• Title/Summary/Keyword: Story Space

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A Study on the Adaptive Reuse Techniques through the History of Buildings in the Historic Urban Area - Focused on the Deep and Narrow Lots of Nammun-ro 2Ga, Cheongju - (역사적 도심 내 건축물의 이력을 통해 본 재생기법에 관한 연구 -청주시 남문로 2가동의 세장형 필지를 대상으로-)

  • Kim, Tai-Young
    • Journal of the Korean Institute of Rural Architecture
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    • v.22 no.2
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    • pp.1-8
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    • 2020
  • This study is intended to derive the adaptive reuse techniques through the history and aspects of new construction, extension, repair, and other works, limited to the deep and narrow lots facing Seongan-gil and Nammun-gil in Nammun-ro 2 ga of Cheongju, the historic urban area. The results are as follows. 1) In the case of newly built reinforced concrete buildings, the central part of the top floor of the residence or all floors are opened to the open space(void) to facilitate lighting and ventilation. This is developed as a convection phenomenon due to the temperature difference from the slits between buildings, which affects the entire air flow of the block. 2) The buildings of extension and repair are composed of two-story masonry or steel frame, both the front store facing the road and the house on the back, but it looks like one because it is in contact with each other. If only a small gap between the front and rear buildings is restored to an external space or a space equipped with sun light, a small breath can be provided in lighting and ventilation. 3) The existing two-story wooden stores and houses have lost their external space due to repairs. With minimal intervention to restore the small courtyard, slits, and space under the eaves, it will not only improve lighting and ventilation, but also create a unique appearance as a segment of the elongated store.

Conservation Scheme and Deterioration States of the Wanggung-ri Five-storied Stone Pagoda in the Iksan, Korea (익산 왕궁리 5층 석탑의 훼손현황과 보존방안 연구)

  • Yang, Hee-Jae;Lee, Chan-Hee;Kim, Sa-Dug;Choi, Seok-Won
    • 보존과학연구
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    • s.25
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    • pp.171-195
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    • 2004
  • This research presents an evaluation of the weathering and deterioration state of the Wanggung-ri five-storied stone pagoda in the Iksan (National Treasure No. 289) and suggests conservational schemes. A deterioration map of the pagoda was drawn from the aspects of petrological, physical, chemical, biological, structural and artificial weathering.The rock properties consisting of the pagoda were medium-grained biotite granite that had leucocratic phenocryst developed in parts. The body of each story suffered severely from the secondary contamination that turned the colors into light grey, pitch dark, yellowish brown, and reddish brown as well as granular decomposition, exfoliation and peel-off. The roof stones were heavy exfoliated or peeled off in most of the cases. In addition to the fine cracks, there were layered cracks on the corners. The roof stones of the3rd and 4th story in the north and west side had some stones fall-off, while those of the 2ndstory in the north side had steel reinforcement filled for a fixing purpose. Those of the 5th story showed big gaps that must have originated from cracks and were easily subject to granular decomposition and rainfall. The inside clay filler was missing in the lower part of the roof stones of the 4th and 5th story and the supporting stones, which were thus covered by light grey or pitch dark sediments. The contact area of the materials was about 70 % in the parts where there was a space due to the filler missing and washigher than 90 % in the lower parts of the pagoda. About 90 % or more of the roof stones surface of each story were covered by aerial plants that formed a thick biological mat. Thus it seemed necessary to come up with the conservational measures to remove the plans living on the surface of the stone materials, with the plans to prevent rain from falling inside, and with the water repellent and hardening treatments to postpone the surface weathering of the rock properties. All those measures and plans must be based on the results of long-term monitoring and thorough detail investigations.

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Present Deterioration Situation and Study on the Conservation Treatment of the Seven-story Stone Pagoda of Jeongamsa Temple (정선 정암사 수마노탑의 손상현황과 보존처리연구)

  • Hwang, Jeong Eun;Kim, Sa-Dug;Jung, Hee Soo
    • 보존과학연구
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    • s.34
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    • pp.110-122
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    • 2013
  • The Seven-story Stone Pagoda of Jeongamsa Temple consists of dolomitic limestone. The surface of the stone stupa is efflorescene. There are spaces between parts in the stereobate and part of roof at the fifth story and above. The space between parts is colonized by biological contaminants. There are breakaway parts in the third, fifth, sixth, seventh story. The dry and wet cleaning of all the biological contaminants, efflorescene. The steam cleaning of rest of efflorescene. The use of poultice with oxalic acid, were done to remove the rust. Breakaway parts are inosculated by L30 and Por-rok. Spaces between parts are waterproofing by Porrok. After treatment, the efflorescene of part of waterproofing are comparatively scarce. So waterproofing is effective at reduced efflorescene and waterproof.

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A Study on the Design Characteristics and the Origin of Three-story Section in the Unite d'Habitation at Marseilles (마르세이유 거대 주거동의 건축설계 특성(特性)과 단면 3층 단위체 기원(起源)에 관한 연구(硏究))

  • Yoon, Chae-Shin
    • Journal of architectural history
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    • v.7 no.4 s.17
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    • pp.61-75
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    • 1998
  • The Unite d'Habitation at Marseilles was an experimental project that Le Corbusier had been waiting for since 1920s in order to explore his ideals and visions in mass housing and city planning. As a leader of the first generation members in CIAM, Le Corbusier tried to give a new form and an order to the Unite d'Habitation at Marseilles in both building design and city planning level. The purpose of this research is to investigate the design characteristics of the Unite d'Habitation at Marseilles in three different levels of built environment with a particular emphasis on the process through which an original form is derived from its contextual settings. In the level of city planning, Le Corbusier aimed to reshape traditional low-rise urban housing by deploying several Unites spaciously. Le Corbusier believed that the spacious deployment of Unites would bring us both the functional economy in the city and the natural amenity in the suburbs. As Unite d'Habitation would be called frequently as vertical garden city, the influence of suburban garden city on Unite d'Habitation is apparent. In the building level, the binomial harmony of individual-collectivity was pursued by providing three different public floors and by combining 23 different family unit types in the Unite d'Habitation at Marseilles. In order to visualize the concept of object-type, family units were prefabricated and inserted into the structural frame of the Unite d'Habitation at Marseilles. Two family units are combined to make a three-story section with street corridor in the middle. This three-story section unit is very original as it has access corridor every third floor and each unit could have considerable depth with the help of the living space of two story height. In consideration of formal and plan similarity as well as contextual edivdence, it is concluded that the three-story section of the Unite d'Habitation is derived more from Narkomfin Apartments than from the monastery at Ema or Immuble Villas.

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Space Transition and Construction Characteristics of Mugiyeondang in Chirwon (칠원 무기연당의 공간 변천과 조영 특성)

  • Lim, Hansol;Han, Dong-Soo
    • Journal of architectural history
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    • v.27 no.1
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    • pp.29-42
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    • 2018
  • Mugiyeondang(舞沂蓮塘) is the garden that the provincial noble family in Yeongnam(嶺南) has constructed since the late Joseon period. Mugiyeondang is well known as a typical case of traditional garden in Joseon period. But it is also an exceptional case because of its informal layout that infers gradual space transition. This study aims to establish the historical story of the garden beyond the superficial description about existing spatial status and literature materials. Mugiyeondang had been constructed by seven generations of the family during two hundred years, and there were significant events at every transition points. The figure and name of elements reflects each historical change of the family. Mugiyeondang is an important case to notice that a garden was not just a subsidiary space for mere leisure life of the gentry of Joseon period, But it was an important for some families as their representative and symbolic space.

A Study on The Analogy Analysis Of The Space (공간에 나타난 유추적 표현에 관한 연구)

  • 이진민;이지현
    • Korean Institute of Interior Design Journal
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    • no.39
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    • pp.28-36
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    • 2003
  • The yardstick of value has transformed into personal and sensitive one after it went through an Industrial society. The space in the society of sensitivity is defined by a semiotic character rather than as a physical object aimed at satisfying basic desire. Through this character, space makes a meaning and comes to exist an exchanging productive place. Environmental transformation is demanding further ample sensitive expression. In connection with the above, this thesis aims to identify the characteristics of sensitive and human-centered approach and systematize the analogy analysis which is applied to the interior space, classified by elements by introducing the concept of analogic inference in the field of rhetoric and through a diverse genres. As an approach, this thesis is entitled the analogic inference of the field of rhetoric to various art genres, and as a analogic interpretation genre, this thesis Is subdivided it into the fields of literature, image, fashion, flower art, and visual design, and study the analysis of analogic inference as a means of materializing storied space through the connection literature with design.

A Study of Theory and Form of Storytelling User Interface - Establishing Theory by Study of the Game Interface - (스토리텔링 유저인터페이스의 이론과 형태연구 - 게임인터페이스 연구를 통한 이론 정립 -)

  • Lee, Dae-Young;Sung, Jung-Hawn
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.43-50
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    • 2008
  • UI design is growing in meaning and form itself through the development of hardware and contents. And it makes users accept its interface as a extension of the body and mind because of the substantial rapport of the user and contents with developing of device and graphic. In this study, we analyzed user interface in a view of digital storytelling by observing of its role within user and contents. Not only this, classifying and investigating story elements in the games for forming the theoretical basis of storytelling UI are enforced. For the case study of UI, we choose the game, Diablo, Half-Life, and Homeworld because the game is suitable for the application of node-type storytelling and effectively uses graphic and input unit. This analysis explains the interface has the contents data that divided or shared and it means the interface performs its part of story nodes, which are extracted from the story, and choice. And we analogized that the story elemental can be substituted and used practically for interface because the stories made through the thing that users and developers are in the space of coexistence by the interface. Storytelling UI will be a good way to make a most intriguing piece as a joyful spontaneous complex that use story node. It is worth by reason of making by user and discovering live inner story so that it can approach to the substance of the story.

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An analysis of a Semiotic Point Of View In Computer Game : "New Super Mario Brothers" (닌텐도 "뉴 슈퍼마리오 브라더스"의 기호학적 분석 연구)

  • Jeong, So-Yun;Song, Mi-Sun
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.3-12
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    • 2008
  • This paper described a character of the narrative in the computer game, especially targeting the newest edition 'SUPER MARIO(NDS, ie computer game in NITENDO). The series had gained popularity over 20 years with its attractions as changing graphics, developing computer technology. It also had been proved that a narrative was connected with a semiotic factor in the game. The analyzation of doer and space in the game that showed the narrative character explained the repetition and the modification, then deduced certain motif from it. This study was to certify that immersion and interesting in game were interacted with between a game factors and narratives, and it is meaningful for developing game story.

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Seismic behavior and strength of L-shaped steel reinforced concrete column-concrete beam planar and spatial joints

  • Chen, Zongping;Xu, Deyi;Xu, Jinjun;Wang, Ni
    • Steel and Composite Structures
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    • v.39 no.3
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    • pp.337-352
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    • 2021
  • The study presented experimental and numerical investigation on the seismic performance of steel reinforced concrete (SRC) L-shaped column- reinforced concrete (RC) beam joints. Various parameters described as steel configuration form, axial compressive ratio, loading angle, and the existence of slab were examined through 4 planar joints and 7 spatial joints. The characteristics of the load-displacement response included the bearing capacity, ductility, story drift ratio, energy-dissipating capacity, and stiffness degradation were analyzed. The results showed that shear failure and flexural failure in the beam tip were observed for planar joints and spatial joint, respectively. And RC joint with slab failed with the plastic hinge in the slab and bottom of the beam. The results indicated that hysteretic curves of spatial joints with solid-web steel were plumper than those with hollow-web specimens. The capacity of planar joints was higher than that of space joints, while the opposite was true for energy-dissipation capacity and ductility. The high compression ratio contributed to the increase in capacity and initial stiffness of the joint. The elastic and elastic-plastic story deformation capacity of L-shaped column frame joints satisfied the code requirement. A design formula of joint shear resistance based on the superposition theory and equilibrium plasticity truss model was proposed for engineering application.

I-Ching Storytelling Web-Cartoon Game (주역 스토리텔링 웹-카툰 게임)

  • Shim, Kwang-Hyun;Lee, Ki-Hyung;Kwon, Ho-Chang;Kim, Jin-Hee;Choi, Dae-Hyuk
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1265-1271
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    • 2009
  • 'I-Ching Storytelling Web-Cartoon Game' suggested by Prof. Shim and Research Group may provide users with the opportunity of writing story based on I-Ching. I-Ching is the cosmological thoughts intrinsic to East Asian culture. In the perspective of the narratology, I-Ching can bee seen as a kind of database of narratives since it classifies all events emerging from the meet between the actor(human-人) and the background(time/space-天地) as the story material into 384 narrative elements(sequence) and 64 themes(motive), and consistently constructs their causal relationships. So while trying to articulate I-ching with the digital storytelling methodology, we developed the web-cartoon game. With this game, users can creatively make their own story as a play by freely interpreting, retrieving, and recomposing those 386 narrative elements and 64 themes with the I-ching's narrative guideline.

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