• Title/Summary/Keyword: Story Space

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Study on the motion acting in the game character animation (게임캐릭터애니메이션 동작연기연구)

  • Hwang, Kil-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.273-278
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    • 2006
  • In the virtual space in which human imagination exists, a great deal of games and animation contents have been developed and shown. Games and animations are performing a role as an unrealistic representative, and creating abundant virtual culture with variety of human life. A representative, that is, a main character is being completed with external design, unique personality and ability, and action in the story. This study is expecting that a game character might develop into motion acting for emotional situation from the simple action. As giving a game character a role as a medium to express various circumstances and emotions, choosing motions from a pantomimist and applying them to 3D character, and expressed according to the motion acting. Motion acting is extended from the basic motion into the emotional phases such as joy, anger, sorrow and pleasure. The motion acting expressed from various viewpoints is suggested, as communicating clear message through emotional acting contrary to the symbolic language.

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Study about Set Design for Scene of Animation : Case of Short Animation (애니메이선의 장면연출을 위한 공간디자인 : 단편애니메이션 의 제작사례를 중심으로)

  • Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.152-162
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    • 2007
  • Subject of this Study is focused on set design for short animation, GHOST, made and presented by animation studio, BEYOND PROSCENIUM. Sets in animation have several functions. First, sets are a playground that character can play to lead a story. Second, sets explain background, which is time and space. Third, sets can visualize metaphorical meaning or symbolic system in animation. To obtain final design that is sufficient to those functions, this study analyzes the case that metaphorical and symbolic meaning from scenario is how to apply into set design also, mentions the method that designer multiply considers character, property and composition from the camera and movement from those elements. Set designers for animation should have ability that simultaneously considers so many elements and they need design skills to create it.

Simplified Static Analysis of Superstructure on Very Large Floating Structures subjected to Wave Loads (파랑하중을 받는 초대형 부유식 구조물 상부구조체의 실용정적해석법)

  • Song, Hwa-Cheol;Park, Hyo-Seon;Seo, Ji-Hyun
    • Journal of Navigation and Port Research
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    • v.27 no.5
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    • pp.519-526
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    • 2003
  • For preliminary structural analysis of superstructures on very large floating structures(VLFS), superstructures are analyzed considering elastic deformations of barge type lower-structures subjected to wave loads. In this case, to consider the effect of wave loads on the superstructure, initial displacements at the support points of superstructures are evaluated as input data for the analysis. However, the evaluation and application of displacement loads are tedious and very time-consuming processes. Therefore, this paper proposes a simplified static analysis method to analyze the structural behaviors of superstructures on very large floating structures subjected to wave loads. In this study, the member forces due to the variation of beam span and the amplitude and period of wave load are analyzed by using an example 4 span -3 story structure and the amplification factors for beam moments are represented by the specific regression equation.

A weld-distortion analysis method of the shell structures using ultra structural FE model (초대형 구조모델을 활용한 쉘구조물의 용접변형 해석)

  • Ha, Yunsok;Yi, Myungsu
    • Journal of Welding and Joining
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    • v.33 no.3
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    • pp.62-67
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    • 2015
  • A very large shell-structure built in shipyards like ship hulls or offshore structures are joined by welding through full process. As the welding contains a high thermal cycle at a local area, the welded structures should be distorted unavoidably. Because a distorted ship block should be revised to the designed value before the next stage, the ability to predict and to control the weld distortion is an accuracy level of the yard itself. Despite the ship block size, several present thermal distortion methodologies can deal those sizes, but it is a different story to deal full ship size model. Even a fully constructed ship hull not remaining any welding can have an accuracy issue like outfitting installation problems. Any present thermal distortion methodology cannot accept this size for its recommended element size and the number. The ordinary welding breadth at erection stage is about 20~40 mm. It can hardly be a good choice to make finite element model of these sizes considering human effort and computational environment. The finite element model for structure analysis of a ship hull is prepared at front-end engineering design stage which is the first process of the project. The element size of the model is as fine as the longitudinal space, and it is not proper to obtain a weld distortion at the erection stage. In this study, a methodology is suggested that a weldment can be shrunk at original place instead of using structural finite element model. We cut the original shell elements at erection weld-line and put truss elements between the edges of cut elements for weld shrinkage. Additional truss elements are used to facsimile transverse weld shrinkage which cannot be from the weld-line truss element shrink. They attach to weld-line truss element like twigs from barks. The capacity of developed elements is verified through an accuracy check of erection process of a container vessel at the apt. hull. It can be a useful tool for verifying a centering accuracy after renew and for block-separating planning considering accuracy.

Analysis of CFT Column-RC Flat Plate Interior Connections under Lateral Load (횡하중을 받는 CFT기둥-RC무량판 접합부의 해석연구)

  • Song, Jin-Kyu;Song, Ho-Bum;Oh, Sang-Won;Kim, Byung-Jo
    • Proceedings of the Korea Concrete Institute Conference
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    • 2008.11a
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    • pp.867-870
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    • 2008
  • Flat plate system has many advantages, story height reduction, a term of works shortening and changeableness of space, etc. However structures become a tendency of higher stories and when we use RC column, the size of column grow larger. For this reason the use of CFT column is increasing more and more. Accordingly, this study carried out the nonlinear finite element analysis. As a result of analysis moment strength of the connection increased but ductility decreased as the top reinforcement ratio in th effective width increased. And moment strength and ductility of the connection decreased as gravity load ratio decreased. In the case that shearhead length is not more than 0.27m, the effectiveness of shearhead length on the moment strength and ductility of the connection were small relatively to other variables. Initial stiffness and moment strength of connection increased as slab thickness increased

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Aesthetic Analysis of Digital Art Using Fashion Illustration Software - Focusing on Alfred Einstein's Theory of Relativity - (디지털아트에 의한 패션일러스트레이션의 소프트웨어 미학 분석 - 아인슈타인의 상대성이론을 중심으로 -)

  • Oh, Eun-Kyung;Kwak, Tai-Gi
    • Journal of the Korean Society of Costume
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    • v.60 no.3
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    • pp.26-43
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    • 2010
  • The inflow of digital technology into the art, especially in the Fashion Illustration since 1990, makes the new aesthetics of the beginning of the 21 century which the Software aesthetics can be called. The meeting of technology and the art make us recall a great scientist and artist, Leonardo da Vinci in the Renaissance that the notion of the art and skill was unified, same as the ancient history. This study is purposed to expand the concept of the art for the broad exchange of the digital technology and art and for the extensive expression method of the modern fashion illustration. Having views on science theory of the beginning of the 20 century, Theory of Relativity which had given a lot of influence in the philosophy, the litterature and the art, as well as all the science, it makes a connection with the history of art in the beginning of the 20 century and the story of the digital art in the beginning of the 21 century. Firstly, the Fauvism and 2D is based on the expression of the glowing and bright color by the Principle of constancy of light velocity. Secondly, the Cubism and 3D is associated with the Special theory of relativity in the cyberspace which the space and the time are totally accorded. Thirdly, the Futurism and 4D is compared with the General theory of relativity which contains the material and the gravity. They are gradually evolved into the Interactive art and the Kinetic art by the digital technology in the profound cyberspace.

Chaotic particle swarm optimization in optimal active control of shear buildings

  • Gharebaghi, Saeed Asil;Zangooeia, Ehsan
    • Structural Engineering and Mechanics
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    • v.61 no.3
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    • pp.347-357
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    • 2017
  • The applications of active control is being more popular nowadays. Several control algorithms have been developed to determine optimum control force. In this paper, a Chaotic Particle Swarm Optimization (CPSO) technique, based on Logistic map, is used to compute the optimum control force of active tendon system. A chaotic exploration is used to search the solution space for optimum control force. The response control of Multi-Degree of Freedom (MDOF) shear buildings, equipped with active tendons, is introduced as an optimization problem, based on Instantaneous Optimal Active Control algorithm. Three MDOFs are simulated in this paper. Two examples out of three, which have been previously controlled using Lattice type Probabilistic Neural Network (LPNN) and Block Pulse Functions (BPFs), are taken from prior works in order to compare the efficiency of the current method. In the present study, a maximum allowable value of control force is added to the original problem. Later, a twenty-story shear building, as the third and more realistic example, is considered and controlled. Besides, the required Central Processing Unit (CPU) time of CPSO control algorithm is investigated. Although the CPU time of LPNN and BPFs methods of prior works is not available, the results show that a full state measurement is necessary, especially when there are more than three control devices. The results show that CPSO algorithm has a good performance, especially in the presence of the cut-off limit of tendon force; therefore, can widely be used in the field of optimum active control of actual buildings.

A study on the relation between the first stage liquid rocket engine and the launch vehicle capability (1단용 액체로켓엔진과 발사체 운송 능력과의 관련성 연구)

  • Moon, In-Sang;Moon, Il-Yoon
    • Aerospace Engineering and Technology
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    • v.6 no.2
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    • pp.134-140
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    • 2007
  • Since the successful launch of Sputnik 1, a rocket engine was evolved rapidly. The first artificial satellite Sputnik has only 182 lb mass with a size of a basket ball, a modern artificial satellite is over 10 tons. As the size and the mass of an artificial satellite increases, the stronger launch vehicles are required. However, the story is different in the field of the rocket engine development. In the early to mid age of the space race, rocket engine study was focused on the stronger and bigger engine development, but from the 80's the tide has changed. A rocket engine must be strong and also economic. This trend was accelerated from when a rocket launch was used commercially. In this study, a capability of the launch vehicle and engine was investigated to provide a reference for a liquid rocket engine development plan.

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Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games (디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출)

  • Kim, IkHwan;Lee, Injung;Lee, Ji-Hyun
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.19-28
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    • 2016
  • Digital games are generating various types of virtual landscape and the importance of virtual landscape has been arises. However, there has not been any research done how to design the virtual landscape. To establish virtual landscape design methodology, establishing the classification system and suggesting the representative type of virtual landscape is needed. With this research, I collected the classification standard and established five standards; story, cooperation, interaction level, dimensions and shape of the space. With that system, I classified digital game and could prove the effectiveness. Also by classifying cases through 20 years of timeline, I could come out with three representative types. This result will work as a reference to the future research; establishing design methodology on virtual landscape.

Experimental study on hysteretic behavior of steel moment frame equipped with elliptical brace

  • Jouneghani, Habib Ghasemi;Haghollahi, Abbas
    • Steel and Composite Structures
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    • v.34 no.6
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    • pp.891-907
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    • 2020
  • Many studies reveal that during destructive earthquakes, most of the structures enter the inelastic phase. The amount of hysteretic energy in a structure is considered as an important criterion in structure design and an important indicator for the degree of its damage or vulnerability. The hysteretic energy value wasted after the structure yields is the most important component of the energy equation that affects the structures system damage thereof. Controlling this value of energy leads to controlling the structure behavior. Here, for the first time, the hysteretic behavior and energy dissipation capacity are assessed at presence of elliptical braced resisting frames (ELBRFs), through an experimental study and numerical analysis of FEM. The ELBRFs are of lateral load systems, when located in the middle bay of the frame and connected properly to the beams and columns, in addition to improving the structural behavior, do not have the problem of architectural space in the bracing systems. The energy dissipation capacity is assessed in four frames of small single-story single-bay ELBRFs at ½ scale with different accessories, and compared with SMRF and X-bracing systems. The frames are analyzed through a nonlinear FEM and a quasi-static cyclic loading. The performance features here consist of hysteresis behavior, plasticity factor, energy dissipation, resistance and stiffness variation, shear strength and Von-Mises stress distribution. The test results indicate that the good behavior of the elliptical bracing resisting frame improves strength, stiffness, ductility and dissipated energy capacity in a significant manner.