductivity
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    • v.1 no.1
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    • pp.68-72
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    • 1999
  • Since the discovery of high Tc superconductors, great efforts have been focused to develop high performance HTS magnets for the ultimate applications to power system devices. Magnet designers, however, have had difficulties in the estimation of the maximum operating current of the designed magnet from the tested short sample data, due to the degradation of the critical current density in the magnet. Similar story applies to the HTS electrical bus bar. It has been found that the critical current of Bi-2223 stacked tapes is much less than the total summation of critical currents of each tape, which is mainly attributed to the self magnetic fields. Furthermore, since the critical current degradation of Bi-2223 tape is greater in the normal magnetic field (to the tape surface) than in the parallel one, detailed magnetic field configurations are required to reduce the self field effects. In this paper, we calculate the self field effects of a stacked conductor, defining self field factors of normal and parallel magnetic fields to the tape surface. Finally, the critical current degradations in the HTS magnet are explained by the introduced self field factors of the stacked conductor.

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An Analysis on the Educational Effects of Cornell-note method in Teaching Elementary Mathematics (코넬식 수학노트 활용 수업의 교육 효과 분석)

  • Won, Hyo-Heon;Son, Young-Jong
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.1
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    • pp.233-245
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    • 2013
  • The purpose of this study is to analyse the effects on the academic achievement and learning motive in mathematics class by use of Cornell-note method at an elementary school. Thus, Cornell-mathematic note is designed for the experiment in order to recognize the effects how the Cornell-note influences students' mathematics academic achievement and learning motive. This experiment was carried out for 13 weeks and the target was 28 students. The group was consisted of 6rd grade students in elementary school located in Busan. To see the effects of Cornell-note method after experiment, post-test was carried out about mathematics academic achievement and learning motive. The results of this study are as follows: There was meaningful difference before and after test about mathematics academic achievement and learning motive. The academic achievement and learning motive in mathematics were improved after Cornell-note applied. Improvement of learning motive caused progress of academic achievement in mathematics class. The Cornell-note way is not appropriate, however, to reinforce mathematical communication ability and to attract students' interest. Therefore, systematic symbol is necessary and consider about adoption of story-telling way.

Extraction of Superimposed-Caption Frame Scopes and Its Regions for Analyzing Digital Video (비디오 분석을 위한 자막프레임구간과 자막영역 추출)

  • Lim, Moon-Cheol;Kim, Woo-Saeng
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3333-3340
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    • 2000
  • Recently, Requnremeni for video data have been increased rapidly by high progress of both hardware and cornpression technique. Because digital video data are unformed and mass capacity, it needs various retrieval techniquesjust as contednt-based rehieval Superimposed-caption ina digital video can help us to analyze the video story easier and be used as indexing information for many retrieval techniques In this research we propose a new method that segments the caption as analyzing texture eature of caption regions in each video frame, and that extracts the accurate scope of superimposed-caption frame and its key regions and color by measunng cominuity of caption regions between frames

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The Blasting Pollution Effects Estimation & The Excavation Construction Case Study Of Personal Museum On Tunnel (산악터널에 인접한 개인 박물관의 발파공해 영향평가 및 굴착 시공사례)

  • Kwon, Soon-Sub;Lee, Myong-Choul;Park, Tae-Soon;Jeong, In-Choul;Lee, Hyun-Gu
    • Proceedings of the KSR Conference
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    • 2004.10a
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    • pp.127-132
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    • 2004
  • The third double-track construction part of work, called Chung Ang Railroad line(Deok-So$\∼$Won-Ju) is in progress and the personal museum located 330m from the starting point of Pal-Dang Tunnel(length=4,470m) line in the canyon is to be effected by rock blasting during the tunnel excavation work, especially museum articles and building itself. This paper is the example of application suitable tunnel rock blasting pattern for excavation after the case study about the investigation and analysis of rock blasting noise pollution during tunnel excavation work. The museum is a three-story building, RC concrete structure and is located 17m from the top of the tunnel, in the center of the double-track line. Comparing estimate vibration frequency with site vibration one, it can be verified the reasonable rock blasting noise pollution as improving the application of tunnel excavation rock blasting pattern. The above pattern has been selected economically and effectively and applied to our construction field.

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Study on the Modern Expression and Aesthetic Symbolism in Films -Focusing on the film and (영화에 나타난 전통 복식의 현대적 표현과 미적 상징성에 관한 연구 -영화 <조선남녀상열지사-스캔들>과 <음란서생>을 중심으로-)

  • Lee, Un-Young;Lee, In-Seong
    • Journal of the Korean Society of Costume
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    • v.57 no.7
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    • pp.122-136
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    • 2007
  • All costumes used for dramatic effect delivers the character's individual data such as sex, age, social position, job, personality, and sense of values in the scene and leads the progress of drama as a media that describes psychological condition and image of the drama etc. symbolically. Therefore, it has a meaning of finding out the importance of film costume, recognizing the traditional culture through the expression and creativity limited to the age in expression, finding out the unique Korean beauty and succeeding it to the future generation. The film is the first costume drama in Korea, which is remake work of Lt;Les Liasions dangereuses, 1782> in the age of the King Jeongjo in Joseon Dynasty. And is comic costume drama that the story goes as a man of the noblest birth debuts as a filthy novel writer. Both films have remarkable grace, elegance and magnificence as having Joseon Dynasty on the background, and treats irregularities and dissipation hidden in the noble society that looks elegance on the surface. There are three aesthetic symbolism in films, naturalism neat beauty, traditionality expressed.

Untold story of human cervical cancers: HPV-negative cervical cancer

  • Lee, Jae-Eun;Chung, Yein;Rhee, Siyeon;Kim, Tae-Hyung
    • BMB Reports
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    • v.55 no.9
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    • pp.429-438
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    • 2022
  • Cervical cancer is the fourth most common malignancy in women worldwide. Although infection from human papillomavirus (HPV) has been the leading cause of cervical cancer, HPV-negative cervical cancer accounts for approximately 3-8% of all cases. Previous research studies on cervical cancer have focused on HPV-positive cervical cancer due to its prevalence, resulting in HPV-negative cervical cancer receiving considerably less attention. As a result, HPV-negative cervical cancer is poorly understood. Its etiology remains elusive mainly due to limitations in research methodology such as lack of defined markers and model systems. Moreover, false HPV negativity can arise from inaccurate diagnostic methods, which also hinders the progress of research on HPV-negative cervical cancer. Since HPV-negative cervical cancer is associated with worse clinical features, greater attention is required to understand HPV-negative carcinoma. In this review, we provide a summary of knowledge gaps and current limitations of HPV-negative cervical cancer research based on current clinical statistics. We also discuss future directions for understanding the pathogenesis of HPV-independent cervical cancer.

A Study on Classification System for Narrative use of Visual Effects in Film (영화 비주얼 이펙트의 내러티브에 의한 분류체계 연구)

  • Suk, Hae-Jung
    • Cartoon and Animation Studies
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    • s.13
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    • pp.237-253
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    • 2008
  • Visual Effects have been revered as 'Spectacular' film elements for a long time, and once there was a misunderstanding that they destroyed the actual 'Story'. But, now they are becoming a valuable tool for storytellers. A film pursues a perfect narrative structure and visual reality so that the audience can believe the story as a real. Giving a narrative motif to the audience, they use Visual Effects that provide the technical solutions and -at the same time- they create and preserve the diegetic world that Is either believable or not. This research suggests that we analyze precisely and make a classified table of the narrative use of Visual Effects based on the previous research of Shilo T. McClean. First, we can ask if the narrative motif would be there in front of the camera, From there, we then can get two desired answers. One is, if there is nothing to visually stand up, Visual Effects can intervene as an alternative tool for creating the diegetic world. The other is that Visual Effects can be used for preserving the diegetic world as a necessary tool. Then, in the latter, we can consider whether there is a storyteller's purpose to be added, so we can distinguish the details. This classified Visual Effects for the narrative is able to dispense proof that they can be worthy as to provide a 'Spectacuiar' aura as to create and preserve the diegetic world. I would like to argue that this research could be a foundation for the inter-progress of future studies for visual effects as well as for their amazing technological improvements.

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A Study on the Contextual Layout Process of Exhibit Space With a Focus on the expo Comm Wireless Korea '99-KT Pavilion (전시공간 맥락화 구성 프로세스 사례연구 expo Comm Wireless Korea '99 -한국통신관을 중심으로)

  • 김준호
    • Archives of design research
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    • v.13 no.1
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    • pp.121-130
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    • 2000
  • This study can be expressed by gathered and formed into the exhibition space's structure practical progress/ application. For the one model of fascinating exhibition's space thru inter-space's pertinent adjustment, production between spactator and exhibition constituent on an exhibition story-line, I adjusted the focus to follow mentioned methods systematically for the example; An exhibition space is completed to be very impressive and attractive space by proper adjustment and production of M-M/C interface in exhibition storyline. Quantity space is transfered into quality space through the transmission of an exhibition which can be define as the point of an exhibition structure. And also could de transferd into a bodily sensation space that inherent full of interactive constituent. Changeable exhibition constituents (exhibition item and text) that sporadically expatiated (not trimed, the original form) in the process of an exhibition structure draw much higer quality of the optimal solution in optimize process which is given when aggregate again to contextual flow of synthetic exhibition scenario. Reconstruction of individual exhibition constituents to the new story, that is, transference of exhibition text to exhibition context is inspirit to an exhibition by maximize the exhibition effect in connection can be systematized through carrying out an outcentripetalpart. However, since pattern of an exhibition structure that consequtively meet variety spacetime of an exhibittion environmental can't be exist, this study presents centralizing the exhibition plan of Korea communication pavilion of the annual Expo Comm Wireress Korea, sustained process from design proposal, research and analysis to synthesis, development, transmission and management to an example of an applying crystallization.

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Study on Character Licensing in connection with Animation Gamification - Focus on (애니메이션의 게이미피케이션과 캐릭터 라이선싱 연계 연구 - <터닝메카드>를 중심으로)

  • Lee, Seon-Young;Lee, Seung-Jin
    • Cartoon and Animation Studies
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    • s.41
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    • pp.357-378
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    • 2015
  • The recent domestic toy market is filled with the fever of 'Turning Mecard' produced as a character product of units showing in . The toy market of the domestic character licensing industry has shown such rapidly changing trends during the period of broadcasting contents like animation or special films targeting children. Through these contents, the characters are cognized, and also the immersion and loyalty can be increased depending on the progress of the story, on top of marketing effect while the animation is broadcasted. This effect is called gamification meaning that consumers voluntarily participate in the contents after receiving fun. Through the purchase of character products, the immersion and loyalty participate in the animation. Thus, this study analyzed the gamification elements by examining the animation and toy products of currently gaining popularity in the toy market. In the results of the study, the story structure of has the sustainment just like game, which is connected to its character product. Therefore, the users who have watched build up the relationship with each other, and the competition and reward can be done through the game using the character products, which is connected to such high immersion and loyalty.