• Title/Summary/Keyword: Story Strategy

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Plans for practical utilization of UCC (UCC의 실제적 활용을 위한 계획)

  • Park, Sungbum;Lee, Sangwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.105-108
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    • 2013
  • The commercialization of UCC was already initiated, and there are some successful cases like 'YouTube.' However, the development level of UCC is not mature, stable yet. It's because most of the UCC users are young people and the contents are mainly about humor, funny, minor story. In other words, the practical use of UCC is not totally popularized but partly active. Therefore we want to think out 'how UCC can be utilized by many people and applicable to many industries.' UCC has enough possibility to be advanced, and it will greatly influence the society. In this paper, we will first explain Web 2.0 and the present conditions of online movies. After analyzing the problems and limitation of today, we will propose some suggestions for plans for practical utilization of UCC.

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Development of Control Algorithm for Effective Simultaneous Control of Multiple MR Dampers (다중 MR 감쇠기의 효과적인 동시제어를 위한 제어알고리즘 개발)

  • Kim, Hyun-Su;Kang, Joo-Won
    • Journal of Korean Association for Spatial Structures
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    • v.13 no.3
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    • pp.91-98
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    • 2013
  • A multi-input single-output (MISO) semi-active control systems were studied by many researchers. For more improved vibration control performance, a structure requires more than one control device. In this paper, multi-input multi-output (MIMO) semi-active fuzzy controller has been proposed for vibration control of seismically excited small-scale buildings. The MIMO fuzzy controller was optimized by multi-objective genetic algorithm. For numerical simulation, five-story example building structure is used and two MR dampers are employed. For comparison purpose, a clipped-optimal control strategy based on acceleration feedback is employed for controlling MR dampers to reduce structural responses due to seismic loads. Numerical simulation results show that the MIMO fuzzy control algorithm can provide superior control performance to the clipped-optimal control algorithm.

Experimental Study on the Active Control of Building Using Sliding Mode Control Method (슬라이딩 모드제어 기법을 적용한 건물의 능동제어 실험)

  • 김성춘;박정근;민경원;정진욱
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2001.05a
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    • pp.431-435
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    • 2001
  • The active structural control has emerged as structural safety of structures against natural loadings such as earthquake and wind loadings. Of many control algorithms, Sliding-Mode Control (SMC) can design both linear controller and nonlinear controller. The robustness against parameter variations as well as excitation uncertainties that is imparted to the SMC due to its nonlinear control action, could make SMC an attractive control algorithm when dealing with structures where the external excitation constitutes the main uncertainty in the system. This paper demonstrates experimentally the efficacy of the SMC algorithm based on the active mass driver system in reducing the response of seismically excited buildings. The SMC control strategy is verified with the experimental study on the one-story building model equipped with the active mass driver.

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Food Security and Nutrition Information and Knowledge Management in Case of Cambodia

  • Vong, Sokha
    • Agribusiness and Information Management
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    • v.2 no.1
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    • pp.117-128
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    • 2010
  • Coordination has been identified as a concern in the cross-cutting issues of food security and nutrition (FSN) in Cambodia. Food Security and Nutrition Information System (FSNIS) in Cambodia is the only "entry portal" to support policy formulation and decision-making with regard to FSN. While this knowledge and information management system has earned a respectful reputation, Council for Agricultural and Rural Development (CARD) faces many challenges in the implementation of the system. This paper will present how FSNIS has been developed and impacts on policy or strategy related to FSN. In addition, sustainability of the system is a key challenge for FSNIS; yet it is interesting to see how it works. Along with a success story, FSNIS is recognized by its stakeholders as the most successful knowledge and information management system in the field of FSN in Cambodia.

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A controlled destruction and progressive collapse of 2D reinforced concrete frames

  • El houcine, Mourid;Said, Mamouri;Adnan, Ibrahimbegovic
    • Coupled systems mechanics
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    • v.7 no.2
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    • pp.111-139
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    • 2018
  • A successful methodology for modelling controlled destruction and progressive collapse of 2D reinforced concrete frames is presented in this paper. The strategy is subdivided into several aspects including the failure mechanism creation, and dynamic motion in failure represented with multibody system (MBS) simulation that are used to jointly capture controlled demolition. First phase employs linear elasto-plastic analysis with isotropic hardening along with softening plastic hinge concept to investigate the complete failure of structure, leading to creation of final failure mechanism that behaves like MBS. Second phase deals with simulation and control of the progressive collapse of the structure up to total demolition, using the nonlinear dynamic analysis, with conserving/decaying energy scheme which is performed on MBS. The contact between structure and ground is also considered in simulation of collapse process. The efficiency of the proposed methodology is proved with several numerical examples including six story reinforced concrete frame structures.

The 3rd National Conference Of Professional engineers - Urban Public Design & Convergence City for City Competitiveness (제3회 전국기술사대회 특집(3차분) - 도시경쟁력을 위한 도시공간 디자인과 컨버전스 도시 - 도시계획 -)

  • Suh, Jeong-Yeal
    • Journal of the Korean Professional Engineers Association
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    • v.42 no.6
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    • pp.31-35
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    • 2009
  • This paper aims to draw out the practical lessons for City Brand as aspect of urban spatial by urban regeneration project in Korea. Image of the City and City Brand is the most important element for the competitiveness of modern cities. This paper discusses the guide line or strategy of City Brand, its current status in Korea. It also examines the present Urban Regeneration in Korea, identifies the problems encountered in implementation, and suggests the solutions for strengthening urban competitiveness such as a City Brand. Also it emphasized that well planned invisible and physical environments, including story and land-mark facilities, are also crucial in making City Brand more attractive and competitive.

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Vibration control of 3D irregular buildings by using developed neuro-controller strategy

  • Bigdeli, Yasser;Kim, Dookie;Chang, Seongkyu
    • Structural Engineering and Mechanics
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    • v.49 no.6
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    • pp.687-703
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    • 2014
  • This paper develops a new nonlinear model for active control of three-dimensional (3D) irregular building structures. Both geometrical and material nonlinearities with a neuro-controller training algorithm are applied to a multi-degree-of-freedom 3D system. Two dynamic assembling motions are considered simultaneously in the control model such as coupling between torsional and lateral responses of the structure and interaction between the structural system and the actuators. The proposed control system and training algorithm of the structural system are evaluated by simulating the responses of the structure under the El-Centro 1940 earthquake excitation. In the numerical example, the 3D three-story structure with linear and nonlinear stiffness is controlled by a trained neural network. The actuator dynamics, control time delay and incident angle of earthquake are also considered in the simulation. Results show that the proposed control algorithm for 3D buildings is effective in structural control.

Development of energy based Neuro-Wavelet algorithm to suppress structural vibration

  • Bigdeli, Yasser;Kim, Dookie
    • Structural Engineering and Mechanics
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    • v.62 no.2
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    • pp.237-246
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    • 2017
  • In the present paper a new Neuro-Wavelet control algorithm is proposed based on a cost function to actively control the vibrations of structures under earthquake loads. A wavelet neural network (WNN) was developed to train the control algorithm. This algorithm is designed to control multi-degree-of-freedom (MDOF) structures which consider the geometric and material non-linearity, structural irregularity, and the incident direction of an earthquake load. The training process of the algorithm was performed by using the El-Centro 1940 earthquake record. A numerical model of a three dimensional (3D) three story building was used to accredit the control algorithm under three different seismic loads. Displacement responses and hysteretic behavior of the structure before and after the application of the controller showed that the proposed strategy can be applied effectively to suppress the structural vibrations.

Comics with Drama: New Communication in Wedia

  • Hu, Jia-Wen;Tsang, Seng-Su
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.4143-4159
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    • 2015
  • We-the-media (aka wedia) is a concept where the users of social networking sites, such as Facebook, turn into the broadcasters. This study used the popular application Bitstrips as the experiment tool. Facebook was used as the Wedia platform for publishing designed comics, then used the three elements of Goffman's dramaturgy model-role, scene and dialog-to analyze 265 comics created by 3 researchers and observe the audience's responses within 9 months. The results showed that people want to see a good story with positive dialogue, and prefer scene is school more than work. As all these elements are controllable, Wedia communication has the potential for more applications. We also found that including the elements of news, gambling and gift-giving tended to trigger greater response. Furthermore, We suggesting that such embedding of product information in web episodes (webisodes) with caricature could be a successful marketing strategy.

Scene Production using Unity Cinemachine (유니티 시네머신을 활용한 장면 연출 모색)

  • Park, Sung Suk
    • Journal of Information Technology Applications and Management
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    • v.28 no.6
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    • pp.133-143
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    • 2021
  • Unity's Cinemachine, one of the game production technologies, can produce 3D images. However, since Cinemachine is a game production tool, video creators may find it difficult because the work process of Cinemachine is unfamiliar and complicated. However, it is necessary to learn new technologies for the future of video contents that will be advanced in the future. In order to understand Chinemachine as a video producer, I would like to embody the scene of the movie. We are going to produce a storyboard scene for storytelling in Cinemachine. We defined the workflow of Unity Cinemachine while directing the scene by creating a story, and also checked the advantages and cautions. I hope it will be an opportunity to enjoy using Unity Cinemachine, which is constantly evolving.